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Author SHA1 Message Date
Ad5001 b2f0207148 Adding fyvekatz to contributors 2018-07-15 14:11:05 -04:00
⋀d5001 ce05c1c269
Merge pull request #47 from fyvekatz/ALPHA12
Alpha12
2018-07-15 18:08:59 +00:00
fyvekatz 1cc8c924af Fixed typo which results in creash when "delBio" option is specified during level generation. 2018-06-28 21:48:35 -04:00
fyvekatz 1a76db0b59 Updated API version to ALPHA12 2018-06-28 21:45:25 -04:00
Λd5001 2b7566315d
Merge pull request #43 from zyware/patch-1
API version bump for 3.0.0-ALPHA11
2018-02-09 22:44:42 +00:00
Mikhail N 0342a6bd39
Update plugin.yml 2018-02-10 00:25:23 +03:00
Λd5001 b1fce28b47
Fixing startup warning when folders were already created 2018-01-28 19:08:23 +00:00
Λd5001 082a8060f9
Quick fix #40 2018-01-28 16:07:55 +00:00
Λd5001 40a6206409
Fixing #39 2018-01-26 20:54:08 +00:00
Ad5001 6d636e7443 Fixing folder related bugs 2017-11-14 22:58:36 +01:00
Ad5001 4b5cdeed6e Dungeons! 2017-11-13 19:49:01 +01:00
Ad5001 2a9c440d10 Merge branch 'master' of https://github.com/Ad5001/BetterGen 2017-10-31 23:27:35 +01:00
Ad5001 a671c0c29c Continuing on dungeons 2017-10-31 23:27:33 +01:00
Ad5001 e7ef5620d1
Merge pull request #34 from wyt3dr4g0n/master
Updated code for 3.0.0ALPHA9
2017-10-31 18:14:27 +01:00
Robb Jones bdb77f6e81 Corrected variable in conversion code 2017-10-31 16:42:14 +00:00
Robb Jones 8387366191 Updated for 3.0.0ALPHA9 2017-10-31 16:20:17 +00:00
Robb Jones 946ff01874 Updated code for converting seed to int 2017-10-31 16:17:18 +00:00
Robb Jones db96352150 Updated for 3.0.0ALPHA9 2017-10-31 14:57:05 +00:00
Ad5001 4512f5dfcd
New banner ! 2017-06-18 15:22:39 +02:00
Ad5001 512ac47f70 Adding dugeons 2017-05-22 19:08:00 +02:00
Ad5001 8f933a8c12 Well #23 2017-05-15 17:27:55 +02:00
Ad5001 b5fb3c21ae Fixing a level error 2017-05-14 22:18:21 +02:00
Ad5001 1f6416d02e Documented EVERY SINGLE FUNCTIONS... 2017-05-14 21:03:47 +02:00
Ad5001 920fd82b6e Changing file headers 2017-05-14 20:13:15 +02:00
Ad5001 becff0ca47 Fixing mineshaft going too up 2017-05-14 19:44:11 +02:00
Ad5001 c7bbc37d8d Fixing namespaces issues. 2017-05-14 19:27:03 +02:00
Ad5001 015967050d Changing private properties to protected
This is made to allow people to extend and use these properties.
2017-05-14 19:23:44 +02:00
46 changed files with 2735 additions and 2003 deletions

193
LICENSE
View file

@ -1,128 +1,113 @@
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Copyright (C) Ad5001 2017

View file

@ -46,14 +46,9 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
### These two biomes now are a bit better by the additions of bushes. ### These two biomes now are a bit better by the additions of bushes.
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img> <img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
----- # Contributors:
BetterGen wouldn't be here today without the following guys who have made this plugin possible to get where it is now:
# Notice: Ad5001
thebigsmileXD
### To generate loot like in vanilla MCPE, you have to put the default behaviour pack contents of the game into the "addon" folder. wyt3dr4g0n
### Due to legal issues we are not able to include these directly into the repository. fyvekatz
### You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version
### The folder has to look like this:
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/addon_setup.png" style="width: 500px"></img>
All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file.

BIN
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@ -1,4 +1,5 @@
--- ---
# ____ __ __ ____ # ____ __ __ ____
# /\ _`\ /\ \__ /\ \__ /\ _`\ # /\ _`\ /\ \__ /\ \__ /\ _`\
# \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ # \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
@ -7,14 +8,19 @@
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ # \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ # \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
# Tomorrow's pocketmine generator. # Tomorrow's pocketmine generator.
# @author Ad5001 # @category World Generator
# @api 3.0.0
# @link https://github.com/Ad5001/BetterGen # @link https://github.com/Ad5001/BetterGen
# @version 1.1
name: BetterGen name: BetterGen
authors: Ad5001, XenialDan author: Ad5001
contributors:
- thebigsmileXD (XenialDan)
- wyt3dr4g0n
main: Ad5001\BetterGen\Main main: Ad5001\BetterGen\Main
version: 2.0 version: 1.1
load: STARTUP load: STARTUP
api: [3.0.0-ALPHA3, 3.0.0-ALPHA5] api: [3.0.0-ALPHA12]
commands: commands:
createworld: createworld:
description: Generates a new world. description: Generates a new world.
@ -24,9 +30,9 @@ commands:
description: Teleports you to an another world description: Teleports you to an another world
usage: "/worldtp <world name>" usage: "/worldtp <world name>"
permission: bettergen.cmd.worldtp permission: bettergen.cmd.worldtp
structure: temple:
description: Spawns a structure for debugging description: Spawns a temple for debugging
usage: "/structure <type>" usage: "/temple"
permission: bettergen.cmd.debug permission: bettergen.cmd.debug
permissions: permissions:
bettergen.cmd.createworld: bettergen.cmd.createworld:
@ -35,4 +41,4 @@ permissions:
default: op default: op
bettergen.cmd.debug: bettergen.cmd.debug:
default: op default: op
... ...

View file

@ -0,0 +1,183 @@
{
"max": 27,
"rail": {
"percentage": 79,
"minCount": 4,
"maxCount": 8,
"minStacks": 3,
"maxStacks": 3,
"id": 66,
"data": 0
},
"torch": {
"percentage": 66,
"minCount": 1,
"maxCount": 16,
"minStacks": 3,
"maxStacks": 3,
"id": 50,
"data": 0
},
"bread": {
"percentage": 45,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"name tag": {
"percentage": 42,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"coal": {
"percentage": 32,
"minCount": 3,
"maxCount": 8,
"minStacks": 2,
"maxStacks": 4,
"id": 263,
"data": 0
},
"beetroot seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 458,
"data": 0
},
"melon seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 362,
"data": 0
},
"pumpkin seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 361,
"data": 0
},
"iron ingot": {
"percentage": 32,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 365,
"data": 0
},
"golden apple": {
"percentage": 28,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"activator rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 126,
"data": 0
},
"detector rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 28,
"data": 0
},
"powered rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 27,
"data": 0
},
"lapis lazuli": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 351,
"data": 4
},
"redstone": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 331,
"data": 0
},
"gold ingot": {
"percentage": 17,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 366,
"data": 0
},
"enchanted book": {
"percentage": 14,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 403,
"data": 0
},
"diamond": {
"percentage": 11,
"minCount": 1,
"maxCount": 2,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"iron pickaxe": {
"percentage": 7,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 257,
"data": 0
},
"enchanted golden apple": {
"percentage": 1,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 466,
"data": 0
}
}

154
resources/loots/temple.json Normal file
View file

@ -0,0 +1,154 @@
{
"max": 27,
"bone": {
"percentage": 71,
"minCount": 4,
"maxCount": 6,
"minStacks": 2,
"maxStacks": 4,
"id": 352,
"data": 0
},
"rotten_flesh": {
"percentage": 71,
"minCount": 3,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 367,
"data": 0
},
"gunpowder": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 289,
"data": 0
},
"sand": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 12,
"data": 0
},
"string": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 287,
"data": 0
},
"spider_eye": {
"percentage": 29,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 375,
"data": 0
},
"enchanted_book": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"id": 403,
"data": 0
},
"saddle": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 329,
"data": 0
},
"golden_apple": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"gold_ingot": {
"percentage": 18,
"minCount": 2,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 266,
"data": 0
},
"iron_ingot": {
"percentage": 18,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 265,
"data": 0
},
"emerald": {
"percentage": 18,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 388,
"data": 0
},
"iron_horse_armor": {
"percentage": 18,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 417,
"data": 0
},
"gold_horse_armor": {
"percentage": 12,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 418,
"data": 0
},
"diamond": {
"percentage": 6,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"diamond_horse_armor": {
"percentage": 6,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 419,
"data": 0
},
"enchanted_golden_apple": {
"percentage": 3,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 466,
"data": 0
}
}

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen; namespace Ad5001\BetterGen;
@ -17,44 +20,37 @@ namespace Ad5001\BetterGen;
use Ad5001\BetterGen\biome\BetterForest; use Ad5001\BetterGen\biome\BetterForest;
use Ad5001\BetterGen\generator\BetterNormal; use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\loot\LootTable; use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\structure\FallenTree;
use Ad5001\BetterGen\structure\Igloo;
use Ad5001\BetterGen\structure\SakuraTree;
use Ad5001\BetterGen\structure\Temple; use Ad5001\BetterGen\structure\Temple;
use Ad5001\BetterGen\structure\Well;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\Chest;
use pocketmine\command\Command; use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\block\BlockBreakEvent; use pocketmine\event\block\BlockBreakEvent;
use pocketmine\event\level\ChunkPopulateEvent;
use pocketmine\event\Listener; use pocketmine\event\Listener;
use pocketmine\event\player\PlayerInteractEvent; use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\item\Item;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator; use pocketmine\level\generator\Generator;
use pocketmine\level\generator\object\OakTree;
use pocketmine\level\Position;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag; use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag; use pocketmine\nbt\tag\StringTag;
use pocketmine\Player; use pocketmine\Player;
use pocketmine\plugin\PluginBase; use pocketmine\plugin\PluginBase;
use pocketmine\tile\Chest as TileChest; use pocketmine\tile\Chest;
use pocketmine\tile\Tile; use pocketmine\tile\Tile;
use pocketmine\utils\Config; use pocketmine\utils\Config;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\utils\TextFormat;
class Main extends PluginBase implements Listener { class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f "; const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes. const SAKURA_FOREST = 100; // Letting some place for future biomes.
private static $instance;
/** /**
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated * Regisetrs a biome to betternormal
* @param $id int *
* @param $biome Biome * @param int $id
* @param Biome $biome
* @return void * @return void
*/ */
public static function registerBiome(int $id, Biome $biome) { public static function registerBiome(int $id, Biome $biome) {
@ -62,39 +58,25 @@ class Main extends PluginBase implements Listener {
} }
/** /**
* Places a looting chest block and creates the corresponding tile * Called when the plugin enales
* @param Block $block *
* @param $lootfile * @return void
*/
static public function placeLootChest(Block $block, $lootfile) {
$block->getLevel()->setBlock($block, $block, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z),
new StringTag("generateLoot", $lootfile)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
}
/**
* Called when the plugin enables
*/ */
public function onEnable() { public function onEnable() {
self::$instance = $this;
$this->getServer()->getPluginManager()->registerEvents($this, $this); $this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal"); Generator::addGenerator(BetterNormal::class, "betternormal");
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working"); if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
@mkdir($this->getDataFolder()); @mkdir(LootTable::getPluginFolder());
@mkdir($this->getDataFolder() . 'addon'); @mkdir(LootTable::getPluginFolder() . "loots");
if ((($files = @scandir($this->getDataFolder() . 'addon')) && count($files) <= 2)) $this->getLogger()->alert('The loot files are missing, this means no loot will generate! You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version'); if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
} }
/** /**
* Check if it's a Tesseract like namespace * Checks for tesseract like namespaces. Returns true if thats the case
* @return bool *
* @return boolean
*/ */
public static function isOtherNS() { public static function isOtherNS() {
try { try {
@ -105,17 +87,12 @@ class Main extends PluginBase implements Listener {
} }
/** /**
* Called when the plugin disables * Called when a command executes
*/ *
public function onDisable() { * @param CommandSender $sender
} * @param Command $cmd
* @param int $label
/** * @param array $args
* Called when one of the defined commands of the plugin has been called
* @param $sender \pocketmine\command\CommandSender
* @param $cmd \pocketmine\command\Command
* @param $label mixed
* @param $args array
* @return bool * @return bool
*/ */
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool { public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
@ -151,15 +128,13 @@ class Main extends PluginBase implements Listener {
return true; return true;
} }
$generatorName = strtolower($args[1]); $generatorName = strtolower($args[1]);
if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]);
$parts = str_split($args[2]); foreach ($parts as $key=>$str) {
foreach ($parts as $key => $str) { if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str); $parts[$key] = ord($str);
} }
$seed = implode("", $parts); }
} else { $seed = (int)implode("", $parts);
$seed = $args[2];
}
$options = []; $options = [];
break; break;
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)] default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -171,15 +146,13 @@ class Main extends PluginBase implements Listener {
} }
$generatorName = strtolower($args[1]); $generatorName = strtolower($args[1]);
if ($args[2] == "rand") $args[2] = $this->generateRandomSeed(); if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]);
$parts = str_split($args[2]); foreach ($parts as $key=>$str) {
foreach ($parts as $key => $str) { if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str); $parts[$key] = ord($str);
} }
$seed = implode("", $parts); }
} else { $seed = (int)implode("", $parts);
$seed = $args[2];
}
unset($args[0], $args[1], $args[2]); unset($args[0], $args[1], $args[2]);
$options = json_decode($args[3], true); $options = json_decode($args[3], true);
if (!is_array($options)) { if (!is_array($options)) {
@ -198,69 +171,26 @@ class Main extends PluginBase implements Listener {
return true; return true;
break; break;
case "worldtp": case "worldtp":
if (!$sender instanceof Player) { if(isset($args[0])) {
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command'); if(is_null($this->getServer()->getLevelByName($args[0]))) {
return true;
}
/** @var Player $sender */
if (isset($args[0])) {
if (is_null($this->getServer()->getLevelByName($args[0]))) {
$this->getServer()->loadLevel($args[0]); $this->getServer()->loadLevel($args[0]);
if (is_null($this->getServer()->getLevelByName($args[0]))) { if(is_null($this->getServer()->getLevelByName($args[0]))) {
$sender->sendMessage("Could not find level {$args[0]}."); $sender->sendMessage("Could not find level {$args[0]}.");
return false; return false;
} }
} }
$sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0]))); $sender->teleport(\pocketmine\level\Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
$sender->sendMessage("§aTeleporting to {$args[0]}..."); $sender->sendMessage("§aTeleporting to {$args[0]}...");
return true; return true;
} else { } else {
return false; return false;
} }
break; break;
case 'structure': { case 'temple':{
if (!$sender instanceof Player) { if($sender instanceof ConsoleCommandSender) return false;
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
return true;
}
/** @var Player $sender */ /** @var Player $sender */
if (isset($args[0])) { $temple = new Temple();
switch ($args[0]) { $temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
case 'temple': {
$temple = new Temple();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'fallen': {
$temple = new FallenTree(new OakTree());
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
return true;
}
break;
case 'igloo': {
$temple = new Igloo();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'well': {
$temple = new Well();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'sakura': {
$temple = new SakuraTree();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
default: {
}
}
}
$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
return true; return true;
} }
} }
@ -268,7 +198,7 @@ class Main extends PluginBase implements Listener {
} }
/** /**
* Generates a(semi) random seed. * Generates a (semi) random seed.
* @return int * @return int
*/ */
public function generateRandomSeed(): int { public function generateRandomSeed(): int {
@ -276,12 +206,12 @@ class Main extends PluginBase implements Listener {
} }
/** /**
* Registers a forest type. * Registers a forest from a tree class
* @param $name string *
* @param $treeClass string * @param string $name
* @param string $treeClass
* @param array $infos * @param array $infos
* @return bool * @return bool
* @params $infos Array(temperature, rainfall)
*/ */
public function registerForest(string $name, string $treeClass, array $infos): bool { public function registerForest(string $name, string $treeClass, array $infos): bool {
if (!@class_exists($treeClass)) if (!@class_exists($treeClass))
@ -293,60 +223,70 @@ class Main extends PluginBase implements Listener {
return BetterForest::registerForest($name, $treeClass, $infos); return BetterForest::registerForest($name, $treeClass, $infos);
} }
/** /**
* Checks when a player attempts to open a loot chest which is not created yet * Checks when a chunk populates to populate chests back
*
* @param ChunkPopulateEvent $event
* @return void
*/
public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach ($cfg->getAll() as $key => $value) {
list($x, $y, $z) = explode(";", $key);
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
} else {
$cfg->remove($key);
$cfg->save();
}
}
}
/**
* Checks when a player touches an ungenerated chest to generate it.
*
* @param PlayerInteractEvent $event * @param PlayerInteractEvent $event
* @return void
*/ */
public function onInteract(PlayerInteractEvent $event) { public function onInteract(PlayerInteractEvent $event) {
if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return; $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
$this->generateLootChest($block); if ($event->getBlock()->getId() !== Block::CHEST) return;
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
} }
/** /**
* Fills a chest with loot * Checks when a players breaks an ungenerated chest to generate it.
* @param Block $block *
* @param Random|null $random
*/
static public function generateLootChest(Block $block, Random $random = null) {
if (!$block instanceof Chest) return;
$tile = $block->getLevel()->getTile($block);
if (is_null($tile)) {
//TODO new tile, but no loot, because we don't know which type of loot chest this is
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
return;
}
if (!$tile instanceof TileChest) return;
//Check if lootchest (or already generated loot)
if (!isset($tile->namedtag->generateLoot)) return;
$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . 'addon\\' . $tile->namedtag->generateLoot . '.json', Config::DETECT, []));
$size = $tile->getInventory()->getSize();
$loot = $table->getRandomLoot($random);
$items = array_pad($loot, $size, Item::get(0));
shuffle($items);
$tile->getInventory()->setContents($items);
unset($tile->namedtag->generateLoot);
}
/**
* @return Main
*/
static public function getInstance() {
return self::$instance;
}
/**
* Checks when a player breaks a loot chest which is not created yet
* @param BlockBreakEvent $event * @param BlockBreakEvent $event
* @return void
*/ */
public function onBlockBreak(BlockBreakEvent $event) { public function onBlockBreak(BlockBreakEvent $event) {
if (($block = $event->getBlock())->getId() !== Block::CHEST) return; $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
$this->generateLootChest($block); if ($event->getBlock()->getId() !== Block::CHEST) return;
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
} }
} }

