Renaming the plugin, adding more heightmaps, fixing the plugin.
This commit is contained in:
parent
f49444442a
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20 changed files with 441 additions and 232 deletions
30
README.md
30
README.md
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@ -1,8 +1,32 @@
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# RealWorld
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# GenPainterPE
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Pocketmine Generator for Earth and heightmap based generation.
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# Installation
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Note: This section is only for *nix users (Linux, MacOS, Unix, FreeBSD). Pmmp's windows' prebuilt binaries includes GD by default.
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## What is GenPainterPE?
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GenPainterPE is a PocketMine plugin which allows you to generate minecraft maps just with an heightmap.
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## How to use GenPainterPE?
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First, look at [the installation part](#installation).
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Creating a world would take the default config.yml settings, and then apply them to map creation (note: changing theses settings afterwards won't change them for the map. You should regenerate one another to change settings).
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To create a world, you can:
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- use a world utility which include a world generation
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(such as [BetterGen](https://download.ad5001.eu/en/plugins) or ManyWorld) with the generator "genpainter" or,
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- go to your pocketmine.yml, and at the end of the file, add a new world with the generator "genpainter".
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## Customizing GenPainterPE
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You can customize GenPainterPE's generation by modifing some values in the config.yml.
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<a id="add-heightmap"></a>
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You can also <b>add your own heightmap</b>. [What is an heightmap?](https://en.wikipedia.org/wiki/Heightmap)
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How to do that?
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1. Get your heightmap in a png form (.png)
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2. Put it into the GenPainterPE/heightmaps folder
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3. Change the "heightmap_name" in the config.yml to the name of your heightmap (WITHOUT THE .png AT THE END)
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4. Create a new world with the genpainter generator
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(note: you can modify your config afterwards and remove the .png as the world heightmap and data has been saved to your generated map)
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## Installation
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Note: This section is only for *nix users (Linux, MacOS, Unix, FreeBSD). PMMP's windows' prebuilt binaries includes GD by default.
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To support all the features including your own heightmap creation, you may need to install the PHP GD extension.
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Don't have it and don't know how to install it?
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- For PocketMine Server Manager users, check if the plugin is working, if not, just delete the folder located in <YOUR\_OWN\_FOLDER>/.pocketmine/php and restart PocketMine Server Manager.
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BIN
heightmap.png
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heightmap.png
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---
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name: RealWorld
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name: GenPainterPE
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author: Ad5001
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version: 1.0
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api: [3.0.0-ALPHA9]
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main: Ad5001\RealWorld\Main
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main: Ad5001\GenPainterPE\Main
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commands: []
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permissions: []
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...
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BIN
resources/big_5400x2700.png
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resources/big_5400x2700.png
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21
resources/config.yml
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resources/config.yml
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# Welcome to GenPainter's config.
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# Name of the heightmap to generate.
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# Default heightmaps: big_5400x2700, normal_1000x500, and small_250_150.
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# How to add a custom heightmap: https://github.com/Ad5001/GenPainterPE#add-heightmap
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heightmap_name: normal_1000x500
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# Should the generator generate caves and ravines? (BetterGen's)
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generate_caves: true
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# Should the generator generate structures? (Trees, bushes, ...)
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generate_structures: true
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# Should the generator generate biome's ground? (Grass blocks, sand, dirt, ...)
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generate_custom_ground: true
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# Should the generator generate ores? (Diamond, gold, iron... but also dirt, gravel,...)
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generate_ores: true
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# Should the generator generate biomes?
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generate_biomes: true
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BIN
resources/normal_1000x500.png
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resources/normal_1000x500.png
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BIN
resources/small_250x150.png
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resources/small_250x150.png
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146
src/Ad5001/GenPainterPE/Main.php
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src/Ad5001/GenPainterPE/Main.php
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<?php
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namespace Ad5001\GenPainterPE;
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use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\plugin\PluginBase;
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use pocketmine\Server;
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use pocketmine\Player;
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use pocketmine\utils\Utils;
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use pocketmine\event\entity\EntityLevelChangeEvent;
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use pocketmine\event\Listener;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\biome\Biome;
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use Ad5001\GenPainterPE\utils\Range;
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use Ad5001\GenPainterPE\generator\GenPainter;
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class Main extends PluginBase implements Listener{
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public static $GENERATOR_IDS = 0;
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public static $BIOMES_BY_RANGE = [];
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/**
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* Loads the plugin
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*
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* @return void
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*/
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public function onEnable(){
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@mkdir($this->getDataFolder());
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@mkdir($this->getDataFolder() . "tmp");
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@mkdir($this->getDataFolder() . "heightmaps");
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$this->saveDefaultConfig();
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if(!file_exists($this->getDataFolder() . "heightmaps/big_5400x2700.png")) file_put_contents($this->getDataFolder() . "heightmaps/big_5400x2700.png", $this->getResource("big_5400x2700.png"));
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if(!file_exists($this->getDataFolder() . "heightmaps/normal_1000x500.png")) file_put_contents($this->getDataFolder() . "heightmaps/normal_1000x500.png", $this->getResource("normal_1000x500.png"));
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if(!file_exists($this->getDataFolder() . "heightmaps/small_250x150.png")) file_put_contents($this->getDataFolder() . "heightmaps/small_250x150.png", $this->getResource("small_250x150.png"));
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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// Register generators
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Generator::addGenerator(GenPainter::class, "genpainter");
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}
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/**
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* Checks when a command is sent.
