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3 commits

Author SHA1 Message Date
thebigsmileXD
2767113421 Fix legal issues 2017-05-16 12:14:20 +02:00
thebigsmileXD
1f10807c7b Finish loottable generation & chest generation 2017-05-14 11:32:58 +02:00
thebigsmileXD
58b4870fee Add default addon submodule for lootfiles, Reformatting, fix structure command #20, cleanups, Looting file replacement 2017-05-14 07:59:19 +02:00
42 changed files with 1604 additions and 1819 deletions

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@ -46,4 +46,14 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
### These two biomes now are a bit better by the additions of bushes. ### These two biomes now are a bit better by the additions of bushes.
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img> <img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
-----
# Notice:
### To generate loot like in vanilla MCPE, you have to put the default behaviour pack contents of the game into the "addon" folder.
### Due to legal issues we are not able to include these directly into the repository.
### You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version
### The folder has to look like this:
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/addon_setup.png" style="width: 500px"></img>
All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file. All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file.

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@ -10,11 +10,11 @@
# @author Ad5001 # @author Ad5001
# @link https://github.com/Ad5001/BetterGen # @link https://github.com/Ad5001/BetterGen
name: BetterGen name: BetterGen
author: Ad5001 authors: Ad5001, XenialDan
main: Ad5001\BetterGen\Main main: Ad5001\BetterGen\Main
version: 1.1 version: 2.0
load: STARTUP load: STARTUP
api: [3.0.1, 3.0.0-ALPHA3] api: [3.0.0-ALPHA3, 3.0.0-ALPHA5]
commands: commands:
createworld: createworld:
description: Generates a new world. description: Generates a new world.
@ -24,9 +24,9 @@ commands:
description: Teleports you to an another world description: Teleports you to an another world
usage: "/worldtp <world name>" usage: "/worldtp <world name>"
permission: bettergen.cmd.worldtp permission: bettergen.cmd.worldtp
temple: structure:
description: Spawns a temple for debugging description: Spawns a structure for debugging
usage: "/temple" usage: "/structure <type>"
permission: bettergen.cmd.debug permission: bettergen.cmd.debug
permissions: permissions:
bettergen.cmd.createworld: bettergen.cmd.createworld:

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@ -1 +0,0 @@
[]

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@ -1,183 +0,0 @@
{
"max": 27,
"rail": {
"percentage": 79,
"minCount": 4,
"maxCount": 8,
"minStacks": 3,
"maxStacks": 3,
"id": 66,
"data": 0
},
"torch": {
"percentage": 66,
"minCount": 1,
"maxCount": 16,
"minStacks": 3,
"maxStacks": 3,
"id": 50,
"data": 0
},
"bread": {
"percentage": 45,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"name tag": {
"percentage": 42,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"coal": {
"percentage": 32,
"minCount": 3,
"maxCount": 8,
"minStacks": 2,
"maxStacks": 4,
"id": 263,
"data": 0
},
"beetroot seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 458,
"data": 0
},
"melon seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 362,
"data": 0
},
"pumpkin seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 361,
"data": 0
},
"iron ingot": {
"percentage": 32,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 365,
"data": 0
},
"golden apple": {
"percentage": 28,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"activator rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 126,
"data": 0
},
"detector rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 28,
"data": 0
},
"powered rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 27,
"data": 0
},
"lapis lazuli": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 351,
"data": 4
},
"redstone": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 331,
"data": 0
},
"gold ingot": {
"percentage": 17,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 366,
"data": 0
},
"enchanted book": {
"percentage": 14,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 403,
"data": 0
},
"diamond": {
"percentage": 11,
"minCount": 1,
"maxCount": 2,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"iron pickaxe": {
"percentage": 7,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 257,
"data": 0
},
"enchanted golden apple": {
"percentage": 1,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 466,
"data": 0
}
}

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@ -1,154 +0,0 @@
{
"max": 27,
"bone": {
"percentage": 71,
"minCount": 4,
"maxCount": 6,
"minStacks": 2,
"maxStacks": 4,
"id": 352,
"data": 0
},
"rotten_flesh": {
"percentage": 71,
"minCount": 3,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 367,
"data": 0
},
"gunpowder": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 289,
"data": 0
},
"sand": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 12,
"data": 0
},
"string": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 287,
"data": 0
},
"spider_eye": {
"percentage": 29,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 375,
"data": 0
},
"enchanted_book": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"id": 403,
"data": 0
},
"saddle": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 329,
"data": 0
},
"golden_apple": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"gold_ingot": {
"percentage": 18,
"minCount": 2,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 266,
"data": 0
},
"iron_ingot": {
"percentage": 18,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 265,
"data": 0
},
"emerald": {
"percentage": 18,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 388,
"data": 0
},
"iron_horse_armor": {
"percentage": 18,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 417,
"data": 0
},
"gold_horse_armor": {
"percentage": 12,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 418,
"data": 0
},
"diamond": {
"percentage": 6,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"diamond_horse_armor": {
"percentage": 6,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 419,
"data": 0
},
"enchanted_golden_apple": {
"percentage": 3,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 466,
"data": 0
}
}

View file

@ -17,62 +17,85 @@ namespace Ad5001\BetterGen;
use Ad5001\BetterGen\biome\BetterForest; use Ad5001\BetterGen\biome\BetterForest;
use Ad5001\BetterGen\generator\BetterNormal; use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\loot\LootTable; use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\structure\FallenTree;
use Ad5001\BetterGen\structure\Igloo;
use Ad5001\BetterGen\structure\SakuraTree;
use Ad5001\BetterGen\structure\Temple; use Ad5001\BetterGen\structure\Temple;
use Ad5001\BetterGen\structure\Well;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\Chest;
use pocketmine\command\Command; use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\block\BlockBreakEvent; use pocketmine\event\block\BlockBreakEvent;
use pocketmine\event\level\ChunkPopulateEvent;
use pocketmine\event\Listener; use pocketmine\event\Listener;
use pocketmine\event\player\PlayerInteractEvent; use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\item\Item;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator; use pocketmine\level\generator\Generator;
use pocketmine\level\generator\object\OakTree;
use pocketmine\level\Position;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag; use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag; use pocketmine\nbt\tag\StringTag;
use pocketmine\Player; use pocketmine\Player;
use pocketmine\plugin\PluginBase; use pocketmine\plugin\PluginBase;
use pocketmine\tile\Chest; use pocketmine\tile\Chest as TileChest;
use pocketmine\tile\Tile; use pocketmine\tile\Tile;
use pocketmine\utils\Config; use pocketmine\utils\Config;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\utils\TextFormat;
class Main extends PluginBase implements Listener { class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f "; const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes. const SAKURA_FOREST = 100; // Letting some place for future biomes.
private static $instance;
/*
* Called when the plugin enables /**
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/ */
public static function registerBiome(int $id, Biome $biome) { public static function registerBiome(int $id, Biome $biome) {
BetterNormal::registerBiome($biome); BetterNormal::registerBiome($biome);
} }
/* /**
* Called when the plugin disables * Places a looting chest block and creates the corresponding tile
* @param Block $block
* @param $lootfile
*/ */
static public function placeLootChest(Block $block, $lootfile) {
$block->getLevel()->setBlock($block, $block, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z),
new StringTag("generateLoot", $lootfile)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
}
/**
* Called when the plugin enables
*/
public function onEnable() { public function onEnable() {
self::$instance = $this;
$this->getServer()->getPluginManager()->registerEvents($this, $this); $this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal"); Generator::addGenerator(BetterNormal::class, "betternormal");
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working"); if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
@mkdir($this->getDataFolder()); @mkdir($this->getDataFolder());
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json")) @mkdir($this->getDataFolder() . 'addon');
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}"); if ((($files = @scandir($this->getDataFolder() . 'addon')) && count($files) <= 2)) $this->getLogger()->alert('The loot files are missing, this means no loot will generate! You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version');
} }
/* /**
* Called when one of the defined commands of the plugin has been called * Check if it's a Tesseract like namespace
* @param $sender \pocketmine\command\CommandSender * @return bool
* @param $cmd \pocketmine\command\Command
* @param $label mixed
* @param $args array
* return bool
*/ */
public static function isOtherNS() { public static function isOtherNS() {
try { try {
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree"); return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
@ -81,24 +104,20 @@ class Main extends PluginBase implements Listener {
} }
} }
/* /**
* Registers a forest type. * Called when the plugin disables
* @param $name string
* @param $treeClass string
* @params $infos Array(temperature, rainfall)
* @return bool
*/ */
public function onDisable() { public function onDisable() {
} }
/* /**
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated * Called when one of the defined commands of the plugin has been called
* @param $id int * @param $sender \pocketmine\command\CommandSender
* @param $biome Biome * @param $cmd \pocketmine\command\Command
* @return void * @param $label mixed
* @param $args array
* @return bool
*/ */
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool { public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
switch ($cmd->getName()) { switch ($cmd->getName()) {
case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)] case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -179,49 +198,91 @@ class Main extends PluginBase implements Listener {
return true; return true;
break; break;
case "worldtp": case "worldtp":
if(isset($args[0])) { if (!$sender instanceof Player) {
if(is_null($this->getServer()->getLevelByName($args[0]))) { $sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
return true;
}
/** @var Player $sender */
if (isset($args[0])) {
if (is_null($this->getServer()->getLevelByName($args[0]))) {
$this->getServer()->loadLevel($args[0]); $this->getServer()->loadLevel($args[0]);
if(is_null($this->getServer()->getLevelByName($args[0]))) { if (is_null($this->getServer()->getLevelByName($args[0]))) {
$sender->sendMessage("Could not find level {$args[0]}."); $sender->sendMessage("Could not find level {$args[0]}.");
return false; return false;
} }
} }
$sender->teleport(\pocketmine\level\Position::fromObject($player, $this->getServer()->getLevelByName($args[0]))); $sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
$sender->sendMessage("§aTeleporting to {$args[0]}..."); $sender->sendMessage("§aTeleporting to {$args[0]}...");
return true; return true;
} else { } else {
return false; return false;
} }
break; break;
case 'temple':{ case 'structure': {
if($sender instanceof ConsoleCommandSender) return false; if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
return true;
}
/** @var Player $sender */ /** @var Player $sender */
$temple = new Temple(); if (isset($args[0])) {
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime())); switch ($args[0]) {
case 'temple': {
$temple = new Temple();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'fallen': {
$temple = new FallenTree(new OakTree());
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
return true;
}
break;
case 'igloo': {
$temple = new Igloo();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'well': {
$temple = new Well();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'sakura': {
$temple = new SakuraTree();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
default: {
}
}
}
$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
return true; return true;
} }
} }
return false; return false;
} }
/* /**
* Generates a(semi) random seed. * Generates a(semi) random seed.
* @return int * @return int
*/ */
public function generateRandomSeed(): int { public function generateRandomSeed(): int {
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364")); return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
} }
// Listener /**
* Registers a forest type.
/* * @param $name string
* Checks after a chunk populates so we an add tiles and loot tables * @param $treeClass string
* @param $event pocketmine\event\level\ChunkPopulateEvent * @param array $infos
* @return int * @return bool
* @params $infos Array(temperature, rainfall)
*/ */
public function registerForest(string $name, string $treeClass, array $infos): bool { public function registerForest(string $name, string $treeClass, array $infos): bool {
if (!@class_exists($treeClass)) if (!@class_exists($treeClass))
return false; return false;
@ -232,66 +293,60 @@ class Main extends PluginBase implements Listener {
return BetterForest::registerForest($name, $treeClass, $infos); return BetterForest::registerForest($name, $treeClass, $infos);
} }
/**
/* * Checks when a player attempts to open a loot chest which is not created yet
* Checks when a player interacts with a loot chest to create it. * @param PlayerInteractEvent $event
*/ */
public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach ($cfg->getAll() as $key => $value) {
list($x, $y, $z) = explode(";", $key);
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
} else {
$cfg->remove($key);
$cfg->save();
}
}
}
/*
* Checks when a player breaks a loot chest which is not created to create it
*/
public function onInteract(PlayerInteractEvent $event) { public function onInteract(PlayerInteractEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
if ($event->getBlock()->getId() !== Block::CHEST) return; $this->generateLootChest($block);
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
} }
/* /**
* Check if it's a Tesseract like namespace * Fills a chest with loot
* @return bool * @param Block $block
*/ * @param Random|null $random
*/
static public function generateLootChest(Block $block, Random $random = null) {
if (!$block instanceof Chest) return;
$tile = $block->getLevel()->getTile($block);
if (is_null($tile)) {
//TODO new tile, but no loot, because we don't know which type of loot chest this is
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
return;
}
if (!$tile instanceof TileChest) return;
//Check if lootchest (or already generated loot)
if (!isset($tile->namedtag->generateLoot)) return;
$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . 'addon\\' . $tile->namedtag->generateLoot . '.json', Config::DETECT, []));
$size = $tile->getInventory()->getSize();
$loot = $table->getRandomLoot($random);
$items = array_pad($loot, $size, Item::get(0));
shuffle($items);
$tile->getInventory()->setContents($items);
unset($tile->namedtag->generateLoot);
}
/**
* @return Main
*/
static public function getInstance() {
return self::$instance;
}
/**
* Checks when a player breaks a loot chest which is not created yet
* @param BlockBreakEvent $event
*/
public function onBlockBreak(BlockBreakEvent $event) { public function onBlockBreak(BlockBreakEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
if ($event->getBlock()->getId() !== Block::CHEST) return; $this->generateLootChest($block);
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
// $event->setCancelled(); //i think nope. You want to break it with items
} }
} }