View file

@ -1,88 +1,101 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\populator\CactusPopulator; use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TemplePopulator; use Ad5001\BetterGen\populator\TemplePopulator;
use Ad5001\BetterGen\populator\WellPopulator; use Ad5001\BetterGen\populator\WellPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterDesert extends SandyBiome implements Mountainable { class BetterDesert extends SandyBiome implements Mountainable {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1); $deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2); $deadBush->setRandomAmount(2);
$cactus = new CactusPopulator (); $cactus = new CactusPopulator ();
$cactus->setBaseAmount(1); $cactus->setBaseAmount(1);
$cactus->setRandomAmount(2); $cactus->setRandomAmount(2);
$sugarCane = new SugarCanePopulator (); $sugarCane = new SugarCanePopulator ();
$sugarCane->setRandomAmount(20); $sugarCane->setRandomAmount(20);
$sugarCane->setBaseAmount(3); $sugarCane->setBaseAmount(3);
$temple = new TemplePopulator (); $temple = new TemplePopulator ();
$well = new WellPopulator (); $well = new WellPopulator ();
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
$this->setElevation(63, 70); $this->setElevation(63, 70);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
$this->temperature = 0.5; $this->temperature = 0.5;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0) Block::get(Block::SANDSTONE, 0)
]); ]);
} }
/**
* Constructs the class
*
* @return string
*/
public function getName(): string { public function getName(): string {
return "BetterDesert"; return "BetterDesert";
} }
/** /**
* Returns biome id * Returns biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return Biome::DESERT; return Biome::DESERT;
} }
} }

View file

@ -1,16 +1,19 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -19,53 +22,75 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\BushPopulator; use Ad5001\BetterGen\populator\BushPopulator;
use Ad5001\BetterGen\populator\FallenTreePopulator; use Ad5001\BetterGen\populator\FallenTreePopulator;
use Ad5001\BetterGen\populator\TreePopulator; use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\ForestBiome; use pocketmine\level\generator\normal\biome\ForestBiome;
class BetterForest extends ForestBiome implements Mountainable { class BetterForest extends ForestBiome implements Mountainable {
static $types = [ /** @var string[] **/
"Oak Forest", static $types = [
"Birch Forest", "Oak Forest",
"Sakura Forest" "Birch Forest",
"Sakura Forest"
]; ];
static $ids = [ /** @var int[] **/
Biome::FOREST, static $ids = [
Biome::BIRCH_FOREST, Biome::FOREST,
Main::SAKURA_FOREST Biome::BIRCH_FOREST,
Main::SAKURA_FOREST
]; ];
/**
* Constructs the class
*
* @param int $type = 0
* @param array $infos
*/
public function __construct($type = 0, array $infos = [0.6, 0.5]) { public function __construct($type = 0, array $infos = [0.6, 0.5]) {
parent::__construct($type); parent::__construct($type);
$this->clearPopulators(); $this->clearPopulators ();
$this->type = $type; $this->type = $type;
$bush = new BushPopulator($type); $bush = new BushPopulator($type);
$bush->setBaseAmount(10); $bush->setBaseAmount(10);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
$ft = new FallenTreePopulator($type); $ft = new FallenTreePopulator($type);
$ft->setBaseAmount(0); $ft->setBaseAmount(0);
$ft->setRandomAmount(4); $ft->setRandomAmount(4);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
$trees = new TreePopulator($type); $trees = new TreePopulator($type);
$trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5); $trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass(); $tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
$tallGrass->setBaseAmount(3); $tallGrass->setBaseAmount(3);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
$this->setElevation(63, 69); $this->setElevation(63, 69);
$this->temperature = $infos[0]; $this->temperature = $infos[0];
$this->rainfall = $infos[1]; $this->rainfall = $infos[1];
} }
public function getName(): string {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/** /**
* Returns the ID relatively.
*
* @return int
*/
public function getId(): int {
return self::$ids[$this->type];
}
/**
* Registers a forest
*
* @param string $name * @param string $name
* @param string $treeClass * @param string $treeClass
* @param array $infos * @param array $infos
@ -78,16 +103,4 @@ class BetterForest extends ForestBiome implements Mountainable {
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos)); Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
return true; return true;
} }
}
public function getName() {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/**
* Returns the ID relatively.
* @return int
*/
public function getId() {
return self::$ids[$this->type];
}
}

View file

@ -1,57 +1,71 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\Main; use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\IglooPopulator; use Ad5001\BetterGen\populator\IglooPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SnowyBiome; use pocketmine\level\generator\normal\biome\SnowyBiome;
class BetterIcePlains extends SnowyBiome implements Mountainable { class BetterIcePlains extends SnowyBiome implements Mountainable {
public function __construct() {
parent::__construct();
$this->setGroundCover([
Block::get(Block::SNOW, 0),
Block::get(Block::GRASS, 0),
Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0)
]);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
/**
* Constructs the class
*/
public function __construct() {
parent::__construct ();
$this->setGroundCover([
Block::get(Block::SNOW, 0),
Block::get(Block::GRASS, 0),
Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0),
Block::get(Block::DIRT, 0)
]);
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass(); $tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass();
$tallGrass->setBaseAmount(3); $tallGrass->setBaseAmount(3);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
$this->setElevation(63, 74); $this->setElevation(63, 74);
$this->temperature = 0.05; $this->temperature = 0.05;
$this->rainfall = 0.8; $this->rainfall = 0.8;
} }
public function getName() { /**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
return "BetterIcePlains"; return "BetterIcePlains";
} }
/** /**
* Returns the biomes' id. * Returns the biomes' id.
*
* @return int biome id * @return int biome id
*/ */
public function getId() { public function getId(): int {
return Biome::ICE_PLAINS; return Biome::ICE_PLAINS;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -19,100 +22,112 @@ use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TreePopulator; use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\GoldOre; use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesa extends SandyBiome { class BetterMesa extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1); $deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2); $deadBush->setRandomAmount(2);
$cactus = new CactusPopulator (); $cactus = new CactusPopulator ();
$cactus->setBaseAmount(1); $cactus->setBaseAmount(1);
$cactus->setRandomAmount(2); $cactus->setRandomAmount(2);
$sugarCane = new SugarCanePopulator (); $sugarCane = new SugarCanePopulator ();
$sugarCane->setRandomAmount(20); $sugarCane->setRandomAmount(20);
$sugarCane->setBaseAmount(3); $sugarCane->setBaseAmount(3);
$sugarCane = new TreePopulator (); $sugarCane = new TreePopulator ();
$sugarCane->setRandomAmount(2); $sugarCane->setRandomAmount(2);
$sugarCane->setBaseAmount(0); $sugarCane->setBaseAmount(0);
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
$ores->setOreTypes([ $ores->setOreTypes([
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32) Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
]); ]);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
$this->setElevation(80, 83); $this->setElevation(80, 83);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
$this->temperature = 0.8; $this->temperature = 0.8;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 4), Block::get(Block::STAINED_HARDENED_CLAY, 4),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 0), Block::get(Block::STAINED_HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
public function getName(): string {
return "BetterMesa";
}
/** /**
* Returns biome id * Returns the biome name
*
* @return string
*/ */
public function getId() { public function getName(): string {
return "BetterMesa";
}
/**
* Returns biome id
*
* @return int
*/
public function getId(): int {
return 39; return 39;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -18,97 +21,108 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\CactusPopulator; use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\GoldOre; use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesaPlains extends SandyBiome { class BetterMesaPlains extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1); $deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2); $deadBush->setRandomAmount(2);
$cactus = new CactusPopulator (); $cactus = new CactusPopulator ();
$cactus->setBaseAmount(1); $cactus->setBaseAmount(1);
$cactus->setRandomAmount(2); $cactus->setRandomAmount(2);
$sugarCane = new SugarCanePopulator (); $sugarCane = new SugarCanePopulator ();
$sugarCane->setRandomAmount(20); $sugarCane->setRandomAmount(20);
$sugarCane->setBaseAmount(3); $sugarCane->setBaseAmount(3);
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
$ores->setOreTypes([ $ores->setOreTypes([
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32) Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
]); ]);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores); if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
$this->setElevation(62, 67); $this->setElevation(62, 67);
// $this->setElevation(66, 70); // $this->setElevation(66, 70);
$this->temperature = 0.6; $this->temperature = 0.6;
$this->rainfall = 0; $this->rainfall = 0;
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 1), Block::get(Block::SAND, 1),
Block::get(Block::SAND, 1), Block::get(Block::SAND, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 12), Block::get(Block::STAINED_HARDENED_CLAY, 12),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 14), Block::get(Block::STAINED_HARDENED_CLAY, 14),
Block::get(Block::STAINED_HARDENED_CLAY, 4), Block::get(Block::STAINED_HARDENED_CLAY, 4),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 0), Block::get(Block::STAINED_HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 7), Block::get(Block::STAINED_HARDENED_CLAY, 7),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::HARDENED_CLAY, 0), Block::get(Block::HARDENED_CLAY, 0),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::STAINED_HARDENED_CLAY, 1), Block::get(Block::STAINED_HARDENED_CLAY, 1),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0), Block::get(Block::RED_SANDSTONE, 0),
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
public function getName(): string {
return "BetterMesaPlains";
}
/** /**
* Returns biome id * Returns the name of th biome
*
* @return string
*/ */
public function getId() { public function getName(): string {
return "BetterMesaPlains";
}
/**
* Returns biome id
*
* @return int
*/
public function getId(): int {
return 40; return 40;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -18,37 +21,47 @@ use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
class BetterRiver extends Biome { class BetterRiver extends Biome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
$this->clearPopulators(); $this->clearPopulators ();
$this->setGroundCover([ $this->setGroundCover([
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SAND, 0), Block::get(Block::SAND, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0),
Block::get(Block::SANDSTONE, 0) Block::get(Block::SANDSTONE, 0)
]); ]);
$this->setElevation(60, 60); $this->setElevation(60, 60);
$this->temperature = 0.5; $this->temperature = 0.5;
$this->rainfall = 0.7; $this->rainfall = 0.7;
} }
public function getName() { /**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
return "BetterRiver"; return "BetterRiver";
} }
/** /**
* Returns the ID relatively. * Returns the biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return Biome::RIVER; return Biome::RIVER;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;