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*
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* @param CommandSender $sender
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* @param Command $cmd
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* @param string $label
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* @param array $args
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* @return bool
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*/
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public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{
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switch($cmd->getName()){
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case "default":
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break;
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}
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return false;
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}
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/**
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* Called when the plugin disables
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*/
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public function onDisable() {
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foreach(array_diff(scandir($this->getDataFolder() . "tmp"), ["..", "."]) as $link){
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unlink($this->getDataFolder() . "tmp/" . $link);
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}
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}
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/**
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* Checks when a world will start being generated to give it's id to it and start generation
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*
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* @param EntityLevelChangeEvent $ev
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* @return void
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*/
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public function onEntityLevelChange(EntityLevelChangeEvent $event){
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if($event->getTarget()->getProvider()->getGenerator() == "worldpainter" &&
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$event->getEntity() instanceof Player){
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$spawnpoint = json_decode(
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file_get_contents(
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get_cwd() . "/worlds/" . $event->getTarget()->getFolderName() . "/gendata/geninfos.json"
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)
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)->startPoint;
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$event->getEntity()->setSpawn(new Position($spawnpoint[0], $spawnpoint[1], $spawnpoint[2], $event->getTarget()));
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}
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}
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/**
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* Generates all ranges for biomes.
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* Default WATER_HEIGHT is 100.
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* Sorry for the formating, but it's the crisis.
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* Big screens are too expensive.
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*
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* @return void
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*/
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public static function generateRanges(){
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self::$BIOMES_BY_RANGE = [];
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self::$BIOMES_BY_RANGE[Biome::OCEAN] = new Range(
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GenPainter::MIN_HEIGHT,
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GenPainter::WATER_HEIGHT);
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self::$BIOMES_BY_RANGE[Biome::RIVER] = new Range(GenPainter::WATER_HEIGHT,
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GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::SWAMP] = new Range(GenPainter::WATER_HEIGHT,
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GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::DESERT] = new Range(
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GenPainter::WATER_HEIGHT + (8 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::ICE_PLAINS] = new Range(
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GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (46 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::PLAINS] = new Range(
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GenPainter::WATER_HEIGHT + (17 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::FOREST] = new Range(
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GenPainter::WATER_HEIGHT + (40 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::BIRCH_FOREST] = new Range(
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GenPainter::WATER_HEIGHT + (40 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::TAIGA] = new Range(
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GenPainter::WATER_HEIGHT + (52 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::SMALL_MOUNTAINS] = new Range(
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GenPainter::WATER_HEIGHT + (78 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (158 * GenPainter::DEPTH_MULTIPLICATOR));
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self::$BIOMES_BY_RANGE[Biome::MOUNTAINS] = new Range(
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GenPainter::WATER_HEIGHT + (158 * GenPainter::DEPTH_MULTIPLICATOR),
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GenPainter::WATER_HEIGHT + (258 * GenPainter::DEPTH_MULTIPLICATOR));
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}
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/**
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* Prompts the command line for a message
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*
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* @param string $message
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* @return void
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*/
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public static function prompt(string $message): string{
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if (PHP_OS == 'WINNT') {
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echo $message;
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$line = stream_get_line(STDIN, 1024, PHP_EOL);
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} else {
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$line = readline($message);
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}
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return $line;
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}
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}
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<?php
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namespace Ad5001\RealWorld\generator;
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namespace Ad5001\GenPainterPE\generator;
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use pocketmine\level\generator\Generator;
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use pocketmine\block\Block;
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use pocketmine\level\generator\noise\Simplex;
