136 lines
4.7 KiB
PHP
136 lines
4.7 KiB
PHP
<?php
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namespace Ad5001\Spooky;
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use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\plugin\PluginBase;
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use pocketmine\Server;
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use pocketmine\Player;
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use pocketmine\event\Listener;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\event\block\BlockPlaceEvent;
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use pocketmine\block\Block;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\NBT;
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use Ad5001\Spooky\entity\Ghost;
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use Ad5001\Spooky\tasks\TickTask;
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class Main extends PluginBase implements Listener{
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public $ghosts = [];
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/**
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* When the plugin enables
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*
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* @return void
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*/
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public function onEnable(){
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// Registering some enchants
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Enchantment::registerEnchantment(new Enchantment(Enchantment::SHARPNESS, "%enchantment.attack.sharpness", Enchantment::ACTIVATION_HELD, Enchantment::RARITY_COMMON, Enchantment::SLOT_SWORD));
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$this->getServer()->getScheduler()->scheduleRepeatingTask(new TickTask($this), 2);
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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}
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/**
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* WHen a command is executed
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*
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* @param CommandSender $sender
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* @param Command $cmd
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* @param string $label
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* @param array $args
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* @return bool
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*/
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public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{
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switch($cmd->getName()){
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case "default":
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break;
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}
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return false;
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}
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public function onBlockPlace(BlockPlaceEvent $event) {
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// Checking the pumpkin at the top
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$found = false;
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if($event->getBlock()->getId() == Block::PUMPKIN){
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$under = $event->getBlock()->asVector3();
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$under->y--;
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// Hay bale for the body
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if($event->getBlock()->getLevel()->getBlock($under)->getId() == Block::HAY_BALE) {
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$under2 = $event->getBlock()->asVector3();
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$under2->y--;
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// Fence for the bottom
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if($event->getBlock()->getLevel()->getBlock($under2)->getId() == Block::FENCE){
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// Fences for the sides.
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$side1 = $under->asVector3();
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$side1->x++;
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$side2 = $under->asVector3();
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$side2->x--;
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if($event->getBlock()->getLevel()->getBlock($side1)->getId() == Block::FENCE && $event->getBlock()->getLevel()->getBlock($side1)->getId() == Block::FENCE) {
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$found = true;
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} else {
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$side1 = $under->asVector3();
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$side1->z++;
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$side2 = $under->asVector3();
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$side2->z--;
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if($event->getBlock()->getLevel()->getBlock($side1)->getId() == Block::FENCE && $event->getBlock()->getLevel()->getBlock($side1)->getId() == Block::FENCE) {
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$found = true;
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}
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}
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}
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}
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}
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// If everything's right, we can destroy the structure & generate the ghost
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if($found){
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$event->setCancelled();
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$event->getBlock()->getLevel()->setBlock($under, Block::get(Block::AIR));
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$event->getBlock()->getLevel()->setBlock($under2, Block::get(Block::AIR));
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$event->getBlock()->getLevel()->setBlock($side1, Block::get(Block::AIR));
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$event->getBlock()->getLevel()->setBlock($side2, Block::get(Block::AIR));
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if($event->getPlayer()){
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$this->spawnGhost($event->getPlayer());
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}
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}
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}
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/**
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* Spawns a ghost
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*
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* @param Player $p
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* @return void
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*/
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public function spawnGhost(Player $p){
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// Getting the skin
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$nbtSkin = new NBT(NBT::BIG_ENDIAN);
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$nbtSkin->readCompressed(fread($this->getResource("ghost_player_data.dat")));
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$nbt = new CompoundTag();
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$nbt->Pos = new ListTag("Pos", [
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new DoubleTag("", $player->getX()),
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new DoubleTag("", $player->getY()),
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new DoubleTag("", $player->getZ())
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]);
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$nbt->Motion = new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]);
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$nbt->Rotation = new ListTag("Rotation", [
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new FloatTag("", $player->getYaw()),
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new FloatTag("", $player->getPitch())
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]);
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$nbt->Health = new ShortTag("Health", 20);
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$player->saveNBT();
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$nbt->Skin = clone $nbtSkin->Skin;
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$nbt->Inventory = clone $nbtSkin->Inventory;
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$g = new Ghost($p->getLevel(), $nbt);
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$g->startFight($p);
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$this->ghosts[$p->getName()] = $g;
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}
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} |