Introducing officially an not bugged FallenTree #2
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6bd501a78b
commit
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2 changed files with 28 additions and 15 deletions
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@ -53,6 +53,7 @@ class FallenTreePopulator extends AmountPopulator {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$y = $this->getHighestWorkableBlock($x, $z);
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$y = $this->getHighestWorkableBlock($x, $z);
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if(isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
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$fallenTree->placeObject($level, $x, $y + 1, $z);
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$fallenTree->placeObject($level, $x, $y + 1, $z);
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}
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}
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@ -60,31 +60,41 @@ class FallenTree extends Object {
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*/
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*/
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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echo "Checking at $x $y $z FallenTree\n";
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echo "Checking at $x $y $z FallenTree\n";
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$randomHeight = round($random->nextBoundedInt(6) - 3);
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$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2));
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$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight;
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$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight;
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$this->direction = $random->nextBoundedInt(4);
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$this->direction = $random->nextBoundedInt(4);
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$this->random = $random;
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$this->random = $random;
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switch ($this->direction) {
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switch ($this->direction) {
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case 0:
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case 0:
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case 1:// Z+
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case 1:// Z+
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$return = BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
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$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
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if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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echo $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . " is not overridable";
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echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
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return false;
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return false;
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}
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}
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}, $level);
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}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
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if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
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return false;
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}
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}, $level));
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if(in_array(false, $return, true)) {
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if(in_array(false, $return, true)) {
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return false;
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return false;
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}
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}
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break;
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break;
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case 2:
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case 2:
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case 3: // X+
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case 3: // X+
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$return = BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
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$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
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if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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echo $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . " is not overridable";
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echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
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return false;
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return false;
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}
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}
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}, $level);
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}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
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if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
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echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
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return false;
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}
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}, $level));
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if(in_array(false, $return, true)) {
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if(in_array(false, $return, true)) {
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return false;
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return false;
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}
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}
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@ -101,7 +111,7 @@ class FallenTree extends Object {
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* @param $z int
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* @param $z int
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*/
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z) {
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public function placeObject(ChunkManager $level, $x, $y, $z) {
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echo "Placing at $x $y $z FallenTree\n";
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echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
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switch ($this->direction) {
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switch ($this->direction) {
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case 0:
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case 0:
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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@ -109,9 +119,9 @@ class FallenTree extends Object {
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$z += 2;
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$z += 2;
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break;
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break;
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case 1:// Z+
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case 1:// Z+
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
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BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x + 1, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x - 1, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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break;
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break;
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case 2:
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case 2:
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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@ -119,18 +129,20 @@ class FallenTree extends Object {
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$x += 2;
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$x += 2;
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break;
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break;
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case 3: // X+
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case 3: // X+
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z + 1), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z - 1), Block::get(Block::VINE), $this->random);
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break;
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break;
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}
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}
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// Second call to build the last wood block
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// Second call to build the last wood block
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switch ($this->direction) {
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switch ($this->direction) {
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case 1:
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case 1:
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$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
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$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
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$level->setBlockDataAt($x, $y, $z + $this->length + 2, $this->tree->type);
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break;
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break;
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case 3:
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case 3:
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$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
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$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
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$level->setBlockDataAt($x + $this->length + 2, $y, $z, $this->tree->type);
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break;
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break;
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}
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}
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}
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}
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