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use pocketmine\level\generator\normal\object\OreType as OreType2;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\biome\BiomeSelector;
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use pocketmine\level\generator\populator\GroundCover;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\level\generator\populator\Populator;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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use Ad5001\RealWorld\Main;
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use Ad5001\RealWorld\populator\CavePopulator;
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use Ad5001\RealWorld\populator\RavinePopulator;
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use Ad5001\GenPainterPE\Main;
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use Ad5001\GenPainterPE\populator\CavePopulator;
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use Ad5001\GenPainterPE\populator\RavinePopulator;
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use Ad5001\GenPainterPE\utils\BiomeSelector;
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class RealWorld extends Generator{
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class GenPainter extends Generator{
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/** Both two here tells the max and min of water. */
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const WATER_HEIGHT = 100;
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const MIN_HEIGHT = 60;
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/** Maximum height for bedrock */
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const BEDROCK_MAX_HEIGHT = 5;
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/** Converts the original picture height to a minecraft height */
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const DEPTH_MULTIPLICATOR = 0.6;
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const DEPTH_MULTIPLICATOR = 0.2;
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/**
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* @var array
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protected $startPoint = [];
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/** @var resource - Heightmap image resource */
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protected $heightmap;
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/** @var string */
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protected $worldpath;
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/** @var ChunkManager */
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protected $level;
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*
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* @param array $options
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*/
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public function __construct($options = []){}
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public function __construct($options = []){
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$this->genid = Main::$GENERATOR_IDS++;
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}
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/**
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* Inits the class for the variables. mw create Test 902874635 realworld
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* Inits the class for the variables. mw create Test 902874635 worldpainter
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* Executed on the main thread.
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* $level is actually a level instance.
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* @param ChunkManager $level
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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if($level instanceof Level) { // First init in main thread
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$this->worldpath = getcwd() . "/worlds/" . $level->getName() . "/";
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if($level instanceof Level &&
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isset($this->genid)) { // First init in main thread
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$this->worldpath = getcwd() . "/worlds/" . $level->getName() . "/";
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// Initing folder data
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@mkdir($this->worldpath . "gendata");
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$config = yaml_parse(file_get_contents(getcwd() . "/plugins/GenPainterPE/config.yml"));
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// Checking heightmap
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if(!file_exists($this->worldpath . "gendata/heightmap.png")) {
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copy(getcwd() . "/plugins/RealWorld/heightmap.png", $this->worldpath . "gendata/heightmap.png");
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copy(getcwd() . "/plugins/GenPainterPE/heightmaps/" . $config["heightmap_name"] . ".png", $this->worldpath . "gendata/heightmap.png");
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}
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$this->heightmap = \imagecreatefrompng($this->worldpath . "gendata/heightmap.png");
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// Checking gen infos (startpoint, ...)
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if(!file_exists($this->worldpath . "gendata/geninfos.json")) {
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$data = [];
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$data["#"] = "DO NOT MODIFY THIS FILE. IT HAS BEEN GENERATED BY RealWorld AND UNEXEPTED ISSUES MAY OCCUR IF YOU MODIFY ANY OF THESES VALUES."; // Do not modify comment in file for noobs.
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$data["#"] = "DO NOT MODIFY THIS FILE. IT HAS BEEN GENERATED BY GenPainterPE AND UNEXEPTED ISSUES MAY OCCUR IF YOU MODIFY ANY OF THESES VALUES."; // Do not modify comment in file for noobs.
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$spawn = $this->getSpawnsFromImg();
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$data["startPoint"] = [
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$random->nextRange(round(-imagesy($this->heightmap)) / 2, round(imagesy($this->heightmap) / 2)),
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$random->nextRange(round(-imagesx($this->heightmap)) / 2, round(imagesx($this->heightmap) / 2)),
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$spawn->x,
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$spawn->y,
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$spawn->z
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];
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$data = array_merge($data, $config);
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unset($data["heightmap_name"]);
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file_put_contents($this->worldpath . "gendata/geninfos.json", json_encode($data));
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if($this->getServer()->getPluginManager()->getPlugin("PSMCore") !== null) \Ad5001\PSMCore\API::displayNotification("GenPainter", "Generating world " . $level->getName() . "...");
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}
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$options = json_decode(file_get_contents($this->worldpath . "gendata/geninfos.json"));
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$this->startPoint = $options->startPoint;
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} else {
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var_dump($this);
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// Adding symlink to get path later.
