getDataFolder()); if(!file_exists($this->getDataFolder() . "heightmap.png")) { // Get default world HeightMap file_put_contents($this->getDataFolder() . "heightmap.png", $this->getResource("heightmap.png")); } $this->getServer()->getPluginManager()->registerEvents($this, $this); // Register generators Generator::addGenerator(RealWorld::class, "realworld"); } /** * Checks when a command is sent. * * @param CommandSender $sender * @param Command $cmd * @param string $label * @param array $args * @return bool */ public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{ switch($cmd->getName()){ case "default": break; } return false; } // /** // * Checks when a world will start being generated to give it's id to it and start generation // * // * @param LevelInitEvent $ev // * @return void // */ // public function onLevelInit(LevelInitEvent $ev){ // $lvl = $ev->getLevel(); // $contents = ""; // if(file_exists($this->getDataFolder() . "worldsids.txt")){ // $contents = file_get_contents($this->getDataFolder() . "worldsids.txt") . "\n"; // } // $contents .= $lvl->getId() . ": " . $lvl->getName(); // file_put_contents($this->getDataFolder() . "worldsids.txt") // } /** * Generates all ranges for biomes. * Default WATER_HEIGHT is 100 * * @return void */ public static function generateRanges(){ self::$BIOMES_BY_RANGE = []; self::$BIOMES_BY_RANGE[Biome::OCEAN] = new Range(RealWorld::MIN_HEIGHT, RealWorld::WATER_HEIGHT); self::$BIOMES_BY_RANGE[Biome::RIVER] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10); self::$BIOMES_BY_RANGE[Biome::SWAMP] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10); self::$BIOMES_BY_RANGE[Biome::DESERT] = new Range(RealWorld::WATER_HEIGHT + 5, RealWorld::WATER_HEIGHT + 31); self::$BIOMES_BY_RANGE[Biome::ICE_PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31); self::$BIOMES_BY_RANGE[Biome::PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31); self::$BIOMES_BY_RANGE[Biome::FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47); self::$BIOMES_BY_RANGE[Biome::BIRCH_FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47); self::$BIOMES_BY_RANGE[Biome::TAIGA] = new Range(RealWorld::WATER_HEIGHT + 31, RealWorld::WATER_HEIGHT + 47); self::$BIOMES_BY_RANGE[Biome::SMALL_MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 47, RealWorld::WATER_HEIGHT + 95); self::$BIOMES_BY_RANGE[Biome::MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 95, RealWorld::WATER_HEIGHT + 155); } }