352 lines
12 KiB
PHP
352 lines
12 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen;
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use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\generator\BetterNormal;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\structure\FallenTree;
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use Ad5001\BetterGen\structure\Igloo;
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use Ad5001\BetterGen\structure\SakuraTree;
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use Ad5001\BetterGen\structure\Temple;
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use Ad5001\BetterGen\structure\Well;
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use pocketmine\block\Block;
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use pocketmine\block\Chest;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\item\Item;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\object\OakTree;
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use pocketmine\level\Position;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\plugin\PluginBase;
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use pocketmine\tile\Chest as TileChest;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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use pocketmine\utils\TextFormat;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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private static $instance;
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/**
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* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
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* @param $id int
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* @param $biome Biome
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* @return void
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*/
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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}
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/**
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* Places a looting chest block and creates the corresponding tile
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* @param Block $block
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* @param $lootfile
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*/
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static public function placeLootChest(Block $block, $lootfile) {
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$block->getLevel()->setBlock($block, $block, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int)$block->x),
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new IntTag("y", (int)$block->y),
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new IntTag("z", (int)$block->z),
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new StringTag("generateLoot", $lootfile)
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]);
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$tile = new TileChest($block->getLevel(), $nbt);
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$tile->spawnToAll();
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}
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/**
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* Called when the plugin enables
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*/
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public function onEnable() {
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self::$instance = $this;
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if (!in_array($this->getDataFolder() . 'resources\mcpe-default-addon\.', $this->getResources())) $this->getLogger()->alert('The loot files are missing! Make sure you got all files / did git clone --recursive');
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}
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/**
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* Check if it's a Tesseract like namespace
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* @return bool
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*/
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public static function isOtherNS() {
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try {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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} catch (\Exception $e) {
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return false;
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}
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}
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/**
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* Called when the plugin disables
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*/
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public function onDisable() {
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}
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/**
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* Called when one of the defined commands of the plugin has been called
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* @param $sender \pocketmine\command\CommandSender
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* @param $cmd \pocketmine\command\Command
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* @param $label mixed
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* @param $args array
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* @return bool
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*/
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch ($cmd->getName()) {
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case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch (count($args)) {
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case 0 :
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return false;
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break;
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case 1 : // /createworld <name>
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$name = $args[0];
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$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args[1]);
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args[1]);
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if (preg_match("[^\d]", $args[2]) !== false) {
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$parts = str_split($args[2]);
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foreach ($parts as $key => $str) {
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$parts[$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args[2];
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}
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$options = [];
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args[1]);
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if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
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if (preg_match("[^\d]", $args[2]) !== false) {
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$parts = str_split($args[2]);
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foreach ($parts as $key => $str) {
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$parts[$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args[2];
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}
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unset($args[0], $args[1], $args[2]);
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$options = json_decode($args[3], true);
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if (!is_array($options)) {
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$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
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return true;
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}
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break;
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}
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$options["preset"] = json_encode($options);
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if ((int)$seed == 0/*String*/) {
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$seed = $this->generateRandomSeed();
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}
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$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
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$this->getServer()->generateLevel($name, $seed, $generator, $options);
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$this->getServer()->loadLevel($name);
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return true;
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break;
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case "worldtp":
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if (!$sender instanceof Player) {
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$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
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return true;
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}
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/** @var Player $sender */
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if (isset($args[0])) {
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if (is_null($this->getServer()->getLevelByName($args[0]))) {
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$this->getServer()->loadLevel($args[0]);
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if (is_null($this->getServer()->getLevelByName($args[0]))) {
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$sender->sendMessage("Could not find level {$args[0]}.");
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return false;
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}
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}
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$sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
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$sender->sendMessage("§aTeleporting to {$args[0]}...");
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return true;
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} else {
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return false;
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}
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break;
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case 'structure': {
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if (!$sender instanceof Player) {
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$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
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return true;
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}
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/** @var Player $sender */
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if (isset($args[0])) {
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switch ($args[0]) {
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case 'temple': {
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$temple = new Temple();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
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return true;
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}
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break;
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case 'fallen': {
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$temple = new FallenTree(new OakTree());
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
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return true;
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}
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break;
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case 'igloo': {
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$temple = new Igloo();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
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return true;
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}
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break;
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case 'well': {
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$temple = new Well();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
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return true;
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}
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break;
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case 'sakura': {
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$temple = new SakuraTree();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
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return true;
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}
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break;
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default: {
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}
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}
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}
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$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
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return true;
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}
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}
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return false;
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}
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/**
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* Generates a(semi) random seed.
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* @return int
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*/
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public function generateRandomSeed(): int {
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return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
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}
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/**
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* Registers a forest type.
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* @param $name string
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* @param $treeClass string
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* @param array $infos
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* @return bool
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* @params $infos Array(temperature, rainfall)
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if (!@class_exists($treeClass))
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return false;
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if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
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return false;
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if (count($infos) < 2 or !is_float($infos[0]) or !is_float($infos[1]))
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return false;
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return BetterForest::registerForest($name, $treeClass, $infos);
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}
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/**
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* Checks when a player attempts to open a loot chest which is not created yet
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* @param PlayerInteractEvent $event
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*/
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public function onInteract(PlayerInteractEvent $event) {
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if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
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$this->generateLootChest($block);
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}
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/**
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* Fills a chest with loot
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* @param Block $block
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* @param Random|null $random
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*/
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static public function generateLootChest(Block $block, Random $random = null) {
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if (!$block instanceof Chest) return;
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$tile = $block->getLevel()->getTile($block);
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if (is_null($tile)) {
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//TODO new tile, but no loot, because we don't know which type of loot chest this is
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int)$block->x),
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new IntTag("y", (int)$block->y),
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new IntTag("z", (int)$block->z)
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]);
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$tile = new TileChest($block->getLevel(), $nbt);
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$tile->spawnToAll();
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return;
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}
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if (!$tile instanceof TileChest) return;
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//Check if lootchest (or already generated loot)
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if (!isset($tile->namedtag->generateLoot)) return;
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$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . '\\resources\\mcpe-default-addon\\' . $tile->namedtag->generateLoot . '.json'));
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$size = $tile->getInventory()->getSize();
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$loot = $table->getRandomLoot($random);
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$items = array_pad($loot, $size, Item::get(0));
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shuffle($items);
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$tile->getInventory()->setContents($items);
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unset($tile->namedtag->generateLoot);
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}
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/**
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* @return Main
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*/
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static public function getInstance() {
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return self::$instance;
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}
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/**
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* Checks when a player breaks a loot chest which is not created yet
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* @param BlockBreakEvent $event
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*/
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public function onBlockBreak(BlockBreakEvent $event) {
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if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
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$this->generateLootChest($block);
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}
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}
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