View file

@ -1,17 +1,19 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
@ -20,19 +22,28 @@ use pocketmine\level\generator\noise\Simplex;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class BetterBiomeSelector extends BiomeSelector { class BetterBiomeSelector extends BiomeSelector {
/** @var Biome */ /** @var Biome */
private $fallback; protected $fallback;
/** @var Simplex */ /** @var Simplex */
private $temperature; protected $temperature;
/** @var Simplex */ /** @var Simplex */
private $rainfall; protected $rainfall;
/** @var Biome[] */ /** @var Biome[] */
private $biomes = []; protected $biomes = [ ];
private $lookup;
/** @var callable */
protected $lookup;
/**
* Constructs the class
*
* @param Random $random
* @param callable $lookup
* @param Biome $fallback
*/
public function __construct(Random $random, callable $lookup, Biome $fallback) { public function __construct(Random $random, callable $lookup, Biome $fallback) {
parent::__construct($random, $lookup, $fallback); parent::__construct($random, $lookup, $fallback);
$this->fallback = $fallback; $this->fallback = $fallback;
@ -41,36 +52,61 @@ class BetterBiomeSelector extends BiomeSelector {
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512); $this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
} }
/**
* Inherited function
*
* @return void
*/
public function recalculate() { public function recalculate() {
} // Using our own system, No need for that } // Using our own system, No need for that
/**
* Adds a biome to the selector. Don't do this directly. Use BetterNormal::registerBiome
*
* @internal This method is called by BetterNormal::registerBiome
* @param Biome $biome
* @return void
*/
public function addBiome(Biome $biome) { public function addBiome(Biome $biome) {
$this->biomes[$biome->getId()] = $biome; $this->biomes[$biome->getId ()] = $biome;
} }
/** /**
* Returns the temperature from a location
* *
* @param * @param int $x
* $x * @param int $z
* @param * @return void
* $z
*
* @return Biome
*/ */
public function pickBiome($x, $z) {
$temperature = ($this->getTemperature($x, $z));
$rainfall = ($this->getRainfall($x, $z));
$biomeId = BetterNormal::getBiome($temperature, $rainfall);
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
return $b;
}
public function getTemperature($x, $z) { public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2; return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
} }
/**
* Returns the rainfall from a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getRainfall($x, $z) { public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2; return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
} }
/**
* Picks a biome relative to $x and $z
*
* @param int $x
* @param int $z
*
* @return Biome
*/
public function pickBiome($x, $z): Biome {
$temperature = ($this->getTemperature($x, $z));
$rainfall = ($this->getRainfall($x, $z));
$biomeId = BetterNormal::getBiome($temperature, $rainfall);
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
return $b;
}
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
@ -26,6 +29,7 @@ use Ad5001\BetterGen\populator\CavePopulator;
use Ad5001\BetterGen\populator\FloatingIslandPopulator; use Ad5001\BetterGen\populator\FloatingIslandPopulator;
use Ad5001\BetterGen\populator\MineshaftPopulator; use Ad5001\BetterGen\populator\MineshaftPopulator;
use Ad5001\BetterGen\populator\RavinePopulator; use Ad5001\BetterGen\populator\RavinePopulator;
use Ad5001\BetterGen\populator\DungeonPopulator;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\CoalOre; use pocketmine\block\CoalOre;
use pocketmine\block\DiamondOre; use pocketmine\block\DiamondOre;
@ -47,102 +51,93 @@ use pocketmine\utils\Random;
class BetterNormal extends Generator { class BetterNormal extends Generator {
const NOT_OVERWRITABLE = [ const NOT_OVERWRITABLE = [
Block::STONE, Block::STONE,
Block::GRAVEL, Block::GRAVEL,
Block::BEDROCK, Block::BEDROCK,
Block::DIAMOND_ORE, Block::DIAMOND_ORE,
Block::GOLD_ORE, Block::GOLD_ORE,
Block::LAPIS_ORE, Block::LAPIS_ORE,
Block::REDSTONE_ORE, Block::REDSTONE_ORE,
Block::IRON_ORE, Block::IRON_ORE,
Block::COAL_ORE, Block::COAL_ORE,
Block::WATER, Block::WATER,
Block::STILL_WATER Block::STILL_WATER
]; ];
public static $biomes = []; /** @var BetterBiomeSelector */
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random;
/** @var Populator[] */
protected $populators = [ ];
/** @var Populator[] */
protected $generationPopulators = [ ];
/** @var Biome[][] */
public static $biomes = [ ];
/** @var Biome[] */ /** @var Biome[] */
public static $biomeById = []; public static $biomeById = [ ];
public static $levels = []; /** @var Level[] */
protected static $GAUSSIAN_KERNEL = null; public static $levels = [ ];
/** @var int[][] */
protected static $GAUSSIAN_KERNEL = null; // From main class
/** @var int */
protected static $SMOOTH_SIZE = 2; protected static $SMOOTH_SIZE = 2;
protected static $options = [ /** @var mixed[][] */
public static $options = [
"delBio" => [ "delBio" => [
], ],
"delStruct" => [ "delStruct" => [
"Lakes" "Lakes"
] ]
]; ];
/** @var BetterBiomeSelector */ /** @var int */
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random; // From main class
protected $populators = [];
protected $generationPopulators = [];
protected $waterHeight = 63; protected $waterHeight = 63;
private $noiseBase; protected $noiseBase;
/** /**
* Constructs the class * Picks a biome by X and Z
* @param $options array *
* @param $x int
* @param $z int
* @return Biome
*/ */
public function __construct(array $options = []) { public function pickBiome($x, $z): Biome {
self::$options["preset"] = $options["preset"]; $hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
$options = (array)json_decode($options["preset"]); $hash *= $hash + 223;
if (isset($options["delBio"])) { $xNoise = $hash >> 20 & 3;
if (is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]); $zNoise = $hash >> 22 & 3;
if (count($options["delBio"]) !== 0) { if ($xNoise == 3) {
self::$options["delBio"] = $options["delBio"]; $xNoise = 1;
}
} }
if (isset($options["delStruct"])) { if ($zNoise == 3) {
if (is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]); $zNoise = 1;
if (count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
} }
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel(); $b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
} if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
} $b = clone $b;
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
/**
* Generates the generation kernel based on smooth size (here 2)
*/
private static function generateKernel() {
self::$GAUSSIAN_KERNEL = [];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
}
} }
return $b;
} }
/** /**
* Inits the class for the var * Inits the class for the var
* @param ChunkManager $level * @param ChunkManager $level
* @param Random $random * @param Random $random
* @return void * @return void
*/ */
public function init(ChunkManager $level, Random $random) { public function init(ChunkManager $level, Random $random) {
$this->level = $level; $this->level = $level;
$this->random = $random; $this->random = $random;
self::$levels[] = $level; self::$levels[] = $level;
$this->random->setSeed($this->level->getSeed()); $this->random->setSeed($this->level->getSeed ());
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32); $this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
$this->random->setSeed($this->level->getSeed()); $this->random->setSeed($this->level->getSeed ());
$this->registerBiome(Biome::getBiome(Biome::OCEAN)); $this->registerBiome(Biome::getBiome(Biome::OCEAN));
$this->registerBiome(Biome::getBiome(Biome::PLAINS)); $this->registerBiome(Biome::getBiome(Biome::PLAINS));
$this->registerBiome(new BetterDesert ()); $this->registerBiome(new BetterDesert ());
@ -152,123 +147,131 @@ protected static $GAUSSIAN_KERNEL = null;
$this->registerBiome(Biome::getBiome(Biome::SWAMP)); $this->registerBiome(Biome::getBiome(Biome::SWAMP));
$this->registerBiome(new BetterRiver ()); $this->registerBiome(new BetterRiver ());
$this->registerBiome(new BetterIcePlains ()); $this->registerBiome(new BetterIcePlains ());
$this->registerBiome(new BetterForest(0, [ $this->registerBiome(new BetterForest(0, [
0.6, 0.6,
0.5 0.5
])); ]));
$this->registerBiome(new BetterForest(1, [ $this->registerBiome(new BetterForest(1, [
0.7, 0.7,
0.8 0.8
])); ]));
$this->registerBiome(new BetterForest(2, [ $this->registerBiome(new BetterForest(2, [
0.6, 0.6,
0.4 0.4
])); ]));
$this->selector = new BetterBiomeSelector($random, [ $this->selector = new BetterBiomeSelector($random, [
self::class, self::class,
"getBiome" "getBiome"
], self::getBiome(0, 0)); ], self::getBiome(0, 0));
foreach (self::$biomes as $rain) { foreach(self::$biomes as $rain) {
foreach ($rain as $biome) { foreach($rain as $biome) {
$this->selector->addBiome($biome); $this->selector->addBiome($biome);
} }
} }
$this->selector->recalculate(); $this->selector->recalculate ();
$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover(); $cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
$this->generationPopulators[] = $cover; $this->generationPopulators[] = $cover;
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
$lake = new LakePopulator(); $lake = new LakePopulator();
$lake->setBaseAmount(0); $lake->setBaseAmount(0);
$lake->setRandomAmount(1); $lake->setRandomAmount(1);
$this->generationPopulators[] = $lake; $this->generationPopulators[] = $lake;
} }
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
$cave = new CavePopulator (); $cave = new CavePopulator ();
$cave->setBaseAmount(0); $cave->setBaseAmount(0);
$cave->setRandomAmount(2); $cave->setRandomAmount(2);
$this->generationPopulators[] = $cave; $this->generationPopulators[] = $cave;
} }
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
$ravine = new RavinePopulator (); $ravine = new RavinePopulator ();
$ravine->setBaseAmount(0); $ravine->setBaseAmount(0);
$ravine->setRandomAmount(51); $ravine->setRandomAmount(51);
$this->generationPopulators[] = $ravine; $this->generationPopulators[] = $ravine;
} }
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
$mineshaft = new MineshaftPopulator (); $mineshaft = new MineshaftPopulator ();
$mineshaft->setBaseAmount(0); $mineshaft->setBaseAmount(0);
$mineshaft->setRandomAmount(102); $mineshaft->setRandomAmount(102);
$this->populators[] = $mineshaft; $this->populators[] = $mineshaft;
} }
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
$fisl = new FloatingIslandPopulator(); $fisl = new FloatingIslandPopulator();
$fisl->setBaseAmount(0); $fisl->setBaseAmount(0);
$fisl->setRandomAmount(132); $fisl->setRandomAmount(132);
$this->populators[] = $fisl; $this->populators[] = $fisl;
} }
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Dungeons", self::$options["delStruct"])) {
$dungeon = new DungeonPopulator();
$dungeon->setBaseAmount(0);
$dungeon->setRandomAmount(20);
$this->populators[] = $dungeon;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if (Main::isOtherNS()) $ores->setOreTypes([ if(Main::isOtherNS()) $ores->setOreTypes([
new OreType2(new CoalOre (), 20, 16, 0, 128), new OreType2(new CoalOre (), 20, 16, 0, 128),
new OreType2(new IronOre (), 20, 8, 0, 64), new OreType2(new IronOre (), 20, 8, 0, 64),
new OreType2(new RedstoneOre (), 8, 7, 0, 16), new OreType2(new RedstoneOre (), 8, 7, 0, 16),
new OreType2(new LapisOre (), 1, 6, 0, 32), new OreType2(new LapisOre (), 1, 6, 0, 32),
new OreType2(new GoldOre (), 2, 8, 0, 32), new OreType2(new GoldOre (), 2, 8, 0, 32),
new OreType2(new DiamondOre (), 1, 7, 0, 16), new OreType2(new DiamondOre (), 1, 7, 0, 16),
new OreType2(new Dirt (), 20, 32, 0, 128), new OreType2(new Dirt (), 20, 32, 0, 128),
new OreType2(new Gravel (), 10, 16, 0, 128) new OreType2(new Gravel (), 10, 16, 0, 128)
]); ]);
if (!Main::isOtherNS()) $ores->setOreTypes([ if(!Main::isOtherNS()) $ores->setOreTypes([
new OreType(new CoalOre (), 20, 16, 0, 128), new OreType(new CoalOre (), 20, 16, 0, 128),
new OreType(new IronOre (), 20, 8, 0, 64), new OreType(new IronOre (), 20, 8, 0, 64),
new OreType(new RedstoneOre (), 8, 7, 0, 16), new OreType(new RedstoneOre (), 8, 7, 0, 16),
new OreType(new LapisOre (), 1, 6, 0, 32), new OreType(new LapisOre (), 1, 6, 0, 32),
new OreType(new GoldOre (), 2, 8, 0, 32), new OreType(new GoldOre (), 2, 8, 0, 32),
new OreType(new DiamondOre (), 1, 7, 0, 16), new OreType(new DiamondOre (), 1, 7, 0, 16),
new OreType(new Dirt (), 20, 32, 0, 128), new OreType(new Dirt (), 20, 32, 0, 128),
new OreType(new Gravel (), 10, 16, 0, 128) new OreType(new Gravel (), 10, 16, 0, 128)
]); ]);
$this->populators[] = $ores; $this->populators[] = $ores;
} }
} }
/** /*
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly * Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
* @param $biome Biome * @param $biome Biome
* @return bool * @return bool
*/ */
public static function registerBiome(Biome $biome): bool { public static function registerBiome(Biome $biome): bool {
if (\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) { if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
return false; return false;
} }
foreach (self::$levels as $lvl) if (isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes foreach(self::$levels as $lvl) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
if (!isset(self::$biomes[(string)$biome->getRainfall()])) self::$biomes[( string)$biome->getRainfall()] = []; if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes[( string) $biome->getRainfall ()] = [ ];
self::$biomes[( string)$biome->getRainfall()] [( string)$biome->getTemperature()] = $biome; self::$biomes[( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
ksort(self::$biomes[( string)$biome->getRainfall()]); ksort(self::$biomes[( string) $biome->getRainfall ()]);
ksort(self::$biomes); ksort(self::$biomes);
self::$biomeById[$biome->getId()] = $biome; self::$biomeById[$biome->getId()] = $biome;
return true; return true;
} }
/** /**
* Returns a biome by temperature * Returns a biome by temperature
*
* @param $temperature float * @param $temperature float
* @param $rainfall float * @param $rainfall float
*/ */
public static function getBiome($temperature, $rainfall) { public static function getBiome($temperature, $rainfall) {
$ret = null; $ret = null;
