GameManager/src/Ad5001/GameManager/Game.php

231 lines
5.8 KiB
PHP

<?php
namespace Ad5001\GameManager;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\block\Block;
use pocketmine\utils\Config;
use pocketmine\level\Level;
use Ad5001\GameManager\Main;
abstract class Game {
protected $name;
protected $level;
protected $server;
public function __construct(string $name, Level $level) {
$this->server = $level->getServer();
$this->level = $level;
$this->name = $name;
$this->main = $this->server->getPluginManager()->getPlugin("GameManager");
$this->gm = $this->main->getGameManager();
$this->gm->backup($level);
}
public function getPlugin() {
return $this->main;
}
public function getLevel() {
return $this->level;
}
public function isStarted() {
return isset($this->gm->getStartedGames()[$this->level->getName()]);
}
abstract public function onGameStart();
abstract public function onGameStop();
public function stop() {
$this->gm->stopGame($this->level);
return true;
}
public function start() {
$this->gm->startGame($this->level);
return true;
}
public function onJoin(Player $player) {
if($this->main->getInGamePlayers($this->getLevel()) >= $this->getMinPlayers() and !$this->isStarted()) {
$this->gm->startGame($this->getLevel());
}
if($this->main->getInGamePlayers($this->getLevel())<= $this->getMaxPlayers() and !$this->isStarted()) {
$player->teleport($this->getServer()->getDefaultLevel()->getDefaultSpawn());
$player->sendMessage("Too many players already in the game !");
}
}
public function onQuit(Player $player) {}
public function getLogger() {
return $this->getPlugin()->getLogger();
}
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {}
public function onChat(\pocketmine\event\player\PlayerChatEvent $event) {}
public function onPlayerChat(\pocketmine\event\player\PlayerChatEvent $event) {}
public function onPlayerCommand(\pocketmine\event\player\PlayerCommandPreprocessEvent $event) {}
public function onDeath(\pocketmine\event\player\PlayerDeathEvent $event) {}
public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {}
public function onPlayerDropItem(\pocketmine\event\player\PlayerDropItemEvent $event) {}
public function onDrop(\pocketmine\event\player\PlayerDropItemEvent $event) {}
public function onPlayerMove(\pocketmine\event\player\PlayerMoveEvent $event) {}
public function onMove(\pocketmine\event\player\PlayerMoveEvent $event) {}
public function onPlayerItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {}
public function onItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {}
public function onPlayerItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {}
public function onItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {}
public function onDataPacketReceive(\pocketmine\event\server\DataPacketReceiveEvent $event) {}
public function onDataPacketSend(\pocketmine\event\server\DataPacketSendEvent $event) {}
public function onServerCommand(\pocketmine\event\server\ServerCommandEvent $event) {}
public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {}
public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {}
public function onBlockPlace(\pocketmine\event\block\BlockPlaceEvent $event) {}
public function onPlace(\pocketmine\event\block\BlockPlaceEvent $event) {}
public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {}
public function onProjectileLaunch(\pocketmine\event\entity\ProjectileLauchEvent $event) {}
public function onProjectileHit(\pocketmine\event\entity\ProjectileHitEvent $event) {}
public function getConfig() {
if(!isset($this->cfg)) {
$this->cfg = new Config($this->main->getDataFolder() . "games/$this->name/config.yml");
}
return $this->cfg;
}
public function saveDefaultConfig() {
@mkdir($this->main->getDataFolder() . "games/" . $this->name);
file_put_contents($this->main->getDataFolder() . "games/$this->name/config.yml", "");
}
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) {}
abstract public function getMinPlayers() : int;
abstract public function getMaxPlayers() : int;
public function getDataFolder() {
return $this->main->getDataFolder() . "games/$this->name";
}
public function registerCommand(string $cmd, string $desc, string $usage, array $aliases = [], string $perm = "gamemanager.command.use") {
if(!isset($this->main->cmds[$cmd])) {
$this->main->cmds[$cmd] = new GameCommand($this->main, $cmd, $desc, $usage, $aliases, $this, $perm);
$this->getServer()->getCommandMap()->register($cmd, $this->main->cmds[$cmd]);
}
}
public function getServer() {
return $this->getPlugin()->getServer();
}
public function getName() : string {
return explode(get_class($this))[count(explode(get_class($this))) - 1];
}
public function broadcastMessage(string $message) {
foreach($this->getLevel()->getPlayers() as $p) {
$p->sendMessage($message);
}
}
public function getInGamePlayers() {
$p = [];
foreach($this->getLevel()->getPlayers() as $pl) {
if(!$pl->isSpecator()) {
$p[] = $pl;
}
}
return $p;
}
public function getSpectators() {
$p = [];
foreach($this->getLevel()->getPlayers() as $pl) {
if($pl->isSpecator()) {
$p[] = $pl;
}
}
return $p;
}
}