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if(file_exists(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid)) unlink(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
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symlink($this->worldpath, getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
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}
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// Regetting the vars from the symlinked folder
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$this->worldpath = readlink(getcwd() . "/plugins/GenPainterPE/tmp/" . $this->genid);
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$this->heightmap = \imagecreatefrompng($this->worldpath . "gendata/heightmap.png");
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$this->options = json_decode(file_get_contents($this->worldpath . "gendata/geninfos.json"));
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$this->startPoint = $this->options->startPoint;
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// Making selector
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$this->selector = new BiomeSelector($this->random, function($temperature, $rainfall){
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// Checking the nearest candidate biome that have the closest $temperature and $rainfall.
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$bestBiome = [PHP_INT_MAX, Biome::getBiome(Biome::OCEAN)]; // Default biome
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$bestBiome = [405001, Biome::getBiome(Biome::OCEAN)]; // Default biome. Should be enough.
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foreach($this->candidatesBiomes as $b){
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$diffRainFall = abs($b->getRainfall() - $rainfall);
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$diffTemperature = abs($b->getTemperature() - $temperature);
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$diff = $diffRainFall + $diffTemperature; // Total diff.
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if($diff < $bestBiome[0]) $bestBiome = [$diff, $b];
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}
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return $bestBiome[1]->getId();
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}, Biome::getBiome(Biome::OCEAN));
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$this->selector->addBiome(Biome::getBiome(Biome::OCEAN));
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$this->selector->addBiome(Biome::getBiome(Biome::ICE_PLAINS));
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$this->selector->addBiome(Biome::getBiome(Biome::SMALL_MOUNTAINS));
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$this->selector->addBiome(Biome::getBiome(Biome::BIRCH_FOREST));
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$this->selector->recalculate();
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// Populators
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$cover = new GroundCover();
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$this->generationPopulators[] = $cover;
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$cave = new CavePopulator ();
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$cave->setBaseAmount(0);
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$cave->setRandomAmount(2);
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$this->generationPopulators[] = $cave;
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$ravine = new RavinePopulator ();
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$ravine->setBaseAmount(0);
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$ravine->setRandomAmount(51);
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||||
$this->generationPopulators[] = $ravine;
|
||||
$ores = new Ore();
|
||||
$ores->setOreTypes([
|
||||
new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
|
||||
new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
|
||||
new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
|
||||
new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
|
||||
new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
|
||||
new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
|
||||
new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
|
||||
new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
|
||||
]);
|
||||
$this->populators[] = $ores;
|
||||
if($this->options->generate_custom_ground){
|
||||
$cover = new GroundCover();
|
||||
$this->generationPopulators[] = $cover;
|
||||
}
|
||||
if($this->options->generate_caves){
|
||||
$cave = new CavePopulator ();
|
||||
$cave->setBaseAmount(0);
|
||||
$cave->setRandomAmount(2);
|
||||
$this->generationPopulators[] = $cave;
|
||||
$ravine = new RavinePopulator ();
|
||||
$ravine->setBaseAmount(0);
|
||||
$ravine->setRandomAmount(51);
|
||||
$this->generationPopulators[] = $ravine;
|
||||
}
|
||||
if($this->options->generate_ores) {
|
||||
$ores = new Ore();
|
||||
$ores->setOreTypes([
|
||||
new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
|
||||
new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
|
||||
new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
|
||||
new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
|
||||
new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
|
||||
new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
|
||||
new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
|
||||
new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
|
||||
]);
|
||||
$this->generationPopulators[] = $ores;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,29 +185,35 @@ class RealWorld extends Generator{
|
|||
*/
|
||||
public function generateChunk(int $chunkX, int $chunkZ){
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
for($x = 0; $x < 16; $x++) {
|
||||
for($z = 0; $z < 16; $z++) {
|
||||
// Getting biome & height
|
||||
$currentX = $chunkX * 16 + $x;
|
||||
$currentZ = $chunkZ * 16 + $x;
|
||||
$currentZ = $chunkZ * 16 + $z;
|
||||
$height = $this->getHeightFromImg($currentX, $currentZ);
|
||||
$biome = $this->getBiomeFromPos($currentX, $currentZ);
|
||||
$chunk->setBiomeId($x, $z, $biome->getId());
|
||||
// Building terrain
|
||||
for($y = 0; $y < 128; ++$y) {
|
||||
for($y = 0; $y < 256; ++$y) {
|
||||
if($y === 0) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
|
||||
continue;
|
||||
}
|
||||
if($y <= $height) {
|
||||
} elseif($y <= self::BEDROCK_MAX_HEIGHT && $this->random->nextBoundedInt(2) == 0) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
|
||||
} elseif($y <= $height) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::STONE);
|
||||
} elseif($y <= $this->waterHeight) {
|
||||
} elseif($y <= self::WATER_HEIGHT) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach($this->generationPopulators as $populator){
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
// Logging
|
||||
echo "Land at " . ($chunkX * 16 + 7) . ", " . ($chunkZ * 16 + 7) .