View file

@ -11,14 +11,15 @@
* @author Ad5001 * @author Ad5001
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\populator\CactusPopulator; use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TemplePopulator; use Ad5001\BetterGen\populator\TemplePopulator;
use Ad5001\BetterGen\populator\WellPopulator; use Ad5001\BetterGen\populator\WellPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
@ -42,11 +43,11 @@ class BetterDesert extends SandyBiome implements Mountainable {
$well = new WellPopulator (); $well = new WellPopulator ();
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
$this->setElevation(63, 70); $this->setElevation(63, 70);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
@ -54,30 +55,31 @@ class BetterDesert extends SandyBiome implements Mountainable {
$this->temperature = 0.5; $this->temperature = 0.5;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0) Block::get(Block::SANDSTONE, 0)
]); ]);
} }
public function getName(): string { public function getName(): string {
return "BetterDesert"; return "BetterDesert";
} }
/* /**
* Returns biome id * Returns biome id
*/ */
public function getId() { public function getId() {

View file

@ -25,55 +25,46 @@ use pocketmine\level\generator\normal\biome\ForestBiome;
class BetterForest extends ForestBiome implements Mountainable { class BetterForest extends ForestBiome implements Mountainable {
static $types = [ static $types = [
"Oak Forest", "Oak Forest",
"Birch Forest", "Birch Forest",
"Sakura Forest" "Sakura Forest"
]; ];
static $ids = [ static $ids = [
Biome::FOREST, Biome::FOREST,
Biome::BIRCH_FOREST, Biome::BIRCH_FOREST,
Main::SAKURA_FOREST Main::SAKURA_FOREST
]; ];
public function __construct($type = 0, array $infos = [0.6, 0.5]) { public function __construct($type = 0, array $infos = [0.6, 0.5]) {
parent::__construct($type); parent::__construct($type);
$this->clearPopulators (); $this->clearPopulators();
$this->type = $type; $this->type = $type;
$bush = new BushPopulator($type); $bush = new BushPopulator($type);
$bush->setBaseAmount(10); $bush->setBaseAmount(10);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
$ft = new FallenTreePopulator($type); $ft = new FallenTreePopulator($type);
$ft->setBaseAmount(0); $ft->setBaseAmount(0);
$ft->setRandomAmount(4); $ft->setRandomAmount(4);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
$trees = new TreePopulator($type); $trees = new TreePopulator($type);
$trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5); $trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass(); $tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
$tallGrass->setBaseAmount(3); $tallGrass->setBaseAmount(3);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
$this->setElevation(63, 69); $this->setElevation(63, 69);
$this->temperature = $infos[0]; $this->temperature = $infos[0];
$this->rainfall = $infos[1]; $this->rainfall = $infos[1];
} }
public function getName() {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/**
* Returns the ID relatively.
* @return int
*/
public function getId() {
return self::$ids[$this->type];
}
/** /**
* @param string $name * @param string $name
* @param string $treeClass * @param string $treeClass
@ -87,4 +78,16 @@ class BetterForest extends ForestBiome implements Mountainable {
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos)); Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
return true; return true;
} }
public function getName() {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/**
* Returns the ID relatively.
* @return int
*/
public function getId() {
return self::$ids[$this->type];
}
} }

View file

@ -22,26 +22,27 @@ use pocketmine\level\generator\normal\biome\SnowyBiome;
class BetterIcePlains extends SnowyBiome implements Mountainable { class BetterIcePlains extends SnowyBiome implements Mountainable {
public function __construct() { public function __construct() {
parent::__construct (); parent::__construct();
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SNOW, 0), Block::get(Block::SNOW, 0),
Block::get(Block::GRASS, 0), Block::get(Block::GRASS, 0),
Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0) Block::get(Block::DIRT, 0)
]); ]);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ()); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass(); $tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass();
$tallGrass->setBaseAmount(3); $tallGrass->setBaseAmount(3);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
$this->setElevation(63, 74); $this->setElevation(63, 74);
$this->temperature = 0.05; $this->temperature = 0.05;
$this->rainfall = 0.8; $this->rainfall = 0.8;
} }
public function getName() { public function getName() {
return "BetterIcePlains"; return "BetterIcePlains";
} }

View file

@ -44,13 +44,13 @@ class BetterMesa extends SandyBiome {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
$ores->setOreTypes([ $ores->setOreTypes([
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32) Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
]); ]);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
$this->setElevation(80, 83); $this->setElevation(80, 83);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
@ -58,57 +58,58 @@ class BetterMesa extends SandyBiome {
$this->temperature = 0.8; $this->temperature = 0.8;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 4), Block::get(Block::STAINED_HARDENED_CLAY, 4),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 0), Block::get(Block::STAINED_HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
public function getName(): string { public function getName(): string {
return "BetterMesa"; return "BetterMesa";
} }
/* /**
* Returns biome id * Returns biome id
*/ */
public function getId() { public function getId() {

View file

@ -39,13 +39,13 @@ class BetterMesaPlains extends SandyBiome {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
$ores->setOreTypes([ $ores->setOreTypes([
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32) Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
]); ]);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores); if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
$this->setElevation(62, 67); $this->setElevation(62, 67);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
@ -53,58 +53,59 @@ class BetterMesaPlains extends SandyBiome {
$this->temperature = 0.6; $this->temperature = 0.6;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 1), Block::get(Block::SAND, 1),
Block::get(Block::SAND, 1), Block::get(Block::SAND, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 4), Block::get(Block::STAINED_HARDENED_CLAY, 4),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 0), Block::get(Block::STAINED_HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
public function getName(): string { public function getName(): string {
return "BetterMesaPlains"; return "BetterMesaPlains";
} }
/* /**
* Returns biome id * Returns biome id
*/ */
public function getId() { public function getId() {

View file

@ -19,20 +19,20 @@ use pocketmine\level\generator\biome\Biome;
class BetterRiver extends Biome { class BetterRiver extends Biome {
public function __construct() { public function __construct() {
$this->clearPopulators (); $this->clearPopulators();
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0) Block::get(Block::SANDSTONE, 0)
]); ]);
$this->setElevation(60, 60); $this->setElevation(60, 60);
@ -40,11 +40,12 @@ class BetterRiver extends Biome {
$this->temperature = 0.5; $this->temperature = 0.5;
$this->rainfall = 0.7; $this->rainfall = 0.7;
} }
public function getName() { public function getName() {
return "BetterRiver"; return "BetterRiver";
} }
/* /**
* Returns the ID relatively. * Returns the ID relatively.
*/ */
public function getId() { public function getId() {

View file

@ -10,7 +10,8 @@
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ */
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
@ -29,8 +30,9 @@ class BetterBiomeSelector extends BiomeSelector {
private $rainfall; private $rainfall;
/** @var Biome[] */ /** @var Biome[] */
private $biomes = [ ]; private $biomes = [];
private $lookup; private $lookup;
public function __construct(Random $random, callable $lookup, Biome $fallback) { public function __construct(Random $random, callable $lookup, Biome $fallback) {
parent::__construct($random, $lookup, $fallback); parent::__construct($random, $lookup, $fallback);
$this->fallback = $fallback; $this->fallback = $fallback;
@ -38,24 +40,20 @@ class BetterBiomeSelector extends BiomeSelector {
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512); $this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512); $this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
} }
public function recalculate() { public function recalculate() {
} // Using our own system, No need for that } // Using our own system, No need for that
public function addBiome(Biome $biome) { public function addBiome(Biome $biome) {
$this->biomes[$biome->getId ()] = $biome; $this->biomes[$biome->getId()] = $biome;
}
public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
}
public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
} }
/** /**
* *
* @param * @param
* $x * $x
* @param * @param
* $z * $z
* *
* @return Biome * @return Biome
*/ */
@ -67,4 +65,12 @@ class BetterBiomeSelector extends BiomeSelector {
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback)); $b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
return $b; return $b;
} }
public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
}
public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
}
} }

