LogarithmPlotter/LogarithmPlotter/qml/eu/ad5001/LogarithmPlotter/js/objs/sommegainsbode.js

175 lines
7.2 KiB
JavaScript

/**
* LogarithmPlotter - 2D plotter software to make BODE plots, sequences and distribution functions.
* Copyright (C) 2022 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
.pragma library
.import "common.js" as Common
.import "function.js" as F
.import "../objects.js" as Objects
.import "../mathlib.js" as MathLib
.import "../parameters.js" as P
class SommeGainsBode extends Common.DrawableObject {
static type(){return 'Somme gains Bode'}
static displayType(){return qsTr('Bode Magnitudes Sum')}
static displayTypeMultiple(){return qsTr('Bode Magnitudes Sum')}
static createable() {return false}
/*static properties() {return {
'labelPosition': new P.Enum('above', 'below', 'left', 'right', 'above-left', 'above-right', 'below-left', 'below-right'),
'labelX': 'number'
}}*/
static properties() {return {
[QT_TRANSLATE_NOOP('prop','labelPosition')]: P.Enum.Position,
[QT_TRANSLATE_NOOP('prop','labelX')]: 'number',
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
labelPosition = 'above', labelX = 1) {
if(name == null) name = 'G'
super(name, visible, color, labelContent)
this.labelPosition = labelPosition
this.labelX = labelX
this.recalculateCache()
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent, this.labelPosition, this.labelX]
}
getReadableString() {
return `${this.name} = ${Objects.getObjectsName('Gain Bode').join(' + ')}`
}
execute(x = 0) {
for(var [dbfn, inDrawDom] of this.cachedParts) {
if(inDrawDom.includes(x)) {
return dbfn.execute(x)
}
}
return null
}
canExecute(x = 1) {
return true // Should always be true
}
simplify(x = 1) {
for(var [dbfn, inDrawDom] of this.cachedParts) {
if(inDrawDom.includes(x)) {
return dbfn.simplify(x)
}
}
return ''
}
recalculateCache() {
this.cachedParts = []
// Calculating this is fairly resource expansive so it's cached.
if(Objects.currentObjects['Gain Bode'] != undefined) {
console.log('Recalculating cache gain')
// Minimum to draw (can be expended if needed, just not infinite or it'll cause issues.
var drawMin = 0.001
var baseY = 0
var om0xGains = {1000000000: 0} // To draw the last part
var om0xPass = {1000000000: 'high'} // To draw the last part
Objects.currentObjects['Gain Bode'].forEach(function(gainObj) { // Sorting by their om_0 position.
var om0x = gainObj.om_0.x.execute()
if(om0xGains[om0x] == undefined) {
om0xGains[om0x] = gainObj.gain.execute()
om0xPass[om0x] = gainObj.pass == 'high'
} else {
om0xGains[om0x+0.001] = gainObj.gain.execute()
om0xPass[om0x+0.001] = gainObj.pass == 'high'
}
baseY += gainObj.execute(drawMin)
})
// Sorting the om_0x
var om0xList = Object.keys(om0xGains).map(x => parseFloat(x)) // THEY WERE CONVERTED TO STRINGS...
om0xList.sort((a,b) => a - b)
// Adding the total gains.
var gainsBeforeP = []
var gainsAfterP = []
var gainTotal = 0
for(var om0x of om0xList){
if(om0xPass[om0x]) { // High-pass
gainsBeforeP.push(om0xGains[om0x])
gainsAfterP.push(0)
gainTotal += om0xGains[om0x] // Gain at first
} else {
gainsBeforeP.push(0)
gainsAfterP.push(om0xGains[om0x])
}
}
// Calculating parts
var previousPallier = drawMin
for(var pallier = 0; pallier < om0xList.length; pallier++) {
var dbfn = new MathLib.Expression(`${gainTotal}*(ln(x)-ln(${previousPallier}))/ln(10)+${baseY}`)
var inDrawDom = MathLib.parseDomain(`]${previousPallier};${om0xList[pallier]}]`)
this.cachedParts.push([dbfn, inDrawDom])
previousPallier = om0xList[pallier]
baseY = dbfn.execute(om0xList[pallier])
gainTotal += gainsAfterP[pallier] - gainsBeforeP[pallier]
}
}
}
draw(canvas, ctx) {
if(this.cachedParts.length > 0) {
for(var [dbfn, inDrawDom] of this.cachedParts) {
F.Function.drawFunction(canvas, ctx, dbfn, inDrawDom, MathLib.Domain.R)
if(inDrawDom.includes(this.labelX)) {
// Label
var text = this.getLabel()
ctx.font = `${canvas.textsize}px sans-serif`
var textSize = canvas.measureText(ctx, text)
var posX = canvas.x2px(this.labelX)
var posY = canvas.y2px(dbfn.execute(this.labelX))
switch(this.labelPosition) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
case 'left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height/2)
break;
case 'right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height/2)
break;
case 'above-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height)
break;
case 'above-right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height)
break;
case 'below-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY+textSize.height)
break;
case 'below-right':
canvas.drawVisibleText(ctx, text, posX, posY+textSize.height)
break;
}
}
}
}
}
}