58 lines
2.2 KiB
PHP
58 lines
2.2 KiB
PHP
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<?php
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use Ad5001\UHC\scenario\Scenario;
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use pocketmine\event\player\PlayerDeathEvent;
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use pocketmine\block\Chest;
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use pocketmine\block\Air;
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use pocketmine\math\Vector3;
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use pocketmine\utils\TextFormats as C;
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class TimeBomb extends Scenario {
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public function onDeath(PlayerDeathEvent $event) {
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$v3 = new Vector3($event->getPlayer()->x $event->getPlayer()->y, $event->getPlayer()->z);
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$v3n = new Vector3($event->getPlayer()->x $event->getPlayer()->y, $event->getPlayer()->z + 1);
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$lvl = $event->getPlayer()->getLevel();
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$lvl->setBlock($v3, new Chest());
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$lvl->setBlock($v3n, new Chest());
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$t = $level->getTile($v3);
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$t->getInventory()->setContents($event->getPlayer()->getInventory()->getContents());
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$event->getPlayer()->getInevntory()->clearAll();
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$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new TimeBombExplodeChestTask($this, $v3, $lvl), 20);
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$t->setHandler($h);
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}
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}
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class TimeBombExplodeChestTask extends \pocketmine\scheduler\PluginTask {
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public function __construct(TimeBomb $main, Vector3 $v3, \pocketmine\level\Level $lvl) {
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parent::__construct($main->getMain());
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$this->main = $main;
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$this->v3 = $v3;
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$this->seconds = 20;
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$this->lvl = $lvl;
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}
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public function onRun($tick) {
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switch($this->seconds) {
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case 20:
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$this->lvl->addParticle($this->part = new \pocketmine\level\particle\FloatingTextParticle($this->v3, C::GREEN . "before the explosion !", "20 seconds"));
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break;
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default:
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$this->part->setTitle(strval($this->seconds) . " seconds");
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break;
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case 0:
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$ex = new Explosion(\pocketmine\level\Position::fromObject($this->v3, $this->lvl), 7);
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$ex->explodeA();
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$ex->explodeB();
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$this->lvl->getTile($this->v3)->getInventory()->setContents([]);
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$this->lvl->setBlock($this->v3, new Air());
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$this->lvl->setBlock(new Vector3($this->v3->x, $this->v3->y, $this->v3->z + 1), new Air());
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$this->part->setInvisible(true);
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$this->main->getScheduler()->cancelTask($this->getTaskId());
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break;
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}
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}
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}
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