level = $level; $amount = $this->getAmount($random); for($i = 0; $i < $amount; $i++) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z )); // echo "Generating cave at $x, $y, $z." . PHP_EOL; $this->generateCave($x, $y, $z, $random); } // echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL; // Filling water & lava sources randomly for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z )); if ($level->getBlockIdAt($x, $y, $z ) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z ) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z ) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1 ) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1 ) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z ) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z ) !== Block::AIR) { if ($y < 40 && $random->nextBoolean ()) { $level->setBlockIdAt($x, $y, $z, Block::LAVA); } else { $level->setBlockIdAt($x, $y, $z, Block::WATER); } } } } /* * Gets the top block (y) on an x and z axes * @param $x int * @param $z int */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) { return - 1; } } return ++$y; } /* * Generates a cave * @param $x int * @param $y int * @param $z int * @param $random pocketmine\utils\Random * @return void */ public function generateCave($x, $y, $z, Random $random) { $generatedBranches = $random->nextBoundedInt(10 ) + 1; // echo "Num of branch left => " . $generatedBranches . PHP_EOL; foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) { $generatedBranches --; if ($generatedBranches <= 0) { $gen->send(self::STOP); } else { $gen->send(self::CONTINUE); } } } /* * Generates a cave branch. * @param $x int * @param $y int * @param $z int * @param $length int * @param $height int * @param $depth int * @param $random pocketmine\utils\Random * @yield int * @return void */ public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) { if (! (yield new Vector3($x, $y, $z ))) { for($i = 0; $i <= 4; $i ++) { BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z ), new Vector3($length - $i, $height - $i, $depth - $i ), $random, Block::get(Block::AIR )); $x += round(($random->nextBoundedInt(round(30 * ($length / 10) ) + 1 ) / 10 - 2)); $yP = $random->nextRange(- 14, 14); if ($yP > 12) { $y ++; } elseif ($yP < - 12) { $y --; } $z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1)); return; } } $repeat = $random->nextBoundedInt(25 ) + 15; while($repeat -- > 0 ) { BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z ), new Vector3($length, $height, $depth ), $random, Block::get(Block::AIR )); $x += round(($random->nextBoundedInt(round(30 * ($length / 10) ) + 1 ) / 10 - 2)); $yP = $random->nextRange(- 14, 14); if ($yP > 12) { $y ++; } elseif ($yP < - 12) { $y --; } $z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1)); $height += $random->nextBoundedInt(3 ) - 1; $length += $random->nextBoundedInt(3 ) - 1; $depth += $random->nextBoundedInt(3 ) - 1; if ($height < 3) $height = 3; if ($length < 3) $length = 3; if ($height < 3) $height = 3; if ($height < 7) $height = 7; if ($length < 7) $length = 7; if ($height < 7) $height = 7; if ($random->nextBoundedInt(10 ) == 0) { foreach($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random ) as $gen ) { if (! (yield $gen)) $generator->send(self::STOP); } } } return; } }