if (!isset(self::$biomes[( string)round($rainfall, 1)])) { if (! isset(self::$biomes[( string) round($rainfall, 1)])) {
while (!isset(self::$biomes[( string)round($rainfall, 1)])) { while(! isset(self::$biomes[( string) round($rainfall, 1)])) {
if (abs($rainfall - round($rainfall, 1)) >= 0.05) if (abs($rainfall - round($rainfall, 1)) >= 0.05)
$rainfall += 0.1; $rainfall += 0.1;
if (abs($rainfall - round($rainfall, 1)) < 0.05) if (abs($rainfall - round($rainfall, 1)) < 0.05)
@ -279,9 +282,9 @@ protected static $GAUSSIAN_KERNEL = null;
$rainfall = 0.9; $rainfall = 0.9;
} }
} }
$b = self::$biomes[( string)round($rainfall, 1)]; $b = self::$biomes[( string) round($rainfall, 1)];
foreach ($b as $t => $biome) { foreach($b as $t => $biome) {
if ($temperature <= (float)$t) { if ($temperature <= (float) $t) {
$ret = $biome; $ret = $biome;
break; break;
} }
@ -291,37 +294,48 @@ protected static $GAUSSIAN_KERNEL = null;
} }
return $ret; return $ret;
} }
/**
* Returns a biome by its id
*
* @param int $id
* @return Biome
*/
public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
}
/** /**
* Generates a chunk. * Generates a chunk.
*
* Cloning method to make it work with new methods. * Cloning method to make it work with new methods.
* @param $chunkX int * @param int $chunkX
* @param $chunkZ int * @param int $chunkZ
*/ */
public function generateChunk($chunkX, $chunkZ) { public function generateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16); $noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
$chunk = $this->level->getChunk($chunkX, $chunkZ); $chunk = $this->level->getChunk($chunkX, $chunkZ);
$biomeCache = []; $biomeCache = [ ];
for ($x = 0; $x < 16; $x++) { for($x = 0; $x < 16; $x++) {
for ($z = 0; $z < 16; $z++) { for($z = 0; $z < 16; $z++) {
$minSum = 0; $minSum = 0;
$maxSum = 0; $maxSum = 0;
$weightSum = 0; $weightSum = 0;
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z); $biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
$chunk->setBiomeId($x, $z, $biome->getId()); $chunk->setBiomeId($x, $z, $biome->getId ());
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) { for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) { for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE]; $weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
if ($sx === 0 and $sz === 0) { if ($sx === 0 and $sz === 0) {
$adjacent = $biome; $adjacent = $biome;
} else { } else {
@ -332,25 +346,25 @@ protected static $GAUSSIAN_KERNEL = null;
$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz); $biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
} }
} }
$minSum += ($adjacent->getMinElevation() - 1) * $weight; $minSum += ($adjacent->getMinElevation () - 1) * $weight;
$maxSum += $adjacent->getMaxElevation() * $weight; $maxSum += $adjacent->getMaxElevation () * $weight;
$weightSum += $weight; $weightSum += $weight;
} }
} }
$minSum /= $weightSum; $minSum /= $weightSum;
$maxSum /= $weightSum; $maxSum /= $weightSum;
$smoothHeight = ($maxSum - $minSum) / 2; $smoothHeight = ($maxSum - $minSum) / 2;
for ($y = 0; $y < 128; $y++) { for($y = 0; $y < 128; $y++) {
if ($y < 3 || ($y < 5 && $this->random->nextBoolean())) { if ($y < 3 || ($y < 5 && $this->random->nextBoolean ())) {
$chunk->setBlockId($x, $y, $z, Block::BEDROCK); $chunk->setBlockId($x, $y, $z, Block::BEDROCK);
continue; continue;
} }
$noiseValue = $noise[$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum); $noiseValue = $noise[$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum);
if ($noiseValue > 0) { if ($noiseValue > 0) {
$chunk->setBlockId($x, $y, $z, Block::STONE); $chunk->setBlockId($x, $y, $z, Block::STONE);
} elseif ($y <= $this->waterHeight) { } elseif ($y <= $this->waterHeight) {
@ -359,111 +373,134 @@ protected static $GAUSSIAN_KERNEL = null;
} }
} }
} }
foreach ($this->generationPopulators as $populator) { foreach($this->generationPopulators as $populator) {
$populator->populate($this->level, $chunkX, $chunkZ, $this->random); $populator->populate($this->level, $chunkX, $chunkZ, $this->random);
} }
} }
/** /**
* Picks a biome by X and Z * Populates a chunk
* @param $x int *
* @param $z int * @param int $chunkX
* @return Biome * @param int $chunkZ
*/ * @return void
public function pickBiome($x, $z) {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
$hash *= $hash + 223;
$xNoise = $hash >> 20 & 3;
$zNoise = $hash >> 22 & 3;
if ($xNoise == 3) {
$xNoise = 1;
}
if ($zNoise == 3) {
$zNoise = 1;
}
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
$b = clone $b;
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
}
return $b;
}
/**
* Populates a chunk.
* @param $chunkX int
* @param $chunk2 int
*/ */
public function populateChunk($chunkX, $chunkZ) { public function populateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
foreach ($this->populators as $populator) { foreach($this->populators as $populator) {
$populator->populate($this->level, $chunkX, $chunkZ, $this->random); $populator->populate($this->level, $chunkX, $chunkZ, $this->random);
} }
// Filling lava (lakes & rivers underground)... // Filling lava (lakes & rivers underground)...
for ($x = $chunkX; $x < $chunkX + 16; $x++) for($x = $chunkX; $x < $chunkX + 16; $x ++)
for ($z = $chunkZ; $z < $chunkZ + 16; $z++) for($z = $chunkZ; $z < $chunkZ + 16; $z ++)
for ($y = 1; $y < 11; $y++) { for($y = 1; $y < 11; $y ++) {
if (!in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE)) if (! in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA); $this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
} }
$chunk = $this->level->getChunk($chunkX, $chunkZ); $chunk = $this->level->getChunk($chunkX, $chunkZ);
$biome = self::getBiomeById($chunk->getBiomeId(7, 7)); $biome = self::getBiomeById($chunk->getBiomeId(7, 7));
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random); $biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
} }
/** /**
* Returns a biome by its id * Constructs the class
* @param $id int *
* @return Biome * @param array $options
*/ */
public function getBiomeById(int $id): Biome { public function __construct(array $options = []) {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN]; self::$options["preset"] = $options["preset"];
$options = (array) json_decode($options["preset"]);
if(isset($options["delBio"])) {
if(is_string($options["delBio"])) $options["delBio"] = explode(",", $options["delBio"]);
if(count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"];
}
}
if(isset($options["delStruct"])) {
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
if(count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
}
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel ();
}
} }
//  Returns the name of the generator /**
* Generates the generation kernel based on smooth size (here 2)
public function getName() { */
protected static function generateKernel() {
self::$GAUSSIAN_KERNEL = [ ];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
}
}
}
/**
* Return the name of the generator
*
* @return string
*/
public function getName(): string {
return "betternormal"; return "betternormal";
} }
/** /**
* Gives the generators settings. * Gives the generators settings.
*
* @return array * @return array
*/ */
public function getSettings(): array { public function getSettings(): array {
return self::$options; return self::$options;
} }
public function getSpawn() { /**
* Returns spawn location
*
* @return Vector3
*/
public function getSpawn(): Vector3 {
return new Vector3(127.5, 128, 127.5); return new Vector3(127.5, 128, 127.5);
} }
/** /**
* Returns a safe spawn location * Returns a safe spawn location
*
* @return Vector3
*/ */
public function getSafeSpawn() { public function getSafeSpawn() {
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5); return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
} }
/** /*
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,170 +1,128 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\loot; namespace Ad5001\BetterGen\loot;
use Ad5001\BetterGen\Main; use pocketmine\inventory\BaseInventory;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\item\Tool; use pocketmine\math\Vector3;
use pocketmine\nbt\NBT;
use pocketmine\utils\Config; use pocketmine\utils\Config;
use pocketmine\utils\Random; use pocketmine\utils\Random;
/*
* This class is used for loot setting.
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
* Loot table format:
* {
* "max": Max number of loots (storable amount)
* "example": {
* "percentage": Chance of appearing(in percent)
* "minCount": Minimal count
* "maxCount": Maximal count
* "id": Id of the item
* "data": Item damage
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
* "minStacks": If chosen, the minimum amount of stacks that can be found
* "maxStacks": If chosen the maximum number of stacks that can be chosen
* }
* }
*/
class LootTable { class LootTable {
const LOOT_NAMES = [
"temple",
"igloo",
"mineshaft"
];
const LOOT_SAVE = [
"chest",
"chest",
"chest"
];
const LOOT_DESERT_TEMPLE = 0;
const LOOT_IGLOO = 1;
const LOOT_MINESHAFT = 2;
/** /**
* @var null|Config The lootfile (.json) thats used * Asynchronous method to build a loot table
*
* @param Vector3 $place
* @param int $type
* @param Random $random
* @return void
*/ */
private $lootFile = null; public static function buildLootTable(Vector3 $place, int $type, Random $random) {
if($place->y < 1) return; // Making sure sometimes that it doesn't write for nothing
/** $cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
* LootTable constructor. $lootsFromJson = json_decode(file_get_contents(self::getResourcesFolder() . "loots/" . self::LOOT_NAMES[$type] . ".json"), true);
* @param Config $lootFile $loots =[];
*/ foreach($lootsFromJson as $loot) {
public function __construct(Config $lootFile) { if(is_array($loot) && $random->nextBoundedInt(101) < $loot["percentage"])
$this->lootFile = $lootFile; $loots[] = $loot;
}
if($lootsFromJson["max"] < count($loots)) {
while($lootsFromJson["max"] < count($loots))
unset($loots[array_rand($loots)]);
}
$loots["saveAs"] = self::LOOT_SAVE[$type];
$cfg->set($place->x . ";" . $place->y . ";" . $place->z, $loots);
$cfg->save();
} }
/** /**
* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader * Synchronous inventory filling method
* Do _NOT_ use this in the source, use LootTable::createLoot instead *
* @param Random|null $random * @param BaseInventory $inv
* @return Item[] * @param Vector3 $pos
* @return void
*/ */
public function getRandomLoot(Random $random = null) { public static function fillChest(BaseInventory $inv, Vector3 $pos) {
if (is_null($random)) $random = new Random(); $cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
$items = []; if($cfg->exists($pos->x . ";" . $pos->y . ";" . $pos->z)) {
foreach ($this->lootFile->get("pools") as $rolls) { $loots = $cfg->get($pos->x . ";" . $pos->y . ";" . $pos->z);
if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]); $items = [];
else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords foreach($loots as $loot) {
while ($maxrolls > 0) { if(!is_array($loot)) continue;
$array = []; $randCount = rand($loot["minStacks"], $loot["maxStacks"]);
$maxrolls--; for($i = 0; $i <= $randCount; $i++) {
foreach ($rolls["entries"] as $index => $entries) { $rand = rand(0, count($loots));
$array[] = $entries["weight"]??1; $items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
} if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
//typecheck
if ($val["type"] == "loot_table") {
$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . 'addon\\' . $val["name"] . ".json", Config::DETECT, []));
$items = array_merge($items, $loottable->getRandomLoot($random));
unset($loottable);
} elseif ($val["type"] == "item") {
//name fix
$val["name"] = self::fixItemName($val["name"]);
$item = Item::fromString($val["name"]);
if (isset($val["functions"])) {
foreach ($val["functions"] as $function) {
switch ($functionname = $function["function"]) {
case "set_damage": {
if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
}
break;
case "set_data": {
//fish fix, blame mojang
if ($item->getId() == Item::RAW_FISH) {
switch ($function["data"]) {
case 1:
$item = Item::get(Item::RAW_SALMON, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 2:
$item = Item::get(Item::CLOWN_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 3:
$item = Item::get(Item::PUFFER_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
default:
break;
}
} else $item->setDamage($function["data"]);
}
break;
case "set_count": {
$item->setCount($random->nextRange($function["count"]["min"], $function["count"]["max"]));
}
break;
case "furnace_smelt": {
/* TODO
Mostly bound to conditions (burning)
"conditions": [
{
"condition": "entity_properties",
"entity": "this",
"properties": {
"on_fire": true
}
}
]
*/
}
break;
case "enchant_randomly": {
//TODO
}
break;
case "enchant_with_levels": {
//TODO
}
break;
case "looting_enchant": {
//TODO
}
break;
default:
assert("Unknown looting table function $functionname, skipping");
}
}
}
$items[] = $item;
} }
} }
$inv->setContents($items);
$cfg->remove($pos->x . ";" . $pos->y . ";" . $pos->z);
$cfg->save();
} }
return $items;
} }
/** /**
* TODO: Make Random::class actually useful here. * Returns the plugins folder.
* @param array $weightedValues * @return string
* @return mixed
*/ */
private function getRandomWeightedElement(array $weightedValues) { public static function getPluginFolder(): string {
$array = array(); return getcwd() . DIRECTORY_SEPARATOR . "plugins" . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
foreach ($weightedValues as $key => $weight) {
$array = array_merge(array_fill(0, $weight, $key), $array);
}
return $array[array_rand($array)];
} }
/** /**
* Fixes the item names because #BlameMojang for not changing the id's from PC -> PE * Returns the resources folder.
* @param $name * @return string
* @return mixed
*/ */
private static function fixItemName($name) { public static function getResourcesFolder(): string {
switch ($name) { return self::getPluginFolder() . "resources" . DIRECTORY_SEPARATOR;
case 'minecraft:horsearmoriron':
$name = 'minecraft:iron_horse_armor';
break;
case 'minecraft:horsearmorgold':
$name = 'minecraft:gold_horse_armor';
break;
case 'minecraft:horsearmordiamond':
$name = 'minecraft:diamond_horse_armor';
break;
default: {
}
}
return $name;
} }
} }

