Adding force start & force stop games

This commit is contained in:
Ad5001 2017-03-05 21:56:04 +01:00
джерело 66013363d5
коміт dffd800ac8
Не вдалося знайти GPG ключ що відповідає даному підпису
Ідентифікатор GPG ключа: F05C5A0D59BC40DD
3 змінених файлів з 34 додано та 10 видалено

@ -17,4 +17,6 @@ Sub Commands:
- setseektime <minutes to seek>(or sst): Sets the time seekers have to find all hiders before hiders wins
- setspawn(or ss): Sets the spawn of the place players will wait, hide, and seek
- setseekersspawn(or sss): Sets the place where players will be tped to while hiders are hiding
- start: Force start the game
- stop: Force stop the game
Please note that all those subcommands are relative to the world where you execute the command in.

@ -48,7 +48,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
// Game based informations
protected $step = self::STEP_WAIT;
protected $win = self::NO_WIN;
protected $stepTick;
public $stepTick;
protected $hidersLeft;
protected $seekersCount;
@ -96,7 +96,6 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
}
}
if($this->getWaitTime() - ($tickWaited / 20) <= 0) {
$this->stepTick = $tick;
$this->start();
foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
$p->sendMessage(Main::PREFIX . "§aGame started ! There is $this->seekersCount seekers and $this->hidersLeft hiders.");
@ -189,6 +188,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
Starts the game
*/
public function start() {
$this->stepTick = $this->getMain()->getServer()->getTick();
$count = count($this->players);
$this->seekersCount = round($count * ($this->getSeekersPercentage() / 100), 0, PHP_ROUND_HALF_UP); // Minimum $this->getSeekersPercentage() percents of the players (inimum because if there are less than $this->getSeekersPercentage(), then there could be no seeker)
$this->hidersLeft = count($this->players) - $this->seekersCount;

@ -67,6 +67,7 @@ A
switch($cmd->getName()) {
case "hideandseek":
if(isset($args[0])) {
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
switch(strtolower($args[0])) {
case "creategame":
case "addgame":
@ -84,7 +85,6 @@ A
break;
case "deletegame":
case "delgame":
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
unset($this->getGameManager()->{$sender->getLevel()->getName()});
$sender->sendMessage(self::PREFIX . "§cSuccefully deleted hide and seek game in level {$sender->getLevel()->getName()}.");
@ -95,7 +95,6 @@ A
break;
case "setmaxplayers":
case "smp":
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
if(isset($args[1]) && is_int($args[1]) && $args[1] > 1) {
$game->setMaxPlayers($args[1]);
@ -110,7 +109,6 @@ A
break;
case "setseekerspercentage":
case "ssp":
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
if(isset($args[1]) && is_int($args[1]) && $args[1] > 0 && $args[1] < 100) {
$game->setSeekersPercentage($args[1]);
@ -126,7 +124,6 @@ A
case "setwaitingtime":
case "setwaittime":
case "swt":
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) {
$game->setWaitTime($args[1]);
@ -141,7 +138,6 @@ A
break;
case "setseektime":
case "sst":
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
if(isset($args[1]) && is_int($args[1]) && $args[1] > 0) {
$game->setSeekTime($args[1]);
@ -157,7 +153,6 @@ A
case "setspawn":
case "ss":
$pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z);
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
$game->setSpawn($pos);
$sender->sendMessage(self::PREFIX . "§cSuccefully set spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z.");
@ -169,7 +164,6 @@ A
case "setseekersspawn":
case "sss":
$pos = new \pocketmine\math\Vector3($sender->x, $sender->y, $sender->z);
$game = $this->getGameManager()->getGameByLevel($sender->getLevel());
if(!is_null($game)) {
$game->setSeekersSpawn($pos);
$sender->sendMessage(self::PREFIX . "§cSuccefully set seekers spawn of hide and seek game in level {$sender->getLevel()->getName()} to x: $pos->x, y: $pos->y, z: $pos->z.");
@ -178,8 +172,34 @@ A
$sender->sendMessage(self::PREFIX . "§cYou're not in an hide and seek game world.");
}
break;
case "editmode":
case "editmode": //TODO: Mode to edit the map (doesn't let players joining exept if they have a permission & enables block placing and breaking)
break;
case "start":
if(!is_null($game)) {
if(count($game->getPlayers()) > 1) {
$game->start();
foreach(array_merge($game->getPlayers(), $game->getSpectators()) as $p) {
$p->sendMessage(Main::PREFIX . "§aGame started ! There is $this->seekersCount seekers and $this->hidersLeft hiders.");
if($p->HideAndSeekRole == self::ROLE_SEEK) {
$p->teleport($game->getSeekerSpawn());
} elseif($p->HideAndSeekRole == self::ROLE_HIDE) {
$p->teleport($game->getSpawn());
$p->sendPopup("§lHider: You have 1 minute to hide yourself so seekers won't find you ! Don't get caught for " . $this->getSeekTime() . " minutes to win !");
}
}
}
return true;
} else {
$sender->sendMessage(self::PREFIX . "§cYou're not in an hide and seek game world.");
}
break;
case "stop":
if(!is_null($game)) {
$sender->sendMessage(self::PREFIX . "§aStoping game....");
return true;
} else {
$sender->sendMessage(self::PREFIX . "§cYou're not in an hide and seek game world.");
}
default:
$sender->sendMessage(str_ireplace(PHP_EOL, PHP_EOL . self::PREFIX,self::PREFIX. "§cSub-command {$args[0]} not found !
Possible subcommands:
@ -191,6 +211,8 @@ Possible subcommands:
- setseektime <minutes to seek>(or sst): Sets the time seekers have to find all hiders before hiders wins
- setspawn(or ss): Sets the spawn of the place players will wait, hide, and seek
- setseekersspawn(or sss): Sets the place where players will be tped to while hiders are hiding
- start: Force start the game
- stop: Force stop the game
Please note that all those subcommands are relative to the world where you execute the command in."));
break;
}