main = $main; $this->server = $main->getServer(); $this->cfg = $main->getConfig(); $this->gameManager = $main->getGameManager(); } public function onRun($tick) { // echo "Running..."; foreach($this->server->getLevels() as $level) { foreach($level->getTiles() as $t) { if($t instanceof \pocketmine\tile\Sign) { // echo "Sign."; foreach($this->gameManager->getLevels() as $name => $class) { echo $class->getLevel()->getName(); if($t->getText()[0] == "[GAME]" and $class->getLevel()->getName() == $t->getText()[1]) { $texts = $t->getText(); foreach($texts as $key => $text) { $texts[$key] = str_ireplace("{players}", count($class->getLevel()->getPlayers()), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $text)))); } $t->setText($texts[0], $texts[1], $texts[2], $texts[3]); } /*if(str_ireplace("{game}", $class->getName(), $this->cfg->get("Game1")) == $t->getText()[0]) {*/ $lvlex = explode("{level}", $this->cfg->get("Game2")); $lvl = str_ireplace($lvlex[0], "", $t->getText()[1]); $lvl = str_ireplace($lvlex[1], "", $lvl); if($name == $lvl) { if($this->gm->getLevels()[$lvl->getName()]->isStarted()) { $l3 = str_ireplace("{players}", count($lvl->getPlayers()), $this->cfg->get("InGame3")); $l3 = str_ireplace("{max}", $class->getMaxPlayers(), $l3); $l4 = str_ireplace("{players}", count($lvl->getPlayers()), $this->cfg->get("InGame4")); $l4 = str_ireplace("{max}", $class->getMaxPlayers(), $l4); $t->setText($t->getText()[0], $t->getText()[1], $l3, $t4); } else { $l3 = str_ireplace("{players}", count($lvl->getPlayers()), $this->cfg->get("GameWait3")); $l3 = str_ireplace("{max}", $class->getMaxPlayers(), $l3); $l4 = str_ireplace("{players}", count($lvl->getPlayers()), $this->cfg->get("GameWait4")); $l4 = str_ireplace("{max}", $class->getMaxPlayers(), $l4); $t->setText($t->getText()[0], $t->getText()[1], $l3, $t4); } } // } } } } } } }