|
||||
" with biome " . $this->getBiomeFromPos($chunkZ * 16 + 7, $chunkZ * 16 + 7)->getName() . "\n";
|
||||
}
|
||||
|
||||
|
||||
|
@ -200,13 +225,16 @@ class RealWorld extends Generator{
|
|||
* @return void
|
||||
*/
|
||||
public function populateChunk(int $chunkX, int $chunkZ){
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
foreach($this->populators as $populator){
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
|
||||
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
// Check if the generator should generate structures.
|
||||
if($this->options->generate_structures) {
|
||||
foreach($this->populators as $populator){
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
|
||||
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -219,15 +247,23 @@ class RealWorld extends Generator{
|
|||
*/
|
||||
public function getBiomeFromPos(int $x, int $z): Biome{
|
||||
$this->candidatesBiomes = [];
|
||||
if(count(Main::$BIOMES_BY_RANGE) < 0) Main::generateRanges();
|
||||
if(count(Main::$BIOMES_BY_RANGE) < 1) Main::generateRanges();
|
||||
$height = $this->getHeightFromImg($x, $z);
|
||||
// Check if the generator should generate biomes
|
||||
if(!$this->options->generate_biomes) {
|
||||
if($height > self::WATER_HEIGHT) {
|
||||
return Biome::get(Biome::PLAINS);
|
||||
} else {
|
||||
return Biome::get(Biome::OCEAN);
|
||||
}
|
||||
}
|
||||
// Foreaching all biomes to see which ones could be generated
|
||||
foreach(Main::$BIOMES_BY_RANGE as $biomeId => $range){
|
||||
if($range->isInRange($height)) $this->candidatesBiomes[] = Biome::getBiome($biomeId);
|
||||
}
|
||||
// Checking wether there are multiple candidates or not.
|
||||
// If so, choose a biome.
|
||||
if(count($this->candidatesBiomes == 1)){
|
||||
if(count($this->candidatesBiomes) == 1){
|
||||
$biome = $this->candidatesBiomes[0];
|
||||
} else {
|
||||
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
|
||||
|
@ -257,33 +293,46 @@ class RealWorld extends Generator{
|
|||
public function getHeightFromImg(int $x, int $z): int{
|
||||
if(isset(self::$cachedHeights[$x . ";" . $z])) return round(self::$cachedHeights[$x . ";" . $z]);
|
||||
// Getting height px of the world
|
||||
$imgGetDatX = ($x - $this->startPoint[0]) % imagesy($this->heightmap);
|
||||
if($imgGetDatX < 0) $imgGetDatX += imagesy($this->heightmap);
|
||||
$imgGetDatX = abs($x) % imagesy($this->heightmap);
|
||||
// Getting width px of the world
|
||||
$imgGetDatZ = ($z - $this->startPoint[1]) % imagesx($this->heightmap);
|
||||
if($imgGetDatZ < 0) $z += imagesx($this->heightmap);
|
||||
$imgGetDatZ = abs($z) % imagesx($this->heightmap);
|
||||
// Finally, getting the px to determine the height of the top block
|
||||
$imgheight = (imagecolorat($this->heightmap, 10, 15) >> 16) & 0xFF; // Getting height from the red channel.
|
||||
$imgheight = imagecolorsforindex($this->heightmap, imagecolorat($this->heightmap, $imgGetDatZ, $imgGetDatX))["red"]; // Getting height from the red channel.
|
||||
// In a normal heightmap, all the chanel ouputs the same (exepct alpha)
|
||||
// Smoothing out.
|
||||
$surroundValues = [];
|
||||
// Getting surround values
|
||||
if(isset(self::$cachedHeights[($x+1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x+1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x+1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z+1)];
|
||||
$surroundValues[] = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT + $this->random->nextBoundedInt(4) - 1;
|
||||
if(isset(self::$cachedHeights[($x+1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z)];
|
||||
if(isset(self::$cachedHeights[($x+1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x+1) . ";" . ($z-1)];
|
||||
if(isset(self::$cachedHeights[($x) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x) . ";" . ($z-1)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z+1)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z+1)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z)];
|
||||
if(isset(self::$cachedHeights[($x-1) . ";" . ($z-1)])) $surroundValues[] = self::$cachedHeights[($x-1) . ";" . ($z-1)];
|
||||
|
||||
$imgValue = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT;
|
||||
if($imgheight == 0) {
|
||||
// Calculating presmooth value (to generate $imgheight water value alot smoother and going deeper)
|
||||
if(count($surroundValues) !== 0) {
|
||||
$preSmoothValue = 0;
|
||||
foreach($surroundValues as $v) $preSmoothValue += $v;
|
||||
$preSmoothValue /= count($surroundValues);
|
||||
} else {
|
||||
$preSmoothValue = 100;
|
||||
}
|
||||
$calcDiffValue = ($preSmoothValue - 100) / 2;
|
||||
if(round($calcDiffValue) == -3) $calcDiffValue--;
|
||||
$imgValue += -$this->random->nextBoundedInt(3 + round($calcDiffValue)) - 3 + $calcDiffValue;// Used to make water depth.
