PlayerSelectors/src/Ad5001/PlayerSelectors/selector/Entities.php

48 lines
1.6 KiB
PHP

<?php
declare(strict_types=1);
namespace Ad5001\PlayerSelectors\selector;
use pocketmine\command\CommandSender;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\level\Position;
use Ad5001\PlayerSelectors\Main;
class Entities extends Selector{
public function __construct(){
parent::__construct("Entities", "e", true);
}
/**
* Executes the selector.
* Documentation is in the Selector.php file.
*
* @param CommandSender $sender
* @param array $parameters
* @return array
*/
public function applySelector(CommandSender $sender, array $parameters = []): array{
$defaultParams = Selector::DEFAULT_PARAMS;
if($sender instanceof Position){
$defaultParams["x"] = $sender->x;
$defaultParams["y"] = $sender->y;
$defaultParams["z"] = $sender->z;
}
$params = $parameters + $defaultParams;
$return = [];
foreach(Server::getInstance()->getLevels() as $lvl){
foreach($lvl->getEntities() as $e){
if($params["c"] !== 0 && count($return) == $params["c"]) continue; // Too much players
if($e->getLevel()->getName() !== $params["lvl"] && $params["lvl"] !== "") continue; // Not in the right level
if(!$this->checkDefaultParams($e, $params)) continue;
$return[] = "e" . $e->getId();
}
}
return array_merge($return, Main::getSelector("a")->applySelector($sender, $parameters)); // Merging w/ all players so that it also adds players.
}
}