type = $type; } /* * Populate the chunk * @param $level pocketmine\level\ChunkManager * @param $chunkX int * @param $chunkZ int * @param $random pocketmine\utils\Random */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $amount = $this->getAmount($random); for($i = 0; $i < $amount; $i++) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $this->getHighestWorkableBlock($x, $z); if ($y === -1) { continue; } $tree = new TreePopulator::$types[$this->type](); $bush = new Bush($tree->leafBlock, $tree->leafType ?? $tree->type); $bush->placeObject($level, $x, $y, $z, $random); } } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { return - 1; } } return ++$y; } }