Renaming the plugin, adding more heightmaps, fixing the plugin.

This commit is contained in:
Adsooi 2017-10-25 00:22:50 +02:00
parent f49444442a
commit 5dd4de71ef
20 changed files with 441 additions and 232 deletions

View file

@ -0,0 +1,146 @@
<?php
namespace Ad5001\GenPainterPE;
use pocketmine\command\CommandSender;
use pocketmine\command\Command;
use pocketmine\plugin\PluginBase;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\utils\Utils;
use pocketmine\event\entity\EntityLevelChangeEvent;
use pocketmine\event\Listener;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\biome\Biome;
use Ad5001\GenPainterPE\utils\Range;
use Ad5001\GenPainterPE\generator\GenPainter;
class Main extends PluginBase implements Listener{
public static $GENERATOR_IDS = 0;
public static $BIOMES_BY_RANGE = [];
/**
* Loads the plugin
*
* @return void
*/
public function onEnable(){
@mkdir($this->getDataFolder());
@mkdir($this->getDataFolder() . "tmp");
@mkdir($this->getDataFolder() . "heightmaps");
$this->saveDefaultConfig();
if(!file_exists($this->getDataFolder() . "heightmaps/big_5400x2700.png")) file_put_contents($this->getDataFolder() . "heightmaps/big_5400x2700.png", $this->getResource("big_5400x2700.png"));
if(!file_exists($this->getDataFolder() . "heightmaps/normal_1000x500.png")) file_put_contents($this->getDataFolder() . "heightmaps/normal_1000x500.png", $this->getResource("normal_1000x500.png"));
if(!file_exists($this->getDataFolder() . "heightmaps/small_250x150.png")) file_put_contents($this->getDataFolder() . "heightmaps/small_250x150.png", $this->getResource("small_250x150.png"));
$this->getServer()->getPluginManager()->registerEvents($this, $this);
// Register generators
Generator::addGenerator(GenPainter::class, "genpainter");
}
/**
* Checks when a command is sent.
*
* @param CommandSender $sender
* @param Command $cmd
* @param string $label
* @param array $args
* @return bool
*/
public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{
switch($cmd->getName()){
case "default":
break;
}
return false;
}
/**
* Called when the plugin disables
*/
public function onDisable() {
foreach(array_diff(scandir($this->getDataFolder() . "tmp"), ["..", "."]) as $link){
unlink($this->getDataFolder() . "tmp/" . $link);
}
}
/**
* Checks when a world will start being generated to give it's id to it and start generation
*
* @param EntityLevelChangeEvent $ev
* @return void
*/
public function onEntityLevelChange(EntityLevelChangeEvent $event){
if($event->getTarget()->getProvider()->getGenerator() == "worldpainter" &&
$event->getEntity() instanceof Player){
$spawnpoint = json_decode(
file_get_contents(
get_cwd() . "/worlds/" . $event->getTarget()->getFolderName() . "/gendata/geninfos.json"
)
)->startPoint;
$event->getEntity()->setSpawn(new Position($spawnpoint[0], $spawnpoint[1], $spawnpoint[2], $event->getTarget()));
}
}
/**
* Generates all ranges for biomes.
* Default WATER_HEIGHT is 100.
* Sorry for the formating, but it's the crisis.
* Big screens are too expensive.
*
* @return void
*/
public static function generateRanges(){
self::$BIOMES_BY_RANGE = [];
self::$BIOMES_BY_RANGE[Biome::OCEAN] = new Range(
GenPainter::MIN_HEIGHT,
GenPainter::WATER_HEIGHT);
self::$BIOMES_BY_RANGE[Biome::RIVER] = new Range(GenPainter::WATER_HEIGHT,
GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::SWAMP] = new Range(GenPainter::WATER_HEIGHT,
GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::DESERT] = new Range(
GenPainter::WATER_HEIGHT + (8 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::ICE_PLAINS] = new Range(
GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (46 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::PLAINS] = new Range(
GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::FOREST] = new Range(
GenPainter::WATER_HEIGHT + (40 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::BIRCH_FOREST] = new Range(
GenPainter::WATER_HEIGHT + (40 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::TAIGA] = new Range(
GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::SMALL_MOUNTAINS] = new Range(
GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (158 * GenPainter::DEPTH_MULTIPLICATOR));
self::$BIOMES_BY_RANGE[Biome::MOUNTAINS] = new Range(
GenPainter::WATER_HEIGHT + (158 * GenPainter::DEPTH_MULTIPLICATOR),
GenPainter::WATER_HEIGHT + (258 * GenPainter::DEPTH_MULTIPLICATOR));
}
/**
* Prompts the command line for a message
*
* @param string $message
* @return void
*/
public static function prompt(string $message): string{
if (PHP_OS == 'WINNT') {
echo $message;
$line = stream_get_line(STDIN, 1024, PHP_EOL);
} else {
$line = readline($message);
}
return $line;
}
}

