Bu işleme şunda yer alıyor:
Ad5001 2016-08-17 13:35:42 +03:00
ebeveyn 959d7149db
işleme 343275eb74
5 değiştirilmiş dosya ile 360 ekleme ve 4 silme

Dosyayı Görüntüle

@ -1,9 +1,9 @@
BoxOfDevs General Software License 1.1
BoxOfDevs General Software License 1.1.1
=========================================
This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/.
--------------------------------------------------------------------------------------------------------------------------------------
The License: refers to the BoxOfDevs International Software License 1.0.
The License: refers to the BoxOfDevs International Software License 1.1.1
The Software: refers to any works licensed under The License.
The Modification: refers to any modified version of The Software.
The Redistribution: refers to any redistributions of The Software/The Modification.
@ -27,6 +27,7 @@ b. Sell any part of The Software/The Modification for profit.
2. The User Cannot:
a. Hold The Author responsible for any unknown errors.
b. Claim The Software/The Modification/The Redistribution as entirely The User's product.
c. Use the software without crediting the Author.
3. The Author Cannot:
a. Restrict The User in any way not specified by The License.
b. Distribute any form of The Software without proper documentation.

Dosyayı Görüntüle

@ -20,4 +20,5 @@ InGame4: "> > > CLICK TO SPECTATE < < <"
redstone: Example
spleef: Spleef
world: LoupGarou
tntrun: TNTRun
...

Dosyayı Görüntüle

@ -4,7 +4,6 @@
#world:
# maxplayers: 8
# minplayers: 2
# SnowLevels: [8, 13]
# center: [x, z]
# SnowBlock: 80
# WinCommand: give {winner} diamond
@ -14,7 +13,6 @@
spleef:
maxplayers: 8
minplayers: 2
SnowLevels: [8, 13]
center: [0, 0]
SnowBlock: 80
WinCommand: "give {winner} diamond"