|
||||
}
|
||||
// Calculating smooth value
|
||||
$smoothValue = -1; // Starting at -1 to make water depth.
|
||||
foreach($surroundValues as $v) $smoothValue += $v;
|
||||
$smoothValue /= count($surroundValues);
|
||||
if($smoothValue < self::MIN_HEIGHT) $smoothValue = self::MIN_HEIGHT;
|
||||
self::$cachedHeights[$x . ";" . $z] = $smoothValue;
|
||||
return round($smoothValue); // Rounding it so that we can use it as a block height
|
||||
// $smoothValue = -1;
|
||||
// foreach($surroundValues as $v) $smoothValue += $v;
|
||||
// $smoothValue += $imgValue * 3;
|
||||
// $smoothValue /= count($surroundValues) + 3;
|
||||
if($imgValue < self::MIN_HEIGHT) $imgValue = self::MIN_HEIGHT;
|
||||
self::$cachedHeights[$x . ";" . $z] = $imgValue;
|
||||
return round($imgValue); // Rounding it so that we can use it as a block height
|
||||
}
|
||||
|
||||
|
||||
|
@ -294,7 +343,7 @@ class RealWorld extends Generator{
|
|||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
return "realworld";
|
||||
return "worldpainter";
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -311,15 +360,20 @@ class RealWorld extends Generator{
|
|||
* @return Vector3
|
||||
*/
|
||||
public function getSpawn(): Vector3 {
|
||||
return new Vector3(127.5, 128, 127.5);
|
||||
}
|
||||
return new Vector3($this->spawnPoint[0],
|
||||
$this->spawnPoint[1],
|
||||
$this->spawnPoint[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a safe spawn location
|
||||
*
|
||||
* @return Vector3
|
||||
*/
|
||||
public function getSafeSpawn() {
|
||||
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
|
||||
return new Vector3($this->spawnPoint[0],
|
||||
$this->spawnPoint[1],
|
||||
$this->spawnPoint[2]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -338,5 +392,28 @@ class RealWorld extends Generator{
|
|||
}
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks the image for a safes spawns (not in water) then saves it.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function getSpawnsFromImg(): Vector3{
|
||||
$spawn = new Vector3(128, 128, 128);
|
||||
$found = [];
|
||||
mt_srand($this->random->getSeed());
|
||||
for($i = 0; $i < 1028; $i++){ // Checking 1028 spots to check for a spawn. If none are found, default to 128 128 128.
|
||||
$x = mt_rand(0, imagesy($this->heightmap) - 1);
|
||||
$z = mt_rand(0, imagesx($this->heightmap) - 1);
|
||||
$imgheight = imagecolorsforindex($this->heightmap, imagecolorat($this->heightmap, $z, $x))["red"];
|
||||
if($imgheight !== 0){
|
||||
$imgValue = $imgheight * self::DEPTH_MULTIPLICATOR + self::WATER_HEIGHT + 2; // +2 is here so that the player will not get stuck in a block.