View file

@ -1,5 +1,5 @@
<?php
namespace Ad5001\RealWorld\generator;
namespace Ad5001\GenPainterPE\generator;
use pocketmine\level\generator\Generator;
use pocketmine\block\Block;
@ -17,7 +17,6 @@ use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\level\generator\normal\object\OreType as OreType2;
use pocketmine\level\generator\object\OreType;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\populator\GroundCover;
use pocketmine\level\generator\populator\Ore;
use pocketmine\level\generator\populator\Populator;
@ -25,17 +24,20 @@ use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
use Ad5001\RealWorld\Main;
use Ad5001\RealWorld\populator\CavePopulator;
use Ad5001\RealWorld\populator\RavinePopulator;
use Ad5001\GenPainterPE\Main;
use Ad5001\GenPainterPE\populator\CavePopulator;
use Ad5001\GenPainterPE\populator\RavinePopulator;
use Ad5001\GenPainterPE\utils\BiomeSelector;
class RealWorld extends Generator{
class GenPainter extends Generator{
/** Both two here tells the max and min of water. */
const WATER_HEIGHT = 100;
const MIN_HEIGHT = 60;
/** Maximum height for bedrock */
const BEDROCK_MAX_HEIGHT = 5;
/** Converts the original picture height to a minecraft height */
const DEPTH_MULTIPLICATOR = 0.6;
const DEPTH_MULTIPLICATOR = 0.2;
/**
* @var array
@ -44,8 +46,6 @@ class RealWorld extends Generator{
protected $startPoint = [];
/** @var resource - Heightmap image resource */
protected $heightmap;
/** @var string */
protected $worldpath;
/** @var ChunkManager */
protected $level;
@ -67,11 +67,13 @@ class RealWorld extends Generator{
*
* @param array $options
*/
public function __construct($options = []){}
public function __construct($options = []){
$this->genid = Main::$GENERATOR_IDS++;
}
/**
* Inits the class for the variables. mw create Test 902874635 realworld
* Inits the class for the variables. mw create Test 902874635 worldpainter
* Executed on the main thread.
* $level is actually a level instance.
* @param ChunkManager $level
@ -82,41 +84,53 @@ class RealWorld extends Generator{
$this->level = $level;
$this->random = $random;
$this->random->setSeed($this->level->getSeed());
if($level instanceof Level) { // First init in main thread
$this->worldpath = getcwd() . "/worlds/" . $level->getName() . "/";
if($level instanceof Level &&
isset($this->genid)) { // First init in main thread
$this->worldpath = getcwd() . "/worlds/" . $level->getName() . "/";
// Initing folder data
@mkdir($this->worldpath . "gendata");
$config = yaml_parse(file_get_contents(getcwd() . "/plugins/GenPainterPE/config.yml"));
// Checking heightmap
if(!file_exists($this->worldpath . "gendata/heightmap.png")) {
copy(getcwd() . "/plugins/RealWorld/heightmap.png", $this->worldpath . "gendata/heightmap.png");
copy(getcwd() . "/plugins/GenPainterPE/heightmaps/" . $config["heightmap_name"] . ".png", $this->worldpath . "gendata/heightmap.png");
}
$this->heightmap = \imagecreatefrompng($this->worldpath . "gendata/heightmap.png");
// Checking gen infos (startpoint, ...)
if(!file_exists($this->worldpath . "gendata/geninfos.json")) {
$data = [];
$data["#"] = "DO NOT MODIFY THIS FILE. IT HAS BEEN GENERATED BY RealWorld AND UNEXEPTED ISSUES MAY OCCUR IF YOU MODIFY ANY OF THESES VALUES."; // Do not modify comment in file for noobs.
$data["#"] = "DO NOT MODIFY THIS FILE. IT HAS BEEN GENERATED BY GenPainterPE AND UNEXEPTED ISSUES MAY OCCUR IF YOU MODIFY ANY OF THESES VALUES."; // Do not modify comment in file for noobs.
$spawn = $this->getSpawnsFromImg();
$data["startPoint"] = [
$random->nextRange(round(-imagesy($this->heightmap)) / 2, round(imagesy($this->heightmap) / 2)),