345
games/TNTRun.php Normal dosya
Dosyayı Görüntüle

@ -0,0 +1,345 @@
<?php
use Ad5001\GameManager\Game;
use pocketmine\Player;
use pocketmine\item\Item;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\level\Level;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
class TNTRun extends Game {
public function __construct(string $name, Level $level) {
parent::__construct($name, $level);
$this->getLogger()->info("TNTRun enabled ! Thanks for choosing TNTRun and remeber to leave a 'review' on projects.ad5001.ga/GameManager/TNTRun/ if you like it :)");
$text = '# Welcome to TNTRun config !
# Configure here the max stuffs about the TNTRun game.
# Example:
#world:
# maxplayers: 8
# minplayers: 2
# center: [x, z]
# TNTBlock: 13
# WinCommand: give {winner} diamond
# # This is optional but if you want super customisation...
# # WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . \' won the game !\');"
';
if(!file_exists($this->getDataFolder() . "/config.yml")) {
file_put_contents($this->getDataFolder()."/config.yml", $text);
}
if($this->getConfig()->get($this->getLevel()->getName()) == null) {
$this->getConfig()->set($this->getLevel()->getName(), ["minplayers" => 2, "maxplayers" => 8, "center" =>[0, 0], "TNTBlock" => 13, "WinCommand" => "give {winner} diamond"]);
}
$this->doubleJump = [];
$this->registerCommand("tntrun", "Main TNTRun command !", "/tntrun <subcommand> [parameter]", [], "gamemanager.command.op");
}
public function onGameStart() {
$this->layers = [];
for($y = 0; $y <= 128; $y++) {
if($this->getLevel()->getBlock(new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0], $y, $this->getConfig()->get($this->getLevel()->getName())["center"][1]))->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"]) {
$this->layers[] = $y;
}
}
foreach($this->getLevel()->getPlayers() as $player) {
$player->sendMessage("§l§o§6[§r§l§bTNTRun§o§6]§r§f Game started !");
$this->tpSafePlayer($player);
$player->setGamemode(0);
$i = Item::get(Item::FEATHER, 0, 10);
$i->setCompoundTag(\pocketmine\nbt\NBT::parseJSON('{display:{Name:"§rDouble jump"},doubleJump:"true"}'));
$player->getInventory()->addItem($i);
$this->doubleJump[$player->getName()] = 10;
}
}
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {
if($event->getPlayer()->getInventory()->getItemInHand()->getId() == Item::FEATHER and $event->getPlayer()->getInventory()->getItemInHand()->hasCompoundTag()) {
// echo $event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag();
if(strpos($event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(), "doubleJump")) {
$yaw = $event->getPlayer()->yaw;
if (0 <= $yaw and $yaw < 22.5) {
$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
} elseif (22.5 <= $yaw and $yaw < 67.5) {
$this->doubleJump($event->getPlayer(), 0, 15040, -15040, -0.125);
} elseif (67.5 <= $yaw and $yaw < 112.5) {
$this->doubleJump($event->getPlayer(), 0, 15040, 0, -0.125);
} elseif (112.5 <= $yaw and $yaw < 157.5) {
$this->doubleJump($event->getPlayer(), 0, 15040, 15040, -0.125);
} elseif (157.5 <= $yaw and $yaw < 202.5) {
$this->doubleJump($event->getPlayer(), 0, 0, 15040, -0.125);
} elseif (202.5 <= $yaw and $yaw < 247.5) {
$this->doubleJump($event->getPlayer(), 0, -15040, 15040, -0.125);
} elseif (247.5 <= $yaw and $yaw < 292.5) {
$this->doubleJump($event->getPlayer(), 0, -15040, 0, -0.125);
} elseif (292.5 <= $yaw and $yaw < 337.5) {
$this->doubleJump($event->getPlayer(), 0, -15040, -15040, -0.125);
} elseif (337.5 <= $yaw and $yaw < 360) {
$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
}
}
}
}
public function doubleJump(Player $player, $damage, $x, $z, $base) {
$f = sqrt(-$x * -$x + -$z * -$z);
if($f <= 0){
return;
}
$f = 1 / $f;
$motion = new Vector3($player->motionX, $player->motionY, $player->motionZ);
$motion->x /= 2;
$motion->y /= 2;
$motion->z /= 2;
$motion->x += -$x * $f * -$base;
$motion->y = 0.75;
// echo $motion->y;
$motion->z += -$z * $f * -$base;
// if($motion->y > $base){
// $motion->y = $base + 0.2;
// }
if(!isset($this->doubleJump[$player->getName()])) {
$this->doubleJump[$player->getName()] = 10;
}
if($this->doubleJump[$player->getName()] > 0) {
$player->setMotion($motion);
$player->getInventory()->getItemInHand()->setCount($this->doubleJump[$player->getName()]);
$this->doubleJump[$player->getName()]--;
$player->sendPopup("§c" . $this->doubleJump[$player->getName()] . " double jumps left");
}
}
public function tpSafePlayer(Player $player) {
$xrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
$zrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
$v3 = new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand, $this->layers[count($this->layers) - 1], $this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand);
if($this->getLevel()->getBlock($v3)->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"] and $this->getLevel()->getBlock(new Vector3($v3->x, $v3->y+1, $v3->z))->getId() == 0) {
$player->teleport(new Vector3($v3->x, $v3->y+1, $v3->z));
return true;
} else {
return $this->tpSafePlayer($player);
}
}
public function onGameStop() {
$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
foreach($this->getLevel()->getPlayers() as $p) {
$p->setGamemode(0);
if($p !== $this->winner) {
$p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
$p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f" . $this->winner->getName() . " won the game ! Teleporting back to spawn...");
} else {
$this->winner->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§fYou won the game ! Teleporting back to spawn...");
}
if(isset($this->getConfig()->get($this->getLevel()->getName())["WinCommand"])) {
$this->getServer()->dispatchCommand(new \pocketmine\command\ConsoleCommandSender(), str_ireplace("{winner}", $this->winner->getName(), $this->getConfig()->get($this->getLevel()->getName())["WinCommand"]));
}