|
||||
$found[] = new Vector3($x, round($imgValue), $z);
|
||||
}
|
||||
}
|
||||
if(count($found) == 0) return $spawn;
|
||||
return $found[mt_rand(0, count($found) - 1)];
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/AmountPopulator.php)
|
||||
*/
|
||||
|
||||
namespace Ad5001\RealWorld\populator;
|
||||
namespace Ad5001\GenPainterPE\populator;
|
||||
|
||||
use pocketmine\level\generator\populator\Populator;
|
||||
use pocketmine\utils\Random;
|
|
@ -3,9 +3,9 @@
|
|||
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/CavePopulator.php)
|
||||
*/
|
||||
|
||||
namespace Ad5001\RealWorld\populator;
|
||||
namespace Ad5001\GenPainterPE\populator;
|
||||
|
||||
use Ad5001\RealWorld\utils\BuildingUtils;
|
||||
use Ad5001\GenPainterPE\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
|
@ -3,9 +3,9 @@
|
|||
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/populator/RavinePopulator.php)
|
||||
*/
|
||||
|
||||
namespace Ad5001\RealWorld\populator;
|
||||
namespace Ad5001\GenPainterPE\populator;
|
||||
|
||||
use Ad5001\RealWorld\utils\BuildingUtils;
|
||||
use Ad5001\GenPainterPE\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
75
src/Ad5001/GenPainterPE/utils/BiomeSelector.php
Normal file
75
src/Ad5001/GenPainterPE/utils/BiomeSelector.php
Normal file
|
@ -0,0 +1,75 @@
|
|||
<?php
|
||||
/**
|
||||
* Modified version of PocketMine's to allow a better implementation
|
||||
*/
|
||||
namespace Ad5001\GenPainterPE\utils;
|
||||
use pocketmine\level\generator\noise\Simplex;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
||||
|
||||
class BiomeSelector{
|
||||
/** @var Biome */
|
||||
private $fallback;
|
||||
/** @var Simplex */
|
||||
private $temperature;
|
||||
/** @var Simplex */
|
||||
private $rainfall;
|
||||
/** @var Biome[] */
|
||||
private $biomes = [];
|
||||
/** @var \SplFixedArray */
|
||||
private $map = null;
|
||||
/** @var callable */
|
||||
private $lookup;
|
||||
public function __construct(Random $random, callable $lookup, Biome $fallback){
|
||||
$this->fallback = $fallback;
|
||||
$this->lookup = $lookup;
|
||||
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a biome to the selector
|
||||
*
|
||||
* @param Biome $biome
|
||||
* @return void
|
||||
*/
|
||||
public function addBiome(Biome $biome){
|
||||
$this->biomes[$biome->getId()] = $biome;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the temperature of a biome
|
||||
*
|
||||
* @param [type] $x
|
||||
* @param [type] $z
|
||||
* @return void
|
||||
*/
|
||||
public function getTemperature($x, $z){
|
||||
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the rainfall of a location
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function getRainfall($x, $z){
|
||||
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param $x
|
||||
* @param $z
|
||||
*
|
||||
* @return Biome
|
||||
*/
|
||||
public function pickBiome($x, $z) : Biome{
|
||||
$temperature = (int) ($this->getTemperature($x, $z) * 63);
|
||||
$rainfall = (int) ($this->getRainfall($x, $z) * 63);
|
||||
$biomeId = call_user_func($this->lookup, $temperature / 63, $rainfall / 63);
|
||||
return $this->biomes[$biomeId] ?? $this->fallback;
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
* Imported from BetterGen (https://github.com/Ad5001/BetterGen/blob/master/src/Ad5001/BetterGen/utils/BuildingUtils.php)
|
||||
*/
|
||||
|
||||
namespace Ad5001\RealWorld\utils;
|
||||
namespace Ad5001\GenPainterPE\utils;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
|
@ -18,7 +18,7 @@ class BuildingUtils {
|
|||
Block::LAVA,
|
||||
Block::BEDROCK,
|
||||
Block::CACTUS,
|
||||
Block::PLANK
|
||||
Block::PLANKS
|
||||
];
|
||||
|
||||
/**
|
|
@ -1,6 +1,6 @@
|
|||
<?php
|
||||
|
||||
namespace Ad5001\RealWorld\utils;
|
||||
namespace Ad5001\GenPainterPE\utils;
|
||||
|
||||
class Range {
|
||||
|
|
@ -1,90 +0,0 @@
|
|||
<?php
|
||||
namespace Ad5001\RealWorld;
|
||||
use pocketmine\command\CommandSender;
|
||||
use pocketmine\command\Command;
|
||||
use pocketmine\plugin\PluginBase;
|
||||
use pocketmine\Server;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\utils\Utils;
|
||||
use pocketmine\event\level\LevelInitEvent;
|
||||
use pocketmine\event\Listener;
|
||||
use pocketmine\level\generator\Generator;
|
||||
|
||||
use Ad5001\RealWorld\utils\Range;
|
||||
use Ad5001\RealWorld\generator\RealWorld;
|
||||
use Ad5001\RealWorld\generator\RealWorldLarge;
|
||||
|
||||
|
||||
class Main extends PluginBase implements Listener{
|
||||
public static $BIOMES_BY_RANGE = [];
|
||||
|
||||
/**
|
||||
* Loads the plugin
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function onEnable(){
|
||||
@mkdir($this->getDataFolder());
|
||||
if(!file_exists($this->getDataFolder() . "heightmap.png")) { // Get default world HeightMap
|
||||
file_put_contents($this->getDataFolder() . "heightmap.png", $this->getResource("heightmap.png"));
|
||||
}
|
||||
$this->getServer()->getPluginManager()->registerEvents($this, $this);
|
||||
// Register generators
|
||||
Generator::addGenerator(RealWorld::class, "realworld");
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks when a command is sent.