$random->nextRange(round(-imagesx($this->heightmap)) / 2, round(imagesx($this->heightmap) / 2)),
$spawn->x,
$spawn->y,
$spawn->z
];
$data = array_merge($data, $config);
unset($data["heightmap_name"]);
file_put_contents($this->worldpath . "gendata/geninfos.json", json_encode($data));
if($this->getServer()->getPluginManager()->getPlugin("PSMCore") !== null) \Ad5001\PSMCore\API::displayNotification("GenPainter", "Generating world " . $level->getName() . "...");
}
$options = json_decode(file_get_contents($this->worldpath . "gendata/geninfos.json"));
$this->startPoint = $options->startPoint;
} else {
var_dump($this);
// Adding symlink to get path later.
if(file_exists(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid)) unlink(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
symlink($this->worldpath, getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
}
// Regetting the vars from the symlinked folder
$this->worldpath = readlink(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
$this->heightmap = \imagecreatefrompng($this->worldpath . "gendata/heightmap.png");
$this->options = json_decode(file_get_contents($this->worldpath . "gendata/geninfos.json"));
$this->startPoint = $this->options->startPoint;
// Making selector
$this->selector = new BiomeSelector($this->random, function($temperature, $rainfall){
// Checking the nearest candidate biome that have the closest $temperature and $rainfall.
$bestBiome = [PHP_INT_MAX, Biome::getBiome(Biome::OCEAN)]; // Default biome
$bestBiome = [405001, Biome::getBiome(Biome::OCEAN)]; // Default biome. Should be enough.
foreach($this->candidatesBiomes as $b){
$diffRainFall = abs($b->getRainfall() - $rainfall);
$diffTemperature = abs($b->getTemperature() - $temperature);
$diff = $diffRainFall + $diffTemperature; // Total diff.
if($diff < $bestBiome[0]) $bestBiome = [$diff, $b];
}
return $bestBiome[1]->getId();
}, Biome::getBiome(Biome::OCEAN));
$this->selector->addBiome(Biome::getBiome(Biome::OCEAN));
@ -130,31 +144,36 @@ class RealWorld extends Generator{
$this->selector->addBiome(Biome::getBiome(Biome::ICE_PLAINS));
$this->selector->addBiome(Biome::getBiome(Biome::SMALL_MOUNTAINS));
$this->selector->addBiome(Biome::getBiome(Biome::BIRCH_FOREST));
$this->selector->recalculate();
// Populators
$cover = new GroundCover();
$this->generationPopulators[] = $cover;
$cave = new CavePopulator ();
$cave->setBaseAmount(0);
$cave->setRandomAmount(2);
$this->generationPopulators[] = $cave;
$ravine = new RavinePopulator ();
$ravine->setBaseAmount(0);
$ravine->setRandomAmount(51);
$this->generationPopulators[] = $ravine;
$ores = new Ore();
$ores->setOreTypes([
new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
]);
$this->populators[] = $ores;
if($this->options->generate_custom_ground){
$cover = new GroundCover();
$this->generationPopulators[] = $cover;
}
if($this->options->generate_caves){
$cave = new CavePopulator ();
$cave->setBaseAmount(0);
$cave->setRandomAmount(2);
$this->generationPopulators[] = $cave;
$ravine = new RavinePopulator ();
$ravine->setBaseAmount(0);
$ravine->setRandomAmount(51);
$this->generationPopulators[] = $ravine;
}
if($this->options->generate_ores) {
$ores = new Ore();
$ores->setOreTypes([
new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
]);
$this->generationPopulators[] = $ores;
}
}
/**
@ -166,29 +185,35 @@ class RealWorld extends Generator{
*/
public function generateChunk(int $chunkX, int $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$chunk = $this->level->getChunk($chunkX, $chunkZ);
for($x = 0; $x < 16; $x++) {
for($z = 0; $z < 16; $z++) {
