level = $level; $amount = $this->getAmount ( $random ); for($i = 0; $i < $amount; ++ $i) { $x = $random->nextRange ( $chunkX * 16, $chunkX * 16 + 15 ); $z = $random->nextRange ( $chunkZ * 16, $chunkZ * 16 + 15 ); $y = $this->getHighestWorkableBlock ( $x, $z ); if ($y !== - 1 && $level->getBlockIdAt ( $x, $y - 1, $z ) == Block::SAND) { $level->setBlockIdAt ( $x, $y, $z, Block::DEAD_BUSH ); $level->setBlockDataAt ( $x, $y, $z, 1 ); } } } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = 127; $y >= 0; -- $y) { $b = $this->level->getBlockIdAt ( $x, $y, $z ); if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { break; } } return $y === 0 ? - 1 : ++ $y; } }