, XenialDan * @link https://github.com/Ad5001/BetterGen * @category World Generator * @api 3.0.0 * @version 1.1 */ namespace Ad5001\BetterGen\structure; use Ad5001\BetterGen\utils\BuildingUtils; use pocketmine\block\Block; use pocketmine\level\ChunkManager; use pocketmine\level\generator\object\PopulatorObject; use pocketmine\math\Vector3; use pocketmine\utils\Random; class Dungeons extends PopulatorObject { public $overridable = [ Block::AIR => true, 17 => true, Block::SNOW_LAYER => true, Block::LOG2 => true ]; /** @var int */ protected $height; /** * Places a bush * * @param ChunkManager $level * @param int $x * @param int $y * @param int $z * @param Random $random * @return void */ public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { $xDepth = 2 + $random->nextBoundedInt(4); $zDepth = 2 + $random->nextBoundedInt(4); echo "Building dungeon at $x, $y, $z\n"; BuildingUtils::fillCallback(new Vector3($x + $xDepth, $y, $x + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth), function($v3, $level, $v3n2, $xDepth, $zDepth, $random) { if($v3->x == $v3n2->x + $xDepth || $v3->x == $v3n2->x - $xDepth || $v3->y == $v3n2->y || $v3->y == $v3n2->y + 5 || $v3->z == $v3n2->z + $zDepth || $v3->z == $v3n2->z - $zDepth) { if($random->nextBoolean()) { $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::MOSS_STONE); } else { $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::COBBLESTONE); } } else { $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::AIR); } }, $level, new Vector3($x, $y, $z), $xDepth, $zDepth, $random); $level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER); } }