Adding commands for winners/losers

This commit is contained in:
Adsooi 2017-03-17 12:57:54 +01:00
parent 4affe7e219
commit e89e769a6e
No known key found for this signature in database
GPG key ID: 359332C59162FFDC
2 changed files with 39 additions and 4 deletions

View file

@ -27,7 +27,19 @@ Seeking time: 3
# Percentage of the players that will be seekers. # Percentage of the players that will be seekers.
Seekers percentage: 10 Seekers percentage: 10
# Parameters below are set for every game and are not changable by commands # Parameters below are set for every game and are not changable by commands
# The world players should be tped to when the game ends. # The world players should be tped to when the game ends.
Lobby world: world Lobby world: world
# Command, use {player} to change it into the selected player username !
# This is the command to be executed as console for all the players that won (original seekers if seekers wins / hiders left if hiders wins)
Winners command: give {player} diamond 1
# This is the command that will be executed for all the people that have lost (seekers if they lost / seekers that were hiders)
Losers command: give {player} dirt 64
# This will be executed for hiders that have been caught if seekers wins.
Semi winners command: give {player} iron_ingot
... ...

View file

@ -19,6 +19,7 @@ use pocketmine\level\Level;
use pocketmine\event\Listener; use pocketmine\event\Listener;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\scheduler\PluginTask; use pocketmine\scheduler\PluginTask;
use pocketmine\command\ConsoleCommandSender;
use Ad5001\HideAndSeek\Main; use Ad5001\HideAndSeek\Main;
use Ad5001\HideAndSeek\GameManager; use Ad5001\HideAndSeek\GameManager;
@ -38,7 +39,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
const ROLE_WAIT = 0; const ROLE_WAIT = 0;
const ROLE_SEEK = 1; const ROLE_SEEK = 1;
const ROLE_HIDE = 2; const ROLE_HIDE = 2;
const ROLE_SPECTATE = 2; const ROLE_NEW_SEEK = 3;
const ROLE_SPECTATE = 4;
// Level based informations // Level based informations
protected $level; protected $level;
@ -147,9 +149,29 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
if($this->win == self::WIN_SEEKERS) { if($this->win == self::WIN_SEEKERS) {
$p->sendMessage(Main::PREFIX . "§aThe last hider got caught ! Seekers won !"); $p->sendMessage(Main::PREFIX . "§aThe last hider got caught ! Seekers won !");
$p->sendTip("§a§lSeekers won !"); $p->sendTip("§a§lSeekers won !");
swicth($p->HideAndSeekRole) {
case self::ROLE_HIDE:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Losers command"));
break;
case self::ROLE_NEW_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Semi winners command"));
break;
case self::ROLE_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Winners command"));
break;
}
} elseif($this->win == self::WIN_HIDERS) { } elseif($this->win == self::WIN_HIDERS) {
$p->sendMessage(Main::PREFIX . "§aTimes up ! Hiders won !"); $p->sendMessage(Main::PREFIX . "§aTimes up ! Hiders won !");
$p->sendTip("§a§lHiders won !"); $p->sendTip("§a§lHiders won !");
swicth($p->HideAndSeekRole) {
case self::ROLE_SEEK:
case self::ROLE_NEW_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Losers command"));
break;
case self::ROLE_HIDE:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Winners command"));
break;
}
} else { } else {
$p->sendMessage(Main::PREFIX . "§aGame cancelled !"); $p->sendMessage(Main::PREFIX . "§aGame cancelled !");
} }
@ -427,7 +449,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
$player->playsHideAndSeek = true; $player->playsHideAndSeek = true;
$this->players[$player->getName()] = $player; $this->players[$player->getName()] = $player;
$player->setGamemode(2); // Set it to adventure so player cannot break blocks. $player->setGamemode(2); // Set it to adventure so player cannot break blocks.
$this->sendMessage("§a" . $player->getName() . " joined (" . count($this->players) . "/" . $this->getMaxPlayers() . "). " . (count($this->players) - round($this->getMaxPlayers() * 0.75)) . "players left before starting"); $this->sendMessage("§a" . $player->getName() . " joined (" . count($this->players) . "/" . $this->getMaxPlayers() . "). " . (round($this->getMaxPlayers() * 0.75) - count($this->players)) . " players left before starting");
} else { } else {
$this->spectators[$player->getName()] = $player; $this->spectators[$player->getName()] = $player;
$player->HideAndSeekRole = self::ROLE_SPECTATE; $player->HideAndSeekRole = self::ROLE_SPECTATE;
@ -556,8 +578,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent
&& $event->getEntity() instanceof Player && $event->getEntity() instanceof Player
&& $event->getDamager() instanceof Player && $event->getDamager() instanceof Player
&& (isset($event->getDamager()->HideAndSeekRole) ? $event->getDamager()->HideAndSeekRole : -1) == self::ROLE_SEEK && ($event->getDamager()->HideAndSeekRole : -1) == self::ROLE_SEEK || $event->getDamager()->HideAndSeekRole : -1) == self::ROLE_NEW_SEEK)
&& (isset($event->getEntity()->HideAndSeekRole) ? $event->getEntity()->HideAndSeekRole : -1) == self::ROLE_HIDE) { // Tagging && $event->getEntity()->HideAndSeekRole : -1) == self::ROLE_HIDE) { // Tagging
$this->hidersLeft--; $this->hidersLeft--;
$event->getEntity()->HideAndSeekRole = self::ROLE_SEEK; $event->getEntity()->HideAndSeekRole = self::ROLE_SEEK;
$event->getEntity()->teleport($this->getSpawn()); $event->getEntity()->teleport($this->getSpawn());
@ -566,6 +588,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
$this->step = self::STEP_WIN; $this->step = self::STEP_WIN;
$this->win = self::WIN_SEEKERS; $this->win = self::WIN_SEEKERS;
} else { } else {
$event->getEntity()->HideAndSeekRole = self::ROLE_NEW_SEEK;
$event->getEntity()->sendMessage(Main::PREFIX . "§aYou're now a seeker!"); $event->getEntity()->sendMessage(Main::PREFIX . "§aYou're now a seeker!");
$event->getEntity()->sendMessage("§lSeeker: Seek the hiders ! Catch them all to win in " . $this->getSeekTime() . " minutes to win !"); $event->getEntity()->sendMessage("§lSeeker: Seek the hiders ! Catch them all to win in " . $this->getSeekTime() . " minutes to win !");
} }