Is it possible to update? #38
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[Status] Being worked on
good first issue
[Bug] Console Error
[Bug] Generation
[Feature Request] Structure
[Feature Request] Tweak
[Status] Awaiting user reply
[Status] Done
[Status] duplicate
[Status] TODO
[Status] wontfix
[Type] Question
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Reference: Ad5001/BetterGen#38
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I saw in another post that you were not interested in updating the API anymore, which I completely respect.
But I wanted to reach out to see if it is at all possible for you to update it, as it would literally make my life better.
I am running a server with a lot of people, and pocketmine's generation is legit trash. Maybe I could pay you some money to fix it? Idk, I just wanted to reach out to at least give it a try.
Hello,
Sorry for the late reply, and thanks for the kind offer, but I'm currently working on another project that's currently taking most of my time. In addition, I haven't kept up to date with the latest PocketMine API, nor have I a way to test my plugins anymore considering MCPE's launcher on Linux doesn't work anymore.
You may have more luck trying out a BetterGen fork like Poggit-Orphanage's, or paying a professional PocketMine programmer to upgrade the plugin.
However, if another project like MCPE's launcher on Linux emerges, I might consider updating some of my old plugins (like BetterGen, Functions, or PlayerSelectors) when I'm finished with my current project.
hello,
would really like an update to this. may i ask what the problem is with MCPE on linux? ive used it for a while now and it works quite well. if i set up a vm for you and install mcpe would you consider an update?
Hello,
I found another project that allows to run MCPE on Linux. As I said, I'm currently focused a few other projects that takes up a lot of the little time I have nowadays.
Furthermore, as I didn't really keep up with the new PocketMine versions, updating my plugins might require quite a bit of relearning on my side with the new APIs.
However, I will consider updating it when I'll be finished with at least one of my side projects.