View file

@ -1,15 +1,16 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -20,43 +21,11 @@ use pocketmine\utils\Random;
abstract class AmountPopulator extends Populator { abstract class AmountPopulator extends Populator {
protected $baseAmount = 0; protected $baseAmount = 0;
protected $randomAmount = 0; protected $randomAmount = 0;
/** /**
* Crosssoftware class for random amount * Crosssoftware class for random amount
*/ */
/**
* Returns the amount based on random
* @param $random Random
*/
public function getAmount(Random $random) {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
}
/**
* Returns the base amount
* @return int
*/
public function getBaseAmount(): int {
return $this->baseAmount;
}
/**
* Sets the base addition amount
* @param $amount int
*/
public function setBaseAmount(int $amount) {
$this->baseAmount = $amount;
}
/**
* Returns the random additional amount
* @return int
*/
public function getRandomAmount(): int {
return $this->randomAmount;
}
/** /**
* Sets the random addition amount * Sets the random addition amount
* @param $amount int * @param $amount int
@ -64,4 +33,40 @@ abstract class AmountPopulator extends Populator {
public function setRandomAmount(int $amount) { public function setRandomAmount(int $amount) {
$this->randomAmount = $amount; $this->randomAmount = $amount;
} }
/**
* Sets the base addition amount
* @param $amount int
*/
public function setBaseAmount(int $amount) {
$this->baseAmount = $amount;
}
/**
* Returns the amount based on random
*
* @param Random $random
* @return int
*/
public function getAmount(Random $random) {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
}
/**
* Returns base amount
*
* @return int
*/
public function getBaseAmount(): int {
return $this->baseAmount;
}
/**
* Returns the random additional amount
*
* @return int
*/
public function getRandomAmount(): int {
return $this->randomAmount;
}
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -23,27 +26,31 @@ use pocketmine\utils\Random;
class BushPopulator extends AmountPopulator { class BushPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** @var int */
protected $type; protected $type;
/** /**
* Constructs the class * Constructs the class
* @param $type int *
* @param int $type
*/ */
public function __construct($type = 0) { public function __construct($type = 0) {
$this->type = $type; $this->type = $type;
} }
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -55,22 +62,24 @@ class BushPopulator extends AmountPopulator {
$bush->placeObject($level, $x, $y, $z, $random); $bush->placeObject($level, $x, $y, $z, $random);
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the highest workable block
* @param $x int *
* @param $z int * @param int $x
* @param int $z
* @return void
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -24,7 +27,6 @@ use pocketmine\utils\Random;
class CactusPopulator extends AmountPopulator { class CactusPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** /**
* Constructs the class * Constructs the class
*/ */
@ -32,19 +34,21 @@ class CactusPopulator extends AmountPopulator {
$this->setBaseAmount(1); $this->setBaseAmount(1);
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$cactus = new Cactus (); $cactus = new Cactus ();
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -53,19 +57,22 @@ class CactusPopulator extends AmountPopulator {
} }
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the highest workable block
* @param $x int *
* @param $z int * @param int $x
* @param int $z
* @return void
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) { for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
break; break;
} }
} }
return $y === 0 ? -1 : ++$y; return $y === 0 ? - 1 : ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -22,22 +25,24 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class CavePopulator extends AmountPopulator { class CavePopulator extends AmountPopulator {
const STOP = false;
const CONTINUE = true;
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
const STOP = false;
const CONTINUE = true;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z)); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
@ -46,12 +51,12 @@ class CavePopulator extends AmountPopulator {
} }
// echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL; // echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL;
// Filling water & lava sources randomly // Filling water & lava sources randomly
for ($i = 0; $i < $random->nextBoundedInt(5) + 3; $i++) { for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z)); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) { if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) {
if ($y < 40 && $random->nextBoolean()) { if ($y < 40 && $random->nextBoolean ()) {
$level->setBlockIdAt($x, $y, $z, Block::LAVA); $level->setBlockIdAt($x, $y, $z, Block::LAVA);
} else { } else {
$level->setBlockIdAt($x, $y, $z, Block::WATER); $level->setBlockIdAt($x, $y, $z, Block::WATER);
@ -59,37 +64,38 @@ class CavePopulator extends AmountPopulator {
} }
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
/** /**
* Generates a cave * Generates a cave
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void * @return void
*/ */
public function generateCave($x, $y, $z, Random $random) { public function generateCave($x, $y, $z, Random $random) {
$generatedBranches = $random->nextBoundedInt(10) + 1; $generatedBranches = $random->nextBoundedInt(10) + 1;
foreach ($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) { foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
$generatedBranches--; $generatedBranches --;
if ($generatedBranches <= 0) { if ($generatedBranches <= 0) {
$gen->send(self::STOP); $gen->send(self::STOP);
} else { } else {
@ -99,41 +105,42 @@ class CavePopulator extends AmountPopulator {
} }
/** /**
* Generates a cave branch. * Generates a cave branch
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $length int * @param int $z
* @param $height int * @param int $length
* @param $depth int * @param int $height
* @param $random pocketmine\utils\Random * @param int $depth
* @yield int * @param Random $random
* @yield Vector3
* @return void * @return void
*/ */
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) { public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {
if (!(yield new Vector3($x, $y, $z))) { if (! (yield new Vector3($x, $y, $z))) {
for ($i = 0; $i <= 4; $i++) { for($i = 0; $i <= 4; $i ++) {
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR));
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2)); $x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
$yP = $random->nextRange(-14, 14); $yP = $random->nextRange(-14, 14);
if ($yP > 12) { if ($yP > 12) {
$y++; $y ++;
} elseif ($yP < -12) { } elseif ($yP < - 12) {
$y--; $y --;
} }
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1)); $z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
return; return;
} }
} }
$repeat = $random->nextBoundedInt(25) + 15; $repeat = $random->nextBoundedInt(25) + 15;
while ($repeat-- > 0) { while($repeat-- > 0) {
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR));
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2)); $x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
$yP = $random->nextRange(-14, 14); $yP = $random->nextRange(- 14, 14);
if ($yP > 12) { if ($yP > 12) {
$y++; $y ++;
} elseif ($yP < -12) { } elseif ($yP < - 12) {
$y--; $y --;
} }
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1)); $z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
$height += $random->nextBoundedInt(3) - 1; $height += $random->nextBoundedInt(3) - 1;
@ -152,8 +159,8 @@ class CavePopulator extends AmountPopulator {
if ($height < 7) if ($height < 7)
$height = 7; $height = 7;
if ($random->nextBoundedInt(10) == 0) { if ($random->nextBoundedInt(10) == 0) {
foreach ($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) { foreach($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
if (!(yield $gen)) if (! (yield $gen))
$generator->send(self::STOP); $generator->send(self::STOP);
} }
} }

View file

@ -1,19 +1,23 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\generator\BetterBiomeSelector;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
@ -23,21 +27,23 @@ use pocketmine\utils\Random;
class DeadbushPopulator extends AmountPopulator { class DeadbushPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
if (!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue; if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) { if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) {
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH); $level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
@ -52,12 +58,12 @@ class DeadbushPopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z){
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; --$y){
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY) { if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
break; break;
} elseif ($b !== Block::AIR) { }elseif($b !== Block::AIR){
return -1; return -1;
} }
} }

View file

@ -0,0 +1,70 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\utils\BuildingUtils;
use Ad5001\BetterGen\structure\Dungeons;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class DungeonPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
$amount = $this->getAmount($random);
if($amount == 5) { // 1 out of 10 chunks
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z) - 6);
$d = new Dungeons();
$d->placeObject($level, $x, $y, $z, $random);
}
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return - 1;
}
}
return ++$y;
}
}

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -25,36 +28,37 @@ class FallenTreePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
protected $type; protected $type;
/** /**
* Constructs the class * Constructs the class
* @param $type int * @param int $type
*/ */
public function __construct(int $type = 0) { public function __construct(int $type = 0) {
$this->type = $type; $this->type = $type;
$this->setBaseAmount(1); $this->setBaseAmount(1);
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$tree = TreePopulator::$types[$this->type]; $tree = TreePopulator::$types[$this->type];
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree( $fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
new $tree() new $tree()
); );
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
if (isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high. if(isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) { if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) {
$fallenTree->placeObject($level, $x, $y + 1, $z); $fallenTree->placeObject($level, $x, $y + 1, $z);
} }
@ -67,12 +71,12 @@ class FallenTreePopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z){
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; --$y){
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS) { if($b === Block::DIRT or $b === Block::GRASS){
break; break;
} elseif ($b !== Block::AIR and $b !== Block::SNOW_LAYER) { }elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
return -1; return -1;
} }
} }

View file

@ -1,17 +1,20 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\generator\BetterNormal; use Ad5001\BetterGen\generator\BetterNormal;
@ -32,20 +35,21 @@ use pocketmine\utils\Random;
class FloatingIslandPopulator extends AmountPopulator { class FloatingIslandPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
/** @var ChunkManager */
private $level;
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
if ($this->getAmount($random) > 130) { if($this->getAmount($random) > 130) {
$x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15); $x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
$z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15); $z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
$y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126); $y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126);
@ -55,20 +59,21 @@ class FloatingIslandPopulator extends AmountPopulator {
$chunk = $level->getChunk($chunkX, $chunkZ); $chunk = $level->getChunk($chunkX, $chunkZ);
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)]; $biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$populators = $biome->getPopulators(); $populators = $biome->getPopulators();
foreach ($populators as $populator) { foreach($populators as $populator) {
$populator->populate($level, $chunkX, $chunkZ, $random); $populator->populate($level, $chunkX, $chunkZ, $random);
} }
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
break; break;
@ -76,38 +81,40 @@ class FloatingIslandPopulator extends AmountPopulator {
return 90; return 90;
} }
} }
return ++$y; return ++$y;
} }
/** /**
* Builds a an island shape * Builds an island bottom shape
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $radius int * @param Vector3 $pos
* @param $random pocketmine\utils\Random * @param int $radius
* @return int lowest ore point * @param Random $random
* @return int Bottom place of the island
*/ */
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) { public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
$pos = $pos->round(); $pos = $pos->round();
$currentLen = 1; $currentLen = 1;
$hBound = 0; $hBound = 0;
$current = 0; $current = 0;
for ($y = $pos->y - 1; $radius > 0; $y--) { for($y = $pos->y - 1; $radius > 0; $y--) {
for ($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) { for($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
for ($z = $pos->z - $radius; $z <= $pos->z + $radius; $z++) { for($z = $pos->z - $radius; $z <= $pos->z + $radius; $z ++) {
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) { if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
$isEdge = true; $isEdge = true;
} else { } else {
$isEdge = false; $isEdge = false;
} }
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) { if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
if ($chunk = $level->getChunk($x >> 4, $z >> 4)) { if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)]; $biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE); $block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
$block = $block->getId(); $block = $block->getId();
} elseif ($random->nextBoundedInt(5) == 0 && $isEdge) { } elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
$block = Block::AIR; $block = Block::AIR;
} else { } else {
$block = Block::STONE; $block = Block::STONE;
@ -119,8 +126,8 @@ class FloatingIslandPopulator extends AmountPopulator {
$current++; $current++;
$oldHB = $hBound; $oldHB = $hBound;
$hBound = $random->nextFloat(); $hBound = $random->nextFloat();
if ($current >= $currentLen + $hBound) { if($current >= $currentLen + $hBound) {
if ($radius == 0) return $pos->y; if($radius == 0) return $pos->y;
$current = 0; $current = 0;
$currentLen += 0.3 * ($random->nextFloat() + 0.5); $currentLen += 0.3 * ($random->nextFloat() + 0.5);
$radius--; $radius--;
@ -128,34 +135,37 @@ class FloatingIslandPopulator extends AmountPopulator {
} }
return $pos->y - 1 - $y; return $pos->y - 1 - $y;
} }
/** /**
* BPopulate the island with ores * Populates the island with ores
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $width int * @param Vector3 $pos
* @param $height int * @param int $width
* @param $random pocketmine\utils\Random * @param int $height
* @return void * @param Random $random
* @return void
*/ */
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) { public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if (Main::isOtherNS()) $ores->setOreTypes([ if(Main::isOtherNS()) $ores->setOreTypes([
new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y), new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)), new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)), new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4)) new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
]); ]);
if (!Main::isOtherNS()) $ores->setOreTypes([ if(!Main::isOtherNS()) $ores->setOreTypes([
new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y), new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)), new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)), new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4)) new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
]); ]);
$ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined $ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined
} }

