type = $type; } /* * Populate the chunk * @param $level pocketmine\level\ChunkManager * @param $chunkX int * @param $chunkZ int * @param $random pocketmine\utils\Random */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $amount = $this->getAmount ( $random ); for($i = 0; $i < $amount; ++ $i) { $x = $random->nextRange ( $chunkX << 4, ($chunkX << 4) + 15 ); $z = $random->nextRange ( $chunkZ << 4, ($chunkZ << 4) + 15 ); $y = $this->getHighestWorkableBlock ( $x, $z ); if ($y === - 1) { continue; } $tree = new TreePopulator::$types [$this->type] (); $bush = new Bush ( $tree->leafBlock, $tree->leafType ?? $tree->type); $bush->placeObject ( $level, $x, $y, $z, $random ); } } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = 127; $y > 0; -- $y) { $b = $this->level->getBlockIdAt ( $x, $y, $z ); if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { return - 1; } } return ++ $y; } }