I wasn't thinking I could fix that many bugs at once....
This commit is contained in:
parent
8333f3bad7
commit
7f81f0196c
8 changed files with 187 additions and 40 deletions
19
.vscode/launch.json
vendored
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19
.vscode/launch.json
vendored
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@ -0,0 +1,19 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Listen for XDebug",
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"type": "php",
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"request": "launch",
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"port": 9000
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},
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{
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"name": "Launch currently open script",
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"type": "php",
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"request": "launch",
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"program": "${file}",
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"cwd": "${fileDirname}",
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"port": 9000
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}
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]
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}
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BIN
base.db
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BIN
base.db
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33
config.yml
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33
config.yml
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@ -0,0 +1,33 @@
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---
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# _ _ _ _ _ _____ _
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# | | | | (_) | | /\ | | / ____| | |
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# | |__| | _ __| | ___ / \ _ __ __| | | (___ ___ ___ | | __
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# | __ | | | / _` | / _ \ / /\ \ | '_ \ / _` | \___ \ / _ \ / _ \ | |/ /
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# | | | | | | | (_| | | __/ / ____ \ | | | | | (_| | ____) | | __/ | __/ | <
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# |_| |_| |_| \__,_| \___| /_/ \_\ |_| |_| \__,_| |_____/ \___| \___| |_|\_\
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#
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#
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# The original minigame, free, and better than ever !
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# @author Ad5001
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# @link ad5001.eu
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# Welcome to HideAndSeek config.
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# Parameters below are defaul parameters when not configured per world.
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# You can change them per world using in game commands
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# Maximum amount of players per game. The game automaticly starts after 75% of the players have joined
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Max players: 16
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# Seconds to wait between the time 75% of the maximum players have joined and the games starts.
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Waiting time: 60
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# Minutes seekers will have to find to find all the hiders before they win.
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Seeking time: 3
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# Percentage of the players that will be seekers.
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Seekers percentage: 10
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# Parameters below are set for every game and are not changable by commands
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# The world players should be tped to when the game ends.
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Lobby world: world
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...
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@ -87,7 +87,7 @@ class DataBase extends SQLite3 {
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@return SQLite3Result|bool
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*/
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public function query($qry) {
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Server::getInstance()->getPluginManager()->getPlugin("HideAndSeek")->getLogger()->debug($qry);
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// Server::getInstance()->getPluginManager()->getPlugin("HideAndSeek")->getLogger()->debug($qry);
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$res = parent::query($qry);
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if($res instanceof \SQLite3Result) self::setNumRows($res);
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return $res;
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@ -25,11 +25,11 @@ use Ad5001\HideAndSeek\GameManager;
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class Game extends PluginTask /* Allows easy game running */ implements Listener {
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const STEP_WAIT = 0;
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const STEP_START = 1;
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const STEP_HIDE = 2;
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const STEP_SEEK = 3;
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const STEP_WIN = 4;
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const STEP_WAIT = "WAITING";
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const STEP_START = "STARTING";
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const STEP_HIDE = "HIDING";
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const STEP_SEEK = "SEEKING";
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const STEP_WIN = "RESTARTING";
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const NO_WIN = 0;
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const WIN_SEEKERS = 1;
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@ -80,6 +80,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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public function onRun($tick) {
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switch($this->step) {
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case self::STEP_WAIT:
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// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at wait step");
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if(count($this->getPlayers()) >= round($this->getMaxPlayers() * 0.75)) {
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$this->stepTick = $tick;
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$this->step = self::STEP_START;
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@ -89,6 +90,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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}
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break;
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case self::STEP_START:
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// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at start step");
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$tickWaited = $tick - $this->stepTick;
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if($tickWaited % 20 == 0) {
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foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
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@ -100,7 +102,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
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$p->sendMessage(Main::PREFIX . "§aGame started ! There is $this->seekersCount seekers and $this->hidersLeft hiders.");
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if($p->HideAndSeekRole == self::ROLE_SEEK) {
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$p->teleport($this->getSeekerSpawn());
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$p->teleport($this->getSeekersSpawn());
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} elseif($p->HideAndSeekRole == self::ROLE_HIDE) {
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$p->teleport($this->getSpawn());
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$p->sendPopup("§lHider: You have 1 minute to hide yourself so seekers won't find you ! Don't get caught for " . $this->getSeekTime() . " minutes to win !");
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@ -109,6 +111,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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}
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break;
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case self::STEP_HIDE:
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// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at hide step");
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$tickWaited = $tick - $this->stepTick;
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if($tickWaited >= 20*60) { // One minute has past !
