getLogger()->info("TNTRun enabled ! Thanks for choosing TNTRun and remeber to leave a 'review' on projects.ad5001.ga/GameManager/TNTRun/ if you like it :)"); $text = '# Welcome to TNTRun config ! # Configure here the max stuffs about the TNTRun game. # Example: #world: # maxplayers: 8 # minplayers: 2 # center: [x, z] # TNTBlock: 13 # WinCommand: give {winner} diamond # # This is optional but if you want super customisation... # # WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . \' won the game !\');" '; if(!file_exists($this->getDataFolder() . "/config.yml")) { file_put_contents($this->getDataFolder()."/config.yml", $text); } if($this->getConfig()->get($this->getLevel()->getName()) == null) { $this->getConfig()->set($this->getLevel()->getName(), ["minplayers" => 2, "maxplayers" => 8, "center" =>[0, 0], "TNTBlock" => 13, "WinCommand" => "give {winner} diamond"]); } $this->doubleJump = []; $this->registerCommand("tntrun", "Main TNTRun command !", "/tntrun [parameter]", [], "gamemanager.command.op"); } public function onGameStart() { $this->layers = []; for($y = 0; $y <= 128; $y++) { if($this->getLevel()->getBlock(new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0], $y, $this->getConfig()->get($this->getLevel()->getName())["center"][1]))->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"]) { $this->layers[] = $y; } } foreach($this->getLevel()->getPlayers() as $player) { $player->sendMessage("§l§o§6[§r§l§bTNTRun§o§6]§r§f Game started !"); $this->tpSafePlayer($player); $player->setGamemode(0); $i = Item::get(Item::FEATHER, 0, 10); $i->setCompoundTag(\pocketmine\nbt\NBT::parseJSON('{display:{Name:"§rDouble jump"},doubleJump:"true"}')); $player->getInventory()->addItem($i); $this->doubleJump[$player->getName()] = 10; } } public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) { if($event->getPlayer()->getInventory()->getItemInHand()->getId() == Item::FEATHER and $event->getPlayer()->getInventory()->getItemInHand()->hasCompoundTag()) { // echo $event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(); if(strpos($event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(), "doubleJump")) { $yaw = $event->getPlayer()->yaw; if (0 <= $yaw and $yaw < 22.5) { $this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125); } elseif (22.5 <= $yaw and $yaw < 67.5) { $this->doubleJump($event->getPlayer(), 0, 15040, -15040, -0.125); } elseif (67.5 <= $yaw and $yaw < 112.5) { $this->doubleJump($event->getPlayer(), 0, 15040, 0, -0.125); } elseif (112.5 <= $yaw and $yaw < 157.5) { $this->doubleJump($event->getPlayer(), 0, 15040, 15040, -0.125); } elseif (157.5 <= $yaw and $yaw < 202.5) { $this->doubleJump($event->getPlayer(), 0, 0, 15040, -0.125); } elseif (202.5 <= $yaw and $yaw < 247.5) { $this->doubleJump($event->getPlayer(), 0, -15040, 15040, -0.125); } elseif (247.5 <= $yaw and $yaw < 292.5) { $this->doubleJump($event->getPlayer(), 0, -15040, 0, -0.125); } elseif (292.5 <= $yaw and $yaw < 337.5) { $this->doubleJump($event->getPlayer(), 0, -15040, -15040, -0.125); } elseif (337.5 <= $yaw and $yaw < 360) { $this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125); } } } } public function doubleJump(Player $player, $damage, $x, $z, $base) { $f = sqrt(-$x * -$x + -$z * -$z); if($f <= 0){ return; } $f = 1 / $f; $motion = new Vector3($player->motionX, $player->motionY, $player->motionZ); $motion->x /= 2; $motion->y /= 2; $motion->z /= 2; $motion->x += -$x * $f * -$base; $motion->y = 0.75; // echo $motion->y; $motion->z += -$z * $f * -$base; // if($motion->y > $base){ // $motion->y = $base + 0.2; // } if(!isset($this->doubleJump[$player->getName()])) { $this->doubleJump[$player->getName()] = 10; } if($this->doubleJump[$player->getName()] > 0) { $player->setMotion($motion); $player->getInventory()->getItemInHand()->setCount($this->doubleJump[$player->getName()]); $this->doubleJump[$player->getName()]--; $player->sendPopup("§c" . $this->doubleJump[$player->getName()] . " double jumps left"); } } public function tpSafePlayer(Player $player) { $xrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1); $zrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1); $v3 = new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand, $this->layers[count($this->layers) - 1], $this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand); if($this->getLevel()->getBlock($v3)->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"] and $this->getLevel()->getBlock(new Vector3($v3->x, $v3->y+1, $v3->z))->getId() == 0) { $player->teleport(new Vector3($v3->x, $v3->y+1, $v3->z)); return true; } else { return $this->tpSafePlayer($player); } } public function onGameStop() { $this->getServer()->getScheduler()->cancelTask($this->task->getTaskId()); foreach($this->getLevel()->getPlayers() as $p) { $p->setGamemode(0); if($p !