View file

@ -1,17 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\structure\Igloo; use Ad5001\BetterGen\structure\Igloo;
@ -23,13 +24,16 @@ use pocketmine\utils\Random;
class IglooPopulator extends AmountPopulator { class IglooPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -42,22 +46,22 @@ class IglooPopulator extends AmountPopulator {
if ($igloo->canPlaceObject($level, $x, $y, $z, $random)) if ($igloo->canPlaceObject($level, $x, $y, $z, $random))
$igloo->placeObject($level, $x, $y, $z, $random); $igloo->placeObject($level, $x, $y, $z, $random);
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,17 +1,20 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
@ -24,13 +27,16 @@ use pocketmine\utils\Random;
class LakePopulator extends AmountPopulator { class LakePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -38,35 +44,35 @@ class LakePopulator extends AmountPopulator {
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$ory = $random->nextRange(20, 63); // Water level $ory = $random->nextRange(20, 63); // Water level
$y = $ory; $y = $ory;
for ($i = 0; $i < 4; $i++) { for($i = 0; $i < 4; $i ++) {
$x += $random->nextRange(-1, 1); $x += $random->nextRange(- 1, 1);
$y += $random->nextRange(-1, 1); $y += $random->nextRange(- 1, 1);
$z += $random->nextRange(-1, 1); $z += $random->nextRange(- 1, 1);
if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR) if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR)
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER)); BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER));
} }
for ($xx = $x - 8; $xx <= $x + 8; $xx++) for($xx = $x - 8; $xx <= $x + 8; $xx ++)
for ($zz = $z - 8; $zz <= $z + 8; $zz++) for($zz = $z - 8; $zz <= $z + 8; $zz ++)
for ($yy = $ory + 1; $yy <= $y + 3; $yy++) for($yy = $ory + 1; $yy <= $y + 3; $yy ++)
if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER) if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER)
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR); $level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -20,8 +23,13 @@ use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\level\Level;
class MineshaftPopulator extends AmountPopulator { class MineshaftPopulator extends AmountPopulator {
/** var int */
protected $maxPath;
/** @var ChunkManager */
protected $level;
const DIR_XPLUS = 0; const DIR_XPLUS = 0;
const DIR_XMIN = 1; const DIR_XMIN = 1;
const DIR_ZPLUS = 2; const DIR_ZPLUS = 2;
@ -29,16 +37,15 @@ class MineshaftPopulator extends AmountPopulator {
const TYPE_FORWARD = 0; const TYPE_FORWARD = 0;
const TYPE_CROSSPATH = 1; const TYPE_CROSSPATH = 1;
const TYPE_STAIRS = 2; const TYPE_STAIRS = 2;
protected $maxPath;
/** @var ChunkManager */
protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
if ($this->getAmount($random) < 100) if ($this->getAmount($random) < 100)
@ -52,7 +59,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT)); BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT));
$startingPath = $random->nextBoundedInt(4); $startingPath = $random->nextBoundedInt(4);
$this->maxPath = $random->nextBoundedInt(100) + 50; $this->maxPath = $random->nextBoundedInt(100) + 50;
foreach (array_fill(0, $startingPath, 1) as $hey) { foreach(array_fill(0, $startingPath, 1) as $hey) {
$dir = $random->nextBoundedInt(4); $dir = $random->nextBoundedInt(4);
switch ($dir) { switch ($dir) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
@ -80,7 +87,7 @@ class MineshaftPopulator extends AmountPopulator {
* @param Random $random * @param Random $random
*/ */
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) { public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath-- < 1) if ($this->maxPath -- < 1 || $y >= $this->getHighestWorkableBlock($x, $z) - 10)
return; return;
$type = $random->nextBoundedInt(3); $type = $random->nextBoundedInt(3);
$level = $this->level; $level = $this->level;
@ -93,7 +100,7 @@ class MineshaftPopulator extends AmountPopulator {
// Then, making sure the floor is solid. // Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -107,17 +114,17 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x + 1, $y + 2, $z, 2); $level->setBlockDataAt($x + 1, $y + 2, $z, 2);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction = (int)$random->nextBoolean(); $direction =(int) $random->nextBoolean ();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 = (int)$random->nextBoolean(); $direction2 =(int) $random->nextBoolean ();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -132,9 +139,9 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1), new Vector3($x - 4, $y + 2, $z + 1)); BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1), new Vector3($x - 4, $y + 2, $z + 1));
// Then, making sure the floor is solid. // Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -148,17 +155,17 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x - 1, $y + 2, $z, 1); $level->setBlockDataAt($x - 1, $y + 2, $z, 1);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction = (int)$random->nextBoolean(); $direction =(int) $random->nextBoolean ();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 = (int)$random->nextBoolean(); $direction2 =(int) $random->nextBoolean ();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -173,9 +180,9 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z), new Vector3($x + 1, $y + 2, $z + 4)); BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z), new Vector3($x + 1, $y + 2, $z + 4));
// Then, making sure the floor is solid. // Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
@ -189,17 +196,17 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 4); $level->setBlockDataAt($x, $y + 2, $z - 1, 4);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction = (int)$random->nextBoolean(); $direction =(int) $random->nextBoolean ();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 = (int)$random->nextBoolean(); $direction2 =(int) $random->nextBoolean ();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -214,9 +221,9 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z), new Vector3($x + 1, $y + 2, $z - 4)); BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z), new Vector3($x + 1, $y + 2, $z - 4));
// Then, making sure the floor is solid. // Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
@ -230,17 +237,17 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 3); $level->setBlockDataAt($x, $y + 2, $z - 1, 3);
// Generating chest // Generating chest
if ($random->nextBoundedInt(30) == 0) { if ($random->nextBoundedInt(30) == 0) {
$direction = (int)$random->nextBoolean(); $direction =(int) $random->nextBoolean ();
if ($direction == 0) if ($direction == 0)
$direction = -1; // Choosing the part of the rail. $direction = -1; // Choosing the part of the rail.
$direction2 = (int)$random->nextBoolean(); $direction2 =(int) $random->nextBoolean ();
if ($direction2 == 0) if ($direction2 == 0)
$direction2 = 2; $direction2 = 2;
if ($direction2 == 1) if ($direction2 == 1)
@ -253,7 +260,7 @@ class MineshaftPopulator extends AmountPopulator {
} }
// Doing cobwebs // Doing cobwebs
$webNum = $random->nextBoundedInt(5) + 2; $webNum = $random->nextBoundedInt(5) + 2;
for ($i = 0; $i < $webNum; $i++) { for($i = 0; $i < $webNum; $i ++) {
$xx = $x + $random->nextBoundedInt(5) - 2; $xx = $x + $random->nextBoundedInt(5) - 2;
$yy = $y + $random->nextBoundedInt(3); $yy = $y + $random->nextBoundedInt(3);
$zz = $z + $random->nextBoundedInt(5) - 2; $zz = $z + $random->nextBoundedInt(5) - 2;
@ -262,61 +269,61 @@ class MineshaftPopulator extends AmountPopulator {
} }
break; break;
case self::TYPE_CROSSPATH : case self::TYPE_CROSSPATH :
$possiblePathes = [ $possiblePathes = [
self::DIR_XPLUS,
self::DIR_XMIN,
self::DIR_ZPLUS,
self::DIR_ZMIN
];
switch ($dir) {
case self::DIR_XPLUS :
$x++;
unset($possiblePathes[0]);
break;
case self::DIR_XMIN :
$x--;
unset($possiblePathes[1]);
break;
case self::DIR_ZPLUS :
$z++;
unset($possiblePathes[2]);
break;
case self::DIR_ZMIN :
$z--;
unset($possiblePathes[3]);
break;
}
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
$newFloor = $random->nextBoolean();
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
$possiblePathes = [
$possiblePathes,
($newFloor ? [
self::DIR_XPLUS, self::DIR_XPLUS,
self::DIR_XMIN, self::DIR_XMIN,
self::DIR_ZPLUS, self::DIR_ZPLUS,
self::DIR_ZMIN self::DIR_ZMIN
] : [])
]; ];
for ($i = 7; $i > $newFloor; $i--) { switch ($dir) {
$chooseNew = (int)$newFloor && $random->nextBoolean(); case self::DIR_XPLUS :
$x ++;
unset($possiblePathes[0]);
break;
case self::DIR_XMIN :
$x --;
unset($possiblePathes[1]);
break;
case self::DIR_ZPLUS :
$z ++;
unset($possiblePathes[2]);
break;
case self::DIR_ZMIN :
$z --;
unset($possiblePathes[3]);
break;
}
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level);
// Putting rails
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANKS));
$newFloor = $random->nextBoolean ();
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
$possiblePathes = [
$possiblePathes,
($newFloor ?[
self::DIR_XPLUS,
self::DIR_XMIN,
self::DIR_ZPLUS,
self::DIR_ZMIN
] : [ ])
];
for($i = 7; $i > $newFloor; $i --) {
$chooseNew =(int) $newFloor && $random->nextBoolean ();
$choose = $random->nextBoundedInt(4); $choose = $random->nextBoundedInt(4);
unset($possiblePathes[$chooseNew] [$choose]); unset($possiblePathes[$chooseNew] [$choose]);
} }
// Building pathes // Building pathes
foreach ($possiblePathes[0] as $path) { foreach($possiblePathes[0] as $path) {
switch ($path) { switch ($path) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
$this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random); $this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random);
@ -332,7 +339,7 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
} }
} }
foreach ($possiblePathes[1] as $path) { foreach($possiblePathes[1] as $path) {
switch ($path) { switch ($path) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
$this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random); $this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random);
@ -348,10 +355,10 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
} }
} }
// Doing cobwebs // Doing cobwebs
$webNum = $random->nextBoundedInt(5) + 2; $webNum = $random->nextBoundedInt(5) + 2;
for ($i = 0; $i < $webNum; $i++) { for($i = 0; $i < $webNum; $i ++) {
$xx = $x + $random->nextBoundedInt(3) - 1; $xx = $x + $random->nextBoundedInt(3) - 1;
$yy = $y + $random->nextBoundedInt(6); $yy = $y + $random->nextBoundedInt(6);
$zz = $z + $random->nextBoundedInt(3) - 1; $zz = $z + $random->nextBoundedInt(3) - 1;
@ -360,47 +367,47 @@ class MineshaftPopulator extends AmountPopulator {
} }
break; break;
case self::TYPE_STAIRS : case self::TYPE_STAIRS :
if ($y <= 5) { if($y <= 5) {
$this->generateMineshaftPart($x, $y, $z, $dir, $random); $this->generateMineshaftPart($x, $y, $z, $dir, $random);
return; return;
} }
// Building stairs // Building stairs
for ($i = 0; $i < 4; $i++) { for($i = 0; $i < 4; $i ++) {
switch ($i) { switch ($i) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_XMIN : case self::DIR_XMIN :
BuildingUtils::fill($this->level, new Vector3($x - $i, $y - $i - 1, $z - 2), new Vector3($x - $i, $y - $i + 3, $z + 2), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - $i, $y - $i - 1, $z - 2), new Vector3($x - $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_ZPLUS : case self::DIR_ZPLUS :
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z + $i), new Vector3($x + 2, $y - $i + 3, $z + $i), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z + $i), new Vector3($x + 2, $y - $i + 3, $z + $i), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_ZMIN : case self::DIR_ZMIN :
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z - $i), new Vector3($x + 2, $y - $i + 3, $z - $i), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z - $i), new Vector3($x + 2, $y - $i + 3, $z - $i), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
} }
} }
// Next one // Next one
switch ($i) { switch ($i) {
case self::DIR_XPLUS : case self::DIR_XPLUS :
@ -419,6 +426,21 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
} }
} }
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) {
break;
}
}
return ++$y;
}
} }
?> ?>

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -21,16 +24,18 @@ use pocketmine\level\Level;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class RavinePopulator extends AmountPopulator { class RavinePopulator extends AmountPopulator {
const NOISE = 250;
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
const NOISE = 250;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -44,18 +49,18 @@ class RavinePopulator extends AmountPopulator {
$deffZ = $z; $deffZ = $z;
$height = $random->nextRange(15, 30); $height = $random->nextRange(15, 30);
$length = $random->nextRange(5, 12); $length = $random->nextRange(5, 12);
for ($i = 0; $i < $depth; $i++) { for($i = 0; $i < $depth; $i ++) {
$this->buildRavinePart($x, $y, $z, $height, $length, $random); $this->buildRavinePart($x, $y, $z, $height, $length, $random);
$diffX = $x - $deffX; $diffX = $x - $deffX;
$diffZ = $z - $deffZ; $diffZ = $z - $deffZ;
if ($diffX > $length / 2) if ($diffX > $length / 2)
$diffX = $length / 2; $diffX = $length / 2;
if ($diffX < -$length / 2) if ($diffX < - $length / 2)
$diffX = -$length / 2; $diffX = - $length / 2;
if ($diffZ > $length / 2) if ($diffZ > $length / 2)
$diffZ = $length / 2; $diffZ = $length / 2;
if ($diffZ < -$length / 2) if ($diffZ < - $length / 2)
$diffZ = -$length / 2; $diffZ = - $length / 2;
if ($length > 10) if ($length > 10)
$length = 10; $length = 10;
if ($length < 5) if ($length < 5)
@ -68,60 +73,62 @@ class RavinePopulator extends AmountPopulator {
} }
} }
} }
/** /*
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
/** /**
* Builds a ravine part * Buidls a ravine part
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $height int * @param int $z
* @param $length int * @param int $height
* @param $random pocketmine\utils\Random * @param int $length
* @param Random $random
* @return void
*/ */
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) { protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
$xBounded = 0; $xBounded = 0;
$zBounded = 0; $zBounded = 0;
for ($xx = $x - $length; $xx <= $x + $length; $xx++) { for($xx = $x - $length; $xx <= $x + $length; $xx ++) {
for ($yy = $y; $yy <= $y + $height; $yy++) { for($yy = $y; $yy <= $y + $height; $yy ++) {
for ($zz = $z - $length; $zz <= $z + $length; $zz++) { for($zz = $z - $length; $zz <= $z + $length; $zz ++) {
$oldXB = $xBounded; $oldXB = $xBounded;
$xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE; $xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
$oldZB = $zBounded; $oldZB = $zBounded;
$zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE; $zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
if ($xBounded > self::NOISE - 2) { if ($xBounded > self::NOISE - 2) {
$xBounded = 1; $xBounded = 1;
} elseif ($xBounded < -self::NOISE + 2) { } elseif ($xBounded < - self::NOISE + 2) {
$xBounded = -1; $xBounded = -1;
} else { } else {
$xBounded = $oldXB; $xBounded = $oldXB;
} }
if ($zBounded > self::NOISE - 2) { if ($zBounded > self::NOISE - 2) {
$zBounded = 1; $zBounded = 1;
} elseif ($zBounded < -self::NOISE + 2) { } elseif ($zBounded < - self::NOISE + 2) {
$zBounded = -1; $zBounded = -1;
} else { } else {
$zBounded = $oldZB; $zBounded = $oldZB;
} }
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy + 1), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) { if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy + 1),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
$this->level->setBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz), Block::AIR); $this->level->setBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz), Block::AIR);
} }
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -31,19 +34,21 @@ class SugarCanePopulator extends AmountPopulator {
$this->setBaseAmount(1); $this->setBaseAmount(1);
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
$sugarcane = new SugarCane (); $sugarcane = new SugarCane ();
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15); $x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15); $z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -52,19 +57,20 @@ class SugarCanePopulator extends AmountPopulator {
} }
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
* @return int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) { for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) { if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
break; break;
} }
} }
return $y === 0 ? -1 : ++$y; return $y === 0 ? - 1 : ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -23,13 +26,15 @@ use pocketmine\utils\Random;
class TemplePopulator extends AmountPopulator { class TemplePopulator extends AmountPopulator {
/** @var Level */ /** @var Level */
protected $level; protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -42,20 +47,20 @@ class TemplePopulator extends AmountPopulator {
if ($temple->canPlaceObject($level, $x, $y, $z, $random)) if ($temple->canPlaceObject($level, $x, $y, $z, $random))
$temple->placeObject($level, $x, $y - 1, $z, $random); $temple->placeObject($level, $x, $y - 1, $z, $random);
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) { if ($b === Block::SAND) {
break; break;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -24,40 +27,44 @@ use pocketmine\utils\Random;
class TreePopulator extends AmountPopulator { class TreePopulator extends AmountPopulator {
/** @var Tree[] */ /** @var Tree[] */
static $types = [ static $types = [
"pocketmine\\level\\generator\\object\\OakTree", "pocketmine\\level\\generator\\object\\OakTree",
"pocketmine\\level\\generator\\object\\BirchTree", "pocketmine\\level\\generator\\object\\BirchTree",
"Ad5001\\BetterGen\\structure\\SakuraTree" "Ad5001\\BetterGen\\structure\\SakuraTree"
]; ];
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** @var int */
protected $type; protected $type;
/** /**
* Constructs the class * Constructs the class
*/ */
public function __construct($type = 0) { public function __construct($type = 0) {
$this->type = $type; $this->type = $type;
if (Main::isOtherNS()) { if(Main::isOtherNS()) {
self::$types = [ self::$types = [
"pocketmine\\level\\generator\\normal\\object\\OakTree", "pocketmine\\level\\generator\\normal\\object\\OakTree",
"pocketmine\\level\\generator\\normal\\object\\BirchTree", "pocketmine\\level\\generator\\normal\\object\\BirchTree",
"Ad5001\\BetterGen\\structure\\SakuraTree" "Ad5001\\BetterGen\\structure\\SakuraTree"
]; ];
} }
} }
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
$amount = $this->getAmount($random); $amount = $this->getAmount($random);
for ($i = 0; $i < $amount; $i++) { for($i = 0; $i < $amount; $i++) {
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z); $y = $this->getHighestWorkableBlock($x, $z);
@ -70,22 +77,22 @@ class TreePopulator extends AmountPopulator {
$tree->placeObject($level, $x, $y, $z, $random); $tree->placeObject($level, $x, $y, $z, $random);
} }
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) { if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
break; break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) { } elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
return -1; return - 1;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -23,13 +26,16 @@ use pocketmine\utils\Random;
class WellPopulator extends AmountPopulator { class WellPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -42,20 +48,20 @@ class WellPopulator extends AmountPopulator {
if ($well->canPlaceObject($level, $x, $y, $z, $random)) if ($well->canPlaceObject($level, $x, $y, $z, $random))
$well->placeObject($level, $x, $y, $z, $random); $well->placeObject($level, $x, $y, $z, $random);
} }
/** /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) { if ($b === Block::SAND) {
break; break;
} }
} }
return ++$y; return ++$y;
} }
} }