|
||||
*
|
||||
* @param CommandSender $sender
|
||||
* @param Command $cmd
|
||||
* @param string $label
|
||||
* @param array $args
|
||||
* @return bool
|
||||
*/
|
||||
public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args): bool{
|
||||
switch($cmd->getName()){
|
||||
case "default":
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// /**
|
||||
// * Checks when a world will start being generated to give it's id to it and start generation
|
||||
// *
|
||||
// * @param LevelInitEvent $ev
|
||||
// * @return void
|
||||
// */
|
||||
// public function onLevelInit(LevelInitEvent $ev){
|
||||
// $lvl = $ev->getLevel();
|
||||
// $contents = "";
|
||||
// if(file_exists($this->getDataFolder() . "worldsids.txt")){
|
||||
// $contents = file_get_contents($this->getDataFolder() . "worldsids.txt") . "\n";
|
||||
// }
|
||||
// $contents .= $lvl->getId() . ": " . $lvl->getName();
|
||||
// file_put_contents($this->getDataFolder() . "worldsids.txt")
|
||||
// }
|
||||
|
||||
/**
|
||||
* Generates all ranges for biomes.
|
||||
* Default WATER_HEIGHT is 100
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public static function generateRanges(){
|
||||
self::$BIOMES_BY_RANGE = [];
|
||||
self::$BIOMES_BY_RANGE[Biome::OCEAN] = new Range(RealWorld::MIN_HEIGHT, RealWorld::WATER_HEIGHT);
|
||||
self::$BIOMES_BY_RANGE[Biome::RIVER] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10);
|
||||
self::$BIOMES_BY_RANGE[Biome::SWAMP] = new Range(RealWorld::WATER_HEIGHT, RealWorld::WATER_HEIGHT + 10);
|
||||
self::$BIOMES_BY_RANGE[Biome::DESERT] = new Range(RealWorld::WATER_HEIGHT + 5, RealWorld::WATER_HEIGHT + 31);
|
||||
self::$BIOMES_BY_RANGE[Biome::ICE_PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31);
|
||||
self::$BIOMES_BY_RANGE[Biome::PLAINS] = new Range(RealWorld::WATER_HEIGHT + 10, RealWorld::WATER_HEIGHT + 31);
|
||||
self::$BIOMES_BY_RANGE[Biome::FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47);
|
||||
self::$BIOMES_BY_RANGE[Biome::BIRCH_FOREST] = new Range(RealWorld::WATER_HEIGHT + 24, RealWorld::WATER_HEIGHT + 47);
|
||||
self::$BIOMES_BY_RANGE[Biome::TAIGA] = new Range(RealWorld::WATER_HEIGHT + 31, RealWorld::WATER_HEIGHT + 47);
|
||||
self::$BIOMES_BY_RANGE[Biome::SMALL_MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 47, RealWorld::WATER_HEIGHT + 95);
|
||||
self::$BIOMES_BY_RANGE[Biome::MOUNTAINS] = new Range(RealWorld::WATER_HEIGHT + 95, RealWorld::WATER_HEIGHT + 155);
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
<?php
|
||||
namespace Ad5001\RealWorld\generator;
|
||||
|
||||
use pocketmine\level\generator\Generator;
|
||||
|
||||
use Ad5001\RealWorld\Main;
|
||||
|
||||
|
||||
|
||||
class RealWorldLarge extends Generator{
|
||||
|
||||
|
||||
/**
|
||||
* Inits the class for the var
|
||||
* @param ChunkManager $level
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function init(ChunkManager $level, Random $random) {}
|
||||
|
||||
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
<?php
|
||||
namespace Ad5001\RealWorld\generator;
|
||||
|
||||
use pocketmine\level\generator\Generator;
|
||||
|
||||
use Ad5001\RealWorld\Main;
|
||||
|
||||
|
||||
|
||||
class RealWorldLarge extends Generator{
|
||||
|
||||
|
||||
/**
|
||||
* Inits the class for the var
|
||||
* @param ChunkManager $level
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function init(ChunkManager $level, Random $random) {}
|
||||
|
||||
|
||||
}
|
Loading…
Reference in a new issue