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$this->step = self::STEP_SEEK;
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@ -117,14 +120,15 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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$p->sendMessage(Main::PREFIX . "§aSeekers released !");
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if($p->HideAndSeekRole == self::ROLE_SEEK) {
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$p->teleport($this->getSpawn());
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$p->sendPopup("§lSeeker: Seek the hiders ! Catch them all to win in " . $this->getSeekTime() . " minutes to win !");
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$p->sendMessage("§lSeeker: Seek the hiders ! Catch them all to win in " . $this->getSeekTime() . " minutes to win !");
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}
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}
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}
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break;
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case self::STEP_SEEK:
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// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at seek step");
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$tickWaited = $tick - $this->stepTick;
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if($tickWaited % 20*60 == 0) {
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if($tickWaited % (20*60) == 0) {
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foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
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$p->sendMessage(Main::PREFIX . "§aGame ends in " . ($this->getSeekTime() - ($tickWaited / 20 / 60)) . " minutes.");
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}
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@ -135,6 +139,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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}
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break;
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case self::STEP_WIN:
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// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at win step");
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foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
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if($this->win == self::WIN_SEEKERS) {
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$p->sendMessage(Main::PREFIX . "§aThe last hider got caught ! Seekers won !");
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@ -148,6 +153,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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$p->teleport($this->getMain()->getLobbyWorld()->getSafeSpawn());
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$p->setGamemode($this->getMain()->getServer()->getDefaultGamemode());
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}
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$this->players = [];
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$this->step = self::STEP_WAIT;
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break;
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}
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@ -190,7 +196,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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public function start() {
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$this->stepTick = $this->getMain()->getServer()->getTick();
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$count = count($this->players);
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$this->seekersCount = round($count * ($this->getSeekersPercentage() / 100), 0, PHP_ROUND_HALF_UP); // Minimum $this->getSeekersPercentage() percents of the players (inimum because if there are less than $this->getSeekersPercentage(), then there could be no seeker)
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$this->step = self::STEP_HIDE;
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$this->seekersCount = ceil($count * ($this->getSeekersPercentage() / 100)); // Minimum $this->getSeekersPercentage() percents of the players (inimum because if there are less than $this->getSeekersPercentage(), then there could be no seeker)
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$this->hidersLeft = count($this->players) - $this->seekersCount;
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shuffle($this->players);
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@ -223,7 +230,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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Returns seekers spawn (waiting hiders to hide + startup)
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@return \pocketmine\math\Vector3
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*/
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public function getSeekerSpawn() : Vector3 {
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public function getSeekersSpawn() : Vector3 {
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$data = $this->getMain()->getDatabase()->get("seekerspawn", ["table" => "Games", "name" => $this->getName()])->fetchArray()[0];
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$data = explode(",", $data);
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if(!isset($data[1])) return $this->getLevel()->getSafeSpawn();
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@ -322,6 +329,22 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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public function getSeekersPercentage() : int {
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return (int) $this->getMain()->getDatabase()->get("seekers_percentage", ["table" => "Games", "name" => $this->getName()])->fetchArray()[0];
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}
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/*
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Returns the current number of seekers
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@return int
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*/
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public function getSeekersCount() : int {
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return $this->seekersCount;
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}
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/*
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Returns the current number of seekers
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@return int
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*/
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public function getHidersLeft() : int {
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return $this->hidersLeft;
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}
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// SET
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@ -338,7 +361,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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Sets the seeker spawn. Check get for more details.
