284 lines
13 KiB
PHP
284 lines
13 KiB
PHP
<?php
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# _ _ _ _ _ _____ _
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# | | | | (_) | | /\ | | / ____| | |
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# | |__| | _ __| | ___ / \ _ __ __| | | (___ ___ ___ | | __
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# | __ | | | / _` | / _ \ / /\ \ | '_ \ / _` | \___ \ / _ \ / _ \ | |/ /
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# | | | | | | | (_| | | __/ / ____ \ | | | | | (_| | ____) | | __/ | __/ | <
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# |_| |_| |_| \__,_| \___| /_/ \_\ |_| |_| \__,_| |_____/ \___| \___| |_|\_\
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#
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#
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# The original minigame, free, and better than ever !
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# @author Ad5001
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# @link ad5001.eu
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namespace Ad5001\HideAndSeek;
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use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\event\Listener;
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use pocketmine\plugin\PluginBase;
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use pocketmine\Server;
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use pocketmine\Player;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§a§l§o[§r§l§2Hide§eAnd§6Seek§o§a] §r§f";
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protected $db;
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protected $gamemanager;
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/*
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Called when the plugin enables
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*/
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public function onEnable() {
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$this->saveDefaultConfig();
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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//Database setup
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$this->db = new DataBase($this->getDatafolder() . "base.db");
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if($this->db->query("PRAGMA table_info(Games);")->num_rows == 0) {
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$this->db->query(<<<A
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CREATE TABLE Games (
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name VARCHAR( 128 ) NOT NULL,
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spawnpoint VARCHAR( 128 ) NOT NULL,
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seekerspawn VARCHAR( 128 ) NOT NULL,
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max_players INT NOT NULL,
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waiting_time INT NOT NULL,
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seek_time INT NOT NULL,
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seekers_percentage INT NOT NULL
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)
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A
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);
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}
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$this->gamemanager = new GameManager();
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}
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/*
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Called when one of the defined commands of the plugin has been called
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@param $sender \pocketmine\command\CommandSender
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@param $cmd \pocketmine\command\Command
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@param $label mixed
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@param $args array
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return bool
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*/
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public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
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switch($cmd->getName()) {
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case "hideandseek":
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if(isset($args[0])) {
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switch(strtolower($args[0])) {
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case "creategame":
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case "addgame":
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if($sender->getLevel()->getName() == $this->getLobbyWorld()->getName()) {
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$sender->sendMessage(self::PREFIX . "§4Could not create game ! You're in the lobby level.");
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return true;
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} elseif(!is_null($this->getGameManager()->getGameByLevel($sender->getLevel()))) {
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$sender->sendMessage(self::PREFIX . "§4This level is already an hide and seek game.");
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return true;
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} else {
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$this->getGameManager()[] = new Game($sender->getLevel());
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$sender->sendMessage(self::PREFIX . "§4Succefully created hide and seek game in level {$sender->getLevel()->getName()}.");
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return true;
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}
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break;
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case "deletegame":
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case "delgame":
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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unset($this->getGameManager()[$sender->getLevel()->getName()]);
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$sender->sendMessage(self::PREFIX . "§4Succefully deleted hide and seek game in level {$sender->getLevel()->getName()}.");
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setmaxplayers":
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case "smp":
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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if(isset($args[1]) && is_int($args[1]) && $args[1] > 1) {
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$game->setMaxPlayers($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set maximum amount of players of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}.");
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} else {
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$sender->sendMessage("§4Usage: /hideandseek setmaxplayers <max amount>");
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}
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setseekerspercentage":
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case "ssp":
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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if(isset($args[1]) && is_int($args[1]) && $args[1] > 0 && $args[1] < 100) {
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$game->setSeekersPercentage($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set seekers percentage of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}.");
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} else {
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$sender->sendMessage("§4Usage: /hideandseek setseekerspercentage <percentage>");
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}
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setwaitingtime":
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case "setwaittime":
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case "swt":
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) {
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$game->setWaitTime($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set waiting time of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}.");
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} else {
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$sender->sendMessage("§4Usage: /hideandseek setwaittime <seconds to wait>");
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}
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setseektime":
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case "sst":
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) {
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$game->setSeekTime($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set seeking time of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}.");
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} else {
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$sender->sendMessage("§4Usage: /hideandseek setseektime <minutes of seeking>");
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}
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setspawn":
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case "ss":
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$pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z);
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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$game->setSpawn($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z.");
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setspawn":
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case "ss":
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$pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z);
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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$game->setSpawn($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z.");
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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case "setseekersspawn":
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case "sss":
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$pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z);
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$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
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if(!is_null($game)) {
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$game->setSeekersSpawn($args[1]);
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$sender->sendMessage(self::PREFIX . "§4Succefully set seekers spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z.");
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return true;
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} else {
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$sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world.");
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}
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break;
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}
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return true;
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} else {
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return false;
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}
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break;
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}
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}
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# _____ _____
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# /\ | __ \ |_ _|
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# / \ | |__) | | |
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# / /\ \ | ___/ | |
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# / ____ \ | | _| |_
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# /_/ \_\ |_| |_____|
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/*
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Returns the db.
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@return \Ad5001\HideAndSeek\Database
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*/
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public function getDatabase() : Database {
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return $this->db;
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}
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/*
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Returns the game manager.
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@param
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@return GameManager
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*/
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public function getGameManager() : GameManager {
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return $this->gamemanager;
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}
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/*
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Returns the max players in a game.
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@return int
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*/
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public function getMaxPlayers() : int {
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return (int) $this->getConfig()->get("Max players");
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}
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/*
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Returns the time to wait between 75% of max players joined and the game start (ending filling if needed)
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@return int
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*/
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public function getWaitTime() : int {
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return (int) $this->getConfig()->get("Waiting time");
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}
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/*
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Returns the time that the seekers have to find all hiders (used to balance with the max players)
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@return int
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*/
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public function getSeekTime() : int {
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return (int) $this->getConfig()->get("Seeking time");
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}
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/*
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Returns the world players should be tped to when game ends
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@return \pocketmine\level\Level
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*/
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public function getLobbyWorld() : \pocketmine\level\Level {
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return $this->getServer()->getLevelByName($this->getConfig()->get("Lobby world")) ?? $this->getServer()->getDefaultLevel();
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}
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/*
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Returns the percentage of the players that should be hunters.
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@return int
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*/
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public function getSeekersPercentage() : int {
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return (int) $this->getConfig()->get("Seekers percentage");
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}
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# ______ _
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# | ____| | |
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# | |__ __ __ ___ _ __ | |_ ___
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# | __| \ \ / / / _ \ | '_ \ | __| / __|
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# | |____ \ V / | __/ | | | | | |_ \__ \
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# |______| \_/ \___| |_| |_| \__| |___/
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#
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#
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/*
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Check when a level loads to check if it's a game and then add it
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@param $event \pocketmine\event\level\LevelLoadEvent
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*/
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public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) {
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$this->getGameManager()->refreshRegisterGames();
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}
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} |