71 lines
2.2 KiB
PHP
71 lines
2.2 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen\generator;
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use pocketmine\level\generator\biome\BiomeSelector;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\utils\Random;
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use pocketmine\level\generator\noise\Simplex;
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class BetterBiomeSelector extends BiomeSelector {
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/** @var Biome */
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private $fallback;
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/** @var Simplex */
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private $temperature;
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/** @var Simplex */
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private $rainfall;
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/** @var Biome[] */
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private $biomes = [ ];
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private $map = [ ];
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private $lookup;
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public function __construct(Random $random, callable $lookup, Biome $fallback) {
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parent::__construct($random, $lookup, $fallback);
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$this->fallback = $fallback;
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$this->lookup = $lookup;
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$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
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$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
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}
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public function recalculate() {
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} // Using our own system, No need for that
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public function addBiome(Biome $biome) {
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$this->biomes [$biome->getId ()] = $biome;
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}
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public function getTemperature($x, $z) {
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return ($this->temperature->noise2D($x, $z, true ) + 1) / 2;
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}
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public function getRainfall($x, $z) {
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return ($this->rainfall->noise2D($x, $z, true ) + 1) / 2;
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}
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/**
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*
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* @param
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* $x
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* @param
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* $z
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*
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* @return Biome
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*/
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public function pickBiome($x, $z) {
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$temperature = ($this->getTemperature($x, $z ));
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$rainfall = ($this->getRainfall($x, $z ));
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$biomeId = BetterNormal::getBiome($temperature, $rainfall);
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$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes [$biomeId] ?? $this->fallback));
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return $b;
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}
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} |