/** * LogarithmPlotter - 2D plotter software to make BODE plots, sequences and distribution functions. * Copyright (C) 2022 Ad5001 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ .pragma library .import "common.js" as Common .import "function.js" as F .import "../mathlib.js" as MathLib .import "../parameters.js" as P class Sequence extends Common.ExecutableObject { static type(){return 'Sequence'} static displayType(){return qsTr('Sequence')} static displayTypeMultiple(){return qsTr('Sequences')} static properties() {return { [QT_TRANSLATE_NOOP('prop','drawPoints')]: 'boolean', [QT_TRANSLATE_NOOP('prop','drawDashedLines')]: 'boolean', [QT_TRANSLATE_NOOP('prop','defaultExpression')]: new P.Dictionary('string', 'int', /^.+$/, /^\d+$/, '{name}[n+', '] = ', true), 'comment1': QT_TRANSLATE_NOOP( 'comment', 'Note: Use %1[n] to refer to %1ₙ, %1[n+1] for %1ₙ₊₁...' ), [QT_TRANSLATE_NOOP('prop','baseValues')]: new P.Dictionary('string', 'int', /^.+$/, /^\d+$/, '{name}[', '] = '), [QT_TRANSLATE_NOOP('prop','labelPosition')]: P.Enum.Position, [QT_TRANSLATE_NOOP('prop','labelX')]: 'number', }} constructor(name = null, visible = true, color = null, labelContent = 'name + value', drawPoints = true, drawDashedLines = true, defaultExp = {1: "n"}, baseValues = {0: 0}, labelPosition = 'above', labelX = 1) { if(name == null) name = Common.getNewName('uvwPSUVWabcde') super(name, visible, color, labelContent) this.drawPoints = drawPoints this.drawDashedLines = drawDashedLines this.defaultExpression = defaultExp this.baseValues = baseValues this.labelPosition = labelPosition this.labelX = labelX this.update() } export() { return [this.name, this.visible, this.color.toString(), this.labelContent, this.drawPoints, this.drawDashedLines, this.defaultExpression, this.baseValues, this.labelPosition, this.labelX] } update() { super.update() if( this.sequence == null || this.baseValues != this.sequence.baseValues || this.sequence.name != this.name || this.sequence.expr != Object.values(this.defaultExpression)[0] || this.sequence.valuePlus != Object.keys(this.defaultExpression)[0] ) this.sequence = new MathLib.Sequence( this.name, this.baseValues, Object.keys(this.defaultExpression)[0], Object.values(this.defaultExpression)[0] ) } getReadableString() { return this.sequence.toString() } execute(x = 1) { if(x % 1 == 0) return this.sequence.execute(x) return null } canExecute(x = 1) {return x%1 == 0} // Simplify returns the simplified string of the expression. simplify(x = 1) { if(x % 1 == 0) return this.sequence.simplify(x) return null } getLabel() { switch(this.labelContent) { case 'name': return `(${this.name}ₙ)` case 'name + value': return this.getReadableString() case 'null': return '' } } draw(canvas, ctx) { F.Function.drawFunction(canvas, ctx, this.sequence, canvas.logscalex ? MathLib.Domain.NE : MathLib.Domain.N, MathLib.Domain.R, this.drawPoints, this.drawDashedLines) // Label var text = this.getLabel() ctx.font = `${canvas.textsize}px sans-serif` var textSize = canvas.measureText(ctx, text) var posX = canvas.x2px(this.labelX) var posY = canvas.y2px(this.execute(this.labelX)) switch(this.labelPosition) { case 'above': canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height) break; case 'below': canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height) break; case 'left': canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height/2) break; case 'right': canvas.drawVisibleText(ctx, text, posX, posY-textSize.height/2) break; case 'above-left': canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height) break; case 'above-right': canvas.drawVisibleText(ctx, text, posX, posY-textSize.height) break; case 'below-left': canvas.drawVisibleText(ctx, text, posX-textSize.width, posY+textSize.height) break; case 'below-right': canvas.drawVisibleText(ctx, text, posX, posY+textSize.height) break; } } }