View file

@ -10,7 +10,7 @@
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ */
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
@ -47,31 +47,23 @@ use pocketmine\utils\Random;
class BetterNormal extends Generator { class BetterNormal extends Generator {
const NOT_OVERWRITABLE = [ const NOT_OVERWRITABLE = [
Block::STONE, Block::STONE,
Block::GRAVEL, Block::GRAVEL,
Block::BEDROCK, Block::BEDROCK,
Block::DIAMOND_ORE, Block::DIAMOND_ORE,
Block::GOLD_ORE, Block::GOLD_ORE,
Block::LAPIS_ORE, Block::LAPIS_ORE,
Block::REDSTONE_ORE, Block::REDSTONE_ORE,
Block::IRON_ORE, Block::IRON_ORE,
Block::COAL_ORE, Block::COAL_ORE,
Block::WATER, Block::WATER,
Block::STILL_WATER Block::STILL_WATER
]; ];
/** @var BetterBiomeSelector */ public static $biomes = [];
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random;
protected $populators = [ ];
protected $generationPopulators = [ ];
public static $biomes = [ ];
/** @var Biome[] */ /** @var Biome[] */
public static $biomeById = [ ]; public static $biomeById = [];
public static $levels = [ ]; public static $levels = [];
protected static $GAUSSIAN_KERNEL = null; // From main class protected static $GAUSSIAN_KERNEL = null;
protected static $SMOOTH_SIZE = 2; protected static $SMOOTH_SIZE = 2;
protected static $options = [ protected static $options = [
"delBio" => [ "delBio" => [
@ -80,17 +72,307 @@ class BetterNormal extends Generator {
"Lakes" "Lakes"
] ]
]; ];
/** @var BetterBiomeSelector */
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random; // From main class
protected $populators = [];
protected $generationPopulators = [];
protected $waterHeight = 63; protected $waterHeight = 63;
private $noiseBase; private $noiseBase;
/* /**
* Constructs the class
* @param $options array
*/
public function __construct(array $options = []) {
self::$options["preset"] = $options["preset"];
$options = (array)json_decode($options["preset"]);
if (isset($options["delBio"])) {
if (is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
if (count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"];
}
}
if (isset($options["delStruct"])) {
if (is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
if (count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
}
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel();
}
}
/**
* Generates the generation kernel based on smooth size (here 2)
*/
private static function generateKernel() {
self::$GAUSSIAN_KERNEL = [];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
}
}
}
/**
* Inits the class for the var
* @param ChunkManager $level
* @param Random $random
* @return void
*/
public function init(ChunkManager $level, Random $random) {
$this->level = $level;
$this->random = $random;
self::$levels[] = $level;
$this->random->setSeed($this->level->getSeed());
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
$this->random->setSeed($this->level->getSeed());
$this->registerBiome(Biome::getBiome(Biome::OCEAN));
$this->registerBiome(Biome::getBiome(Biome::PLAINS));
$this->registerBiome(new BetterDesert ());
$this->registerBiome(new BetterMesa ());
$this->registerBiome(new BetterMesaPlains ());
$this->registerBiome(Biome::getBiome(Biome::TAIGA));
$this->registerBiome(Biome::getBiome(Biome::SWAMP));
$this->registerBiome(new BetterRiver ());
$this->registerBiome(new BetterIcePlains ());
$this->registerBiome(new BetterForest(0, [
0.6,
0.5
]));
$this->registerBiome(new BetterForest(1, [
0.7,
0.8
]));
$this->registerBiome(new BetterForest(2, [
0.6,
0.4
]));
$this->selector = new BetterBiomeSelector($random, [
self::class,
"getBiome"
], self::getBiome(0, 0));
foreach (self::$biomes as $rain) {
foreach ($rain as $biome) {
$this->selector->addBiome($biome);
}
}
$this->selector->recalculate();
$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
$this->generationPopulators[] = $cover;
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
$lake = new LakePopulator();
$lake->setBaseAmount(0);
$lake->setRandomAmount(1);
$this->generationPopulators[] = $lake;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
$cave = new CavePopulator ();
$cave->setBaseAmount(0);
$cave->setRandomAmount(2);
$this->generationPopulators[] = $cave;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
$ravine = new RavinePopulator ();
$ravine->setBaseAmount(0);
$ravine->setRandomAmount(51);
$this->generationPopulators[] = $ravine;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
$mineshaft = new MineshaftPopulator ();
$mineshaft->setBaseAmount(0);
$mineshaft->setRandomAmount(102);
$this->populators[] = $mineshaft;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
$fisl = new FloatingIslandPopulator();
$fisl->setBaseAmount(0);
$fisl->setRandomAmount(132);
$this->populators[] = $fisl;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if (Main::isOtherNS()) $ores->setOreTypes([
new OreType2(new CoalOre (), 20, 16, 0, 128),
new OreType2(new IronOre (), 20, 8, 0, 64),
new OreType2(new RedstoneOre (), 8, 7, 0, 16),
new OreType2(new LapisOre (), 1, 6, 0, 32),
new OreType2(new GoldOre (), 2, 8, 0, 32),
new OreType2(new DiamondOre (), 1, 7, 0, 16),
new OreType2(new Dirt (), 20, 32, 0, 128),
new OreType2(new Gravel (), 10, 16, 0, 128)
]);
if (!Main::isOtherNS()) $ores->setOreTypes([
new OreType(new CoalOre (), 20, 16, 0, 128),
new OreType(new IronOre (), 20, 8, 0, 64),
new OreType(new RedstoneOre (), 8, 7, 0, 16),
new OreType(new LapisOre (), 1, 6, 0, 32),
new OreType(new GoldOre (), 2, 8, 0, 32),
new OreType(new DiamondOre (), 1, 7, 0, 16),
new OreType(new Dirt (), 20, 32, 0, 128),
new OreType(new Gravel (), 10, 16, 0, 128)
]);
$this->populators[] = $ores;
}
}
/**
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
* @param $biome Biome
* @return bool
*/
public static function registerBiome(Biome $biome): bool {
if (\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
return false;
}
foreach (self::$levels as $lvl) if (isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
if (!isset(self::$biomes[(string)$biome->getRainfall()])) self::$biomes[( string)$biome->getRainfall()] = [];
self::$biomes[( string)$biome->getRainfall()] [( string)$biome->getTemperature()] = $biome;
ksort(self::$biomes[( string)$biome->getRainfall()]);
ksort(self::$biomes);
self::$biomeById[$biome->getId()] = $biome;
return true;
}
/**
* Returns a biome by temperature
* @param $temperature float
* @param $rainfall float
*/
public static function getBiome($temperature, $rainfall) {
$ret = null;
if (!isset(self::$biomes[( string)round($rainfall, 1)])) {
while (!isset(self::$biomes[( string)round($rainfall, 1)])) {
if (abs($rainfall - round($rainfall, 1)) >= 0.05)
$rainfall += 0.1;
if (abs($rainfall - round($rainfall, 1)) < 0.05)
$rainfall -= 0.1;
if (round($rainfall, 1) < 0)
$rainfall = 0;
if (round($rainfall, 1) >= 0.9)
$rainfall = 0.9;
}
}
$b = self::$biomes[( string)round($rainfall, 1)];
foreach ($b as $t => $biome) {
if ($temperature <= (float)$t) {
$ret = $biome;
break;
}
}
if (is_string($ret)) {
$ret = new $ret ();
}
return $ret;
}
/**
* Generates a chunk.
* Cloning method to make it work with new methods.
* @param $chunkX int
* @param $chunkZ int
*/
public function generateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$biomeCache = [];
for ($x = 0; $x < 16; $x++) {
for ($z = 0; $z < 16; $z++) {
$minSum = 0;
$maxSum = 0;
$weightSum = 0;
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
$chunk->setBiomeId($x, $z, $biome->getId());
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
if ($sx === 0 and $sz === 0) {
$adjacent = $biome;
} else {
$index = Level::chunkHash($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
if (isset($biomeCache[$index])) {
$adjacent = $biomeCache[$index];
} else {
$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
}
}
$minSum += ($adjacent->getMinElevation() - 1) * $weight;
$maxSum += $adjacent->getMaxElevation() * $weight;
$weightSum += $weight;
}
}
$minSum /= $weightSum;
$maxSum /= $weightSum;
$smoothHeight = ($maxSum - $minSum) / 2;
for ($y = 0; $y < 128; $y++) {
if ($y < 3 || ($y < 5 && $this->random->nextBoolean())) {
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
continue;
}
$noiseValue = $noise[$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum);
if ($noiseValue > 0) {
$chunk->setBlockId($x, $y, $z, Block::STONE);
} elseif ($y <= $this->waterHeight) {
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
}
}
}
foreach ($this->generationPopulators as $populator) {
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
}
/**
* Picks a biome by X and Z * Picks a biome by X and Z
* @param $x int * @param $x int
* @param $z int * @param $z int
* @return Biome * @return Biome
*/ */
public function pickBiome($x, $z) { public function pickBiome($x, $z) {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed (); $hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
$hash *= $hash + 223; $hash *= $hash + 223;
$xNoise = $hash >> 20 & 3; $xNoise = $hash >> 20 & 3;
$zNoise = $hash >> 22 & 3; $zNoise = $hash >> 22 & 3;
@ -110,268 +392,21 @@ class BetterNormal extends Generator {
} }
/** /**
* Inits the class for the var
* @param ChunkManager $level
* @param Random $random
* @return void
*/
public function init(ChunkManager $level, Random $random) {
$this->level = $level;
$this->random = $random;
self::$levels[] = $level;
$this->random->setSeed($this->level->getSeed ());
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
$this->random->setSeed($this->level->getSeed ());
$this->registerBiome(Biome::getBiome(Biome::OCEAN));
$this->registerBiome(Biome::getBiome(Biome::PLAINS));
$this->registerBiome(new BetterDesert ());
$this->registerBiome(new BetterMesa ());
$this->registerBiome(new BetterMesaPlains ());
$this->registerBiome(Biome::getBiome(Biome::TAIGA));
$this->registerBiome(Biome::getBiome(Biome::SWAMP));
$this->registerBiome(new BetterRiver ());
$this->registerBiome(new BetterIcePlains ());
$this->registerBiome(new BetterForest(0, [
0.6,
0.5
]));
$this->registerBiome(new BetterForest(1, [
0.7,
0.8
]));
$this->registerBiome(new BetterForest(2, [
0.6,
0.4
]));
$this->selector = new BetterBiomeSelector($random, [
self::class,
"getBiome"
], self::getBiome(0, 0));
foreach(self::$biomes as $rain) {
foreach($rain as $biome) {
$this->selector->addBiome($biome);
}
}
$this->selector->recalculate ();
$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
$this->generationPopulators[] = $cover;
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
$lake = new LakePopulator();
$lake->setBaseAmount(0);
$lake->setRandomAmount(1);
$this->generationPopulators[] = $lake;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
$cave = new CavePopulator ();
$cave->setBaseAmount(0);
$cave->setRandomAmount(2);
$this->generationPopulators[] = $cave;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
$ravine = new RavinePopulator ();
$ravine->setBaseAmount(0);
$ravine->setRandomAmount(51);
$this->generationPopulators[] = $ravine;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
$mineshaft = new MineshaftPopulator ();
$mineshaft->setBaseAmount(0);
$mineshaft->setRandomAmount(102);
$this->populators[] = $mineshaft;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
$fisl = new FloatingIslandPopulator();
$fisl->setBaseAmount(0);
$fisl->setRandomAmount(132);
$this->populators[] = $fisl;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if(Main::isOtherNS()) $ores->setOreTypes([
new OreType2(new CoalOre (), 20, 16, 0, 128),
new OreType2(new IronOre (), 20, 8, 0, 64),
new OreType2(new RedstoneOre (), 8, 7, 0, 16),
new OreType2(new LapisOre (), 1, 6, 0, 32),
new OreType2(new GoldOre (), 2, 8, 0, 32),
new OreType2(new DiamondOre (), 1, 7, 0, 16),
new OreType2(new Dirt (), 20, 32, 0, 128),
new OreType2(new Gravel (), 10, 16, 0, 128)
]);
if(!Main::isOtherNS()) $ores->setOreTypes([
new OreType(new CoalOre (), 20, 16, 0, 128),
new OreType(new IronOre (), 20, 8, 0, 64),
new OreType(new RedstoneOre (), 8, 7, 0, 16),
new OreType(new LapisOre (), 1, 6, 0, 32),
new OreType(new GoldOre (), 2, 8, 0, 32),
new OreType(new DiamondOre (), 1, 7, 0, 16),
new OreType(new Dirt (), 20, 32, 0, 128),
new OreType(new Gravel (), 10, 16, 0, 128)
]);
$this->populators[] = $ores;
}
}
/*
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
* @param $biome Biome
* @return bool
*/
public static function registerBiome(Biome $biome): bool {
if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
return false;
}
foreach(self::$levels as $lvl) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes[( string) $biome->getRainfall ()] = [ ];
self::$biomes[( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
ksort(self::$biomes[( string) $biome->getRainfall ()]);
ksort(self::$biomes);
self::$biomeById[$biome->getId()] = $biome;
return true;
}
/*
* Returns a biome by temperature
* @param $temperature float
* @param $rainfall float
*/
public static function getBiome($temperature, $rainfall) {
$ret = null;
if (! isset(self::$biomes[( string) round($rainfall, 1)])) {
while(! isset(self::$biomes[( string) round($rainfall, 1)])) {
if (abs($rainfall - round($rainfall, 1)) >= 0.05)
$rainfall += 0.1;
if (abs($rainfall - round($rainfall, 1)) < 0.05)
$rainfall -= 0.1;
if (round($rainfall, 1) < 0)
$rainfall = 0;
if (round($rainfall, 1) >= 0.9)
$rainfall = 0.9;
}
}
$b = self::$biomes[( string) round($rainfall, 1)];
foreach($b as $t => $biome) {
if ($temperature <=(float) $t) {
$ret = $biome;
break;
}
}
if (is_string($ret)) {
$ret = new $ret ();
}
return $ret;
}
/*
* Returns a biome by its id
* @param $id int
* @return Biome
*/
public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
}
/*
* Generates a chunk.
* Cloning method to make it work with new methods.
* @param $chunkX int
* @param $chunkZ int
*/
public function generateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$biomeCache = [ ];
for($x = 0; $x < 16; $x++) {
for($z = 0; $z < 16; $z++) {
$minSum = 0;
$maxSum = 0;
$weightSum = 0;
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
$chunk->setBiomeId($x, $z, $biome->getId ());
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
if ($sx === 0 and $sz === 0) {
$adjacent = $biome;
} else {
$index = Level::chunkHash($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
if (isset($biomeCache[$index])) {
$adjacent = $biomeCache[$index];
} else {
$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
}
}
$minSum += ($adjacent->getMinElevation () - 1) * $weight;
$maxSum += $adjacent->getMaxElevation () * $weight;
$weightSum += $weight;
}
}
$minSum /= $weightSum;
$maxSum /= $weightSum;
$smoothHeight = ($maxSum - $minSum) / 2;
for($y = 0; $y < 128; $y++) {
if ($y < 3 || ($y < 5 && $this->random->nextBoolean ())) {
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
continue;
}
$noiseValue = $noise[$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum);
if ($noiseValue > 0) {
$chunk->setBlockId($x, $y, $z, Block::STONE);
} elseif ($y <= $this->waterHeight) {
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
}
}
}
foreach($this->generationPopulators as $populator) {
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
}
/*
* Populates a chunk. * Populates a chunk.
* @param $chunkX int * @param $chunkX int
* @param $chunk2 int * @param $chunk2 int
*/ */
public function populateChunk($chunkX, $chunkZ) { public function populateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ()); $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator) { foreach ($this->populators as $populator) {
$populator->populate($this->level, $chunkX, $chunkZ, $this->random); $populator->populate($this->level, $chunkX, $chunkZ, $this->random);
} }
// Filling lava (lakes & rivers underground)... // Filling lava (lakes & rivers underground)...
for($x = $chunkX; $x < $chunkX + 16; $x ++) for ($x = $chunkX; $x < $chunkX + 16; $x++)
for($z = $chunkZ; $z < $chunkZ + 16; $z ++) for ($z = $chunkZ; $z < $chunkZ + 16; $z++)
for($y = 1; $y < 11; $y ++) { for ($y = 1; $y < 11; $y++) {
if (! in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE)) if (!in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA); $this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
} }
@ -380,85 +415,52 @@ class BetterNormal extends Generator {
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random); $biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
} }
/* /**
* Constructs the class * Returns a biome by its id
* @param $options array * @param $id int
* @return Biome
*/ */
public function __construct(array $options = []) { public function getBiomeById(int $id): Biome {
self::$options["preset"] = $options["preset"]; return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
$options = (array) json_decode($options["preset"]);
if(isset($options["delBio"])) {
if(is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
if(count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"];
}
}
if(isset($options["delStruct"])) {
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
if(count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
}
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel ();
}
}
/*
* Generates the generation kernel based on smooth size (here 2)
*/
private static function generateKernel() {
self::$GAUSSIAN_KERNEL = [ ];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
}
}
} }
//  Returns the name of the generator //  Returns the name of the generator
public function getName() { public function getName() {
return "betternormal"; return "betternormal";
} }
/* /**
* Gives the generators settings. * Gives the generators settings.
* @return array * @return array
*/ */
public function getSettings(): array { public function getSettings(): array {
return self::$options; return self::$options;
} }
public function getSpawn() { public function getSpawn() {
return new Vector3(127.5, 128, 127.5); return new Vector3(127.5, 128, 127.5);
} }
/* /**
* Returns a safe spawn location * Returns a safe spawn location
*/ */
public function getSafeSpawn() { public function getSafeSpawn() {
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5); return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return - 1; return -1;
} }
} }