View file

@ -1,61 +1,69 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Bush extends Object { class Bush extends PopulatorObject {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
17 => true, 17 => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true Block::LOG2 => true
]; ];
/** @var int[] */
protected $leaf; protected $leaf;
/** @var int */
protected $height; protected $height;
/** /**
* Constructs the class * Constructs the class
* @param $leafId int *
* @param $leafData int * @param int $leafId
* @param int $leafData
*/ */
public function __construct($leafId = Block::LEAVES, $leafData = 0) { public function __construct($leafId = Block::LEAVES, $leafData = 0) {
$this->leaf = [ $this->leaf = [
$leafId, $leafId,
$leafData $leafData
]; ];
} }
/** /**
* Places a bush * Places a bush
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$number = $random->nextBoundedInt(6); $number = $random->nextBoundedInt(6);
$pos = new Vector3($x, $y, $z); $pos = new Vector3($x, $y, $z);
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level); $this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
for ($i = 0; $i < $number; $i++) { for($i = 0; $i < $number; $i ++) {
$transfer = $random->nextBoolean(); $transfer = $random->nextBoolean ();
$direction = $random->nextBoundedInt(6); $direction = $random->nextBoundedInt(6);
$newPos = $pos->getSide($direction); $newPos = $pos->getSide($direction);
if ($transfer) if ($transfer)
@ -63,16 +71,18 @@ class Bush extends Object {
$this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level); $this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level);
} }
} }
/** /**
* Places a leaf * Places a leaf
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $level pocketmine\level\ChunkManager * @param int $z
* @param ChunkManager $level
* @return void
*/ */
public function placeLeaf($x, $y, $z, ChunkManager $level) { public function placeLeaf($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]); $level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]); $level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
} }

View file

@ -1,60 +1,67 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Cactus extends Object { class Cactus extends PopulatorObject {
protected $totalHeight;
/** /**
* Checks if a cactus is placeable * Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return bool
*/ */
private $totalHeight;
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool { public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3); $this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z); $below = $level->getBlockIdAt($x, $y - 1, $z);
for ($yy = $y; $yy <= $y + $this->totalHeight; $yy++) { for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) {
if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) { if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) {
return false; return false;
} }
} }
return true; return true;
} }
/** /**
* Places a cactus * Places a cactus
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for ($yy = 0; $yy < $this->totalHeight; $yy++) { for($yy = 0; $yy < $this->totalHeight; $yy ++) {
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) { if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
return; return;
} }
$level->setBlockIdAt($x, $y + $yy, $z, Block::CACTUS); $level->setBlockIdAt($x, $y + $yy, $z, Block::CACTUS);
} }
} }
} }

View file

@ -0,0 +1,101 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Dungeons extends PopulatorObject {
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true
];
/** @var int */
protected $height;
/**
* Places a bush
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$xDepth = 3 + $random->nextBoundedInt(3);
$zDepth = 3 + $random->nextBoundedInt(3);
// echo "Building dungeon at $x, $y, $z\n";
// Building walls
list($pos1, $pos2) = BuildingUtils::minmax(new Vector3($x + $xDepth, $y, $z + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth));
for($y = $pos1->y; $y >= $pos2->y; $y--) {
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) { // Cleaning the area first
$level->setBlockIdAt($x, $y, $z, Block::AIR);
}
// Starting random walls.
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos1->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos1->z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos2->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos2->z, Block::COBBLESTONE);
}
}
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($pos1->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos1->x, $y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($pos2->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos2->x, $y, $z, Block::COBBLESTONE);
}
}
}
// Bottom & top
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos1->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos1->y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos2->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos2->y, $z, Block::COBBLESTONE);
}
}
}
// Setting the spawner
$level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER);
}
}

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
@ -17,101 +20,108 @@ namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Tree as ObjectTree; use pocketmine\level\generator\object\Tree as ObjectTree;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class FallenTree extends Object { class FallenTree extends PopulatorObject {
public static $overridable = [ public static $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
17 => true, 17 => true,
18 => true, 18 => true,
Block::DANDELION => true, Block::DANDELION => true,
Block::POPPY => true, Block::POPPY => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true, Block::LEAVES2 => true,
Block::CACTUS => true Block::CACTUS => true];
]; /** @var Tree */
protected $tree; protected $tree;
/** @var int */
protected $direction; protected $direction;
/** @var Random */
protected $random; protected $random;
private $length = 0; /** @var int */
protected $length = 0;
/** /**
* Constructs the class * Constructs the class
* @param $tree ObjectTree *
* @throws Exeption * @param ObjectTree $tree
*/ */
public function __construct(ObjectTree $tree) { public function __construct(ObjectTree $tree) {
$this->tree = $tree; $this->tree = $tree;
} }
/** /**
* Places a fallen tree * Checks the placement a fallen tree
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
echo "Checking at $x $y $z FallenTree\n"; //echo "Checking at $x $y $z FallenTree\n";
$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2)); $randomHeight = round($random->nextBoundedInt($this->tree->treeHeight < 6 ? 6 : $this->tree->treeHeight) - ($this->tree->treeHeight < 6 ? 3 : $this->tree->treeHeight / 2));
$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight; $this->length = ($this->tree->treeHeight ?? 5) + $randomHeight;
$this->direction = $random->nextBoundedInt(4); $this->direction = $random->nextBoundedInt(4);
$this->random = $random; $this->random = $random;
switch ($this->direction) { switch ($this->direction) {
case 0: case 0:
case 1:// Z+ case 1:// Z+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if (in_array(false, $return, true)) {
return false; return false;
} }
break; }, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if(in_array(false, $return, true)) {
return false;
}
break;
case 2: case 2:
case 3: // X+ case 3: // X+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if (in_array(false, $return, true)) {
return false; return false;
} }
break; }, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
if(in_array(false, $return, true)) {
return false;
}
break;
} }
return true; return true;
} }
/** /**
* Places a fallen tree * Places a fallen tree
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z) { public function placeObject(ChunkManager $level, $x, $y, $z) {
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n"; //echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
switch ($this->direction) { switch ($this->direction) {
case 0: case 0:
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock); $level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
@ -148,16 +158,18 @@ class FallenTree extends Object {
} }
/** /**
* Places a Block * Places a block
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $level pocketmine\level\ChunkManager * @param int $z
* @param ChunkManager $level
* @return void
*/ */
public function placeBlock($x, $y, $z, ChunkManager $level) { public function placeBlock($x, $y, $z, ChunkManager $level) {
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->trunk[0]); $level->setBlockIdAt($x, $y, $z, $this->trunk[0]);
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]); $level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
} }
} }
} }

View file

@ -1,59 +1,109 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Igloo extends Object { class Igloo extends PopulatorObject {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
17 => true, 17 => true,
18 => true, 18 => true,
Block::DANDELION => true, Block::DANDELION => true,
Block::POPPY => true, Block::POPPY => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true Block::LEAVES2 => true
]; ];
/** @var int */
protected $direction; protected $direction;
/**
* Checks if an igloo is placable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
/** /**
* Places an igloo * Places an igloo
*
* @param ChunkManager $level * @param ChunkManager $level
* @param $x * @param int $x
* @param $y * @param int $y
* @param $z * @param int $z
* @param Random $random * @param Random $random
* @return bool placed * @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
if (!isset($this->direction) && !$this->canPlaceObject($level, $x, $y, $z, $random)) if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random))
return false; return false;
switch ($this->direction) { switch ($this->direction) {
case 0 : // Entrance is x+ case 0 : // Entrance is x+
// Ground // Ground
for ($xx = $x - 3; $xx <= $x + 4; $xx++) for($xx = $x - 3; $xx <= $x + 4; $xx ++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++) for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for ($i = 0; $i < 2; $i++) { for($i = 0; $i < 2; $i ++) {
$level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
@ -61,15 +111,15 @@ class Igloo extends Object {
$level->setBlockIdAt($x + 3 + $i, $y + 2, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 2, $z + 1, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3 + $i, $y + 2, $z - 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3 + $i, $y + 2, $z - 1, Block::SNOW_BLOCK);
} }
// Back // Back
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
} }
// Sides // Sides
for ($xx = $x - 1; $xx <= $x + 1; $xx++) { for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
@ -77,36 +127,36 @@ class Igloo extends Object {
} }
$level->setBlockIdAt($x, $y + 1, $z + 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z + 3, Block::ICE);
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
// Diags // Diags
for ($i = 1; $i <= 2; $i++) { for($i = 1; $i <= 2; $i ++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
} }
// 2nd layer // 2nd layer
for ($i = 0; $i < 3; $i++) { for($i = 0; $i < 3; $i ++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
} }
// Top // Top
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for ($xx = $x - 2; $xx <= $x + 1; $xx++) for($xx = $x - 2; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
// Other furniture // Other furniture
// Bed // Bed
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK); $level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
@ -117,18 +167,18 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 1, $y + 1, $z - 2, Block::CRAFTING_TABLE); $level->setBlockIdAt($x - 1, $y + 1, $z - 2, Block::CRAFTING_TABLE);
$level->setBlockIdAt($x, $y + 1, $z - 2, Block::REDSTONE_TORCH); $level->setBlockIdAt($x, $y + 1, $z - 2, Block::REDSTONE_TORCH);
$level->setBlockIdAt($x + 1, $y + 1, $z - 2, Block::FURNACE); $level->setBlockIdAt($x + 1, $y + 1, $z - 2, Block::FURNACE);
break; break;
// Second direction // Second direction
case 1 : // Entrance is x- case 1 : // Entrance is x-
// Ground // Ground
for ($xx = $x - 4; $xx <= $x + 3; $xx++) for($xx = $x - 4; $xx <= $x + 3; $xx ++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++) for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for ($i = 0; $i < 2; $i++) { for($i = 0; $i < 2; $i ++) {
$level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
@ -136,15 +186,15 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 3 - $i, $y + 2, $z + 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 2, $z + 1, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3 - $i, $y + 2, $z - 1, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3 - $i, $y + 2, $z - 1, Block::SNOW_BLOCK);
} }
// Back // Back
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK);
} }
// Sides // Sides
for ($xx = $x - 1; $xx <= $x + 1; $xx++) { for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
@ -152,36 +202,36 @@ class Igloo extends Object {
} }
$level->setBlockIdAt($x, $y + 1, $z + 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z + 3, Block::ICE);
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE); $level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
// Diags // Diags
for ($i = 1; $i <= 2; $i++) { for($i = 1; $i <= 2; $i ++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
} }
// 2nd layer // 2nd layer
for ($i = 0; $i < 3; $i++) { for($i = 0; $i < 3; $i ++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
} }
// Top // Top
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for ($xx = $x - 1; $xx <= $x + 2; $xx++) for($xx = $x - 1; $xx <= $x + 2; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
// Other furniture // Other furniture
// Bed // Bed
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK); $level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
@ -193,16 +243,16 @@ class Igloo extends Object {
$level->setBlockIdAt($x, $y + 1, $z - 2, Block::REDSTONE_TORCH); $level->setBlockIdAt($x, $y + 1, $z - 2, Block::REDSTONE_TORCH);
$level->setBlockIdAt($x - 1, $y + 1, $z - 2, Block::FURNACE); $level->setBlockIdAt($x - 1, $y + 1, $z - 2, Block::FURNACE);
break; break;
// Third direction // Third direction
case 2 : // Entrance is z+ case 2 : // Entrance is z+
// Ground // Ground
for ($xx = $x - 3; $xx <= $x + 3; $xx++) for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for ($zz = $z - 3; $zz <= $z + 4; $zz++) for($zz = $z - 3; $zz <= $z + 4; $zz ++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for ($i = 0; $i < 2; $i++) { for($i = 0; $i < 2; $i ++) {
$level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK);
@ -210,15 +260,15 @@ class Igloo extends Object {
$level->setBlockIdAt($x + 1, $y + 2, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 2, $z + 3 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1, $y + 2, $z + 3 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1, $y + 2, $z + 3 + $i, Block::SNOW_BLOCK);
} }
// Back // Back
for ($xx = $x - 1; $xx <= $x + 1; $xx++) { for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
} }
// Sides // Sides
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
@ -226,36 +276,36 @@ class Igloo extends Object {
} }
$level->setBlockIdAt($x + 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x + 3, $y + 1, $z, Block::ICE);
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
// Diags // Diags
for ($i = 1; $i <= 2; $i++) { for($i = 1; $i <= 2; $i ++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
} }
// 2nd layer // 2nd layer
for ($i = 0; $i < 3; $i++) { for($i = 0; $i < 3; $i ++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
} }
// Top // Top
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 2; $zz <= $z + 1; $zz++) { for($zz = $z - 2; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
// Other furniture // Other furniture
// Bed // Bed
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK); $level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
@ -267,16 +317,16 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 2, $y + 1, $z, Block::REDSTONE_TORCH); $level->setBlockIdAt($x - 2, $y + 1, $z, Block::REDSTONE_TORCH);
$level->setBlockIdAt($x - 2, $y + 1, $z - 1, Block::FURNACE); $level->setBlockIdAt($x - 2, $y + 1, $z - 1, Block::FURNACE);
break; break;
// Fourth direction // Fourth direction
case 3 : // Entrance is z- case 3 : // Entrance is z-
// Ground // Ground
for ($xx = $x - 3; $xx <= $x + 3; $xx++) for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for ($zz = $z - 4; $zz <= $z + 3; $zz++) for($zz = $z - 4; $zz <= $z + 3; $zz ++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)])) if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
// Entrance // Entrance
for ($i = 0; $i < 2; $i++) { for($i = 0; $i < 2; $i ++) {
$level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK);
@ -284,15 +334,15 @@ class Igloo extends Object {
$level->setBlockIdAt($x + 1, $y + 2, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 1, $y + 2, $z - 3 - $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1, $y + 2, $z - 3 - $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1, $y + 2, $z - 3 - $i, Block::SNOW_BLOCK);
} }
// Back // Back
for ($xx = $x - 1; $xx <= $x + 1; $xx++) { for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK);
} }
// Sides // Sides
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
@ -300,36 +350,36 @@ class Igloo extends Object {
} }
$level->setBlockIdAt($x + 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x + 3, $y + 1, $z, Block::ICE);
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE); $level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
// Diags // Diags
for ($i = 1; $i <= 2; $i++) { for($i = 1; $i <= 2; $i ++) {
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
} }
// 2nd layer // 2nd layer
for ($i = 0; $i < 3; $i++) { for($i = 0; $i < 3; $i ++) {
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
$level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK); $level->setBlockIdAt($x - 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
} }
// Top // Top
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) { for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK); $level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
} }
// Carpets // Carpets
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 2; $zz++) { for($zz = $z - 1; $zz <= $z + 2; $zz ++) {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET); $level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
} }
// Other furniture // Other furniture
// Bed // Bed
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK); $level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
@ -344,48 +394,4 @@ class Igloo extends Object {
} }
return true; return true;
} }
/**
* Checks if an igloo is placeable
* @param ChunkManager $level
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
@ -440,9 +443,11 @@ class SakuraTree extends Tree {
]; ];
const maxPerChunk = 2; const maxPerChunk = 2;
/** @var int */
public $trunkHeight = 11; public $trunkHeight = 11;
/** @var int */
public $leafType; public $leafType;
/** @var int */
public $leaf2Type; public $leaf2Type;
/** /**
@ -458,14 +463,17 @@ class SakuraTree extends Tree {
} }
/** /**
* Builds the tree. * Builds a tree
* @param $level \pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random $random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->random = $random;
$percentage = $random->nextBoundedInt(100); $percentage = $random->nextBoundedInt(100);
if ($percentage > 10) { if ($percentage > 10) {
return; return;
@ -569,9 +577,7 @@ class SakuraTree extends Tree {
$totalLength = $stickLen + $stickLen2; // Length of the stick $totalLength = $stickLen + $stickLen2; // Length of the stick
$sideLen = $totalLength ** 2; // Side length $sideLen = $totalLength ** 2; // Side length
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength; $numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
//TODO END
$lX1 = $lZ1 = $lX = $lZ = 0; $lX1 = $lZ1 = $lX = $lZ = 0;
// First branch part + first leave part // First branch part + first leave part
@ -621,8 +627,6 @@ class SakuraTree extends Tree {
} }
} }
// continue;
switch ($dir + 1) { switch ($dir + 1) {
case 4 : case 4 :
$xd2 = 0; $xd2 = 0;
@ -657,24 +661,34 @@ class SakuraTree extends Tree {
} }
/** /**
* Fills a log at. * Fills a log
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function setLog(ChunkManager $level, $x, $y, $z) { public function setLog(ChunkManager $level, $x, $y, $z) {
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock); $level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type); $level->setBlockDataAt($x, $y, $z, $this->type);
if($this->random->nextBoundedInt(3) == 0){ // Setting a log near.
$x += $this->random->nextBoundedInt(3) - 1;
$z += $this->random->nextBoundedInt(3) - 1;
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type);
}
} }
/** /**
* Fills a leave at. * Fills leaves
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) { public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) {
$data = [ $data = [

