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Fix bug with variable name collisions

pull/5/head
Jason Wynn 2 years ago
parent
commit
bba3ec86d2
  1. 6
      src/Ad5001/PlayerSelectors/Main.php

6
src/Ad5001/PlayerSelectors/Main.php

@ -83,14 +83,14 @@ class Main extends PluginBase implements Listener {
$params = self::$selectors[$matches[1][$index]]->acceptsModifiers() ? $this->checkArgParams($matches, $index): [];
// Applying the selector
$newCommandsToExecute = [];
foreach($commandsToExecute as $index => $cmd){
foreach($commandsToExecute as $indexB => $cmd){
// Foreaching the returning commands to push them to the new commands to be executed at the next run.
foreach(self::$selectors[$matches[1][$index]]->applySelector($sender, $params) as $selectorStr){
foreach(self::$selectors[$matches[1][$indexB]]->applySelector($sender, $params) as $selectorStr){
if(strpos($selectorStr, " ") !== -1) $selectorStr = explode(" ", $selectorStr)[count(explode(" ", $selectorStr)) - 1]; // Name w/ spaces. Match the nearest name in the player. Not perfect :/
$newCommandsToExecute[] = substr_replace($cmd, " " . $selectorStr . " ", strpos($cmd, $match), strlen($match));
}
if(count($newCommandsToExecute) == 0) {
$sender->sendMessage("§cYour selector $match (" . self::$selectors[$matches[1][$index]]->getName() . ") did not mactch any player/entity.");
$sender->sendMessage("§cYour selector $match (" . self::$selectors[$matches[1][$indexB]]->getName() . ") did not match any player/entity.");
return true;
}
}

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