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@param $v3 Vector3
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*/
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public function setSeekerSpawn(Vector3 $v3) {
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public function setSeekersSpawn(Vector3 $v3) {
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$str = $v3->x . "," . $v3->y . "," . $v3->z;
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return $this->getMain()->getDatabase()->set("seekerspawn", $str, ["table" => "Games", "name" => $this->getName()])->fetchArray()[0];
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}
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$this->getMain()->getServer()->getPluginManager()->getPlugin("SpectatorPlus")->isSpectator($player))) { // Support for spectator Plus
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$this->spectators[$player->getName()] = $player;
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$player->HideAndSeekRole = self::ROLE_SPECTATE;
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} elseif($this->step == self::STEP_WAIT || $this->step == self::STEP_START) {
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} elseif($this->step == self::STEP_WAIT || $this->step == self::STEP_START) {$player->hideAndSeekGame = $this;
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// API inside player's class (easilier to get data)
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$this->sendMessage("§a" . $player->getName() . " joined (" . count($this->players) . "/" . $this->getMaxPlayers() . "). " . (count($this->players) - round($this->getMaxPlayers() * 0.75)) . "players left before starting");
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$player->hideAndSeekGame = $this;
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$player->HideAndSeekRole = self::ROLE_WAIT;
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$player->playsHideAndSeek = true;
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$this->players[$player->getName()] = $player;
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$player->setGamemode(2); // Set it to adventure so player cannot break blocks.
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$this->sendMessage("§a" . $player->getName() . " joined (" . count($this->players) . "/" . $this->getMaxPlayers() . "). " . (count($this->players) - round($this->getMaxPlayers() * 0.75)) . "players left before starting");
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} else {
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$this->spectators[$player->getName()] = $player;
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$player->HideAndSeekRole = self::ROLE_SPECTATE;
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@ -420,6 +442,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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$this->sendMessage($player->getName() . " left the game. $this->seekersCount seekers left.");
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unset($this->players[$player->getName()]);
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unset($player->hideAndSeekGame);
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unset($player->HideAndSeekRole);
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unset($player->playsHideAndSeek);
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if($this->seekersCount == 0) {
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$this->step = self::STEP_WIN;
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@ -431,6 +454,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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$this->sendMessage($player->getName() . " left the game. $this->hidersLeft hiders left.");
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unset($this->players[$player->getName()]);
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unset($player->hideAndSeekGame);
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unset($player->HideAndSeekRole);
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unset($player->playsHideAndSeek);
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if($this->hidersLeft == 0) {
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$this->step = self::STEP_WIN;
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@ -484,13 +508,25 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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$this->unregisterPlayer($event->getEntity());
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}
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}
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/*
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Checks when a seeker moves when he shouldn't.
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@param $event \pocketmine\event\player\PlayerMoveEvent
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*/
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public function onPlayerMove(\pocketmine\event\player\PlayerMoveEvent $event) {
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if($event->getPlayer()->getLevel()->getName() == $this->getName()) {
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if($event->getPlayer()->HideAndSeekRole == self::ROLE_SEEK && $this->step == self::STEP_HIDE) {
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$event->setCancelled();
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}
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}
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}
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/*
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Checks when a block breaks to prevent it.
