Fixing merging problems.
This commit is contained in:
commit
deef860af0
41 changed files with 1409 additions and 1326 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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|||
.idea/*
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13
README.md
13
README.md
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@ -1,9 +1,10 @@
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/banner.png"></img>
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<center><h1>PocketMine's Tomorrow's World Generator.</h1></center>
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Welcome user to the home of a new PocketMine World Generator which features 9 new/modified biomes:
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------
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# Commun:
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### Commun structures to all biomes features:
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# Common:
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### Common structures to all biomes features:
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1. <h3>Mineshafts:</h3>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Mineshaft.jpg" style="width: 500px"></img>
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2. <h3>Ravines:</h3>
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@ -12,8 +13,6 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/cave.jpg" style="width: 500px"></img>
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4. <h3>Floating islands:</h3>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Island.jpg" style="width: 500px"></img>
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-----
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# [NEW BIOME] Sakura forests:
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@ -23,7 +22,7 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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-----
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# [NEW BIOMES] Mesa Mountains & Plains
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### These biomes are inspired (but not completly taken) from Minecraft PC.
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### These biomes are inspired (but not completely taken) from Minecraft PC.
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/mesa.png" style="width: 500px"></img>
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@ -31,13 +30,13 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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# Better Desert:
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### The desert has been reworked and now includes the Minecraft PC's temples and wells !
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### Additionaly, deadbush, sugar cane and cactus are here too !
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### Additionally, deadbush, sugar cane and cactus are here too !
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/temple.png" style="width: 500px"></img>
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-----
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# Better Ice Plains
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### Ice plains got redisigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
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### Ice plains got redesigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/igloo.jpg" style="width: 500px"></img>
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@ -6,7 +6,7 @@
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# \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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# Tommorow's pocketmine generator.
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# Tomorrow's pocketmine generator.
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# @author Ad5001
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# @link https://github.com/Ad5001/BetterGen
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name: BetterGen
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@ -24,9 +24,15 @@ commands:
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description: Teleports you to an another world
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usage: "/worldtp <world name>"
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permission: bettergen.cmd.worldtp
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temple:
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description: Spawns a temple for debugging
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usage: "/temple"
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permission: bettergen.cmd.debug
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permissions:
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bettergen.cmd.createworld:
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default: op
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bettergen.cmd.worldtp:
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default: op
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bettergen.cmd.debug:
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default: op
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...
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1
processingLoots.json
Normal file
1
processingLoots.json
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[]
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@ -45,7 +45,7 @@
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"id": 263,
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"data": 0
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},
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"beethroot seeds": {
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"beetroot seeds": {
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"percentage": 32,
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"minCount": 2,
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"maxCount": 4,
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|
|
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@ -7,54 +7,61 @@
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|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen;
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use pocketmine\plugin\PluginBase;
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use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\generator\BetterNormal;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\structure\Temple;
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use pocketmine\block\Block;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\ConsoleCommandSender;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\level\ChunkPopulateEvent;
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use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\normal\Normal;
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use pocketmine\event\level\ChunkPopulateEvent;
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use Ad5001\BetterGen\generator\BetterNormal;
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use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\loot\LootTable;
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use pocketmine\utils\Config;
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use pocketmine\block\Block;
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use pocketmine\tile\Chest;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\Player;
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use pocketmine\plugin\PluginBase;
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use pocketmine\tile\Chest;
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use pocketmine\tile\Tile;
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use pocketmine\item\Item;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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class Main extends PluginBase implements \pocketmine\event\Listener {
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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/*
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* Called when the plugin enables
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*/
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that some parts of the generator could not work properly");
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@mkdir($this->getDataFolder());
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if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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}
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/*
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* Called when the plugin disables
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*/
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public function onDisable() {
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
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}
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/*
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||||
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@ -65,10 +72,37 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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|||
* @param $args array
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||||
* return bool
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||||
*/
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public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
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switch($cmd->getName()) {
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case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch(count($args)) {
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||||
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||||
public static function isOtherNS() {
|
||||
try {
|
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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||||
} catch (\Exception $e) {
|
||||
return false;
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||||
}
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||||
}
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||||
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/*
|
||||
* Registers a forest type.
