BetterGen/src/Ad5001/BetterGen/structure/Temple.php

922 lines
38 KiB
PHP

<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Temple extends Object {
const DIRECTION_PLUSX = 0;
const DIRECTION_MINX = 1;
const DIRECTION_PLUSZ = 2;
const DIRECTION_MINZ = 3;
const THREE_DIAGS = [
[
3,
0
],
[
0,
3
],
[
2,
1
],
[
1,
2
],
[
-3,
0
],
[
-2,
1
],
[
-1,
2
],
[
0,
-3
],
[
2,
-1
],
[
1,
-2
],
[
-2,
-1
],
[
-1,
-2
]
];
public $overridable = [
Block::AIR => true,
Block::SAPLING => true,
Block::LOG => true,
Block::LEAVES => true,
Block::STONE => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
protected $directions = [
[
1,
1
],
[
1,
-1
],
[
-1,
-1
],
[
-1,
1
]
];
/** @var ChunkManager */
private $level;
private $direction = 0;
/*
* Checks if a temple is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
$this->direction = $random->nextBoundedInt(4);
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
for ($zz = $z - 10; $zz <= $z + 10; $zz++)
if (!isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
return true;
}
/*
* Places a temple
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space...
BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10), new Vector3($x - 10, $y + 2, $z - 10), Block::get(Block::AIR));
// First, build a pyramid.
$this->level = $level;
$firstPos = new Vector3($x + 10, $y, $z + 10);
$sndPos = new Vector3($x - 10, $y, $z - 10);
for ($i = 0; $i <= 9; $i++) {
// Building diagonal sides
BuildingUtils::walls($level, $firstPos->add(-$i, $i, -$i), $sndPos->add($i, $i, $i), Block::get(Block::SANDSTONE));
}
// Floor top
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
# $this->placeBlock($xx, $y + 4, $zz);
// Creating hole
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
// Hole walls
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
//Floor bottom
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
# $this->placeBlock($xx, $y, $zz);
// Floor pattern
for($i=-2;$i<=1;$i++){//straight
$xextra = ($i + 1) % 2;
$zextra = ($i) % 2;
// Orange hardened clay
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
}
foreach($this->directions as $direction) {//Diagonals
// Building pillar
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
$this->placeBlock($x + $direction[0], $y, $z + $direction[1], Block::STAINED_HARDENED_CLAY, 1);//Diagonal
}
// Blue hardened clay (center)
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
// Floor pattern end
// Last step like this
for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
$this->placeBlock($xx, $y - 9, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($xx, $y - 9, $z + 2, Block::SANDSTONE, 2);
}
for ($zz = $z - 2; $zz <= $z + 2; $zz++) {
$this->placeBlock($x - 2, $y - 9, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y - 9, $zz, Block::SANDSTONE, 2);
}
foreach (self::THREE_DIAGS as $diagPos) {
$this->placeBlock($x + $diagPos [0], $y - 10, $z + $diagPos [1], Block::SANDSTONE, 1);
$this->placeBlock($x + $diagPos [0], $y - 11, $z + $diagPos [1], Block::SANDSTONE, 2);
}
// Floor + TNT
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
$this->placeBlock($xx, $y - 12, $zz, Block::SANDSTONE, 2);
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
// Chests
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
// Entrance is a rectangular parallelepiped
switch ($this->direction) {
case self::DIRECTION_PLUSX : // x+ (0)
// Building towers.
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSX, self::DIRECTION_PLUSZ);
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_PLUSX, self::DIRECTION_MINZ);
// Creating rectangular parallelepiped of sandstone.
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
// Creating a path to the entrance
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR));//this clears the entrance
// Creating path to towers.
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
$this->placeBlock($x + 8, $yy, $zz, 0);
// Door additional blocks
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
$this->placeBlock($x + 6, $yy, $z - 2);
$this->placeBlock($x + 6, $yy, $z + 2);
// Polished entrance
$this->placeBlock($x + 9, $yy, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 9, $yy, $z - 1, Block::SANDSTONE, 2);
// Starting entrance structure
$this->placeBlock($x + 10, $yy, $z - 2);
$this->placeBlock($x + 10, $yy, $z + 2);
}
// Finishing entrance structure
$this->placeBlock($x + 9, $y + 3, $z, Block::SANDSTONE, 2);
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
$this->placeBlock($x + 10, $y + 4, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x + 10, $y + 5, $z, Block::SANDSTONE, 1);
$this->placeBlock($x + 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
$this->placeBlock($x + 10, $y + 6, $zz, Block::SANDSTONE, 2);
for ($xx = $x + 6; $xx <= $x + 9; $xx++)
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
$this->placeBlock($xx, $y + 4, $zz);
break;
case self::DIRECTION_MINX : // x- (1)
// Building towers.
