Changing the implementation way to make it clearer
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7 changed files with 23 additions and 134 deletions
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@ -3,13 +3,13 @@ PLEASE NOTE THAT THE PLUGIN IS ***NOT*** COMPLETE YET! SO DO NOT USE THIS IN A P
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# UHC
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The most customisable UHC plugin for Minecraft PE!
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Welcome here, owner/player! You may know what the UHC is but if not, carefully read [this](wiki/What-is-UHC).
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Welcome here owner/player ! You may know what the UHC is but if not, read carfully [this](wiki/What-is-UHC).
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This is a recreation of the well known UHC for Minecraft PE servers software in PHP!
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### Why is this plugin better?
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**This plugins allows you:**
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- Creating simple but highly customisable UHC matchs
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- MultiWorld Compatibility
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- Scenario compatible! [What are scenarios](https://github.com/Ad5001/UHC/wiki/What-are-Scenarios%3F)
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- Scenario compatible! [What are scenarios](wiki/scenarios)
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Current complete features:
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[WIP] Playing UHC (damage without regen and golden apples)
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@ -31,21 +31,12 @@ use Ad5001\UHC\event\GameStartEvent;
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use Ad5001\UHC\event\GameFinishEvent;
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class Main extends PluginBase implements Listener{
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public $self;
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const PREFIX = C::GOLD . "[" . C::DARK_RED . "UHC" . C::GOLD . "] ". C::RESET;
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public function startGame(UHCWorld $world) {
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$ft = $this->getServer()->getScheduler()->scheduleRepeatingTask(new StartGameTask($this, $world), 20);
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// $this->games[$world->getName()] = new UHCGame($this, $world);
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}
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public function onLevelChange(EntityLevelChangeEvent $event) {
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foreach($this->worlds as $world) {
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foreach($this->UHCManager->getLevels() as $world) {
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if($event->getLevel()->getName() === $world->getName() and !isset($this->games[$world->getName()])) {
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if(count($world->getLevel()->getPlayers) > $world->maxplayers) {
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$event->setCancelled();
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@ -86,20 +77,22 @@ class Main extends PluginBase implements Listener{
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}
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public static function getSelf() {
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return $this;
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}
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public function onEnable(){
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$this->saveDefaultConfig();
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mkdir($this->getDataFolder() . "scenarios");
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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$this->worlds = [];
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$this->UHCManager = new UHCManager($this);
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$this->games = [];
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$this->quit = [];
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}
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public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) {
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if(isset($this->getConfig()->get("worlds")[$event->getLevel()->getName()])) {
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$this->UHCManager->registerLevel($event->getLevel());
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}
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}
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@ -146,29 +139,12 @@ switch($cmd->getName()){
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}
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return true;
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break;
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case "tp":
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if(isset($this->worlds[$sender->getLevel()->getName()]) and isset($this->games[$sender->getLevel()->getName()]) and $sender->getGamemode() === 3) {
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if(isset($args[1])) {
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if($this->getServer()->getPlayer($args[1])->getName() ===! null) {
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$player = $this->getServer()->getPlayer($args[1]);
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$sender->teleport(new Vector3($player->x, $player->y, $player->z), $player->yaw, $player->pitch);
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} else {
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$sender->sendMessage(self::PREFIX . "Player {$args[1]} does NOT exist!");
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}
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} else {
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$sender->sendMessage(self::PREFIX . "Usage: /uhc tp <player>");
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}
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} else {
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$sender->sendMessage(self::PREFIX . "Either you're not in a UHC Game or in gamemode 3");
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}
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return true;
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break;
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}
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}
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break;
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case "scenarios":
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if(isset($args[2])) {
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if(isset($this->worlds[$sender->getLevel()->getName()]) and !isset($this->games[$sender->getLevel()->getName()])) {
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if(isset($this->UHCMananger->getLevels()[$sender->getLevel()->getName()]) and !isset($this->UHCMananger->getStartedGames()[$sender->getLevel()->getName()])) {
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if(file_exists($this->getDataFolder() . "scenarios/" . $args[2] . ".php")) { // yes, I'm treating args[2] before args[1] but who cares x) ?