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@param $event \pocketmine\event\block\BlockBreakEvent
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*/
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public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {
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if($event->getBlock()->getLevel()->getLevel() == $this->getName()) {
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if($event->getBlock()->getLevel()->getName() == $this->getName()) {
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$event->setCancelled();
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}
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}
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@ -500,7 +536,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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@param $event \pocketmine\event\block\BlockPlaceEvent
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*/
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public function onBlockPlace(\pocketmine\event\block\BlockPlaceEvent $event) {
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if($event->getBlock()->getLevel()->getLevel() == $this->getName()) {
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if($event->getBlock()->getLevel()->getName() == $this->getName()) {
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$event->setCancelled();
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}
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}
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@ -511,7 +547,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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@param $event \pocketmine\event\entity\EntityDamageEvent
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*/
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public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {
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if($event->getEntity()->getLevel() == $this->getName()) {
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if($event->getEntity()->getLevel()->getName() == $this->getName()) {
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$this->getMain()->getLogger()->debug("Cancelling game hit: " . $this->getName());
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if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent
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&& $event->getEntity() instanceof Player
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&& $event->getDamager() instanceof Player
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@ -530,7 +567,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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@param $event \pocketmine\event\player\PlayerDeathEvent
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*/
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public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {
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if($event->getPlayer()->getLevel() == $this->getName()) {
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if($event->getPlayer()->getLevel()->getName() == $this->getName()) {
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$event->setCancelled();
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}
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}
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@ -542,7 +579,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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@param $event \pocketmine\event\player\PlayerJoinEvent
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*/
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public function onPlayerJoin(\pocketmine\event\player\PlayerJoinEvent $event) {
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if($event->getPlayer()->getLevel() == $this->getName()) {
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if($event->getPlayer()->getLevel()->getName() == $this->getName()) {
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$this->registerPlayer($event->getPlayer());
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}
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}
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@ -552,7 +589,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
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@param $event \pocketmine\event\player\PlayerQuitEvent
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*/
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public function onPlayerQuit(\pocketmine\event\player\PlayerQuitEvent $event) {
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if($event->getPlayer()->getLevel() == $this->getName()) {
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if($event->getPlayer()->getLevel()->getName() == $this->getName()) {
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$this->unregisterPlayer($event->getPlayer());
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}
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}
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@ -144,6 +144,8 @@ class GameManager {
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if(is_null($row["name"])) return;
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if(is_null($this->gamesName[$row["name"]]) && ($lvl = $this->getMain()->getServer()->getLevelByName($row["name"])) !== null) { // Game doesn't exists && level is loaded
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$this->games[$row["Id"]] = new Game($lvl);