if(isset($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"])) {
eval($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"]);
}
foreach($this->layers as $y) {
for($x = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x++) {
for($z = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z++) {
if($this->getLevel()->getBlock(new Vector3($x, $y, $z))->getId() == 0) {
$this->getLevel()->setBlock(new Vector3($x, $y, $z), Item::fromString($this->getConfig()->get($this->getLevel()->getName())["TNTBlock"])->getBlock());
}
}
}
}
}
}
public function onJoin(Player $player) {
if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) {
// $this->getLogger()->info("Started !");
$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new TNTRunStartTask($this), 20);
$t->setHandler($h);
if(isset($this->task)) {
$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
}
$this->task = $t;
}
if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) {
$player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
$player->sendMessage("Too many players already in the game !");
} elseif(!$this->isStarted()) {
$player->setGamemode(2);
$player->getInventory()->clearAll();
}
foreach($this->getLevel()->getPlayers() as $p) {
$p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
}
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
}
public function onQuit(Player $player) {
if($player->isSurvival() or $player->isAdventure()) {
if($this->isStarted()) {
foreach($this->getLevel()->getPlayers() as $p) {
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left !", [$this->getLevel()->getPlayers()]);
}
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left !");
} else {
foreach($this->getLevel()->getPlayers() as $p) {
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left before starting !", [$this->getLevel()->getPlayers()]);
}
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left before starting !");
}
}
}
public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {
$event->getPlayer()->setGamemode(3);
$event->getPlayer()->removeEffect(3);
if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 1) {
foreach($this->getLevel()->getPlayers() as $p) {
if($p->isSurvival()) {
$this->winner = $p;
$p->removeEffect(3);
$p->getInventory()->clearAll();
$this->stop();
}
}
$this->stop();
} elseif(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) {
$this->winner = $event->getPlayer();
$event->getPlayer()->getInventory()->clearAll();
$this->stop();
}
}
public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {
$event->setCancelled();
if($event->getPlayer()->isOp() and $player->isCreative() and !$this->isStarted()) {
$event->setCancelled(false);
}
}
public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {
if(!in_array($event->getCause(), [7, 11, 12, 13, 14])) {
$event->setCancelled();
}
}
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) {
if(strtolower($cmd->getName()) == "tntrun") {
if(isset($args[0])) {
switch(strtolower($args[0])) {
case "start":
if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
if(!$this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") {
$this->start();
}
}
break;
case "stop":
if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
if($this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") {
$this->winner = $sender;
$this->stop();
}
}
break;
}
}
}
}
public function getMinPlayers() : int {
// echo $this->getConfig()->get($this->getLevel()->getName())["minplayers"] . PHP_EOL;
return $this->getConfig()->get($this->getLevel()->getName())["minplayers"];
}
public function getMaxPlayers() : int {
// echo $this->getConfig()->get($this->getLevel()->getName())["maxplayers"] . PHP_EOL;
return $this->getConfig()->get($this->getLevel()->getName())["maxplayers"];
}
public function getName() : string {
return "TNTRun";
}
}
class TNTRunStartTask extends \pocketmine\scheduler\PluginTask {
public function __construct(TNTRun $main) {
parent::__construct($main->getPlugin());
$this->seconds = 0;
$this->main = $main;
}
public function onRun($tick) {
if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) {
$this->main->getServer()->broadcastMessage("Start cancelled ! Not enought players to start !");
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
} else {
switch($this->seconds) {
case 0:
case 10:
case 20:
case 25:
case 26:
case 27:
case 28:
case 29:
foreach($this->main->getLevel()->getPlayers() as $p) {
$p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f " . strval(30 - $this->seconds) . " seconds left before the game starts !");
}
break;
case 30:
$this->main->start();
$this->main->broadcastMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f 5 seconds before starts breaking...");
case 35:
$h = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($this->main->task = new TNTRunBreakBlockTask($this->main), 5);
$this->main->task->setHandler($h);
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
break;
}
$this->seconds++;
}
}
}
class TNTRunBreakBlockTask extends \pocketmine\scheduler\PluginTask {
public function __construct(TNTRun $main) {
$this->level = $main->getLevel();
$this->main = $main;
parent::__contruct($main);
}
public function onRun($tick) {
foreach($this->level->getPlayers() as $p) {
if($this->level->getBlock(new Vector3($p->x, $p->y-1, $p->z))->getId() == $this->main->getConfig()->get($this->level->getName())["TNTBlock"]) {
$this->level->setBlock(new Vector3($p->x, $p->y-1, $p->z), new Block(0, 0));
}
}
}
}

11
games/TNTRun/config.yml Normal dosya
Dosyayı Görüntüle

@ -0,0 +1,11 @@
# Welcome to TNTRun config !
# Configure here the max stuffs about the TNTRun game.
# Example:
#world:
# maxplayers: 8
# minplayers: 2
# center: [x, z]
# TNTBlock: 80
# WinCommand: give {winner} diamond
# # This is optional but if you want super customisation...
# WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . ' won the game !');"