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switch($args[1]) {
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case "add":
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@ -30,20 +30,14 @@ class UHCManager {
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$this->games = [];
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$this->levels = [];
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$this->startedgames = [];
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foreach ($files as $file) {
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if(!is_dir($this->main->getDataFolder() . "games/" . $file)) {
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require($this->main->getDataFolder() . "games/" . $file);
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$classn = $this->main->getClasses(file_get_contents($this->main->getDataFolder() . "games/" . $file));
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$this->games[explode("\\", $classn)[count(explode("\\", $classn)) - 1]] = $classn;
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@mkdir($this->main->getDataFolder() . "games/" . explode("\\", $classn)[count(explode("\\", $classn)) - 1]);
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}
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}
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}
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public function startUHC(Level $level) {
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if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) {
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$ft = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($t = new StartGameTask($this, $this->levels[$level->getName()]), 20);
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$t->setHandler($ft);
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$this->startedgames[$level->getName()] = true;
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$this->levels[$level->getName()]->onUHCStart();
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return true;
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@ -78,69 +72,9 @@ class UHCManager {
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}
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public function getUHCs() {
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return $this->games;
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}
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public function getStartedUHCs() {
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return $this->startedgames;
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}
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public function restoreBackup(Level $level) {
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$this->rrmdir($this->server->getFilePath() . "worlds/" . $level->getFolderName());
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@mkdir($this->server->getFilePath() . "worlds/{$level->getFolderName()}");
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$this->copydir($this->server->getFilePath() . "worldsBackups/{$level->getName()}", $this->server->getFilePath() . "worlds/" . $level->getFolderName());
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}
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public function backup(Level $level) {
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$this->rrmdir($this->server->getFilePath() . "worldsBackups/{$level->getName()}");
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@mkdir($this->server->getFilePath() . "worldsBackup/{$level->getName()}");
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$this->copydir($this->server->getFilePath() . "worlds/" . $level->getFolderName(), $this->server->getFilePath() . "worldsBackup/{$level->getName()}");
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}
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private function rrmdir($dir) { // This is from PHP.NET
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if (is_dir($dir)) {
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$objects = scandir($dir);
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foreach ($objects as $object) {
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if ($object != "." && $object != "..") {
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if (filetype($dir."/".$object) == "dir") $this->rrmdir($dir."/".$object); else unlink($dir."/".$object);
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}
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}
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reset($objects);
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rmdir($dir);
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}
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}
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private function copydir($source, $target) {
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if (is_dir($source)) {
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@mkdir($target);
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@mkdir($target . "region");
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$d = dir($source);
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while ( FALSE !== ( $entry = $d->read() ) ) {
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if ($entry == '.' || $entry == '..') {
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continue;
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}
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$Entry = $source . '/' . $entry;
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if (is_dir($Entry)) {
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$this->copydir($Entry, $target . '/' . $entry);
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continue;
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}
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@copy($Entry, $target . '/' . $entry);
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}
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$d->close();
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} else {
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copy($source, $target);
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}
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}
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}
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@ -43,6 +43,11 @@ class UHCWorld {
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}
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public function getName() {
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return $this->level->getName();
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}
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public function getMaxPlayers() {
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return $this->maxplayers;
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}
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@ -1,27 +0,0 @@
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<?php
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namespace Ad5001\UHC\Utils;
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use pocketmine\level\particle\FloatingTextParticle;
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use pocketmine\level\Level;
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use pocketmine\Player;
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class TextParticle {
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public function __construct(FloatingTextParticle $particle, Level $level, Player $player) {
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$pk = $particle->encode();
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if ($player === null) {
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if ($pk !== null) {
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if (!is_array($pk)) {
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$level->addChunkPacket($particle->x >> 4, $particle->z >> 4, $pk);
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} else {
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foreach ($pk as $e) {
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$level->addChunkPacket($particle->x >> 4, $particle->z >> 4, $e);
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}
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}
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}
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} else {
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if ($pk !== null) {
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$player->dataPacket($packet);
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}
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}
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}
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@ -36,6 +36,7 @@ abstract class Scenario implements ScenarioInt, Listener {
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public function onStop() {}
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public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {}
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@ -148,6 +149,6 @@ abstract class Scenario implements ScenarioInt, Listener {
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public function getScenarioFolder() {
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return realPath($this->getMain()->getDataFolder . "scenarios/");
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return realPath($this->getMain()->getDataFolder() . "scenarios/");
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}
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}
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@ -36,7 +36,7 @@ class FetchPlayersTask extends PluginTask {
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}
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$world->setPlayers($wpls);
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if(count($wpls) > $world->getMaxPlayers()*0.75 and count($wpls) < $world->getMaxPlayers()) {
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$this->m->startGame($world);
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$this->m->UHCManager->startGame($world);
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}
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}
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}
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