90 lines
2.5 KiB
PHP
90 lines
2.5 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
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* @link https://github.com/Ad5001/BetterGen
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* @category World Generator
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* @api 3.0.0
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* @version 1.1
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*/
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namespace Ad5001\BetterGen\structure;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\object\PopulatorObject;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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class Bush extends PopulatorObject {
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public $overridable = [
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Block::AIR => true,
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17 => true,
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Block::SNOW_LAYER => true,
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Block::LOG2 => true
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];
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/** @var int[] */
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protected $leaf;
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/** @var int */
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protected $height;
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/**
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* Constructs the class
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*
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* @param int $leafId
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* @param int $leafData
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*/
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public function __construct($leafId = Block::LEAVES, $leafData = 0) {
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$this->leaf = [
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$leafId,
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$leafData
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];
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}
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/**
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* Places a bush
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*
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* @param ChunkManager $level
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* @param int $x
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* @param int $y
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* @param int $z
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* @param Random $random
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* @return void
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$number = $random->nextBoundedInt(6);
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$pos = new Vector3($x, $y, $z);
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$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
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for($i = 0; $i < $number; $i ++) {
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$transfer = $random->nextBoolean ();
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$direction = $random->nextBoundedInt(6);
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$newPos = $pos->getSide($direction);
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if ($transfer)
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$pos = $newPos;
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$this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level);
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}
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}
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/**
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* Places a leaf
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param ChunkManager $level
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* @return void
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*/
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public function placeLeaf($x, $y, $z, ChunkManager $level) {
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if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
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$level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
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$level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
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}
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}
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} |