View file

@ -14,116 +14,157 @@
namespace Ad5001\BetterGen\loot; namespace Ad5001\BetterGen\loot;
use pocketmine\inventory\BaseInventory; use Ad5001\BetterGen\Main;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Vector3; use pocketmine\item\Tool;
use pocketmine\nbt\NBT;
use pocketmine\utils\Config; use pocketmine\utils\Config;
use pocketmine\utils\Random; use pocketmine\utils\Random;
/*
* This class is used for loot setting.
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
* Loot table format:
* {
* "max": Max number of loots (storable amount)
* "example": {
* "percentage": Chance of appearing(in percent)
* "minCount": Minimal count
* "maxCount": Maximal count
* "id": Id of the item
* "data": Item damage
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
* "minStacks": If chosen, the minimum amount of stacks that can be found
* "maxStacks": If chosen the maximum number of stacks that can be chosen
* }
* }
*/
class LootTable { class LootTable {
const LOOT_NAMES = [
"temple",
"igloo",
"mineshaft"
];
const LOOT_SAVE = [
"chest",
"chest",
"chest"
];
const LOOT_DESERT_TEMPLE = 0;
const LOOT_IGLOO = 1;
const LOOT_MINESHAFT = 2;
/* /**
* Asynchronous loot table choosing * @var null|Config The lootfile (.json) thats used
* @param $place pocketmine\math\Vector3
* @param $type int
* @param $random pocketmine\utils\Random
* @return void
*/ */
public static function buildLootTable(Vector3 $place, int $type, Random $random) { private $lootFile = null;
if($place->y < 1) return; // Making sure sometimes that it doesn't write for nothing
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON); /**
$lootsFromJson = json_decode(file_get_contents(self::getResourcesFolder() . "loots/" . self::LOOT_NAMES[$type] . ".json"), true); * LootTable constructor.
$loots =[]; * @param Config $lootFile
foreach($lootsFromJson as $loot) { */
if(is_array($loot) && $random->nextBoundedInt(101) < $loot["percentage"]) public function __construct(Config $lootFile) {
$loots[] = $loot; $this->lootFile = $lootFile;
}
if($lootsFromJson["max"] < count($loots)) {
while($lootsFromJson["max"] < count($loots))
unset($loots[array_rand($loots)]);
}
$loots["saveAs"] = self::LOOT_SAVE[$type];
$cfg->set($place->x . ";" . $place->y . ";" . $place->z, $loots);
$cfg->save();
} }
/* /**
* Synchronous inventory filling with loot table. * Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader
* @param $inv pocketmine\inventory\BaseInventory * Do _NOT_ use this in the source, use LootTable::createLoot instead
* @param $pos pocketmine\math\Vector3 * @param Random|null $random
* @return void * @return Item[]
*/ */
public static function fillChest(BaseInventory $inv, Vector3 $pos) { public function getRandomLoot(Random $random = null) {
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON); if (is_null($random)) $random = new Random();
if($cfg->exists($pos->x . ";" . $pos->y . ";" . $pos->z)) { $items = [];
$loots = $cfg->get($pos->x . ";" . $pos->y . ";" . $pos->z); foreach ($this->lootFile->get("pools") as $rolls) {
$items = []; if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]);
foreach($loots as $loot) { else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords
if(!is_array($loot)) continue; while ($maxrolls > 0) {
$randCount = rand($loot["minStacks"], $loot["maxStacks"]); $array = [];
for($i = 0; $i <= $randCount; $i++) { $maxrolls--;
$rand = rand(0, count($loots)); foreach ($rolls["entries"] as $index => $entries) {
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"])); $array[] = $entries["weight"]??1;
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"])); }
$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
//typecheck
if ($val["type"] == "loot_table") {
$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . 'addon\\' . $val["name"] . ".json", Config::DETECT, []));
$items = array_merge($items, $loottable->getRandomLoot($random));
unset($loottable);
} elseif ($val["type"] == "item") {
//name fix
$val["name"] = self::fixItemName($val["name"]);
$item = Item::fromString($val["name"]);
if (isset($val["functions"])) {
foreach ($val["functions"] as $function) {
switch ($functionname = $function["function"]) {
case "set_damage": {
if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
}
break;
case "set_data": {
//fish fix, blame mojang
if ($item->getId() == Item::RAW_FISH) {
switch ($function["data"]) {
case 1:
$item = Item::get(Item::RAW_SALMON, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 2:
$item = Item::get(Item::CLOWN_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 3:
$item = Item::get(Item::PUFFER_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
default:
break;
}
} else $item->setDamage($function["data"]);
}
break;
case "set_count": {
$item->setCount($random->nextRange($function["count"]["min"], $function["count"]["max"]));
}
break;
case "furnace_smelt": {
/* TODO
Mostly bound to conditions (burning)
"conditions": [
{
"condition": "entity_properties",
"entity": "this",
"properties": {
"on_fire": true
}
}
]
*/
}
break;
case "enchant_randomly": {
//TODO
}
break;
case "enchant_with_levels": {
//TODO
}
break;
case "looting_enchant": {
//TODO
}
break;
default:
assert("Unknown looting table function $functionname, skipping");
}
}
}
$items[] = $item;
} }
} }
$inv->setContents($items);
$cfg->remove($pos->x . ";" . $pos->y . ";" . $pos->z);
$cfg->save();
} }
return $items;
} }
/* /**
* Returns the plugins folder. * TODO: Make Random::class actually useful here.
* @return string * @param array $weightedValues
* @return mixed
*/ */
public static function getPluginFolder(): string { private function getRandomWeightedElement(array $weightedValues) {
$dir = explode(DIRECTORY_SEPARATOR, __DIR__); $array = array();
$c = count($dir); foreach ($weightedValues as $key => $weight) {
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4], $dir[$c - 5]); $array = array_merge(array_fill(0, $weight, $key), $array);
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR; }
return $array[array_rand($array)];
} }
/* /**
* Returns the resources folder. * Fixes the item names because #BlameMojang for not changing the id's from PC -> PE
* @return string * @param $name
* @return mixed
*/ */
public static function getResourcesFolder(): string { private static function fixItemName($name) {
$dir = explode(DIRECTORY_SEPARATOR, __DIR__); switch ($name) {
$c = count($dir); case 'minecraft:horsearmoriron':
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4]); $name = 'minecraft:iron_horse_armor';
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "resources" . DIRECTORY_SEPARATOR; break;
case 'minecraft:horsearmorgold':
$name = 'minecraft:gold_horse_armor';
break;
case 'minecraft:horsearmordiamond':
$name = 'minecraft:diamond_horse_armor';
break;
default: {
}
}
return $name;
} }
} }

View file

@ -21,27 +21,11 @@ abstract class AmountPopulator extends Populator {
protected $baseAmount = 0; protected $baseAmount = 0;
protected $randomAmount = 0; protected $randomAmount = 0;
/* /**
* Crosssoftware class for random amount * Crosssoftware class for random amount
*/ */
/* /**
* Sets the random addition amount
* @param $amount int
*/
public function setRandomAmount(int $amount) {
$this->randomAmount = $amount;
}
/*
* Sets the base addition amount
* @param $amount int
*/
public function setBaseAmount(int $amount) {
$this->baseAmount = $amount;
}
/*
* Returns the amount based on random * Returns the amount based on random
* @param $random Random * @param $random Random
*/ */
@ -49,7 +33,7 @@ abstract class AmountPopulator extends Populator {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1); return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
} }
/* /**
* Returns the base amount * Returns the base amount
* @return int * @return int
*/ */
@ -57,11 +41,27 @@ abstract class AmountPopulator extends Populator {
return $this->baseAmount; return $this->baseAmount;
} }
/* /**
* Sets the base addition amount
* @param $amount int
*/
public function setBaseAmount(int $amount) {
$this->baseAmount = $amount;
}
/**
* Returns the random additional amount * Returns the random additional amount
* @return int * @return int
*/ */
public function getRandomAmount(): int { public function getRandomAmount(): int {
return $this->randomAmount; return $this->randomAmount;
} }
/**
* Sets the random addition amount
* @param $amount int
*/
public function setRandomAmount(int $amount) {
$this->randomAmount = $amount;
}
} }

