true, 6 => true, 17 => true, 18 => true, Block::DANDELION => true, Block::POPPY => true, Block::SNOW_LAYER => true, Block::LOG2 => true, Block::LEAVES2 => true, Block::CACTUS => true ]; protected $directions = [ [ 1, 1 ], [ 1, - 1 ], [ - 1, - 1 ], [ - 1, 1 ] ]; /* * Checks if a well is placeable * @param $level ChunkManager * @param $x int * @param $y int * @param $z int * @param $random Random * @return bool */ public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { $this->level = $level; for($xx = $x - 2; $xx <= $x + 2; $xx ++) for($yy = $y; $yy <= $y + 3; $yy ++) for($zz = $z - 2; $zz <= $z + 2; $zz ++) if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] )) return false; return true; } /* * Places a well * @param $level ChunkManager * @param $x int * @param $y int * @param $z int * @param $random Random */ public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { $this->level = $level; foreach($this->directions as $direction ) { // Building pillars for($yy = $y; $yy < $y + 3; $yy ++) $this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE); // Building corners $this->placeBlock($x + ($direction [0] * 2), $y, $z + $direction [1], Block::SANDSTONE); $this->placeBlock($x + $direction [0], $y, $z + ($direction [1] * 2), Block::SANDSTONE); $this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE); // Building slabs on the sides. Places two times due to all directions. $this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1); $this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1); // Placing water.Places two times due to all directions. $this->placeBlock($x + $direction [0], $y, $z, Block::WATER); $this->placeBlock($x, $y, $z + $direction [1], Block::WATER); } // Final things for($xx = $x - 1; $xx <= $x + 1; $xx ++) for($zz = $z - 1; $zz <= $z + 1; $zz ++) $this->placeBlock($xx, $y + 3, $zz); $this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1); $this->placeBlock($x, $y, $z, Block::WATER); } /* * Places a slab * @param $x int * @param $y int * @param $z int * @param $id int * @return void */ public function placeBlock($x, $y, $z, $id = 0, $meta = 0) { $this->level->setBlockIdAt($x, $y, $z, $id); $this->level->setBlockDataAt($x, $y, $z, $meta); } }