// Getting biome & height
$currentX = $chunkX * 16 + $x;
$currentZ = $chunkZ * 16 + $x;
$currentZ = $chunkZ * 16 + $z;
$height = $this->getHeightFromImg($currentX, $currentZ);
$biome = $this->getBiomeFromPos($currentX, $currentZ);
$chunk->setBiomeId($x, $z, $biome->getId());
// Building terrain
for($y = 0; $y < 128; ++$y) {
for($y = 0; $y < 256; ++$y) {
if($y === 0) {
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
continue;
}
if($y <= $height) {
} elseif($y <= self::BEDROCK_MAX_HEIGHT && $this->random->nextBoundedInt(2) == 0) {
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
} elseif($y <= $height) {
$chunk->setBlockId($x, $y, $z, Block::STONE);
} elseif($y <= $this->waterHeight) {
} elseif($y <= self::WATER_HEIGHT) {
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
}
}
}
foreach($this->generationPopulators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
// Logging
echo "Land at " . ($chunkX * 16 + 7) . ", " . ($chunkZ * 16 + 7) .
" with biome " . $this->getBiomeFromPos($chunkZ * 16 + 7, $chunkZ * 16 + 7)->getName() . "\n";
}
@ -200,13 +225,16 @@ class RealWorld extends Generator{
* @return void
*/
public function populateChunk(int $chunkX, int $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
// Check if the generator should generate structures.
if($this->options->generate_structures) {
foreach($this->populators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
}
}
@ -219,15 +247,23 @@ class RealWorld extends Generator{
*/
public function getBiomeFromPos(int $x, int $z): Biome{
$this->candidatesBiomes = [];
if(count(Main::$BIOMES_BY_RANGE) < 0) Main::generateRanges();
if(count(Main::$BIOMES_BY_RANGE) < 1) Main::generateRanges();
$height = $this->getHeightFromImg($x, $z);
// Check if the generator should generate biomes
if(!$this->options->generate_biomes) {
if($height > self::WATER_HEIGHT) {
return Biome::get(Biome::PLAINS);
} else {
return Biome::get(Biome::OCEAN);
}
}
// Foreaching all biomes to see which ones could be generated
foreach(Main::$BIOMES_BY_RANGE as $biomeId => $range){
if($range->isInRange($height)) $this->candidatesBiomes[] = Biome::getBiome($biomeId);
}
// Checking wether there are multiple candidates or not.
// If so, choose a biome.
if(count($this->candidatesBiomes == 1)){
if(count($this->candidatesBiomes) == 1){
$biome = $this->candidatesBiomes[0];
} else {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
@ -257,33 +293,46 @@ class RealWorld extends Generator{
public function getHeightFromImg(int $x, int $z): int{
if(isset(self::$cachedHeights[$x . ";" . $z])) return round(self::$cachedHeights[$x . ";" . $z]);
// Getting height px of the world
$imgGetDatX = ($x - $this->startPoint[0]) % imagesy($this->heightmap);
if($imgGetDatX < 0) $imgGetDatX += imagesy($this->heightmap);
$imgGetDatX = abs($x) % imagesy($this->heightmap);
// Getting width px of the world
$imgGetDatZ = ($z - $this->startPoint[1]) % imagesx($this->heightmap);
if($imgGetDatZ < 0) $z += imagesx($this->heightmap);
$imgGetDatZ = abs($z) % imagesx($this->heightmap);
// Finally, getting the px to determine the height of the top block
$imgheight = (imagecolorat($this->heightmap, 10, 15) >> 16) & 0xFF; // Getting height from the red channel.
$imgheight = imagecolorsforindex($this->heightmap, imagecolorat($this->heightmap, $imgGetDatZ, $imgGetDatX))["red"]; // Getting height from the red channel.
// In a normal heightmap, all the chanel ouputs the same (exepct alpha)
// Smoothing out.
$surroundValues = [];
// Getting surround values
