, XenialDan * @link https://github.com/Ad5001/BetterGen * @category World Generator * @api 3.0.0 * @version 1.1 */ namespace Ad5001\BetterGen\populator; use Ad5001\BetterGen\structure\Well; use pocketmine\block\Block; use pocketmine\level\ChunkManager; use pocketmine\level\Level; use pocketmine\utils\Random; class WellPopulator extends AmountPopulator { /** @var ChunkManager */ protected $level; /* * Populate the chunk * @param $level pocketmine\level\ChunkManager * @param $chunkX int * @param $chunkZ int * @param $random pocketmine\utils\Random */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; if ($random->nextBoundedInt(1000) > 25) return; // ~1 chance / 1000 due to building limitations. $well = new Well (); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $this->getHighestWorkableBlock($x, $z) - 1; if ($well->canPlaceObject($level, $x, $y, $z, $random)) $well->placeObject($level, $x, $y, $z, $random); } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::SAND) { break; } } return ++$y; } }