true, 17 => true, Block::SNOW_LAYER => true, Block::LOG2 => true ]; protected $trunk; protected $direction; /* * Constructs the class * @param $trunkId int * @param $trunkData int */ public function __construct($trunk = Block::WOOD, $trunkData = 0) { $this->trunk = [ $trunkId, $trunkData ]; } /* * Places a fallen tree * @param $level pocketmine\level\ChunkManager * @param $x int * @param $y int * @param $z int * @param $random pocketmine\utils\Random */ public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { $number = $random->nextBoundedInt(6); $pos = new Vector3($x, $y, $z); $this->placeLeaf($pos->x, $pos->y, $pos->z, $level); for($i = 0; $i < $number; $i ++) { $transfer = $random->nextBoolean (); $direction = $random->nextBoundedInt(4); $newPos = $pos->getSide($direction); if ($transfer) $pos = $newPos; $this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level); } } /* * Places a Block * @param $x int * @param $y int * @param $z int * @param $level pocketmine\level\ChunkManager */ public function placeBlock($x, $y, $z, ChunkManager $level) { if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) { $level->setBlockIdAt($x, $y, $z, $this->trunk [0]); $level->setBlockDataAt($x, $y, $z, $this->trunk [1]); } } }