if(isset(self::$cachedHeights[($x+1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x+1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x+1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
$surroundValues[] = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT + $this->random->nextBoundedInt(4) - 1;
if(isset(self::$cachedHeights[($x+1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z)];
if(isset(self::$cachedHeights[($x+1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z-1)];
if(isset(self::$cachedHeights[($x) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x) . ";" . ($z-1)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z+1)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z)];
if(isset(self::$cachedHeights[($x-1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z-1)];
$imgValue = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT;
if($imgheight == 0) {
// Calculating presmooth value (to generate $imgheight water value alot smoother and going deeper)
if(count($surroundValues) !== 0) {
$preSmoothValue = 0;
foreach($surroundValues as $v) $preSmoothValue += $v;
$preSmoothValue /= count($surroundValues);
} else {
$preSmoothValue = 100;
}
$calcDiffValue = ($preSmoothValue - 100) / 2;
if(round($calcDiffValue) == -3) $calcDiffValue--;
$imgValue += -$this->random->nextBoundedInt(3 + round($calcDiffValue)) - 3 + $calcDiffValue;// Used to make water depth.
}
// Calculating smooth value
$smoothValue = -1; // Starting at -1 to make water depth.
foreach($surroundValues as $v) $smoothValue += $v;
$smoothValue /= count($surroundValues);
if($smoothValue < self::MIN_HEIGHT) $smoothValue = self::MIN_HEIGHT;
self::$cachedHeights[$x . ";" . $z] = $smoothValue;
return round($smoothValue); // Rounding it so that we can use it as a block height
// $smoothValue = -1;
// foreach($surroundValues as $v) $smoothValue += $v;
// $smoothValue += $imgValue * 3;
// $smoothValue /= count($surroundValues) + 3;
if($imgValue < self::MIN_HEIGHT) $imgValue = self::MIN_HEIGHT;
self::$cachedHeights[$x . ";" . $z] = $imgValue;
return round($imgValue); // Rounding it so that we can use it as a block height
}
@ -294,7 +343,7 @@ class RealWorld extends Generator{
* @return string
*/
public function getName(): string {
return "realworld";
return "worldpainter";
}
/**
@ -311,15 +360,20 @@ class RealWorld extends Generator{
* @return Vector3
*/
public function getSpawn(): Vector3 {
return new Vector3(127.5, 128, 127.5);
}
return new Vector3($this->spawnPoint[0],
$this->spawnPoint[1],
$this->spawnPoint[2]);
}
/**
* Returns a safe spawn location
*
* @return Vector3
*/
public function getSafeSpawn() {
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
return new Vector3($this->spawnPoint[0],
$this->spawnPoint[1],
$this->spawnPoint[2]);
}
/*
@ -338,5 +392,28 @@ class RealWorld extends Generator{
}
return ++$y;
}
}
/**
* Checks the image for a safes spawns (not in water) then saves it.
*
* @return void
*/
public function getSpawnsFromImg(): Vector3{
$spawn = new Vector3(128, 128, 128);
$found = [];
mt_srand($this->random->getSeed());
for($i = 0; $i < 1028; $i++){ // Checking 1028 spots to check for a spawn. If none are found, default to 128 128 128.
$x = mt_rand(0, imagesy($this->heightmap) - 1);
$z = mt_rand(0, imagesx($this->heightmap) - 1);
$imgheight = imagecolorsforindex($this->heightmap, imagecolorat($this->heightmap, $z, $x))["red"];
if($imgheight !== 0){
$imgValue = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT + 2; // +2 is here so that the player will not get stuck in a block.
$found[] = new Vector3($x, round($imgValue), $z);
}
}
if(count($found) == 0) return $spawn;
return $found[mt_rand(0, count($found) - 1)];
}
}

