, XenialDan * @link https://github.com/Ad5001/BetterGen * @category World Generator * @api 3.0.0 * @version 1.1 */ namespace Ad5001\BetterGen; use Ad5001\BetterGen\biome\BetterForest; use Ad5001\BetterGen\generator\BetterNormal; use Ad5001\BetterGen\loot\LootTable; use Ad5001\BetterGen\structure\Temple; use pocketmine\block\Block; use pocketmine\command\Command; use pocketmine\command\CommandSender; use pocketmine\command\ConsoleCommandSender; use pocketmine\event\block\BlockBreakEvent; use pocketmine\event\level\ChunkPopulateEvent; use pocketmine\event\Listener; use pocketmine\event\player\PlayerInteractEvent; use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\Generator; use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\IntTag; use pocketmine\nbt\tag\ListTag; use pocketmine\nbt\tag\StringTag; use pocketmine\Player; use pocketmine\plugin\PluginBase; use pocketmine\tile\Chest; use pocketmine\tile\Tile; use pocketmine\utils\Config; use pocketmine\utils\Random; class Main extends PluginBase implements Listener { const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f "; const SAKURA_FOREST = 100; // Letting some place for future biomes. /* * Called when the plugin enables */ public static function registerBiome(int $id, Biome $biome) { BetterNormal::registerBiome($biome); } /* * Called when the plugin disables */ public function onEnable() { $this->getServer()->getPluginManager()->registerEvents($this, $this); Generator::addGenerator(BetterNormal::class, "betternormal"); if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working"); @mkdir($this->getDataFolder()); if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json")) file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}"); } /* * Called when one of the defined commands of the plugin has been called * @param $sender \pocketmine\command\CommandSender * @param $cmd \pocketmine\command\Command * @param $label mixed * @param $args array * return bool */ public static function isOtherNS() { try { return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree"); } catch (\Exception $e) { return false; } } /* * Registers a forest type. * @param $name string * @param $treeClass string * @params $infos Array(temperature, rainfall) * @return bool */ public function onDisable() { } /* * Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated * @param $id int * @param $biome Biome * @return void */ public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool { switch ($cmd->getName()) { case "createworld": // /createworld [generator = betternormal] [seed = rand()] [options(json)] switch (count($args)) { case 0 : return false; break; case 1 : // /createworld $name = $args[0]; $generator = Generator::getGenerator("betternormal"); $generatorName = "betternormal"; $seed = $this->generateRandomSeed(); $options = []; break; case 2 : // /createworld [generator = betternormal] $name = $args[0]; $generator = Generator::getGenerator($args[1]); if (Generator::getGeneratorName($generator) !== strtolower($args[1])) { $sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?"); return true; } $generatorName = strtolower($args[1]); $seed = $this->generateRandomSeed(); $options = []; break; case 3 : // /createworld [generator = betternormal] [seed = rand()] $name = $args[0]; $generator = Generator::getGenerator($args[1]); if (Generator::getGeneratorName($generator) !== strtolower($args[1])) { $sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?"); return true; } $generatorName = strtolower($args[1]); if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]); foreach ($parts as $key => $str) { $parts[$key] = ord($str); } $seed = implode("", $parts); } else { $seed = $args[2]; } $options = []; break; default : // /createworld [generator = betternormal] [seed = rand()] [options(json)] $name = $args[0]; $generator = Generator::getGenerator($args[1]); if (Generator::getGeneratorName($generator) !== strtolower($args[1])) { $sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?"); return true; } $generatorName = strtolower($args[1]); if ($args[2] == "rand") $args[2] = $this->generateRandomSeed(); if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]); foreach ($parts as $key => $str) { $parts[$key] = ord($str); } $seed = implode("", $parts); } else { $seed = $args[2]; } unset($args[0], $args[1], $args[2]); $options = json_decode($args[3], true); if (!is_array($options)) { $sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options."); return true; } break; } $options["preset"] = json_encode($options); if ((int)$seed == 0/*String*/) { $seed = $this->generateRandomSeed(); } $this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed.."); $this->getServer()->generateLevel($name, $seed, $generator, $options); $this->getServer()->loadLevel($name); return true; break; case "worldtp": if(isset($args[0])) { if(is_null($this->getServer()->getLevelByName($args[0]))) { $this->getServer()->loadLevel($args[0]); if(is_null($this->getServer()->getLevelByName($args[0]))) { $sender->sendMessage("Could not find level {$args[0]}."); return false; } } $sender->teleport(\pocketmine\level\Position::fromObject($player, $this->getServer()->getLevelByName($args[0]))); $sender->sendMessage("§aTeleporting to {$args[0]}..."); return true; } else { return false; } break; case 'temple':{ if($sender instanceof ConsoleCommandSender) return false; /** @var Player $sender */ $temple = new Temple(); $temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime())); return true; } } return false; } /* * Generates a(semi) random seed. * @return int */ public function generateRandomSeed(): int { return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364")); } // Listener /* * Checks after a chunk populates so we an add tiles and loot tables * @param $event pocketmine\event\level\ChunkPopulateEvent * @return int */ public function registerForest(string $name, string $treeClass, array $infos): bool { if (!@class_exists($treeClass)) return false; if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree")) return false; if (count($infos) < 2 or !is_float($infos[0]) or !is_float($infos[1])) return false; return BetterForest::registerForest($name, $treeClass, $infos); } /* * Checks when a player interacts with a loot chest to create it. */ public function onChunkPopulate(ChunkPopulateEvent $event) { $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); foreach ($cfg->getAll() as $key => $value) { list($x, $y, $z) = explode(";", $key); if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) { $event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST); } else { $cfg->remove($key); $cfg->save(); } } } /* * Checks when a player breaks a loot chest which is not created to create it */ public function onInteract(PlayerInteractEvent $event) { $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); if ($event->getBlock()->getId() !== Block::CHEST) return; if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return; $nbt = new CompoundTag("", [ new ListTag("Items", []), new StringTag("id", Tile::CHEST), new IntTag("x", $event->getBlock()->x), new IntTag("y", $event->getBlock()->y), new IntTag("z", $event->getBlock()->z) ]); /** @var Chest $chest */ $chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt); $chest->setName("§k(Fake)§r Minecart chest"); LootTable::fillChest($chest->getInventory(), $event->getBlock()); } /* * Check if it's a Tesseract like namespace * @return bool */ public function onBlockBreak(BlockBreakEvent $event) { $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); if ($event->getBlock()->getId() !== Block::CHEST) return; if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return; $nbt = new CompoundTag("", [ new ListTag("Items", []), new StringTag("id", Tile::CHEST), new IntTag("x", $event->getBlock()->x), new IntTag("y", $event->getBlock()->y), new IntTag("z", $event->getBlock()->z) ]); /** @var Chest $chest */ $chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt); $chest->setName("§k(Fake)§r Minecart chest"); LootTable::fillChest($chest->getInventory(), $event->getBlock()); // $event->setCancelled(); //i think nope. You want to break it with items } }