server = $server; $this->level = $level; } public function onStart() {} public function onStop() {} public function onJoin(Player $player) {} public function onQuit(Player $player) {} public function getLevel() { return $this->level; } public function getGame() { if(isset($this->main->UHCManager->getStartedUHCs()[$this->level->getName()])) { return $this->main->UHCManager->getStartedUHCs()[$this->level->getName()]; } return null; } public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {} public function onChat(\pocketmine\event\player\PlayerChatEvent $event) {} public function onPlayerChat(\pocketmine\event\player\PlayerChatEvent $event) {} public function onPlayerCommand(\pocketmine\event\player\PlayerCommandPreprocessEvent $event) {} public function onDeath(\pocketmine\event\player\PlayerDeathEvent $event) {} public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {} public function onPlayerDropItem(\pocketmine\event\player\PlayerDropItemEvent $event) {} public function onDrop(\pocketmine\event\player\PlayerDropItemEvent $event) {} public function onPlayerMove(\pocketmine\event\player\PlayerMoveEvent $event) {} public function onMove(\pocketmine\event\player\PlayerMoveEvent $event) {} public function onPlayerItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {} public function onItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {} public function onPlayerItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {} public function onItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {} public function onDataPacketReceive(\pocketmine\event\server\DataPacketReceiveEvent $event) {} public function onDataPacketSend(\pocketmine\event\server\DataPacketSendEvent $event) {} public function onServerCommand(\pocketmine\event\server\ServerCommandEvent $event) {} public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {} public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {} public function onBlockPlace(\pocketmine\event\block\BlockPlaceEvent $event) {} public function onPlace(\pocketmine\event\block\BlockPlaceEvent $event) {} public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {} public function onProjectileLaunch(\pocketmine\event\entity\ProjectileLauchEvent $event) {} public function onProjectileHit(\pocketmine\event\entity\ProjectileHitEvent $event) {} public function getMain() { return $this->server->getPluginManager()->getPlugin("UHC"); } public function getServer() { return $this->main->getServer(); } public static function help() { return "This scenario does not purpose help."; } public function getLogger() { return $this->getMain()->getLogger(); } public function getConfig() { return $this->getMain()->getConfig()->get("Scenarios")[$this->name]; } public function reloadConfig() { $this->getMain()->reloadConfig(); return $this->getMain()->getConfig()->get("Scenarios")[$this->name]; } public function saveConfig($cfg) { $scenarios = $this->getMain()->getConfig()->get("Scenarios"); $scenarios[$this->name] = $cfg; $this->getMain()->getConfig()->set("Scenarios", $scenarios); return $this->getMain()->getConfig->save(); } public function getScenariosFolder() { return $this->getMain()->getDataFolder() . "scenarios/"; } }