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -17,21 +20,23 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class SugarCane extends Object { class SugarCane extends PopulatorObject {
protected $totalHeight;
/** /**
* Checks if a cactus is placeable * Checks if a sugarcane is placable
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return bool
*/ */
private $totalHeight;
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool { public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3); $this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z); $below = $level->getBlockIdAt($x, $y - 1, $z);
@ -40,16 +45,18 @@ class SugarCane extends Object {
} }
return false; return false;
} }
/** /**
* Places a cactus * Places a sugar cane
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for ($yy = 0; $yy < $this->totalHeight; $yy++) { for($yy = 0; $yy < $this->totalHeight; $yy ++) {
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) { if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
return; return;
} }

View file

@ -8,22 +8,23 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\Position;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Temple extends Object { class Temple extends PopulatorObject {
const DIRECTION_PLUSX = 0; const DIRECTION_PLUSX = 0;
const DIRECTION_MINX = 1; const DIRECTION_MINX = 1;
const DIRECTION_PLUSZ = 2; const DIRECTION_PLUSZ = 2;
@ -110,17 +111,19 @@ class Temple extends Object {
] ]
]; ];
/** @var ChunkManager */ /** @var ChunkManager */
private $level; protected $level;
private $direction = 0; protected $direction = 0;
/** /**
* Checks if a temple is placeable * Checks if a temple is placable
*
* @param ChunkManager $level * @param ChunkManager $level
* @param $x * @param int $x
* @param $y * @param int $y
* @param $z * @param int $z
* @param Random $random * @param Random $random
* @return bool * @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
@ -134,12 +137,14 @@ class Temple extends Object {
} }
/** /**
* Places a temple * Builds a temple
*
* @param ChunkManager $level * @param ChunkManager $level
* @param $x * @param int $x
* @param $y * @param int $y
* @param $z * @param int $z
* @param Random $random * @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space... // Clearing space...
@ -155,26 +160,13 @@ class Temple extends Object {
// Floor top // Floor top
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE)); BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
# $this->placeBlock($xx, $y + 4, $zz);
// Creating hole // Creating hole
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR)); BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
// Hole walls // Hole walls
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE)); BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
//Floor bottom //Floor bottom
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE)); BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
# $this->placeBlock($xx, $y, $zz);
// Floor pattern // Floor pattern
for ($i = -2; $i <= 1; $i++) {//straight for ($i = -2; $i <= 1; $i++) {//straight
$xextra = ($i + 1) % 2; $xextra = ($i + 1) % 2;
@ -217,19 +209,20 @@ class Temple extends Object {
$this->placeBlock($xx, $y - 13, $zz, Block::TNT); $this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE); $this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
//TODO TILES
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR); $this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR); $this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR); $this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR); $this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
// Chests // Chests
#$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4); /*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
#$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2); LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
#$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5); LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
#$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3); LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
// Entrance is a rectangular parallelepiped // Entrance is a rectangular parallelepiped
switch ($this->direction) { switch ($this->direction) {
@ -896,7 +889,6 @@ class Temple extends Object {
* @param $z int * @param $z int
* @param $id int * @param $id int
* @param $meta int * @param $meta int
* @param bool $top
* @return void * @return void
*/ */
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) { protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {

View file

@ -1,15 +1,18 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -17,106 +20,111 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Well extends Object { class Well extends PopulatorObject {
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
protected $directions = [ public $overridable = [
[ Block::AIR => true,
1, 6 => true,
1 17 => true,
], 18 => true,
[ Block::DANDELION => true,
1, Block::POPPY => true,
-1 Block::SNOW_LAYER => true,
], Block::LOG2 => true,
[ Block::LEAVES2 => true,
-1, Block::CACTUS => true
-1 ];
], protected $directions = [
[ [
-1, 1,
1 1
] ],
[
1,
- 1
],
[
- 1,
- 1
],
[
- 1,
1
]
]; ];
/** /**
* Checks if a well is placeable * Checks if a Well is placable
* @param $level ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random Random * @param int $z
* @return bool * @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
for ($xx = $x - 2; $xx <= $x + 2; $xx++) for($xx = $x - 2; $xx <= $x + 2; $xx ++)
for ($yy = $y; $yy <= $y + 3; $yy++) for($yy = $y; $yy <= $y + 3; $yy ++)
for ($zz = $z - 2; $zz <= $z + 2; $zz++) for($zz = $z - 2; $zz <= $z + 2; $zz ++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)])) if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false; return false;
return true; return true;
} }
/** /**
* Places a well * Places a well
* @param $level ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random Random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
foreach ($this->directions as $direction) { foreach($this->directions as $direction) {
// Building pillars // Building pillars
for ($yy = $y; $yy < $y + 3; $yy++) for($yy = $y; $yy < $y + 3; $yy ++)
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE); $this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
// Building corners // Building corners
$this->placeBlock($x + ($direction [0] * 2), $y, $z + $direction [1], Block::SANDSTONE); $this->placeBlock($x + ($direction [0] * 2), $y, $z + $direction [1], Block::SANDSTONE);
$this->placeBlock($x + $direction [0], $y, $z + ($direction [1] * 2), Block::SANDSTONE); $this->placeBlock($x + $direction [0], $y, $z + ($direction [1] * 2), Block::SANDSTONE);
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE); $this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
// Building slabs on the sides. Places two times due to all directions. // Building slabs on the sides. Places two times due to all directions.
$this->placeBlock($x + ($direction [0] * 2), $y, $z, 44, 1); $this->placeBlock($x + ($direction [0] * 2), $y, $z, 44, 1);
$this->placeBlock($x, $y, $z + ($direction [1] * 2), 44, 1); $this->placeBlock($x, $y, $z + ($direction [1] * 2), 44, 1);
// Placing water.Places two times due to all directions. // Placing water.Places two times due to all directions.
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER); $this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER); $this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
} }
// Final things // Final things
for ($xx = $x - 1; $xx <= $x + 1; $xx++) for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) for($zz = $z - 1; $zz <= $z + 1; $zz ++)
$this->placeBlock($xx, $y + 3, $zz); $this->placeBlock($xx, $y + 3, $zz);
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1); $this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
$this->placeBlock($x, $y, $z, Block::WATER); $this->placeBlock($x, $y, $z, Block::WATER);
} }
/** /**
* Places a slab * Places a block
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $id int * @param int $z
* @param int $id
* @param int $meta
* @return void * @return void
*/ */
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) { public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {

View file

@ -1,16 +1,19 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ * @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;
@ -20,102 +23,91 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class BuildingUtils { class BuildingUtils {
const TO_NOT_OVERWRITE = [ const TO_NOT_OVERWRITE = [
Block::WATER, Block::WATER,
Block::STILL_WATER, Block::STILL_WATER,
Block::STILL_LAVA, Block::STILL_LAVA,
Block::LAVA, Block::LAVA,
Block::BEDROCK, Block::BEDROCK,
Block::CACTUS, Block::CACTUS,
Block::PLANK Block::PLANKS];
];
/** /**
* Fills an area * Fills an area
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) { public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
if ($block == null) $block = Block::get(Block::AIR); if($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $y, $z, $block->getId()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/**
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @return array
*/
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
/** /**
* Fills an area randomly * Fills an area randomly
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param $random pocketmine\utils * @param Block $block
* @param $randMax pocketmine\utils * @param Random $random
* @param int $randMax
* @return void * @return void
*/ */
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) { public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
if ($block == null) $block = Block::get(Block::AIR); if($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) if ($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
$level->setBlockIdAt($x, $y, $z, $block->getId()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/** /**
* Fills an area by custom filling * Custom area filling
* @param $pos1 pocketmine\math\Vector3 *
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $call callback * @param Vector3 $pos2
* @param $params array * @param callable $call
* @param array $params
* @return array * @return array
*/ */
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params): array { public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
$return = []; $return = [];
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params); $return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
} }
return $return; return $return;
} }
/** /**
* Creates walls * Creates walls
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($y = $pos1->y; $y >= $pos2->y; $y--) { for($y = $pos1->y; $y >= $pos2->y; $y--) {
for ($x = $pos1->x; $x >= $pos2->x; $x--) { for($x = $pos1->x; $x >= $pos2->x; $x--) {
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId()); $level->setBlockIdAt($x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage()); $level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId()); $level->setBlockIdAt($x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage()); $level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage());
} }
for ($z = $pos1->z; $z >= $pos2->z; $z--) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId()); $level->setBlockIdAt($pos1->x, $y, $z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage()); $level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId()); $level->setBlockIdAt($pos2->x, $y, $z, $block->getId());
@ -123,35 +115,37 @@ class BuildingUtils {
} }
} }
} }
/** /**
* Creates the top of a structure * Creates the top of a structure
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($x = $pos1->x; $x >= $pos2->x; $x--) for($x = $pos1->x; $x >= $pos2->x; $x--)
for ($z = $pos1->z; $z >= $pos2->z; $z--) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId()); $level->setBlockIdAt($x, $pos1->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage()); $level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage());
} }
} }
/** /**
* Creates all corners from positions. Used for Mineshaft. * Creates the corners of the structures. Used for mineshaft "towers"
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($y = $pos1->y; $y >= $pos2->y; $y--) { for($y = $pos1->y; $y >= $pos2->y; $y--) {
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId()); $level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage()); $level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId()); $level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId());
@ -162,31 +156,33 @@ class BuildingUtils {
$level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage()); $level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage());
} }
} }
/** /**
* Creates the bottom of a structure * Fills the bottom of a structure
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for ($x = $pos1->x; $x >= $pos2->x; $x--) for($x = $pos1->x; $x >= $pos2->x; $x--)
for ($z = $pos1->z; $z >= $pos2->z; $z--) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId()); $level->setBlockIdAt($x, $pos2->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage()); $level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage());
} }
} }
/** /**
* Builds a random structure depending of length, height, depth and random * Builds a structure randomly based on a circle algorithm. Used in caves and lakes.
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $infos pocketmine\math\Vector3 * @param Vector3 $pos
* @param $random pocketmine\utils\Random * @param Vector3 $infos
* @param $block pocketmine\block\Block * @param Random $random
* @param Block $block
* @return void * @return void
*/ */
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) { public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
@ -194,11 +190,11 @@ class BuildingUtils {
$yBounded = $random->nextBoundedInt(3) - 1; $yBounded = $random->nextBoundedInt(3) - 1;
$zBounded = $random->nextBoundedInt(3) - 1; $zBounded = $random->nextBoundedInt(3) - 1;
$pos = $pos->round(); $pos = $pos->round();
for ($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x++) { for($x = $pos->x -($infos->x / 2); $x <= $pos->x +($infos->x / 2); $x++) {
for ($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y++) { for($y = $pos->y -($infos->y / 2); $y <= $pos->y +($infos->y / 2); $y++) {
for ($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z++) { for($z = $pos->z -($infos->z / 2); $z <= $pos->z +($infos->z / 2); $z++) {
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2 // if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <(abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && !in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && !in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) { if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <((($infos->x / 2 - $xBounded) +($infos->y / 2 - $yBounded) +($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
$level->setBlockIdAt($x, $y, $z, $block->getId()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
@ -206,4 +202,20 @@ class BuildingUtils {
} }
} }
} }
}
/**
* Returns two Vector three, the biggest and lowest ones based on two provided vectors
*
* @param Vector3 $pos1
* @param Vector3 $pos2
* @return array
*/
public static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
}

View file

@ -1,29 +1,32 @@
<?php <?php
/** /**
* ____ __ __ ____ * ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\ * /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ * \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\ * \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \ * \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;
# Common utils under no namespace made for a specific usage # Common utils under no namespace made for a specific usage
class CommonUtils { class CommonUtils {
/** /**
* Searches case insensitively array $haystack for $needle. * Searches case insensitively array $haystack for $needle.
* src: http://php.net/manual/en/function.in-array.php#89256 * src: http://php.net/manual/en/function.in-array.php#89256
* @param mixed $needle * @param mixed $needle
* @param array $haystack * @param array $haystack
* @return bool * @return bool
*/ */
static function in_arrayi($needle, array $haystack): bool { static function in_arrayi($needle, array $haystack) :bool {
return in_array(strtolower($needle), array_map('strtolower', $haystack)); return in_array(strtolower($needle), array_map('strtolower', $haystack));
} }
} }