true, 17 => true, Block::SNOW_LAYER => true, Block::LOG2 => true ]; protected $leaf; protected $height; /* * Constructs the class * @param $leafId int * @param $leafData int */ public function __construct($leafId = Block::LEAVES, $leafData = 0) { $this->leaf = [ $leafId, $leafData ]; } /* * Places a bush * @param $level pocketmine\level\ChunkManager * @param $x int * @param $y int * @param $z int * @param $random pocketmine\utils\Random */ public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { $number = $random->nextBoundedInt ( 6 ); $pos = new Vector3 ( $x, $y, $z ); $this->placeLeaf ( $pos->x, $pos->y, $pos->z, $level ); for($i = 0; $i < $number; $i ++) { $transfer = $random->nextBoolean (); $direction = $random->nextBoundedInt ( 6 ); $newPos = $pos->getSide ( $direction ); if ($transfer) $pos = $newPos; $this->placeLeaf ( $newPos->x, $newPos->y, $newPos->z, $level ); } } /* * Places a leaf * @param $x int * @param $y int * @param $z int * @param $level pocketmine\level\ChunkManager */ public function placeLeaf($x, $y, $z, ChunkManager $level) { if (isset ( $this->overridable [$level->getBlockIdAt ( $x, $y, $z )] ) && ! isset ( $this->overridable [$level->getBlockIdAt ( $x, $y - 1, $z )] )) { $level->setBlockIdAt ( $x, $y, $z, $this->leaf [0] ); $level->setBlockDataAt ( $x, $y, $z, $this->leaf [1] ); } } }