View file

@ -25,7 +25,7 @@ class BushPopulator extends AmountPopulator {
protected $level; protected $level;
protected $type; protected $type;
/* /**
* Constructs the class * Constructs the class
* @param $type int * @param $type int
*/ */
@ -33,7 +33,7 @@ class BushPopulator extends AmountPopulator {
$this->type = $type; $this->type = $type;
} }
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -43,7 +43,7 @@ class BushPopulator extends AmountPopulator {
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -56,18 +56,18 @@ class BushPopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return - 1; return -1;
} }
} }

View file

@ -24,7 +24,8 @@ use pocketmine\utils\Random;
class CactusPopulator extends AmountPopulator { class CactusPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
/**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -32,7 +33,7 @@ class CactusPopulator extends AmountPopulator {
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -43,7 +44,7 @@ class CactusPopulator extends AmountPopulator {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$cactus = new Cactus (); $cactus = new Cactus ();
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -53,18 +54,18 @@ class CactusPopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) { for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
break; break;
} }
} }
return $y === 0 ? - 1 : ++$y; return $y === 0 ? -1 : ++$y;
} }
} }

View file

@ -22,12 +22,12 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class CavePopulator extends AmountPopulator { class CavePopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
const STOP = false; const STOP = false;
const CONTINUE = true; const CONTINUE = true;
/** @var ChunkManager */
protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -37,7 +37,7 @@ class CavePopulator extends AmountPopulator {
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z)); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
@ -46,12 +46,12 @@ class CavePopulator extends AmountPopulator {
} }
// echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL; // echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL;
// Filling water & lava sources randomly // Filling water & lava sources randomly
for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) { for ($i = 0; $i < $random->nextBoundedInt(5) + 3; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z)); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) { if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) {
if ($y < 40 && $random->nextBoolean ()) { if ($y < 40 && $random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $z, Block::LAVA); $level->setBlockIdAt($x, $y, $z, Block::LAVA);
} else { } else {
$level->setBlockIdAt($x, $y, $z, Block::WATER); $level->setBlockIdAt($x, $y, $z, Block::WATER);
@ -60,25 +60,25 @@ class CavePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return - 1; return -1;
} }
} }
return ++$y; return ++$y;
} }
/* /**
* Generates a cave * Generates a cave
* @param $x int * @param $x int
* @param $y int * @param $y int
@ -88,8 +88,8 @@ class CavePopulator extends AmountPopulator {
*/ */
public function generateCave($x, $y, $z, Random $random) { public function generateCave($x, $y, $z, Random $random) {
$generatedBranches = $random->nextBoundedInt(10) + 1; $generatedBranches = $random->nextBoundedInt(10) + 1;
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) { foreach ($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
$generatedBranches --; $generatedBranches--;
if ($generatedBranches <= 0) { if ($generatedBranches <= 0) {
$gen->send(self::STOP); $gen->send(self::STOP);
} else { } else {
@ -97,7 +97,8 @@ class CavePopulator extends AmountPopulator {
} }
} }
} }
/*
/**
* Generates a cave branch. * Generates a cave branch.
* @param $x int * @param $x int
* @param $y int * @param $y int
@ -110,29 +111,29 @@ class CavePopulator extends AmountPopulator {
* @return void * @return void
*/ */
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) { public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {
if (! (yield new Vector3($x, $y, $z))) { if (!(yield new Vector3($x, $y, $z))) {
for($i = 0; $i <= 4; $i ++) { for ($i = 0; $i <= 4; $i++) {
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR));
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2)); $x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
$yP = $random->nextRange(-14, 14); $yP = $random->nextRange(-14, 14);
if ($yP > 12) { if ($yP > 12) {
$y ++; $y++;
} elseif ($yP < - 12) { } elseif ($yP < -12) {
$y --; $y--;
} }
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1)); $z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
return; return;
} }
} }
$repeat = $random->nextBoundedInt(25) + 15; $repeat = $random->nextBoundedInt(25) + 15;
while($repeat-- > 0) { while ($repeat-- > 0) {
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR));
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2)); $x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
$yP = $random->nextRange(- 14, 14); $yP = $random->nextRange(-14, 14);
if ($yP > 12) { if ($yP > 12) {
$y ++; $y++;
} elseif ($yP < - 12) { } elseif ($yP < -12) {
$y --; $y--;
} }
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1)); $z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
$height += $random->nextBoundedInt(3) - 1; $height += $random->nextBoundedInt(3) - 1;
@ -151,8 +152,8 @@ class CavePopulator extends AmountPopulator {
if ($height < 7) if ($height < 7)
$height = 7; $height = 7;
if ($random->nextBoundedInt(10) == 0) { if ($random->nextBoundedInt(10) == 0) {
foreach($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) { foreach ($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
if (! (yield $gen)) if (!(yield $gen))
$generator->send(self::STOP); $generator->send(self::STOP);
} }
} }

View file

@ -14,7 +14,6 @@
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\generator\BetterBiomeSelector;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
@ -25,7 +24,7 @@ class DeadbushPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -35,10 +34,10 @@ class DeadbushPopulator extends AmountPopulator {
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue; if (!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) { if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) {
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH); $level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
@ -53,12 +52,12 @@ class DeadbushPopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z){ private function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; --$y){ for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){ if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY) {
break; break;
}elseif($b !== Block::AIR){ } elseif ($b !== Block::AIR) {
return -1; return -1;
} }
} }

View file

@ -25,7 +25,8 @@ class FallenTreePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
protected $type; protected $type;
/*
/**
* Constructs the class * Constructs the class
* @param $type int * @param $type int
*/ */
@ -35,7 +36,7 @@ class FallenTreePopulator extends AmountPopulator {
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -45,15 +46,15 @@ class FallenTreePopulator extends AmountPopulator {
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$tree = TreePopulator::$types[$this->type]; $tree = TreePopulator::$types[$this->type];
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree( $fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
new $tree() new $tree()
); );
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
if(isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high. if (isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) { if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) {
$fallenTree->placeObject($level, $x, $y + 1, $z); $fallenTree->placeObject($level, $x, $y + 1, $z);
} }
@ -66,12 +67,12 @@ class FallenTreePopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z){ private function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; --$y){ for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if($b === Block::DIRT or $b === Block::GRASS){ if ($b === Block::DIRT or $b === Block::GRASS) {
break; break;
}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){ } elseif ($b !== Block::AIR and $b !== Block::SNOW_LAYER) {
return -1; return -1;
} }
} }

View file

@ -33,19 +33,19 @@ use pocketmine\utils\Random;
class FloatingIslandPopulator extends AmountPopulator { class FloatingIslandPopulator extends AmountPopulator {
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
* @param $chunkZ int * @param $chunkZ int
* @param $random pocketmine\utils\Random * @param $random pocketmine\utils\Random
*/ */
/** @var ChunkManager */ /** @var ChunkManager */
private $level; private $level;
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
if($this->getAmount($random) > 130) { if ($this->getAmount($random) > 130) {
$x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15); $x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
$z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15); $z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
$y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126); $y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126);
@ -55,21 +55,20 @@ class FloatingIslandPopulator extends AmountPopulator {
$chunk = $level->getChunk($chunkX, $chunkZ); $chunk = $level->getChunk($chunkX, $chunkZ);
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)]; $biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$populators = $biome->getPopulators(); $populators = $biome->getPopulators();
foreach($populators as $populator) { foreach ($populators as $populator) {
$populator->populate($level, $chunkX, $chunkZ, $random); $populator->populate($level, $chunkX, $chunkZ, $random);
} }
} }
} }
/**
/*
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
break; break;
@ -82,34 +81,33 @@ class FloatingIslandPopulator extends AmountPopulator {
} }
/**
/*
* Builds a an island shape * Builds a an island shape
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3 * @param $pos pocketmine\math\Vector3
* @param $radius int * @param $radius int
* @param $random pocketmine\utils\Random * @param $random pocketmine\utils\Random
* @return int lowest ore point * @return int lowest ore point
*/ */
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) { public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
$pos = $pos->round(); $pos = $pos->round();
$currentLen = 1; $currentLen = 1;
$hBound = 0; $hBound = 0;
$current = 0; $current = 0;
for($y = $pos->y - 1; $radius > 0; $y--) { for ($y = $pos->y - 1; $radius > 0; $y--) {
for($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) { for ($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
for($z = $pos->z - $radius; $z <= $pos->z + $radius; $z ++) { for ($z = $pos->z - $radius; $z <= $pos->z + $radius; $z++) {
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) { if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
$isEdge = true; $isEdge = true;
} else { } else {
$isEdge = false; $isEdge = false;
} }
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) { if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
if($chunk = $level->getChunk($x >> 4, $z >> 4)) { if ($chunk = $level->getChunk($x >> 4, $z >> 4)) {
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)]; $biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE); $block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
$block = $block->getId(); $block = $block->getId();
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) { } elseif ($random->nextBoundedInt(5) == 0 && $isEdge) {
$block = Block::AIR; $block = Block::AIR;
} else { } else {
$block = Block::STONE; $block = Block::STONE;
@ -121,8 +119,8 @@ class FloatingIslandPopulator extends AmountPopulator {
$current++; $current++;
$oldHB = $hBound; $oldHB = $hBound;
$hBound = $random->nextFloat(); $hBound = $random->nextFloat();
if($current >= $currentLen + $hBound) { if ($current >= $currentLen + $hBound) {
if($radius == 0) return $pos->y; if ($radius == 0) return $pos->y;
$current = 0; $current = 0;
$currentLen += 0.3 * ($random->nextFloat() + 0.5); $currentLen += 0.3 * ($random->nextFloat() + 0.5);
$radius--; $radius--;
@ -132,34 +130,32 @@ class FloatingIslandPopulator extends AmountPopulator {
} }
/**
/*
* BPopulate the island with ores * BPopulate the island with ores
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3 * @param $pos pocketmine\math\Vector3
* @param $width int * @param $width int
* @param $height int * @param $height int
* @param $random pocketmine\utils\Random * @param $random pocketmine\utils\Random
* @return void * @return void
*/ */
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) { public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if(Main::isOtherNS()) $ores->setOreTypes([ if (Main::isOtherNS()) $ores->setOreTypes([
new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y), new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)), new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4)) new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
]); ]);
if(!Main::isOtherNS()) $ores->setOreTypes([ if (!Main::isOtherNS()) $ores->setOreTypes([
new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y), new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)), new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4)) new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
]); ]);
$ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined $ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined
} }

View file

@ -24,7 +24,7 @@ class IglooPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -43,18 +43,18 @@ class IglooPopulator extends AmountPopulator {
$igloo->placeObject($level, $x, $y, $z, $random); $igloo->placeObject($level, $x, $y, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return - 1; return -1;
} }
} }

View file

@ -25,7 +25,7 @@ class LakePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -38,32 +38,32 @@ class LakePopulator extends AmountPopulator {
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$ory = $random->nextRange(20, 63); // Water level $ory = $random->nextRange(20, 63); // Water level
$y = $ory; $y = $ory;
for($i = 0; $i < 4; $i ++) { for ($i = 0; $i < 4; $i++) {
$x += $random->nextRange(- 1, 1); $x += $random->nextRange(-1, 1);
$y += $random->nextRange(- 1, 1); $y += $random->nextRange(-1, 1);
$z += $random->nextRange(- 1, 1); $z += $random->nextRange(-1, 1);
if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR) if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR)
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER));
} }
for($xx = $x - 8; $xx <= $x + 8; $xx ++) for ($xx = $x - 8; $xx <= $x + 8; $xx++)
for($zz = $z - 8; $zz <= $z + 8; $zz ++) for ($zz = $z - 8; $zz <= $z + 8; $zz++)
for($yy = $ory + 1; $yy <= $y + 3; $yy ++) for ($yy = $ory + 1; $yy <= $y + 3; $yy++)
if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER) if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER)
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR); $level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return - 1; return -1;
} }
} }

