, XenialDan * @link https://github.com/Ad5001/BetterGen * @category World Generator * @api 3.0.0 * @version 1.1 */ namespace Ad5001\BetterGen\populator; use Ad5001\BetterGen\structure\Cactus; use pocketmine\block\Block; use pocketmine\level\ChunkManager; use pocketmine\level\Level; use pocketmine\utils\Random; class CactusPopulator extends AmountPopulator { /** @var ChunkManager */ protected $level; /** * Constructs the class */ public function __construct() { $this->setBaseAmount(1); $this->setRandomAmount(2); } /** * Populates the chunk * * @param ChunkManager $level * @param int $chunkX * @param int $chunkZ * @param Random $random * @return void */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $amount = $this->getAmount($random); $cactus = new Cactus (); for($i = 0; $i < $amount; $i++) { $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $y = $this->getHighestWorkableBlock($x, $z); if ($y !== -1 and $cactus->canPlaceObject($level, $x, $y, $z, $random)) { $cactus->placeObject($level, $x, $y, $z); } } } /** * Gets the highest workable block * * @param int $x * @param int $z * @return void */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX - 1; $y >= 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { break; } } return $y === 0 ? - 1 : ++$y; } }