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$this->getMain()->getServer()->getPluginManager()->registerEvents($this->games[$row["Id"]] ,$this->getMain());
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$this->getMain()->getServer()->getScheduler()->scheduleRepeatingTask($this->games[$row["Id"]], 1);
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$this->gamesNames[$row["name"]] = $row["Id"];
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$this->getMain()->getLogger()->notice("Succefully registered game level {$row['name']}.");
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}
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@ -17,14 +17,20 @@ use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\event\Listener;
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use pocketmine\plugin\PluginBase;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Server;
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use pocketmine\Player;
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use Ad5001\HideAndSeek\tasks\SignsTask;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§a§l§o[§r§l§2Hide§eAnd§6Seek§o§a] §r§f";
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protected $db;
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protected $gamemanager;
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protected $setsignsession = [];
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/*
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@ -52,6 +58,7 @@ A
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}
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$this->gamemanager = new GameManager();
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//$this->getServer()->getScheduler()->scheduleRepeatingTask(new SignsTask($this), 10);
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}
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@ -110,8 +117,8 @@ A
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case "setseekerspercentage":
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case "ssp":
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if(!is_null($game)) {
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if(isset($args[1]) && is_int($args[1]) && $args[1] > 0 && $args[1] < 100) {
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$game->setSeekersPercentage($args[1]);
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if(isset($args[1]) && (int) $args[1] > 0 && (int) $args[1] < 100) {
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$game->setSeekersPercentage((int) $args[1]);
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$sender->sendMessage(self::PREFIX . "§cSuccefully set seekers percentage of hide and seek game in level {$sender->getLevel()->getName()} to {$args[1]}.");
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} else {
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$sender->sendMessage("§cUsage: /hideandseek setseekerspercentage <percentage>");
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@ -179,12 +186,12 @@ A
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if(count($game->getPlayers()) > 1) {
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$game->start();
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foreach(array_merge($game->getPlayers(), $game->getSpectators()) as $p) {
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$p->sendMessage(Main::PREFIX . "§aGame started ! There is $this->seekersCount seekers and $this->hidersLeft hiders.");
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if($p->HideAndSeekRole == self::ROLE_SEEK) {
|
||||
$p->teleport($game->getSeekerSpawn());
|
||||
} elseif($p->HideAndSeekRole == self::ROLE_HIDE) {
|
||||
$p->sendMessage(Main::PREFIX . "§aGame started ! There is {$game->getSeekersCount()} seekers and {$game->getHidersLeft()} hiders.");
|
||||
if($p->HideAndSeekRole == Game::ROLE_SEEK) {
|
||||
$p->teleport($game->getSeekersSpawn());
|
||||
} elseif($p->HideAndSeekRole == Game::ROLE_HIDE) {
|
||||
$p->teleport($game->getSpawn());
|
||||
$p->sendPopup("§lHider: You have 1 minute to hide yourself so seekers won't find you ! Don't get caught for " . $this->getSeekTime() . " minutes to win !");
|
||||
$p->sendMessage("§lHider: You have 1 minute to hide yourself so seekers won't find you ! Don't get caught for " . $game->getSeekTime() . " minutes to win !");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -203,6 +210,21 @@ A
|
|||
} else {
|
||||
$sender->sendMessage(self::PREFIX . "§cYou're not in an hide and seek game world.");
|
||||
}
|
||||
break;
|
||||
case "setsign":
|
||||
if(!isset($args[1])) {
|
||||
$sender->sendMessage(self::PREFIX . "§cUsage: /hideandseek setsign <game level>");
|
||||
return true;
|
||||
}
|
||||
$game = $this->getGameManager()->getGameByName($args[1]);
|
||||
if($game == null) {
|
||||
$sender->sendMessage(self::PREFIX . "§cGame level $args[1] not found.");
|
||||
return true;
|
||||
}
|
||||
$this->setsignsession[$sender->getName()] = $args[1];
|
||||
$sender->sendMessage(self::PREFIX . "§aTap a sign to create the teleportation sign to game $args[1].");
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
$sender->sendMessage(str_ireplace(PHP_EOL, PHP_EOL . self::PREFIX,self::PREFIX. "§cSub-command {$args[0]} not found !
|
||||
Possible subcommands:
|
||||
|
@ -310,4 +332,29 @@ Please note that all those subcommands are relative to the world where you execu
|
|||
public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) {
|
||||
$this->getGameManager()->refreshRegisterGames($this->getDatabase());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Checks when a player interacts. Used to set signs and tp to the world that the sign reports to.
