main = $main; $this->server = $main->getServer(); $files = array_diff(scandir($this->getDataFolder() . "/games"), [".", ".."]); $this->games = []; $this->levels = []; $this->startedgames = []; foreach ($files as $file) { require($file); $classn = getClasses(file_get_contents($this->getDataFolder() . "/games/" . $file)); $this->games[explode(".php", $file)[0]] = $classn; @mkdir($this->main->getDataFolder() . "games/$classn"); } } public function startGame(Level $level) { if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) { $this->startedgames[$level->getName()] = true; $this->levels[$level->getName()]->onGameStart(); return true; } return false; } public function registerLevel(Level $level, string $game) { if(!array_key_exists($level->getName(), $this->levels)) { if(isset($this->games[$game])) { $this->levels[$level->getName()] = new $this->games[$game]($level); } else { $this->main->getLogger()->warn("No game found with name $game"); } } } public function reloadLevel(Level $level) { $this->backup($level); rrmdir($this->main->getFilePath() . "worlds/{$level->getName()}"); $this->restore($level); } private function rrmdir($dir) { // This is from PHP.NET if (is_dir($dir)) { $objects = scandir($dir); foreach ($objects as $object) { if ($object != "." && $object != "..") { if (filetype($dir."/".$object) == "dir") rrmdir($dir."/".$object); else unlink($dir."/".$object); } } reset($objects); rmdir($dir); } } private function copydir( $source, $target ) { if ( is_dir( $source ) ) { @mkdir( $target ); $d = dir( $source ); while ( FALSE !== ( $entry = $d->read() ) ) { if ( $entry == '.' || $entry == '..' ) { continue; } $Entry = $source . '/' . $entry; if ( is_dir( $Entry ) ) { full_copy( $Entry, $target . '/' . $entry ); continue; } copy( $Entry, $target . '/' . $entry ); } $d->close(); } else { copy( $source, $target ); } } }