View file

@ -22,9 +22,6 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class MineshaftPopulator extends AmountPopulator { class MineshaftPopulator extends AmountPopulator {
protected $maxPath;
/** @var ChunkManager */
protected $level;
const DIR_XPLUS = 0; const DIR_XPLUS = 0;
const DIR_XMIN = 1; const DIR_XMIN = 1;
const DIR_ZPLUS = 2; const DIR_ZPLUS = 2;
@ -32,8 +29,11 @@ class MineshaftPopulator extends AmountPopulator {
const TYPE_FORWARD = 0; const TYPE_FORWARD = 0;
const TYPE_CROSSPATH = 1; const TYPE_CROSSPATH = 1;
const TYPE_STAIRS = 2; const TYPE_STAIRS = 2;
protected $maxPath;
/** @var ChunkManager */
protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -52,7 +52,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT)); BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT));
$startingPath = $random->nextBoundedInt(4); $startingPath = $random->nextBoundedInt(4);
$this->maxPath = $random->nextBoundedInt(100) + 50; $this->maxPath = $random->nextBoundedInt(100) + 50;
foreach(array_fill(0, $startingPath, 1) as $hey) { foreach (array_fill(0, $startingPath, 1) as $hey) {
$dir = $random->nextBoundedInt(4); $dir = $random->nextBoundedInt(4);
switch ($dir) { switch ($dir) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
@ -80,7 +80,7 @@ class MineshaftPopulator extends AmountPopulator {
* @param Random $random * @param Random $random
*/ */
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) { public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath -- < 1) if ($this->maxPath-- < 1)
return; return;
$type = $random->nextBoundedInt(3); $type = $random->nextBoundedInt(3);
$level = $this->level; $level = $this->level;
@ -114,10 +114,10 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($x + 1, $y + 2, $z, 2); $level->setBlockDataAt($x + 1, $y + 2, $z, 2);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction =(int) $random->nextBoolean (); $direction = (int)$random->nextBoolean();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 =(int) $random->nextBoolean (); $direction2 = (int)$random->nextBoolean();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -155,10 +155,10 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($x - 1, $y + 2, $z, 1); $level->setBlockDataAt($x - 1, $y + 2, $z, 1);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction =(int) $random->nextBoolean (); $direction = (int)$random->nextBoolean();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 =(int) $random->nextBoolean (); $direction2 = (int)$random->nextBoolean();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -196,10 +196,10 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($x, $y + 2, $z - 1, 4); $level->setBlockDataAt($x, $y + 2, $z - 1, 4);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction =(int) $random->nextBoolean (); $direction = (int)$random->nextBoolean();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 =(int) $random->nextBoolean (); $direction2 = (int)$random->nextBoolean();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -237,10 +237,10 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($x, $y + 2, $z - 1, 3); $level->setBlockDataAt($x, $y + 2, $z - 1, 3);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction =(int) $random->nextBoolean (); $direction = (int)$random->nextBoolean();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 =(int) $random->nextBoolean (); $direction2 = (int)$random->nextBoolean();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -253,7 +253,7 @@ class MineshaftPopulator extends AmountPopulator {
} }
// Doing cobwebs // Doing cobwebs
$webNum = $random->nextBoundedInt(5) + 2; $webNum = $random->nextBoundedInt(5) + 2;
for($i = 0; $i < $webNum; $i ++) { for ($i = 0; $i < $webNum; $i++) {
$xx = $x + $random->nextBoundedInt(5) - 2; $xx = $x + $random->nextBoundedInt(5) - 2;
$yy = $y + $random->nextBoundedInt(3); $yy = $y + $random->nextBoundedInt(3);
$zz = $z + $random->nextBoundedInt(5) - 2; $zz = $z + $random->nextBoundedInt(5) - 2;
@ -263,26 +263,26 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
case self::TYPE_CROSSPATH : case self::TYPE_CROSSPATH :
$possiblePathes = [ $possiblePathes = [
self::DIR_XPLUS, self::DIR_XPLUS,
self::DIR_XMIN, self::DIR_XMIN,
self::DIR_ZPLUS, self::DIR_ZPLUS,
self::DIR_ZMIN self::DIR_ZMIN
]; ];
switch ($dir) { switch ($dir) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
$x ++; $x++;
unset($possiblePathes[0]); unset($possiblePathes[0]);
break; break;
case self::DIR_XMIN : case self::DIR_XMIN :
$x --; $x--;
unset($possiblePathes[1]); unset($possiblePathes[1]);
break; break;
case self::DIR_ZPLUS : case self::DIR_ZPLUS :
$z ++; $z++;
unset($possiblePathes[2]); unset($possiblePathes[2]);
break; break;
case self::DIR_ZMIN : case self::DIR_ZMIN :
$z --; $z--;
unset($possiblePathes[3]); unset($possiblePathes[3]);
break; break;
} }
@ -299,24 +299,24 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK)); BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
$newFloor = $random->nextBoolean (); $newFloor = $random->nextBoolean();
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0)); $numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
$possiblePathes = [ $possiblePathes = [
$possiblePathes, $possiblePathes,
($newFloor ?[ ($newFloor ? [
self::DIR_XPLUS, self::DIR_XPLUS,
self::DIR_XMIN, self::DIR_XMIN,
self::DIR_ZPLUS, self::DIR_ZPLUS,
self::DIR_ZMIN self::DIR_ZMIN
] : [ ]) ] : [])
]; ];
for($i = 7; $i > $newFloor; $i --) { for ($i = 7; $i > $newFloor; $i--) {
$chooseNew =(int) $newFloor && $random->nextBoolean (); $chooseNew = (int)$newFloor && $random->nextBoolean();
$choose = $random->nextBoundedInt(4); $choose = $random->nextBoundedInt(4);
unset($possiblePathes[$chooseNew] [$choose]); unset($possiblePathes[$chooseNew] [$choose]);
} }
// Building pathes // Building pathes
foreach($possiblePathes[0] as $path) { foreach ($possiblePathes[0] as $path) {
switch ($path) { switch ($path) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
$this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random); $this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random);
@ -332,7 +332,7 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
} }
} }
foreach($possiblePathes[1] as $path) { foreach ($possiblePathes[1] as $path) {
switch ($path) { switch ($path) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
$this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random); $this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random);
@ -351,7 +351,7 @@ class MineshaftPopulator extends AmountPopulator {
// Doing cobwebs // Doing cobwebs
$webNum = $random->nextBoundedInt(5) + 2; $webNum = $random->nextBoundedInt(5) + 2;
for($i = 0; $i < $webNum; $i ++) { for ($i = 0; $i < $webNum; $i++) {
$xx = $x + $random->nextBoundedInt(3) - 1; $xx = $x + $random->nextBoundedInt(3) - 1;
$yy = $y + $random->nextBoundedInt(6); $yy = $y + $random->nextBoundedInt(6);
$zz = $z + $random->nextBoundedInt(3) - 1; $zz = $z + $random->nextBoundedInt(3) - 1;
@ -360,12 +360,12 @@ class MineshaftPopulator extends AmountPopulator {
} }
break; break;
case self::TYPE_STAIRS : case self::TYPE_STAIRS :
if($y <= 5) { if ($y <= 5) {
$this->generateMineshaftPart($x, $y, $z, $dir, $random); $this->generateMineshaftPart($x, $y, $z, $dir, $random);
return; return;
} }
// Building stairs // Building stairs
for($i = 0; $i < 4; $i ++) { for ($i = 0; $i < 4; $i++) {
switch ($i) { switch ($i) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
@ -420,4 +420,5 @@ class MineshaftPopulator extends AmountPopulator {
} }
} }
} }
?> ?>

View file

@ -21,11 +21,11 @@ use pocketmine\level\Level;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class RavinePopulator extends AmountPopulator { class RavinePopulator extends AmountPopulator {
const NOISE = 250;
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
const NOISE = 250;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -44,18 +44,18 @@ class RavinePopulator extends AmountPopulator {
$deffZ = $z; $deffZ = $z;
$height = $random->nextRange(15, 30); $height = $random->nextRange(15, 30);
$length = $random->nextRange(5, 12); $length = $random->nextRange(5, 12);
for($i = 0; $i < $depth; $i ++) { for ($i = 0; $i < $depth; $i++) {
$this->buildRavinePart($x, $y, $z, $height, $length, $random); $this->buildRavinePart($x, $y, $z, $height, $length, $random);
$diffX = $x - $deffX; $diffX = $x - $deffX;
$diffZ = $z - $deffZ; $diffZ = $z - $deffZ;
if ($diffX > $length / 2) if ($diffX > $length / 2)
$diffX = $length / 2; $diffX = $length / 2;
if ($diffX < - $length / 2) if ($diffX < -$length / 2)
$diffX = - $length / 2; $diffX = -$length / 2;
if ($diffZ > $length / 2) if ($diffZ > $length / 2)
$diffZ = $length / 2; $diffZ = $length / 2;
if ($diffZ < - $length / 2) if ($diffZ < -$length / 2)
$diffZ = - $length / 2; $diffZ = -$length / 2;
if ($length > 10) if ($length > 10)
$length = 10; $length = 10;
if ($length < 5) if ($length < 5)
@ -69,25 +69,25 @@ class RavinePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return - 1; return -1;
} }
} }
return ++$y; return ++$y;
} }
/* /**
* Builds a ravine part * Builds a ravine part
* @param $x int * @param $x int
* @param $y int * @param $y int
@ -99,29 +99,29 @@ class RavinePopulator extends AmountPopulator {
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) { protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
$xBounded = 0; $xBounded = 0;
$zBounded = 0; $zBounded = 0;
for($xx = $x - $length; $xx <= $x + $length; $xx ++) { for ($xx = $x - $length; $xx <= $x + $length; $xx++) {
for($yy = $y; $yy <= $y + $height; $yy ++) { for ($yy = $y; $yy <= $y + $height; $yy++) {
for($zz = $z - $length; $zz <= $z + $length; $zz ++) { for ($zz = $z - $length; $zz <= $z + $length; $zz++) {
$oldXB = $xBounded; $oldXB = $xBounded;
$xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE; $xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
$oldZB = $zBounded; $oldZB = $zBounded;
$zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE; $zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
if ($xBounded > self::NOISE - 2) { if ($xBounded > self::NOISE - 2) {
$xBounded = 1; $xBounded = 1;
} elseif ($xBounded < - self::NOISE + 2) { } elseif ($xBounded < -self::NOISE + 2) {
$xBounded = -1; $xBounded = -1;
} else { } else {
$xBounded = $oldXB; $xBounded = $oldXB;
} }
if ($zBounded > self::NOISE - 2) { if ($zBounded > self::NOISE - 2) {
$zBounded = 1; $zBounded = 1;
} elseif ($zBounded < - self::NOISE + 2) { } elseif ($zBounded < -self::NOISE + 2) {
$zBounded = -1; $zBounded = -1;
} else { } else {
$zBounded = $oldZB; $zBounded = $oldZB;
} }
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy + 1),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) { if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy + 1), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
$this->level->setBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz), Block::AIR); $this->level->setBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz), Block::AIR);
} }
} }
} }