== $this->winner) { $p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn()); $p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f" . $this->winner->getName() . " won the game ! Teleporting back to spawn..."); } else { $this->winner->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§fYou won the game ! Teleporting back to spawn..."); } if(isset($this->getConfig()->get($this->getLevel()->getName())["WinCommand"])) { $this->getServer()->dispatchCommand(new \pocketmine\command\ConsoleCommandSender(), str_ireplace("{winner}", $this->winner->getName(), $this->getConfig()->get($this->getLevel()->getName())["WinCommand"])); } if(isset($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"])) { eval($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"]); } foreach($this->layers as $y) { for($x = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x++) { for($z = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z++) { if($this->getLevel()->getBlock(new Vector3($x, $y, $z))->getId() == 0) { $this->getLevel()->setBlock(new Vector3($x, $y, $z), Item::fromString($this->getConfig()->get($this->getLevel()->getName())["TNTBlock"])->getBlock()); } } } } } } public function onJoin(Player $player) { if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) { // $this->getLogger()->info("Started !"); $h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new TNTRunStartTask($this), 20); $t->setHandler($h); if(isset($this->task)) { $this->getServer()->getScheduler()->cancelTask($this->task->getTaskId()); } $this->task = $t; } if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) { $player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn()); $player->sendMessage("Too many players already in the game !"); } elseif(!$this->isStarted()) { $player->setGamemode(2); $player->getInventory()->clearAll(); } foreach($this->getLevel()->getPlayers() as $p) { $p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !"); } $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !"); } public function onQuit(Player $player) { if($player->isSurvival() or $player->isAdventure()) { if($this->isStarted()) { foreach($this->getLevel()->getPlayers() as $p) { $p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left !", [$this->getLevel()->getPlayers()]); } $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left !"); } else { foreach($this->getLevel()->getPlayers() as $p) { $p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left before starting !", [$this->getLevel()->getPlayers()]); } $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left before starting !"); } } } public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) { $event->getPlayer()->setGamemode(3); $event->getPlayer()->removeEffect(3); if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 1) { foreach($this->getLevel()->getPlayers() as $p) { if($p->isSurvival()) { $this->winner = $p; $p->removeEffect(3); $p->getInventory()->clearAll(); $this->stop(); } } $this->stop(); } elseif(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) { $this->winner = $event->getPlayer(); $event->getPlayer()->getInventory()->clearAll(); $this->stop(); } } public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) { $event->setCancelled(); if($event->getPlayer()->isOp() and $player->isCreative() and !$this->isStarted()) { $event->setCancelled(false); } } public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) { if(!in_array($event->getCause(), [7, 11, 12, 13, 14])) { $event->setCancelled(); } } public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) { if(strtolower($cmd->getName()) == "tntrun") { if(isset($args[0])) { switch(strtolower($args[0])) { case "start": if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) { if(!$this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") { $this->start(); } } break; case "stop": if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) { if($this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") { $this->winner = $sender; $this->stop(); } } break; } } } } public function getMinPlayers() : int { // echo $this->getConfig()->get($this->getLevel()->getName())["minplayers"] . PHP_EOL; return $this->getConfig()->get($this->getLevel()->getName())["minplayers"]; } public function getMaxPlayers() : int { // echo $this->getConfig()->get($this->getLevel()->getName())["maxplayers"] . PHP_EOL; return $this->getConfig()->get($this->getLevel()->getName())["maxplayers"]; } public function getName() : string { return "TNTRun"; } } class TNTRunStartTask extends \pocketmine\scheduler\PluginTask { public function __construct(TNTRun $main) { parent::__construct($main->getPlugin()); $this->seconds = 0; $this->main = $main; } public function onRun($tick) { if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) { $this->main->getServer()->broadcastMessage("Start cancelled ! Not enought players to start !"); $this->main->getServer()->getScheduler()->cancelTask($this->getTaskId()); } else { switch($this->seconds) { case 0: case 10: case 20: case 25: case 26: case 27: case 28: case 29: foreach($this->main->getLevel()->getPlayers() as $p) { $p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f " . strval(30 - $this->seconds) . " seconds left before the game starts !"); } break; case 30: $this->main->start(); $this->main->broadcastMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f 5 seconds before starts breaking..."); case 35: $h = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($this->main->task = new TNTRunBreakBlockTask($this->main), 5); $this->main->task->setHandler($h); $this->main->getServer()->getScheduler()->cancelTask($this->getTaskId()); break; } $this->seconds++; } } } class TNTRunBreakBlockTask extends \pocketmine\scheduler\PluginTask { public function __construct(TNTRun $main) { $this->level = $main->getLevel(); $this->main = $main; parent::__contruct($main); } public function onRun($tick) { foreach($this->level->getPlayers() as $p) { if($this->level->getBlock(new Vector3($p->x, $p->y-1, $p->z))->getId() == $this->main->getConfig()->get($this->level->getName())["TNTBlock"]) { $this->level->setBlock(new Vector3($p->x, $p->y-1, $p->z), new Block(0, 0)); } } } }