true, 6 => true, 17 => true, 18 => true, Block::DANDELION => true, Block::POPPY => true, Block::SNOW_LAYER => true, Block::LOG2 => true, Block::LEAVES2 => true, Block::CACTUS => true ]; protected $tree; protected $direction; /* * Constructs the class * @param $tree Tree * @throws Exeption */ public function __construct($tree) { if(!is_subclass_of($tree, Tree::class) && !is_subclass_of($tree, Tree2::class)) { throw new Exception("Argument 1 passed to \\Ad5001\\BetterGen\\structure\\FallenTree must be an instance of pocketmine\\level\\generator\\normal\\object\\Tree or pocketmine\\level\\generator\\object\\Tree. Instance of " . get_class($tree) . " given."); } $this->tree = $tree; } /* * Places a fallen tree * @param $level pocketmine\level\ChunkManager * @param $x int * @param $y int * @param $z int * @param $random pocketmine\utils\Random */ public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { $randomHeight = round($random->nextBoundedInt(6) - 3); $this->length = $this->tree->trunkHeight + $randomHeight; $this->direction = $random->nextBoundedInt(4); switch($this->direction) { case 0: case 1:// Z+ if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) { if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false; }, $level))) { return false; } break; case 2: case 3: if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) { if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false; }, $level))) { return false; } break; } return true; } /* * Places a fallen tree * @param $level pocketmine\level\ChunkManager * @param $x int * @param $y int * @param $z int */ public function placeObject(ChunkManager $level, $x, $y, $z) { switch($this->direction) { case 0: $level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock); $level->setBlockDataAt($x, $y, $z, $this->tree->type); $z += 2; case 1:// Z+ BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4)); break; case 2: $level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock); $level->setBlockDataAt($x, $y, $z, $this->tree->type); $x += 2; case 3: BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4)); break; } // Second call to build the last wood block switch($this->direction) { } } /* * Places a Block * @param $x int * @param $y int * @param $z int * @param $level pocketmine\level\ChunkManager */ public function placeBlock($x, $y, $z, ChunkManager $level) { if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) { $level->setBlockIdAt($x, $y, $z, $this->trunk [0]); $level->setBlockDataAt($x, $y, $z, $this->trunk [1]); } } }