, XenialDan * @link https://github.com/Ad5001/BetterGen * @category World Generator * @api 3.0.0 * @version 1.1 */ namespace Ad5001\BetterGen\populator; use Ad5001\BetterGen\structure\Bush; use pocketmine\block\Block; use pocketmine\level\ChunkManager; use pocketmine\level\Level; use pocketmine\utils\Random; class BushPopulator extends AmountPopulator { /** @var ChunkManager */ protected $level; /** @var int */ protected $type; /** * Constructs the class * * @param int $type */ public function __construct($type = 0) { $this->type = $type; } /** * Populates the chunk * * @param ChunkManager $level * @param int $chunkX * @param int $chunkZ * @param Random $random * @return void */ public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $amount = $this->getAmount($random); for($i = 0; $i < $amount; $i++) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $this->getHighestWorkableBlock($x, $z); if ($y === -1) { continue; } $tree = new TreePopulator::$types[$this->type](); $bush = new Bush($tree->leafBlock, $tree->leafType ?? $tree->type); $bush->placeObject($level, $x, $y, $z, $random); } } /** * Gets the highest workable block * * @param int $x * @param int $z * @return void */ protected function getHighestWorkableBlock($x, $z) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) { $b = $this->level->getBlockIdAt($x, $y, $z); if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { break; } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { return - 1; } } return ++$y; } }