saveDefaultConfig(); $this->getServer()->getPluginManager()->registerEvents($this, $this); //Database setup $this->db = new DataBase($this->getDatafolder() . "base.db"); if($this->db->query("PRAGMA table_info(Games);")->num_rows == 0) { $this->db->query(<<gamemanager = new GameManager(); } /* Called when one of the defined commands of the plugin has been called @param $sender \pocketmine\command\CommandSender @param $cmd \pocketmine\command\Command @param $label mixed @param $args array return bool */ public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool { switch($cmd->getName()) { case "hideandseek": if(isset($args[0])) { switch(strtolower($args[0])) { case "creategame": case "addgame": if($sender->getLevel()->getName() == $this->getLobbyWorld()->getName()) { $sender->sendMessage(self::PREFIX . "§4Could not create game ! You're in the lobby level."); return true; } elseif(!is_null($this->getGameManager()->getGameByLevel($sender->getLevel()))) { $sender->sendMessage(self::PREFIX . "§4This level is already an hide and seek game."); return true; } else { $this->getGameManager()[] = new Game($sender->getLevel()); $sender->sendMessage(self::PREFIX . "§4Succefully created hide and seek game in level {$sender->getLevel()->getName()}."); return true; } break; case "deletegame": case "delgame": $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { unset($this->getGameManager()[$sender->getLevel()->getName()]); $sender->sendMessage(self::PREFIX . "§4Succefully deleted hide and seek game in level {$sender->getLevel()->getName()}."); return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setmaxplayers": case "smp": $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { if(isset($args[1]) && is_int($args[1]) && $args[1] > 1) { $game->setMaxPlayers($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set maximum amount of players of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}."); } else { $sender->sendMessage("§4Usage: /hideandseek setmaxplayers "); } return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setseekerspercentage": case "ssp": $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { if(isset($args[1]) && is_int($args[1]) && $args[1] > 0 && $args[1] < 100) { $game->setSeekersPercentage($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set seekers percentage of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}."); } else { $sender->sendMessage("§4Usage: /hideandseek setseekerspercentage "); } return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setwaitingtime": case "setwaittime": case "swt": $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) { $game->setWaitTime($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set waiting time of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}."); } else { $sender->sendMessage("§4Usage: /hideandseek setwaittime "); } return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setseektime": case "sst": $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) { $game->setSeekTime($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set seeking time of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}."); } else { $sender->sendMessage("§4Usage: /hideandseek setseektime "); } return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setspawn": case "ss": $pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z); $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { $game->setSpawn($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z."); return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setspawn": case "ss": $pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z); $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { $game->setSpawn($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z."); return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; case "setseekersspawn": case "sss": $pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z); $game = $this->getGameManager()->getGameByLevel($sender->getLevel()); if(!is_null($game)) { $game->setSeekersSpawn($args[1]); $sender->sendMessage(self::PREFIX . "§4Succefully set seekers spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z."); return true; } else { $sender->sendMessage(self::PREFIX . "§4You're not in an hide and seek game world."); } break; } return true; } else { return false; } break; } } # _____ _____ # /\ | __ \ |_ _| # / \ | |__) | | | # / /\ \ | ___/ | | # / ____ \ | | _| |_ # /_/ \_\ |_| |_____| /* Returns the db. @return \Ad5001\HideAndSeek\Database */ public function getDatabase() : Database { return $this->db; } /* Returns the game manager. @param @return GameManager */ public function getGameManager() : GameManager { return $this->gamemanager; } /* Returns the max players in a game. @return int */ public function getMaxPlayers() : int { return (int) $this->getConfig()->get("Max players"); } /* Returns the time to wait between 75% of max players joined and the game start (ending filling if needed) @return int */ public function getWaitTime() : int { return (int) $this->getConfig()->get("Waiting time"); } /* Returns the time that the seekers have to find all hiders (used to balance with the max players) @return int */ public function getSeekTime() : int { return (int) $this->getConfig()->get("Seeking time"); } /* Returns the world players should be tped to when game ends @return \pocketmine\level\Level */ public function getLobbyWorld() : \pocketmine\level\Level { return $this->getServer()->getLevelByName($this->getConfig()->get("Lobby world")) ?? $this->getServer()->getDefaultLevel(); } /* Returns the percentage of the players that should be hunters. @return int */ public function getSeekersPercentage() : int { return (int) $this->getConfig()->get("Seekers percentage"); } # ______ _ # | ____| | | # | |__ __ __ ___ _ __ | |_ ___ # | __| \ \ / / / _ \ | '_ \ | __| / __| # | |____ \ V / | __/ | | | | | |_ \__ \ # |______| \_/ \___| |_| |_| \__| |___/ # # /* Check when a level loads to check if it's a game and then add it @param $event \pocketmine\event\level\LevelLoadEvent */ public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) { $this->getGameManager()->refreshRegisterGames(); } }