Removing a part in the world creation process

Removing the possibility of misunderstanding that the plugin doesn't need any other plugin to work with.
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Ad5001 2017-10-26 18:30:36 +02:00 revīziju iesūtīja GitHub
vecāks f3c32d21d4
revīzija f13f41c059
1 mainīti faili ar 2 papildinājumiem un 5 dzēšanām

Parādīt failu

@ -7,10 +7,7 @@ GenPainterPE is a PocketMine plugin which allows you to generate minecraft maps
## How to use GenPainterPE?
First, look at [the installation part](#installation).
Creating a world would take the default config.yml settings, and then apply them to map creation (note: changing theses settings afterwards won't change them for the map. You should regenerate one another to change settings).
To create a world, you can:
- use a world utility which include a world generation
(such as [BetterGen](https://download.ad5001.eu/en/plugins) or ManyWorld) with the generator "genpainter" or,
- go to your pocketmine.yml, and at the end of the file, add a new world with the generator "genpainter".
To create a world, you can go to your pocketmine.yml, and at the end of the file, add a new world with the generator "genpainter".
## Customizing GenPainterPE
You can customize GenPainterPE's generation by modifing some values in the config.yml.
@ -32,4 +29,4 @@ Don't have it and don't know how to install it?
- For PocketMine Server Manager users, check if the plugin is working, if not, just delete the folder located in <YOUR\_OWN\_FOLDER>/.pocketmine/php and restart PocketMine Server Manager.
- For regular pocketmine user, you can get <a href="https://psm.mcpe.fun/download/PHP/compile.sh">the following script to install a PHP with GD included </a>.
You may also need to install https://sourceforge.net/projects/libpng/.
You may also need to install https://sourceforge.net/projects/libpng/.