|
||||
@param $event \pocketmine\event\player\PlayerInteractEvent
|
||||
*/
|
||||
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {
|
||||
$t = $event->getBlock()->getLevel()->getTile($event->getBlock());
|
||||
if($t instanceof \pocketmine\tile\Sign) {
|
||||
if(isset($this->setsignsession[$event->getPlayer()->getName()])) {
|
||||
$game = $this->getGameManager()->getGameByName($this->setsignsession[$event->getPlayer()->getName()]);
|
||||
$name = $this->setsignsession[$event->getPlayer()->getName()];
|
||||
unset($this->setsignsession[$event->getPlayer()->getName()]);
|
||||
if(!($game instanceof Game)) {
|
||||
$event->getPlayer()->sendMessage(self::PREFIX . "§cSelected game ($name) doesn't exists anymore. Did you deleted it ?");
|
||||
return true;
|
||||
}
|
||||
safe_var_dump($t);
|
||||
$t->namedtag->hideAndSeekSignData = new ListTag("hideAndSeekSignData", [
|
||||
"levelName" => new StringTag("levelName", $game->getName())
|
||||
]);
|
||||
$t->namedtag->hideAndSeekSignData->levelName = new StringTag("levelName", $game->getName());
|
||||
$event->getPlayer()->sendMessage(self::PREFIX."Succefully set this sign to point to world $name.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,10 +21,11 @@ use pocketmine\nbt\tag\ListTag;
|
|||
use pocketmine\nbt\tag\StringTag;
|
||||
|
||||
use Ad5001\HideAndSeek\Main;
|
||||
use Ad5001\HideAndSeek\Game;
|
||||
|
||||
|
||||
|
||||
class Task1 extends PluginTask {
|
||||
class SignsTask extends PluginTask {
|
||||
|
||||
|
||||
public function __construct(Main $main) {
|
||||
|
@ -40,11 +41,16 @@ class Task1 extends PluginTask {
|
|||
if($t instanceof Sign) {
|
||||
if(isset($t->namedtag->hideAndSeekSignData)) {
|
||||
if(!isset($t->namedtag->hideAndSeekSignData->model)) {
|
||||
$t->namedtag->hideAndSeekSignData->model = new ListTag("model", [
|
||||
1 => $t->namedtag->Text1,
|
||||
2 => $t->namedtag->Text2,
|
||||
3 => $t->namedtag->Text3,
|
||||
4 => $t->namedtag->Text4
|
||||
$this->getOwner()->getLogger()->debug("SettingModel l44");
|
||||
$t->namedtag->hideAndSeekSignData->setValue([
|
||||
"model" => new ListTag("model", [
|
||||
1 => $t->namedtag->Text1,
|
||||
2 => $t->namedtag->Text2,
|
||||
3 => $t->namedtag->Text3,
|
||||
4 => $t->namedtag->Text4
|
||||
]),
|
||||
"levelName" => $t->namedtag->hideAndSeekSignData->level ?? $t->namedtag->hideAndSeekSignData->levelName,
|
||||
"level" => $t->namedtag->hideAndSeekSignData->level ?? $t->namedtag->hideAndSeekSignData->levelName // Sometimes, there is no way to know why things like that works...
|
||||
]);
|
||||
}
|
||||
$line1 = $this->parse((string) $t->namedtag->hideAndSeekSignData->model[1], $t);
|
||||
|
@ -66,11 +72,14 @@ class Task1 extends PluginTask {
|
|||
@return string
|
||||
*/
|
||||
public function parse(string $string, Sign $sign) : string {
|
||||
$game = $this->main->getGameManager()->getGameByName($sign->namedtag->hideAndSeekSignData->level);
|
||||
$str = str_ireplace("{world}", $sign->namedtag->hideAndSeekSignData->level);
|
||||
$str = str_ireplace("{maxp}", $game->getMaxPlayers());
|
||||
$str = str_ireplace("{pls}", count($game->getPlayers()));
|
||||
$str = str_ireplace("{world}", $sign->namedtag->hideAndSeekSignData->level);
|
||||
safe_var_dump($sign->namedtag->hideAndSeekSignData->getValue());
|
||||
$game = $this->main->getGameManager()->getGameByName($sign->namedtag->hideAndSeekSignData->levelName ?? $sign->namedtag->hideAndSeekSignData->level);
|
||||
$str = str_ireplace("{world}", $sign->namedtag->hideAndSeekSignData->offsetGet("levelName"), $string);
|
||||
$str = str_ireplace("{maxp}", $game->getMaxPlayers(), $str);
|
||||
$str = str_ireplace("{pls}", count($game->getPlayers()), $str);
|
||||
$str = str_ireplace("{step}", $game->step, $str);
|
||||
$str = str_ireplace("{playing}", ($game->step == Game::STEP_WAIT || $game->step == Game::STEP_START) ? "Waiting" : "Starting", $str);
|
||||
return $str;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in a new issue