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@ -3,7 +3,7 @@
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/AmountPopulator.php)
*/
namespace Ad5001\RealWorld\populator;
namespace Ad5001\GenPainterPE\populator;
use pocketmine\level\generator\populator\Populator;
use pocketmine\utils\Random;

View file

@ -3,9 +3,9 @@
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/CavePopulator.php)
*/
namespace Ad5001\RealWorld\populator;
namespace Ad5001\GenPainterPE\populator;
use Ad5001\RealWorld\utils\BuildingUtils;
use Ad5001\GenPainterPE\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\Level;

View file

@ -3,9 +3,9 @@
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/RavinePopulator.php)
*/
namespace Ad5001\RealWorld\populator;
namespace Ad5001\GenPainterPE\populator;
use Ad5001\RealWorld\utils\BuildingUtils;
use Ad5001\GenPainterPE\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\Level;

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@ -0,0 +1,75 @@
<?php
/**
* Modified version of PocketMine's to allow a better implementation
*/
namespace Ad5001\GenPainterPE\utils;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\utils\Random;
use pocketmine\level\generator\biome\Biome;
class BiomeSelector{
/** @var Biome */
private $fallback;
/** @var Simplex */
private $temperature;
/** @var Simplex */
private $rainfall;
/** @var Biome[] */
private $biomes = [];
/** @var \SplFixedArray */
private $map = null;
/** @var callable */
private $lookup;
public function __construct(Random $random, callable $lookup, Biome $fallback){
$this->fallback = $fallback;
$this->lookup = $lookup;
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
}
/**
* Adds a biome to the selector
*
* @param Biome $biome
* @return void
*/
public function addBiome(Biome $biome){
$this->biomes[$biome->getId()] = $biome;
}
/**
* Returns the temperature of a biome
*
* @param [type] $x
* @param [type] $z
* @return void
*/
public function getTemperature($x, $z){
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
}
/**
* Returns the rainfall of a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getRainfall($x, $z){
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
}
/**
* @param $x
* @param $z
*
* @return Biome
*/
public function pickBiome($x, $z) : Biome{
$temperature = (int) ($this->getTemperature($x, $z) * 63);
$rainfall = (int) ($this->getRainfall($x, $z) * 63);
$biomeId = call_user_func($this->lookup, $temperature / 63, $rainfall / 63);
return $this->biomes[$biomeId] ?? $this->fallback;
}
}

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@ -3,7 +3,7 @@
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/utils/BuildingUtils.php)
*/
namespace Ad5001\RealWorld\utils;
namespace Ad5001\GenPainterPE\utils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
@ -18,7 +18,7 @@ class BuildingUtils {
Block::LAVA,
Block::BEDROCK,
Block::CACTUS,
Block::PLANK
Block::PLANKS
];
/**

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@ -1,6 +1,6 @@
<?php
namespace Ad5001\RealWorld\utils;
namespace Ad5001\GenPainterPE\utils;
class Range {

