BetterGen/src/Ad5001/BetterGen/Main.php

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9.3 KiB
PHP

<?php
/*
* Main from BetterGen
* Copyright(C) Ad5001 2017
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
* @author ad5001
*/
namespace Ad5001\BetterGen;
use pocketmine\plugin\PluginBase;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\normal\Normal;
use pocketmine\event\level\ChunkPopulateEvent;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\biome\BetterForest;
use Ad5001\BetterGen\loot\LootTable;
use pocketmine\utils\Config;
use pocketmine\block\Block;
use pocketmine\tile\Chest;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\tile\Tile;
use pocketmine\item\Item;
use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\event\block\BlockBreakEvent;
class Main extends PluginBase implements \pocketmine\event\Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes.
/*
* Called when the plugin enables
*/
public function onEnable() {
$this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal");
if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that some parts of the generator could not work properly");
@mkdir($this->getDataFolder());
if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
}
/*
* Called when the plugin disables
*/
public function onDisable() {
}
/*
* Called when one of the defined commands of the plugin has been called
* @param $sender \pocketmine\command\CommandSender
* @param $cmd \pocketmine\command\Command
* @param $label mixed
* @param $args array
* return bool
*/
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
switch($cmd->getName()) {
case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
switch(count($args)) {
case 0 :
return false;
break;
case 1 : // /createworld <name>
$name = $args [0];
$generator = Generator::getGenerator("betternormal");
$generatorName = "betternormal";
$seed = $this->generateRandomSeed();
$options = [ ];
break;
case 2 : // /createworld <name> [generator = betternormal]
$name = $args [0];
$generator = Generator::getGenerator($args [1]);
if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
return true;
}
$generatorName = strtolower($args [1]);
$seed = $this->generateRandomSeed();
$options = [ ];
break;
case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
$name = $args [0];
$generator = Generator::getGenerator($args [1]);
if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
return true;
}
$generatorName = strtolower($args [1]);
if(preg_match("[^\d]", $args [2]) !== false) {
$parts = str_split($args [2]);
foreach($parts as $key => $str) {
$parts [$key] = ord($str);
}
$seed = implode("", $parts);
} else {
$seed = $args [2];
}
$options = [ ];
break;
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
$name = $args [0];
$generator = Generator::getGenerator($args [1]);
if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
return true;
}
$generatorName = strtolower($args [1]);
if(preg_match("[^\d]", $args [2]) !== false) {
$parts = str_split($args [2]);
foreach($parts as $key => $str) {
$parts [$key] = ord($str);
}
$seed = implode("", $parts);
} else {
$seed = $args [2];
}
unset($args [0], $args [1], $args [2]);
$options = json_decode($args [3], true);
if(! is_array($json)) {
$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
return true;
}
break;
}
$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
$this->getServer()->generateLevel($name, $seed, $generator, $options);
$this->getServer()->loadLevel($name);
return true;
break;
}
}
/*
* Registers a forest type.
* @param $name string
* @param $treeClass string
* @params $infos Array(temperature, rainfall)
* @return bool
*/
public function registerForest(string $name, string $treeClass, array $infos): bool {
if(! @class_exists($treeClass))
return false;
if(! @is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
return false;
if(count($infos) < 2 or ! is_float($infos [0]) or ! is_float($infos [1]))
return false;
return BetterForest::registerForest($name, $treeClass, $infos);
}
/*
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/
public static function registerBiome(int $id, Biome $biome) {
$reflection = new \ReflectionClass('pocketmine\\level\\generator\\biome\\Biome');
$register = $reflection->getMethod('register');
$register->setAccessible(true);
$register->invoke(null, $id, $biome);
BetterNormal::registerBiome($biome);
}
/*
* Generates a(semi) random seed.
* @return int
*/
public function generateRandomSeed(): int {
return(int) round(time() * rand(0, time()) / memory_get_usage());
}
// Listener
/*
* Checks after a chunk populates so we an add tiles and loot tables
* @param $event pocketmine\event\level\ChunkPopulateEvent
* @return int
*/
public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach($cfg->getAll() as $key => $value) {
list($x, $y, $z) = explode(";", $key);
if($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR ){
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
} else {
$cfg->remove($key);
$cfg->save();
}
}
}
/*
* Checks when a player interacts with a loot chest to create it.
*/
public function onInteract(PlayerInteractEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if($event->getBlock()->getId() !== Block::CHEST) return;
if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
echo "Doing {$event->getBlock()}";
$chest = new \pocketmine\block\Chest(0);
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
$chest->setLevel($event->getBlock()->getLevel());
$cItem = Item::get(Item::CHEST, 0);
$cItem->setCustomName("§k(Fake)§r Minecart chest");
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
LootTable::fillChest($inv->getInventory(), $event->getBlock());
}
/*
* Checks when a player breaks a loot chest which is not created to create it
*/
public function onBlockBreak(BlockBreakEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if($event->getBlock()->getId() !== Block::CHEST) return;
if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
echo "Doing {$event->getBlock()}";
$chest = new \pocketmine\block\Chest(0);
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
$chest->setLevel($event->getBlock()->getLevel());
$cItem = Item::get(Item::CHEST, 0);
$cItem->setCustomName("§k(Fake)§r Minecart chest");
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
LootTable::fillChest($inv->getInventory(), $event->getBlock());
$event->setCancelled();
}
/*
* Check if it's a Tesseract like namespace
* @return bool
*/
public static function isOtherNS() {
try {
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
} catch(\Exception $e) {
return false;
}
}
}