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_MINX, self::DIRECTION_PLUSZ);
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINX, self::DIRECTION_MINZ);
// Creating rectangular parallelepiped of sandstone.
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
$this->placeBlock($xx, $yy, $zz);
// Creating a path to the entrance
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
$this->placeBlock($xx, $yy, $zz, 0);
// Creating path to towers.
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
$this->placeBlock($x - 8, $yy, $zz, 0);
// Door additional blocks
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
$this->placeBlock($x - 6, $yy, $z - 2);
$this->placeBlock($x - 6, $yy, $z + 2);
// Polished entrance
$this->placeBlock($x - 9, $yy, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 9, $yy, $z - 1, Block::SANDSTONE, 2);
// Starting entrance structure
$this->placeBlock($x - 10, $yy, $z - 2);
$this->placeBlock($x - 10, $yy, $z + 2);
}
// Finishing entrance structure
$this->placeBlock($x - 9, $y + 3, $z, Block::SANDSTONE, 2);
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
$this->placeBlock($x - 10, $y + 4, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x - 10, $y + 5, $z, Block::SANDSTONE, 1);
$this->placeBlock($x - 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
$this->placeBlock($x - 10, $y + 6, $zz, Block::SANDSTONE, 2);
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
$this->placeBlock($xx, $y + 4, $zz);
break;
case self::DIRECTION_PLUSZ : // z+ (2)
//TODO: Build pillars inside
// Building towers.
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
// Creating rectangular parallelepiped of sandstone.
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6), new Vector3($x + 6, $y + 4, $z + 9), Block::get(Block::SANDSTONE));
// Creating a path to the entrance
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
$this->placeBlock($xx, $yy, $zz, 0);
// Creating path to towers.
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6), new Vector3($x + 1, $y + 4, $z + 9), Block::get(Block::AIR));
// Door additional blocks
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
$this->placeBlock($x - 2, $yy, $z + 6);
$this->placeBlock($x + 2, $yy, $z + 6);
// Polished entrance
$this->placeBlock($x + 1, $yy, $z + 9, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $yy, $z + 9, Block::SANDSTONE, 2);
// Starting entrance structure
$this->placeBlock($x + 2, $yy, $z + 10);
$this->placeBlock($x - 2, $yy, $z + 10);
}
// Finishing entrance structure
$this->placeBlock($x, $y + 3, $z + 9, Block::SANDSTONE, 2);
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
$this->placeBlock($xx, $y + 4, $z + 10, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 5, $z + 10, Block::SANDSTONE, 1);
$this->placeBlock($x - 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
$this->placeBlock($xx, $y + 6, $z + 10, Block::SANDSTONE, 2);
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
$this->placeBlock($xx, $y + 4, $zz);
break;
case self::DIRECTION_MINZ : // z- (3)
// Building towers.
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_PLUSX);
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_MINX);
// Creating rectangular parallelepiped of sandstone.
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6), new Vector3($x + 6, $y + 4, $z - 9), Block::get(Block::SANDSTONE));
// Creating a path to the entrance
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6), new Vector3($x + 1, $y + 4, $z - 9), Block::get(Block::AIR));
// Creating path to towers.
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
for ($xx = $x - 6; $xx <= $x + 6; $xx++)
$this->placeBlock($xx, $yy, $z - 8, 0);
// Door additional blocks
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
$this->placeBlock($x - 2, $yy, $z - 6);
$this->placeBlock($x + 2, $yy, $z - 6);
// Polished entrance
$this->placeBlock($x + 1, $yy, $z - 9, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $yy, $z - 9, Block::SANDSTONE, 2);
// Starting entrance structure
$this->placeBlock($x + 2, $yy, $z - 10);
$this->placeBlock($x - 2, $yy, $z - 10);
}
// Finishing entrance structure
$this->placeBlock($x, $y + 3, $z - 9, Block::SANDSTONE, 2);
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
$this->placeBlock($xx, $y + 4, $z - 10, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 5, $z - 10, Block::SANDSTONE, 1);
$this->placeBlock($x - 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
$this->placeBlock($xx, $y + 6, $z - 10, Block::SANDSTONE, 2);
for ($zz = $z - 6; $zz >= $z - 9; $zz--)
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
$this->placeBlock($xx, $y + 4, $zz);
break;
}
}
/**
* Places a block
* @param $x int
* @param $y int
* @param $z int
* @param int $id
* @param int $meta
*/
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
$this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta);
}
/**
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int
* @param $y int
* @param $z int
* @param $direction1 int
* @param $direction2 int
* @return void
*/
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
//Clear insides
BuildingUtils::fill($this->level, new Vector3($x + 1, $y + 1, $z + 1), new Vector3($x - 1, $y + 7, $z - 1), Block::get(Block::AIR));
switch ($direction1) {
case self::DIRECTION_PLUSX : // x+ (0)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSZ :
for ($zz = $z + 1; $zz >= $z; $zz--) {
$this->placeBlock($x - 1, $y + 1, $zz);
