LogarithmPlotter/LogarithmPlotter/qml/eu/ad5001/LogarithmPlotter/js/objs/sequence.js

148 lines
5.7 KiB
JavaScript

/**
* LogarithmPlotter - 2D plotter software to make BODE plots, sequences and distribution functions.
* Copyright (C) 2022 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
.pragma library
.import "common.js" as Common
.import "function.js" as F
.import "../mathlib.js" as MathLib
.import "../parameters.js" as P
class Sequence extends Common.ExecutableObject {
static type(){return 'Sequence'}
static displayType(){return qsTr('Sequence')}
static displayTypeMultiple(){return qsTr('Sequences')}
static properties() {return {
[QT_TRANSLATE_NOOP('prop','drawPoints')]: 'boolean',
[QT_TRANSLATE_NOOP('prop','drawDashedLines')]: 'boolean',
[QT_TRANSLATE_NOOP('prop','defaultExpression')]: new P.Dictionary('string', 'int', /^.+$/, /^\d+$/, '{name}[n+', '] = ', true),
'comment1': QT_TRANSLATE_NOOP(
'comment',
'Note: Use %1[n] to refer to %1ₙ, %1[n+1] for %1ₙ₊₁...'
),
[QT_TRANSLATE_NOOP('prop','baseValues')]: new P.Dictionary('string', 'int', /^.+$/, /^\d+$/, '{name}[', '] = '),
[QT_TRANSLATE_NOOP('prop','labelPosition')]: P.Enum.Position,
[QT_TRANSLATE_NOOP('prop','labelX')]: 'number',
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
drawPoints = true, drawDashedLines = true, defaultExp = {1: "n"},
baseValues = {0: 0}, labelPosition = 'above', labelX = 1) {
if(name == null) name = Common.getNewName('uvwPSUVWabcde')
super(name, visible, color, labelContent)
this.drawPoints = drawPoints
this.drawDashedLines = drawDashedLines
this.defaultExpression = defaultExp
this.baseValues = baseValues
this.labelPosition = labelPosition
this.labelX = labelX
this.update()
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent,
this.drawPoints, this.drawDashedLines, this.defaultExpression, this.baseValues, this.labelPosition, this.labelX]
}
update() {
super.update()
if(
this.sequence == null || this.baseValues != this.sequence.baseValues ||
this.sequence.name != this.name ||
this.sequence.expr != Object.values(this.defaultExpression)[0] ||
this.sequence.valuePlus != Object.keys(this.defaultExpression)[0]
)
this.sequence = new MathLib.Sequence(
this.name, this.baseValues,
Object.keys(this.defaultExpression)[0],
Object.values(this.defaultExpression)[0]
)
}
getReadableString() {
return this.sequence.toString()
}
execute(x = 1) {
if(x % 1 == 0)
return this.sequence.execute(x)
return null
}
canExecute(x = 1) {return x%1 == 0}
// Simplify returns the simplified string of the expression.
simplify(x = 1) {
if(x % 1 == 0)
return this.sequence.simplify(x)
return null
}
getLabel() {
switch(this.labelContent) {
case 'name':
return `(${this.name}ₙ)`
case 'name + value':
return this.getReadableString()
case 'null':
return ''
}
}
draw(canvas, ctx) {
F.Function.drawFunction(canvas, ctx, this.sequence, canvas.logscalex ? MathLib.Domain.NE : MathLib.Domain.N, MathLib.Domain.R, this.drawPoints, this.drawDashedLines)
// Label
var text = this.getLabel()
ctx.font = `${canvas.textsize}px sans-serif`
var textSize = canvas.measureText(ctx, text)
var posX = canvas.x2px(this.labelX)
var posY = canvas.y2px(this.execute(this.labelX))
switch(this.labelPosition) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
case 'left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height/2)
break;
case 'right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height/2)
break;
case 'above-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height)
break;
case 'above-right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height)
break;
case 'below-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY+textSize.height)
break;
case 'below-right':
canvas.drawVisibleText(ctx, text, posX, posY+textSize.height)
break;
}
}
}