View file

@ -23,7 +23,8 @@ use pocketmine\utils\Random;
class SugarCanePopulator extends AmountPopulator { class SugarCanePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
/**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -31,7 +32,7 @@ class SugarCanePopulator extends AmountPopulator {
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -42,7 +43,7 @@ class SugarCanePopulator extends AmountPopulator {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$sugarcane = new SugarCane (); $sugarcane = new SugarCane ();
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -52,18 +53,18 @@ class SugarCanePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) { for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
break; break;
} }
} }
return $y === 0 ? - 1 : ++$y; return $y === 0 ? -1 : ++$y;
} }
} }

View file

@ -24,7 +24,7 @@ class TemplePopulator extends AmountPopulator {
/** @var Level */ /** @var Level */
protected $level; protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -43,13 +43,13 @@ class TemplePopulator extends AmountPopulator {
$temple->placeObject($level, $x, $y - 1, $z, $random); $temple->placeObject($level, $x, $y - 1, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) { if ($b === Block::SAND) {
break; break;

View file

@ -25,20 +25,20 @@ use pocketmine\utils\Random;
class TreePopulator extends AmountPopulator { class TreePopulator extends AmountPopulator {
/** @var Tree[] */ /** @var Tree[] */
static $types = [ static $types = [
"pocketmine\\level\\generator\\object\\OakTree", "pocketmine\\level\\generator\\object\\OakTree",
"pocketmine\\level\\generator\\object\\BirchTree", "pocketmine\\level\\generator\\object\\BirchTree",
"Ad5001\\BetterGen\\structure\\SakuraTree" "Ad5001\\BetterGen\\structure\\SakuraTree"
]; ];
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
protected $type; protected $type;
/* /**
* Constructs the class * Constructs the class
*/ */
public function __construct($type = 0) { public function __construct($type = 0) {
$this->type = $type; $this->type = $type;
if(Main::isOtherNS()) { if (Main::isOtherNS()) {
self::$types = [ self::$types = [
"pocketmine\\level\\generator\\normal\\object\\OakTree", "pocketmine\\level\\generator\\normal\\object\\OakTree",
"pocketmine\\level\\generator\\normal\\object\\BirchTree", "pocketmine\\level\\generator\\normal\\object\\BirchTree",
@ -47,7 +47,7 @@ class TreePopulator extends AmountPopulator {
} }
} }
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -57,7 +57,7 @@ class TreePopulator extends AmountPopulator {
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for($i = 0; $i < $amount; $i++) { for ($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -71,18 +71,18 @@ class TreePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return - 1; return -1;
} }
} }

View file

@ -24,7 +24,7 @@ class WellPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Populate the chunk * Populate the chunk
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $chunkX int * @param $chunkX int
@ -43,13 +43,13 @@ class WellPopulator extends AmountPopulator {
$well->placeObject($level, $x, $y, $z, $random); $well->placeObject($level, $x, $y, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) { if ($b === Block::SAND) {
break; break;

View file

@ -22,27 +22,27 @@ use pocketmine\utils\Random;
class Bush extends Object { class Bush extends Object {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
17 => true, 17 => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true Block::LOG2 => true
]; ];
protected $leaf; protected $leaf;
protected $height; protected $height;
/* /**
* Constructs the class * Constructs the class
* @param $leafId int * @param $leafId int
* @param $leafData int * @param $leafData int
*/ */
public function __construct($leafId = Block::LEAVES, $leafData = 0) { public function __construct($leafId = Block::LEAVES, $leafData = 0) {
$this->leaf = [ $this->leaf = [
$leafId, $leafId,
$leafData $leafData
]; ];
} }
/* /**
* Places a bush * Places a bush
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -54,8 +54,8 @@ class Bush extends Object {
$number = $random->nextBoundedInt(6); $number = $random->nextBoundedInt(6);
$pos = new Vector3($x, $y, $z); $pos = new Vector3($x, $y, $z);
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level); $this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
for($i = 0; $i < $number; $i ++) { for ($i = 0; $i < $number; $i++) {
$transfer = $random->nextBoolean (); $transfer = $random->nextBoolean();
$direction = $random->nextBoundedInt(6); $direction = $random->nextBoundedInt(6);
$newPos = $pos->getSide($direction); $newPos = $pos->getSide($direction);
if ($transfer) if ($transfer)
@ -64,7 +64,7 @@ class Bush extends Object {
} }
} }
/* /**
* Places a leaf * Places a leaf
* @param $x int * @param $x int
* @param $y int * @param $y int
@ -72,7 +72,7 @@ class Bush extends Object {
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
*/ */
public function placeLeaf($x, $y, $z, ChunkManager $level) { public function placeLeaf($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]); $level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]); $level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
} }

View file

@ -21,7 +21,7 @@ use pocketmine\utils\Random;
class Cactus extends Object { class Cactus extends Object {
/* /**
* Checks if a cactus is placeable * Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -34,7 +34,7 @@ class Cactus extends Object {
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool { public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3); $this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z); $below = $level->getBlockIdAt($x, $y - 1, $z);
for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) { for ($yy = $y; $yy <= $y + $this->totalHeight; $yy++) {
if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) { if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) {
return false; return false;
} }
@ -42,7 +42,7 @@ class Cactus extends Object {
return true; return true;
} }
/* /**
* Places a cactus * Places a cactus
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -50,7 +50,7 @@ class Cactus extends Object {
* @param $z int * @param $z int
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for($yy = 0; $yy < $this->totalHeight; $yy ++) { for ($yy = 0; $yy < $this->totalHeight; $yy++) {
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) { if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
return; return;
} }

View file

@ -25,32 +25,32 @@ use pocketmine\utils\Random;
class FallenTree extends Object { class FallenTree extends Object {
public static $overridable = [ public static $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
17 => true, 17 => true,
18 => true, 18 => true,
Block::DANDELION => true, Block::DANDELION => true,
Block::POPPY => true, Block::POPPY => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true, Block::LEAVES2 => true,
Block::CACTUS => true Block::CACTUS => true
]; ];
protected $tree; protected $tree;
protected $direction; protected $direction;
protected $random; protected $random;
private $length = 0; private $length = 0;
/* /**
* Constructs the class * Constructs the class
* @param $tree ObjectTree * @param $tree ObjectTree
* @throws Exeption * @throws Exeption
*/ */
public function __construct(ObjectTree $tree) { public function __construct(ObjectTree $tree) {
$this->tree = $tree; $this->tree = $tree;
} }
/* /**
* Places a fallen tree * Places a fallen tree
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -67,43 +67,43 @@ class FallenTree extends Object {
switch ($this->direction) { switch ($this->direction) {
case 0: case 0:
case 1:// Z+ case 1:// Z+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, $level) {
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if (in_array(false, $return, true)) {
return false; return false;
} }
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) { break;
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if(in_array(false, $return, true)) {
return false;
}
break;
case 2: case 2:
case 3: // X+ case 3: // X+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, $level) {
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if (in_array(false, $return, true)) {
return false; return false;
} }
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) { break;
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if(in_array(false, $return, true)) {
return false;
}
break;
} }
return true; return true;
} }
/* /**
* Places a fallen tree * Places a fallen tree
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -147,7 +147,7 @@ class FallenTree extends Object {
} }
} }
/* /**
* Places a Block * Places a Block
* @param $x int * @param $x int
* @param $y int * @param $y int
@ -155,7 +155,7 @@ class FallenTree extends Object {
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
*/ */
public function placeBlock($x, $y, $z, ChunkManager $level) { public function placeBlock($x, $y, $z, ChunkManager $level) {
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->trunk[0]); $level->setBlockIdAt($x, $y, $z, $this->trunk[0]);
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]); $level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
} }

View file

@ -21,83 +21,39 @@ use pocketmine\utils\Random;
class Igloo extends Object { class Igloo extends Object {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
17 => true, 17 => true,
18 => true, 18 => true,
Block::DANDELION => true, Block::DANDELION => true,
Block::POPPY => true, Block::POPPY => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true Block::LEAVES2 => true
]; ];
protected $direction; protected $direction;
/* /**
* Checks if an igloo is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
/*
* Places an igloo * Places an igloo
* @param $level pocketmine\level\ChunkManager * @param ChunkManager $level
* @param $x int * @param $x
* @param $y int * @param $y
* @param $z int * @param $z
* @param $random pocketmine\utils\Random * @param Random $random
* @return bool placed * @return bool placed
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random)) if (!isset($this->direction) && !$this->canPlaceObject($level, $x, $y, $z, $random))
return false; return false;
switch ($this->direction) { switch ($this->direction) {
case 0 : // Entrance is x+ case 0 : // Entrance is x+
// Ground // Ground
for($xx = $x - 3; $xx <= $x + 4; $xx ++) for ($xx = $x - 3; $xx <= $x + 4; $xx++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++) for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for($i = 0; $i < 2; $i ++) { for ($i = 0; $i < 2; $i++) {
$level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
@ -107,13 +63,13 @@ class Igloo extends Object {
} }
// Back // Back
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
} }
// Sides // Sides
for($xx = $x - 1; $xx <= $x + 1; $xx ++) { for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
@ -123,7 +79,7 @@ class Igloo extends Object {
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
// Diags // Diags
for($i = 1; $i <= 2; $i ++) { for ($i = 1; $i <= 2; $i++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
@ -131,7 +87,7 @@ class Igloo extends Object {
} }
// 2nd layer // 2nd layer
for($i = 0; $i < 3; $i ++) { for ($i = 0; $i < 3; $i++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
@ -139,15 +95,15 @@ class Igloo extends Object {
} }
// Top // Top
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for($xx = $x - 2; $xx <= $x + 1; $xx ++) for ($xx = $x - 2; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
@ -166,13 +122,13 @@ class Igloo extends Object {
// Second direction // Second direction
case 1 : // Entrance is x- case 1 : // Entrance is x-
// Ground // Ground
for($xx = $x - 4; $xx <= $x + 3; $xx ++) for ($xx = $x - 4; $xx <= $x + 3; $xx++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++) for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for($i = 0; $i < 2; $i ++) { for ($i = 0; $i < 2; $i++) {
$level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
@ -182,13 +138,13 @@ class Igloo extends Object {
} }
// Back // Back
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK);
} }
// Sides // Sides
for($xx = $x - 1; $xx <= $x + 1; $xx ++) { for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
@ -198,7 +154,7 @@ class Igloo extends Object {
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
// Diags // Diags
for($i = 1; $i <= 2; $i ++) { for ($i = 1; $i <= 2; $i++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
@ -206,7 +162,7 @@ class Igloo extends Object {
} }
// 2nd layer // 2nd layer
for($i = 0; $i < 3; $i ++) { for ($i = 0; $i < 3; $i++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
@ -214,15 +170,15 @@ class Igloo extends Object {
} }
// Top // Top
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for($xx = $x - 1; $xx <= $x + 2; $xx ++) for ($xx = $x - 1; $xx <= $x + 2; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
@ -240,13 +196,13 @@ class Igloo extends Object {
// Third direction // Third direction
case 2 : // Entrance is z+ case 2 : // Entrance is z+
// Ground // Ground
for($xx = $x - 3; $xx <= $x + 3; $xx ++) for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++) for ($zz = $z - 3; $zz <= $z + 4; $zz++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for($i = 0; $i < 2; $i ++) { for ($i = 0; $i < 2; $i++) {
$level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK);
@ -256,13 +212,13 @@ class Igloo extends Object {
} }
// Back // Back
for($xx = $x - 1; $xx <= $x + 1; $xx ++) { for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
} }
// Sides // Sides
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
@ -272,7 +228,7 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
// Diags // Diags
for($i = 1; $i <= 2; $i ++) { for ($i = 1; $i <= 2; $i++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
@ -280,7 +236,7 @@ class Igloo extends Object {
} }
// 2nd layer // 2nd layer
for($i = 0; $i < 3; $i ++) { for ($i = 0; $i < 3; $i++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
@ -288,15 +244,15 @@ class Igloo extends Object {
} }
// Top // Top
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 2; $zz <= $z + 1; $zz ++) { for ($zz = $z - 2; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
@ -314,13 +270,13 @@ class Igloo extends Object {
// Fourth direction // Fourth direction
case 3 : // Entrance is z- case 3 : // Entrance is z-
// Ground // Ground
for($xx = $x - 3; $xx <= $x + 3; $xx ++) for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for($zz = $z - 4; $zz <= $z + 3; $zz ++) for ($zz = $z - 4; $zz <= $z + 3; $zz++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for($i = 0; $i < 2; $i ++) { for ($i = 0; $i < 2; $i++) {
$level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK);
@ -330,13 +286,13 @@ class Igloo extends Object {
} }
// Back // Back
for($xx = $x - 1; $xx <= $x + 1; $xx ++) { for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK);
} }
// Sides // Sides
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
@ -346,7 +302,7 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
// Diags // Diags
for($i = 1; $i <= 2; $i ++) { for ($i = 1; $i <= 2; $i++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
@ -354,7 +310,7 @@ class Igloo extends Object {
} }
// 2nd layer // 2nd layer
for($i = 0; $i < 3; $i ++) { for ($i = 0; $i < 3; $i++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
@ -362,15 +318,15 @@ class Igloo extends Object {
} }
// Top // Top
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) { for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 2; $zz ++) { for ($zz = $z - 1; $zz <= $z + 2; $zz++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
@ -388,4 +344,48 @@ class Igloo extends Object {
} }
return true; return true;
} }
/**
* Checks if an igloo is placeable
* @param ChunkManager $level
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
} }

