298 lines
10 KiB
PHP
298 lines
10 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen;
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use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\generator\BetterNormal;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\structure\Temple;
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use pocketmine\block\Block;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\ConsoleCommandSender;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\level\ChunkPopulateEvent;
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use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\plugin\PluginBase;
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use pocketmine\tile\Chest;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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/*
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* Called when the plugin enables
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*/
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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}
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/*
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* Called when the plugin disables
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*/
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
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}
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/*
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* Called when one of the defined commands of the plugin has been called
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* @param $sender \pocketmine\command\CommandSender
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* @param $cmd \pocketmine\command\Command
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* @param $label mixed
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* @param $args array
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* return bool
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*/
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public static function isOtherNS() {
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try {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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} catch (\Exception $e) {
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return false;
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}
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}
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/*
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* Registers a forest type.
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* @param $name string
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* @param $treeClass string
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* @params $infos Array(temperature, rainfall)
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* @return bool
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*/
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public function onDisable() {
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}
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/*
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* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
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* @param $id int
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* @param $biome Biome
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* @return void
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*/
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch ($cmd->getName()) {
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case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch (count($args)) {
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case 0 :
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return false;
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break;
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case 1 : // /createworld <name>
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$name = $args [0];
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$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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$options = [];
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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unset($args [0], $args [1], $args [2]);
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$options = json_decode($args [3], true);
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if (!is_array($options)) {
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$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
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return true;
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}
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break;
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}
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$options["preset"] = json_encode($options);
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if ((int)$seed == 0/*String*/) {
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$seed = $this->generateRandomSeed();
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}
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$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
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$this->getServer()->generateLevel($name, $seed, $generator, $options);
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$this->getServer()->loadLevel($name);
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return true;
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break;
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case "worldtp":
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if(isset($args[0])) {
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if(is_null($this->getServer()->getLevelByName($args[0]))) {
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$this->getServer()->loadLevel($args[0]);
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if(is_null($this->getServer()->getLevelByName($args[0]))) {
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$sender->sendMessage("Could not find level {$args[0]}.");
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return false;
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}
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}
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$sender->teleport(\pocketmine\level\Position::fromObject($player, $this->getServer()->getLevelByName($args[0])));
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$sender->sendMessage("§aTeleporting to {$args[0]}...");
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return true;
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} else {
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return false;
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}
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break;
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case 'temple':{
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if($sender instanceof ConsoleCommandSender) return false;
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/** @var Player $sender */
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$temple = new Temple();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
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return true;
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}
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}
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return false;
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}
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/*
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* Generates a(semi) random seed.
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* @return int
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*/
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public function generateRandomSeed(): int {
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return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
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}
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// Listener
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/*
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* Checks after a chunk populates so we an add tiles and loot tables
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* @param $event pocketmine\event\level\ChunkPopulateEvent
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* @return int
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if (!@class_exists($treeClass))
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return false;
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if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
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return false;
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if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
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return false;
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return BetterForest::registerForest($name, $treeClass, $infos);
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}
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/*
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* Checks when a player interacts with a loot chest to create it.
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*/
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public function onChunkPopulate(ChunkPopulateEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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foreach ($cfg->getAll() as $key => $value) {
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list($x, $y, $z) = explode(";", $key);
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if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
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$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
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} else {
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$cfg->remove($key);
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$cfg->save();
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}
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}
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}
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/*
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* Checks when a player breaks a loot chest which is not created to create it
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*/
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public function onInteract(PlayerInteractEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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new StringTag("id", Tile::CHEST),
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new IntTag("x", $event->getBlock()->x),
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new IntTag("y", $event->getBlock()->y),
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new IntTag("z", $event->getBlock()->z)
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]);
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/** @var Chest $chest */
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$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
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$chest->setName("§k(Fake)§r Minecart chest");
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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}
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/*
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* Check if it's a Tesseract like namespace
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* @return bool
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*/
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public function onBlockBreak(BlockBreakEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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new StringTag("id", Tile::CHEST),
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new IntTag("x", $event->getBlock()->x),
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new IntTag("y", $event->getBlock()->y),
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new IntTag("z", $event->getBlock()->z)
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]);
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/** @var Chest $chest */
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$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
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$chest->setName("§k(Fake)§r Minecart chest");
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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// $event->setCancelled(); //i think nope. You want to break it with items
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}
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}
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