$this->placeBlock($x - 1, $y + 2, $zz);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 1, $z + 1);
$this->placeSlab($x, $y + 2, $z + 1);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
break;
case self::DIRECTION_MINZ :
for ($zz = $z - 1; $zz <= $z; $zz++) {
$this->placeBlock($x - 1, $y + 1, $zz);
$this->placeBlock($x - 1, $y + 2, $zz);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 1, $z - 1);
$this->placeSlab($x, $y + 2, $z - 1);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
break;
}
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
// Finishing stairs system
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 2, $y + 4, $z, Block::AIR);
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
// Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x - 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x - 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
// Other side pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
break;
case self::DIRECTION_MINX : // x- (1)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSZ :
for ($zz = $z + 1; $zz >= $z; $zz--) {
$this->placeBlock($x + 1, $y + 1, $zz);
$this->placeBlock($x + 1, $y + 2, $zz);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 1, $z + 1);
$this->placeSlab($x, $y + 2, $z + 1);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
break;
case self::DIRECTION_MINZ :
for ($zz = $z - 1; $zz <= $z; $zz++) {
$this->placeBlock($x + 1, $y + 1, $zz);
$this->placeBlock($x + 1, $y + 2, $zz);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 1, $z - 1);
$this->placeSlab($x, $y + 2, $z - 1);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
break;
}
// Finishing stairs system
$this->placeBlock($x + 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 2, $y + 4, $z, Block::AIR);
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
// Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x + 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
// Other side pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
break;
case self::DIRECTION_PLUSZ : // z+ (2)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSX :
for ($xx = $x + 1; $xx >= $x; $xx--) {
$this->placeBlock($xx, $y + 1, $z - 1);
$this->placeBlock($xx, $y + 2, $z - 1);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 1, $y + 1, $z);
$this->placeSlab($x + 1, $y + 2, $z);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
break;
case self::DIRECTION_MINX :
for ($xx = $x - 1; $xx <= $x; $xx++) {
$this->placeBlock($xx, $y + 1, $z - 1);
$this->placeBlock($xx, $y + 2, $z - 1);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 1, $y + 1, $z);
$this->placeSlab($x - 1, $y + 2, $z);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
break;
}
// Finishing stairs system
$this->placeBlock($x, $y + 3, $z - 2, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 4, $z - 3, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 4, $z - 2, Block::AIR);
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
// Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z - 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z - 8), Block::get(Block::SANDSTONE));
// Other side pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
break;
case self::DIRECTION_MINZ : // z- (3)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSX :
for ($xx = $x + 1; $xx >= $x; $xx--) {
$this->placeBlock($xx, $y + 1, $z + 1);
$this->placeBlock($xx, $y + 2, $z + 1);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 1, $y + 1, $z);
$this->placeSlab($x + 1, $y + 2, $z);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
break;
case self::DIRECTION_MINX :
for ($xx = $x - 1; $xx <= $x; $xx++) {
$this->placeBlock($xx, $y + 1, $z + 1);
$this->placeBlock($xx, $y + 2, $z + 1);
}
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 1, $y + 1, $z);
$this->placeSlab($x - 1, $y + 2, $z);
// Pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
break;
}
// Finishing stairs system
$this->placeBlock($x, $y + 3, $z + 2, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 4, $z + 3, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 4, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
// Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0) , $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
// Other side pattern
foreach ([
1,
2,
4
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
}
foreach ([
3,
5
] as $h) {
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
}
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
break;
}
// Making top
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1), new Vector3($x + 1, $y, $z + 1), Block::get(Block::SANDSTONE));
$this->placeBlock($x - 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x, $y + 9, $z - 2, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
}
/**
* Places a slab
* @param $x int
* @param $y int
* @param $z int
* @param $id int
* @param $meta int
* @return void
*/
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
if($top) $meta &= 0x08;
$this->placeBlock($x, $y, $z, $id, $meta);
}
/**
* Inverts a direction
* @param $direction int
* @return int
*/
protected function getInvertedDirection(int $direction): int {
switch ($direction) {
case self::DIRECTION_PLUSX : // x+ (0)
return self::DIRECTION_MINX;
break;
case self::DIRECTION_MINX : // x- (1)
return self::DIRECTION_PLUSX;
break;
case self::DIRECTION_PLUSZ : // z+ (2)
return self::DIRECTION_MINZ;
break;
case self::DIRECTION_MINZ : // z- (3)
return self::DIRECTION_PLUSZ;
break;
default :
return -1;
break;
}
}
}