View file

@ -445,7 +445,7 @@ class SakuraTree extends Tree {
public $leafType; public $leafType;
public $leaf2Type; public $leaf2Type;
/* /**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -457,7 +457,7 @@ class SakuraTree extends Tree {
$this->type = Wood::OAK; $this->type = Wood::OAK;
} }
/* /**
* Builds the tree. * Builds the tree.
* @param $level \pocketmine\level\ChunkManager * @param $level \pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -656,7 +656,7 @@ class SakuraTree extends Tree {
} }
} }
/* /**
* Fills a log at. * Fills a log at.
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -668,7 +668,7 @@ class SakuraTree extends Tree {
$level->setBlockDataAt($x, $y, $z, $this->type); $level->setBlockDataAt($x, $y, $z, $this->type);
} }
/* /**
* Fills a leave at. * Fills a leave at.
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int

View file

@ -22,7 +22,7 @@ use pocketmine\utils\Random;
class SugarCane extends Object { class SugarCane extends Object {
/* /**
* Checks if a cactus is placeable * Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -41,7 +41,7 @@ class SugarCane extends Object {
return false; return false;
} }
/* /**
* Places a cactus * Places a cactus
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $x int * @param $x int
@ -49,7 +49,7 @@ class SugarCane extends Object {
* @param $z int * @param $z int
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for($yy = 0; $yy < $this->totalHeight; $yy ++) { for ($yy = 0; $yy < $this->totalHeight; $yy++) {
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) { if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
return; return;
} }

View file

@ -14,10 +14,12 @@
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\Object;
use pocketmine\level\Position;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
@ -111,16 +113,15 @@ class Temple extends Object {
private $level; private $level;
private $direction = 0; private $direction = 0;
/* /**
* Checks if a temple is placeable * Checks if a temple is placeable
* @param $level pocketmine\level\ChunkManager * @param ChunkManager $level
* @param $x int * @param $x
* @param $y int * @param $y
* @param $z int * @param $z
* @param $random pocketmine\utils\Random * @param Random $random
* @return bool * @return bool
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
$this->direction = $random->nextBoundedInt(4); $this->direction = $random->nextBoundedInt(4);
@ -132,13 +133,13 @@ class Temple extends Object {
return true; return true;
} }
/* /**
* Places a temple * Places a temple
* @param $level pocketmine\level\ChunkManager * @param ChunkManager $level
* @param $x int * @param $x
* @param $y int * @param $y
* @param $z int * @param $z
* @param $random pocketmine\utils\Random * @param Random $random
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space... // Clearing space...
@ -216,20 +217,19 @@ class Temple extends Object {
$this->placeBlock($xx, $y - 13, $zz, Block::TNT); $this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE); $this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
//TODO TILES
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR); $this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR); $this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR); $this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR); $this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
// Chests // Chests
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon #$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random); #$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random); #$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/ #$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
// Entrance is a rectangular parallelepiped // Entrance is a rectangular parallelepiped
switch ($this->direction) { switch ($this->direction) {
@ -896,6 +896,7 @@ class Temple extends Object {
* @param $z int * @param $z int
* @param $id int * @param $id int
* @param $meta int * @param $meta int
* @param bool $top
* @return void * @return void
*/ */
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) { protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {

View file

@ -22,40 +22,40 @@ use pocketmine\utils\Random;
class Well extends Object { class Well extends Object {
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
protected $directions = [ protected $directions = [
[ [
1, 1,
1 1
], ],
[ [
1, 1,
- 1 -1
], ],
[ [
- 1, -1,
- 1 -1
], ],
[ [
- 1, -1,
1 1
] ]
]; ];
/* /**
* Checks if a well is placeable * Checks if a well is placeable
* @param $level ChunkManager * @param $level ChunkManager
* @param $x int * @param $x int
@ -66,15 +66,15 @@ class Well extends Object {
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
for($xx = $x - 2; $xx <= $x + 2; $xx ++) for ($xx = $x - 2; $xx <= $x + 2; $xx++)
for($yy = $y; $yy <= $y + 3; $yy ++) for ($yy = $y; $yy <= $y + 3; $yy++)
for($zz = $z - 2; $zz <= $z + 2; $zz ++) for ($zz = $z - 2; $zz <= $z + 2; $zz++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)])) if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false; return false;
return true; return true;
} }
/* /**
* Places a well * Places a well
* @param $level ChunkManager * @param $level ChunkManager
* @param $x int * @param $x int
@ -84,9 +84,9 @@ class Well extends Object {
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
foreach($this->directions as $direction) { foreach ($this->directions as $direction) {
// Building pillars // Building pillars
for($yy = $y; $yy < $y + 3; $yy ++) for ($yy = $y; $yy < $y + 3; $yy++)
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE); $this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
// Building corners // Building corners
@ -104,14 +104,14 @@ class Well extends Object {
} }
// Final things // Final things
for($xx = $x - 1; $xx <= $x + 1; $xx ++) for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++) for ($zz = $z - 1; $zz <= $z + 1; $zz++)
$this->placeBlock($xx, $y + 3, $zz); $this->placeBlock($xx, $y + 3, $zz);
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1); $this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
$this->placeBlock($x, $y, $z, Block::WATER); $this->placeBlock($x, $y, $z, Block::WATER);
} }
/* /**
* Places a slab * Places a slab
* @param $x int * @param $x int
* @param $y int * @param $y int

View file

@ -10,7 +10,7 @@
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ */
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;
@ -21,16 +21,16 @@ use pocketmine\utils\Random;
class BuildingUtils { class BuildingUtils {
const TO_NOT_OVERWRITE = [ const TO_NOT_OVERWRITE = [
Block::WATER, Block::WATER,
Block::STILL_WATER, Block::STILL_WATER,
Block::STILL_LAVA, Block::STILL_LAVA,
Block::LAVA, Block::LAVA,
Block::BEDROCK, Block::BEDROCK,
Block::CACTUS, Block::CACTUS,
Block::PLANK Block::PLANK
]; ];
/* /**
* Fills an area * Fills an area
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
@ -41,33 +41,47 @@ class BuildingUtils {
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) { public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
if ($block == null) $block = Block::get(Block::AIR); if ($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) { for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/**
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @return array
*/
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
/* /**
* Fills an area randomly * Fills an area randomly
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3 * @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block * @param $block pocketmine\block\Block
* @param $random pocketmine\utils * @param $random pocketmine\utils
* @param $randMax pocketmine\utils * @param $randMax pocketmine\utils
* @return void * @return void
*/ */
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) { public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
if ($block == null) $block = Block::get(Block::AIR); if ($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) { for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) if ($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/* /**
* Fills an area by custom filling * Fills an area by custom filling
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3 * @param $pos2 pocketmine\math\Vector3
@ -75,16 +89,16 @@ class BuildingUtils {
* @param $params array * @param $params array
* @return array * @return array
*/ */
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array { public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params): array {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
$return = []; $return = [];
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) { for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params); $return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
} }
return $return; return $return;
} }
/* /**
* Creates walls * Creates walls
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
@ -94,23 +108,23 @@ class BuildingUtils {
*/ */
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($y = $pos1->y; $y >= $pos2->y; $y --) { for ($y = $pos1->y; $y >= $pos2->y; $y--) {
for($x = $pos1->x; $x >= $pos2->x; $x --) { for ($x = $pos1->x; $x >= $pos2->x; $x--) {
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage());
} }
for($z = $pos1->z; $z >= $pos2->z; $z --) { for ($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage());
} }
} }
} }
/* /**
* Creates the top of a structure * Creates the top of a structure
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
@ -120,14 +134,14 @@ class BuildingUtils {
*/ */
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for ($x = $pos1->x; $x >= $pos2->x; $x--)
for($z = $pos1->z; $z >= $pos2->z; $z --) { for ($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId ()); $level->setBlockIdAt($x, $pos1->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage());
} }
} }
/* /**
* Creates all corners from positions. Used for Mineshaft. * Creates all corners from positions. Used for Mineshaft.
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
@ -137,19 +151,19 @@ class BuildingUtils {
*/ */
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($y = $pos1->y; $y >= $pos2->y; $y --) { for ($y = $pos1->y; $y >= $pos2->y; $y--) {
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage());
} }
} }
/* /**
* Creates the bottom of a structure * Creates the bottom of a structure
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3 * @param $pos1 pocketmine\math\Vector3
@ -159,14 +173,14 @@ class BuildingUtils {
*/ */
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for ($x = $pos1->x; $x >= $pos2->x; $x--)
for($z = $pos1->z; $z >= $pos2->z; $z --) { for ($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId ()); $level->setBlockIdAt($x, $pos2->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage());
} }
} }
/* /**
* Builds a random structure depending of length, height, depth and random * Builds a random structure depending of length, height, depth and random
* @param $level pocketmine\level\ChunkManager * @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3 * @param $pos pocketmine\math\Vector3
@ -179,32 +193,17 @@ class BuildingUtils {
$xBounded = $random->nextBoundedInt(3) - 1; $xBounded = $random->nextBoundedInt(3) - 1;
$yBounded = $random->nextBoundedInt(3) - 1; $yBounded = $random->nextBoundedInt(3) - 1;
$zBounded = $random->nextBoundedInt(3) - 1; $zBounded = $random->nextBoundedInt(3) - 1;
$pos = $pos->round (); $pos = $pos->round();
for($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x ++) { for ($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x++) {
for($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y ++) { for ($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y++) {
for($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z ++) { for ($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z++) {
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2 // if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) { if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && !in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && !in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
} }
} }
} }
/*
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @return array
*/
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
} }

View file

@ -13,17 +13,17 @@
*/ */
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;
# Common utils under no namespace made for a specific usage # Common utils under no namespace made for a specific usage
class CommonUtils { class CommonUtils {
/** /**
* Searches case insensitively array $haystack for $needle. * Searches case insensitively array $haystack for $needle.
* src: http://php.net/manual/en/function.in-array.php#89256 * src: http://php.net/manual/en/function.in-array.php#89256
* @param mixed $needle * @param mixed $needle
* @param array $haystack * @param array $haystack
* @return bool * @return bool
*/ */
static function in_arrayi($needle, array $haystack) :bool { static function in_arrayi($needle, array $haystack): bool {
return in_array(strtolower($needle), array_map('strtolower', $haystack)); return in_array(strtolower($needle), array_map('strtolower', $haystack));
} }
} }