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@ -1,90 +0,0 @@
<?php
namespace Ad5001\RealWorld;
use pocketmine\command\CommandSender;
use pocketmine\command\Command;
use pocketmine\plugin\PluginBase;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\utils\Utils;
use pocketmine\event\level\LevelInitEvent;
use pocketmine\event\Listener;
use pocketmine\level\generator\Generator;
use Ad5001\RealWorld\utils\Range;
use Ad5001\RealWorld\generator\RealWorld;
use Ad5001\RealWorld\generator\RealWorldLarge;
class Main extends PluginBase implements Listener{
public static $BIOMES_BY_RANGE = [];
/**
* Loads the plugin
*
* @return void
*/
public function onEnable(){
@mkdir($this->getDataFolder());
if(!file_exists($this->getDataFolder() . "heightmap.png")) { // Get default world HeightMap
file_put_contents($this->getDataFolder() . "heightmap.png", $this->getResource("heightmap.png"));
}
$this->getServer()->getPluginManager()->registerEvents($this, $this);
// Register generators
Generator::addGenerator(RealWorld::class, "realworld");
}
/**
* Checks when a command is sent.
*
* @param CommandSender $sender
* @param Command $cmd
* @param string $label
* @param array $args
* @return bool
*/
public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{
switch($cmd->getName()){
case "default":
break;
}
return false;
}
// /**
// * Checks when a world will start being generated to give it's id to it and start generation
// *
// * @param LevelInitEvent $ev
// * @return void
// */
// public function onLevelInit(LevelInitEvent $ev){
// $lvl = $ev->getLevel();
// $contents = "";
// if(file_exists($this->getDataFolder() . "worldsids.txt")){
// $contents = file_get_contents($this->getDataFolder() . "worldsids.txt") . "\n";
// }
// $contents .= $lvl->getId() . ": " . $lvl->getName();
// file_put_contents($this->getDataFolder() . "worldsids.txt")
// }
/**
* Generates all ranges for biomes.
* Default WATER_HEIGHT is 100
*
* @return void
*/
public static function generateRanges(){
self::$BIOMES_BY_RANGE = [];
self::$BIOMES_BY_RANGE[Biome::OCEAN] = new Range(RealWorld::MIN_HEIGHT, RealWorld::WATER_HEIGHT);
self::$BIOMES_BY_RANGE[Biome::RIVER] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10);
self::$BIOMES_BY_RANGE[Biome::SWAMP] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10);
self::$BIOMES_BY_RANGE[Biome::DESERT] = new Range(RealWorld::WATER_HEIGHT + 5, RealWorld::WATER_HEIGHT + 31);
self::$BIOMES_BY_RANGE[Biome::ICE_PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31);
self::$BIOMES_BY_RANGE[Biome::PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31);
self::$BIOMES_BY_RANGE[Biome::FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47);
self::$BIOMES_BY_RANGE[Biome::BIRCH_FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47);
self::$BIOMES_BY_RANGE[Biome::TAIGA] = new Range(RealWorld::WATER_HEIGHT + 31, RealWorld::WATER_HEIGHT + 47);
self::$BIOMES_BY_RANGE[Biome::SMALL_MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 47, RealWorld::WATER_HEIGHT + 95);
self::$BIOMES_BY_RANGE[Biome::MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 95, RealWorld::WATER_HEIGHT + 155);
}
}

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@ -1,22 +0,0 @@
<?php
namespace Ad5001\RealWorld\generator;
use pocketmine\level\generator\Generator;
use Ad5001\RealWorld\Main;
class RealWorldLarge extends Generator{
/**
* Inits the class for the var
* @param ChunkManager $level
* @param Random $random
* @return void
*/
public function init(ChunkManager $level, Random $random) {}
}

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@ -1,22 +0,0 @@
<?php
namespace Ad5001\RealWorld\generator;
use pocketmine\level\generator\Generator;
use Ad5001\RealWorld\Main;
class RealWorldLarge extends Generator{
/**
* Inits the class for the var
* @param ChunkManager $level
* @param Random $random
* @return void
*/
public function init(ChunkManager $level, Random $random) {}
}