clearPopulators (); $this->type = $type; $bush = new BushPopulator($type); $bush->setBaseAmount(10); $this->addPopulator($bush); $ft = new FallenTreePopulator($type); $ft->setBaseAmount(0); $ft->setRandomAmount(4); $this->addPopulator($ft); $trees = new TreePopulator($type); $trees->setBaseAmount((null !== @constant(TreePopulator::$types [$type] . "::maxPerChunk" )) ? constant(TreePopulator::$types [$type] . "::maxPerChunk" ) : 5); $this->addPopulator($trees); $tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass(); $tallGrass->setBaseAmount(3); $this->addPopulator($tallGrass); $this->setElevation(63, 69); $this->temperature = $infos [0]; $this->rainfall = $infos [1]; } public function getName() { return str_ireplace(" ", "", self::$types[$this->type]); } /* * Returns the ID relativly. */ public function getId() { return self::$ids [$this->type]; } /* * Registers a forest type. Don't use this method directly use the one from the main class. * @param $name string * @param $treeClass string * @param * @return bool */ public static function registerForest(string $name, string $treeClass, array $infos): bool { self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass ) [count(explode("\\", $treeClass ) )] ) . " Forest"; TreePopulator::$types [] = $treeClass; self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2); Main::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos )); } }