type = $type; if(Main::isOtherNS()) { self::$types = [ "pocketmine\\level\\generator\\normal\\object\\OakTree", "pocketmine\\level\\generator\\normal\\object\\BirchTree", "Ad5001\\BetterGen\\structure\\SakuraTree" ]; } } /* * Populate the chunk * @param $level pocketmine\level\ChunkManager * @param $chunkX int * @param $chunkZ int * @param $random pocketmine\utils\Random */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $amount = $this->getAmount($random); for($i = 0; $i < $amount; $i++) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $this->getHighestWorkableBlock($x, $z); if ($y === -1) { continue; } $treeC = self::$types [$this->type]; /** @var Tree $tree */ $tree = new $treeC(); $tree->placeObject($level, $x, $y, $z, $random); } } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX; $y > 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { return - 1; } } return ++$y; } }