Name tags are now invisble !

This commit is contained in:
Adsooi 2017-03-17 18:32:56 +01:00
parent 703fd7ea2a
commit 7a26606155
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GPG key ID: 359332C59162FFDC

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@ -20,6 +20,7 @@ use pocketmine\event\Listener;
use pocketmine\math\Vector3;
use pocketmine\scheduler\PluginTask;
use pocketmine\command\ConsoleCommandSender;
use pocketmine\item\Item;
use Ad5001\HideAndSeek\Main;
use Ad5001\HideAndSeek\GameManager;
@ -82,7 +83,6 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
public function onRun($tick) {
switch($this->step) {
case self::STEP_WAIT:
// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at wait step");
if(count($this->getPlayers()) >= round($this->getMaxPlayers() * 0.75)) {
$this->stepTick = $tick;
$this->step = self::STEP_START;
@ -92,7 +92,6 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
}
break;
case self::STEP_START:
// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at start step");
$tickWaited = $tick - $this->stepTick;
if($tickWaited % 20 == 0) {
foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
@ -106,6 +105,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
if($p->HideAndSeekRole == self::ROLE_SEEK) {
$p->teleport($this->getSeekersSpawn());
} elseif($p->HideAndSeekRole == self::ROLE_HIDE) {
$p->setNameTagAlwaysVisible(false);
$p->setNameTagVisible(false);
$p->teleport($this->getSpawn());
$p->sendPopup("§lHider: You have 1 minute to hide yourself so seekers won't find you ! Don't get caught for " . $this->getSeekTime() . " minutes to win !");
}
@ -113,10 +114,9 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
}
break;
case self::STEP_HIDE:
// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at hide step");
$tickWaited = $tick - $this->stepTick;
if($tickWaited % (20*10) == 0) {
$this->sendMessage("§aSeekers will be released in " . (60 - ($this->tickwaited / 20)) . " seconds !");
$this->sendMessage("§aSeekers will be released in " . (60 - ($tickWaited / 20)) . " seconds !");
}
if($tickWaited >= 20*60) { // One minute has past !
$this->step = self::STEP_SEEK;
@ -131,11 +131,10 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
}
break;
case self::STEP_SEEK:
// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at seek step");
$tickWaited = $tick - $this->stepTick;
if($tickWaited % (20*60) == 0) {
foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
$p->sendMessage(Main::PREFIX . "§aGame ends in " . ($this->getSeekTime() - ($this->tickWaited / 20 / 60)) . " minutes.");
$p->sendMessage(Main::PREFIX . "§aGame ends in " . ($this->getSeekTime() - ($tickWaited / 20 / 60)) . " minutes.");
}
}
if($tickWaited >= 20*60*$this->getSeekTime()) { // Seek time has past
@ -144,20 +143,19 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
}
break;
case self::STEP_WIN:
// $this->getMain()->getLogger()->debug("Running game " . $this->getName() . " at win step");
foreach(array_merge($this->getPlayers(), $this->getSpectators()) as $p) {
if($this->win == self::WIN_SEEKERS) {
$p->sendMessage(Main::PREFIX . "§aThe last hider got caught ! Seekers won !");
$p->sendTip("§a§lSeekers won !");
switch($p->HideAndSeekRole) {
case self::ROLE_HIDE:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Losers command"));
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSender(), $this->getMain()->getConfig()->get("Losers command"));
break;
case self::ROLE_NEW_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Semi winners command"));
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSender(), $this->getMain()->getConfig()->get("Semi winners command"));
break;
case self::ROLE_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Winners command"));
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSender(), $this->getMain()->getConfig()->get("Winners command"));
break;
}
} elseif($this->win == self::WIN_HIDERS) {
@ -166,10 +164,10 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
switch($p->HideAndSeekRole) {
case self::ROLE_SEEK:
case self::ROLE_NEW_SEEK:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Losers command"));
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSender(), $this->getMain()->getConfig()->get("Losers command"));
break;
case self::ROLE_HIDE:
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSencer(), $this->getMain()->getConfig()->get("Winners command"));
$this->getMain()->getServer()->dispatchCommand(new ConsoleCommandSender(), $this->getMain()->getConfig()->get("Winners command"));
break;
}
} else {
@ -482,6 +480,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
unset($player->hideAndSeekGame);
unset($player->HideAndSeekRole);
unset($player->playsHideAndSeek);
$player->setNameTagVisible(true);
$player->setNameTagAlwaysVisible(true);
if($this->hidersLeft == 0) {
$this->step = self::STEP_WIN;
$this->win = self::WIN_SEEKERS;
@ -491,6 +491,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
unset($this->players[$player->getName()]);
unset($player->hideAndSeekGame);
unset($player->playsHideAndSeek);
$player->setNameTagVisible(true); // Game ending.
$player->setNameTagAlwaysVisible(true);
break;
case self::ROLE_SPECTATE:
unset($this->spectators[$player->getName()]);
@ -578,8 +580,8 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent
&& $event->getEntity() instanceof Player
&& $event->getDamager() instanceof Player
&& ($event->getDamager()->HideAndSeekRole : -1) == self::ROLE_SEEK || $event->getDamager()->HideAndSeekRole : -1) == self::ROLE_NEW_SEEK)
&& $event->getEntity()->HideAndSeekRole : -1) == self::ROLE_HIDE) { // Tagging
&& ($event->getDamager()->HideAndSeekRole == self::ROLE_SEEK || $event->getDamager()->HideAndSeekRole == self::ROLE_NEW_SEEK)
&& $event->getEntity()->HideAndSeekRole == self::ROLE_HIDE) { // Tagging
$this->hidersLeft--;
$event->getEntity()->HideAndSeekRole = self::ROLE_SEEK;
$event->getEntity()->teleport($this->getSpawn());
@ -589,6 +591,7 @@ class Game extends PluginTask /* Allows easy game running */ implements Listener
$this->win = self::WIN_SEEKERS;
} else {
$event->getEntity()->HideAndSeekRole = self::ROLE_NEW_SEEK;
$player->setNameTagVisible(true);
$event->getEntity()->sendMessage(Main::PREFIX . "§aYou're now a seeker!");
$event->getEntity()->sendMessage("§lSeeker: Seek the hiders ! Catch them all to win in " . $this->getSeekTime() . " minutes to win !");
}