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* @param $name string
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* @param $treeClass string
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* @params $infos Array(temperature, rainfall)
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* @return bool
|
||||
*/
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||||
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||||
public function onDisable() {
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||||
}
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||||
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||||
/*
|
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* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
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* @param $id int
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* @param $biome Biome
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||||
* @return void
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||||
*/
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||||
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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||||
switch ($cmd->getName()) {
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case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch (count($args)) {
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||||
case 0 :
|
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return false;
|
||||
break;
|
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@ -77,50 +111,50 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [ ];
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$options = [];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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||||
if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
|
||||
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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||||
return true;
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}
|
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$generatorName = strtolower($args [1]);
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||||
$seed = $this->generateRandomSeed();
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$options = [ ];
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||||
$options = [];
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||||
break;
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||||
case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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||||
$name = $args [0];
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||||
$generator = Generator::getGenerator($args [1]);
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||||
if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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||||
if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
|
||||
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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||||
return true;
|
||||
}
|
||||
$generatorName = strtolower($args [1]);
|
||||
if(preg_match("[^\d]", $args [2]) !== false) {
|
||||
if (preg_match("[^\d]", $args [2]) !== false) {
|
||||
$parts = str_split($args [2]);
|
||||
foreach($parts as $key => $str) {
|
||||
foreach ($parts as $key => $str) {
|
||||
$parts [$key] = ord($str);
|
||||
}
|
||||
$seed = implode("", $parts);
|
||||
} else {
|
||||
$seed = $args [2];
|
||||
}
|
||||
$options = [ ];
|
||||
$options = [];
|
||||
break;
|
||||
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
|
||||
$name = $args [0];
|
||||
$generator = Generator::getGenerator($args [1]);
|
||||
if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
|
||||
if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
|
||||
$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
|
||||
return true;
|
||||
}
|
||||
$generatorName = strtolower($args [1]);
|
||||
if($args[2] == "rand") $args[2] = $this->generateRandomSeed();
|
||||
if(preg_match("[^\d]", $args [2]) !== false) {
|
||||
if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
|
||||
if (preg_match("[^\d]", $args [2]) !== false) {
|
||||
$parts = str_split($args [2]);
|
||||
foreach($parts as $key => $str) {
|
||||
foreach ($parts as $key => $str) {
|
||||
$parts [$key] = ord($str);
|
||||
}
|
||||
$seed = implode("", $parts);
|
||||
|
@ -129,14 +163,14 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
}
|
||||
unset($args [0], $args [1], $args [2]);
|
||||
$options = json_decode($args [3], true);
|
||||
if(! is_array($options)) {
|
||||
if (!is_array($options)) {
|
||||
$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
$options["preset"] = json_encode($options);
|
||||
if((int) $seed == 0/*String*/){
|
||||
if ((int)$seed == 0/*String*/) {
|
||||
$seed = $this->generateRandomSeed();
|
||||
}
|
||||
$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
|
||||
|
@ -160,42 +194,24 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
return false;
|
||||
}
|
||||
break;
|
||||
case 'temple':{
|
||||
if($sender instanceof ConsoleCommandSender) return false;
|
||||
/** @var Player $sender */
|
||||
$temple = new Temple();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Registers a forest type.
|
||||
* @param $name string
|
||||
* @param $treeClass string
|
||||
* @params $infos Array(temperature, rainfall)
|
||||
* @return bool
|
||||
*/
|
||||
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||
if(! @class_exists($treeClass))
|
||||
return false;
|
||||
if(! @is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
|
||||
return false;
|
||||
if(count($infos) < 2 or ! is_float($infos [0]) or ! is_float($infos [1]))
|
||||
return false;
|
||||
return BetterForest::registerForest($name, $treeClass, $infos);
|
||||
}
|
||||
|
||||
/*
|
||||
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
||||
* @param $id int
|
||||
* @param $biome Biome
|
||||
* @return void
|
||||
*/
|
||||
public static function registerBiome(int $id, Biome $biome) {
|
||||
BetterNormal::registerBiome($biome);
|
||||
}
|
||||
|
||||
/*
|
||||
* Generates a(semi) random seed.
|
||||
* @return int
|
||||
*/
|
||||
|
||||
public function generateRandomSeed(): int {
|
||||
return (int) round(rand(0, round(time()) / memory_get_usage(true)) * (int) str_shuffle("127469453645108") / (int) str_shuffle("12746945364"));
|
||||
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
|
||||
}
|
||||
|
||||
// Listener
|
||||
|
@ -205,11 +221,27 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
* @param $event pocketmine\event\level\ChunkPopulateEvent
|
||||
* @return int
|
||||
*/
|
||||
|
||||
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||
if (!@class_exists($treeClass))
|
||||
return false;
|
||||
if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
|
||||
return false;
|
||||
if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
|
||||
return false;
|
||||
return BetterForest::registerForest($name, $treeClass, $infos);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks when a player interacts with a loot chest to create it.
|
||||
*/
|
||||
|
||||
public function onChunkPopulate(ChunkPopulateEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
foreach($cfg->getAll() as $key => $value) {
|
||||
foreach ($cfg->getAll() as $key => $value) {
|
||||
list($x, $y, $z) = explode(";", $key);
|
||||
if($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR ){
|
||||
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
|
||||
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
|
||||
} else {
|
||||
$cfg->remove($key);
|
||||
|
@ -219,38 +251,14 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks when a player interacts with a loot chest to create it.
|
||||
*/
|
||||
public function onInteract(PlayerInteractEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$chest = new \pocketmine\block\Chest(0);
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
$chest->setLevel($event->getBlock()->getLevel());
|
||||
$cItem = Item::get(Item::CHEST, 0);
|
||||
$cItem->setCustomName("§k(Fake)§r Minecart chest");
|
||||
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
|
||||
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
|
||||
LootTable::fillChest($inv->getInventory(), $event->getBlock());
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks when a player breaks a loot chest which is not created to create it
|
||||
*/
|
||||
public function onBlockBreak(BlockBreakEvent $event) {
|
||||
|
||||
public function onInteract(PlayerInteractEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$chest = new \pocketmine\block\Chest(0);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
|
@ -258,24 +266,32 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
|||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
$chest->setLevel($event->getBlock()->getLevel());
|
||||
$cItem = Item::get(Item::CHEST, 0);
|
||||
$cItem->setCustomName("§k(Fake)§r Minecart chest");
|
||||
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
|
||||
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
|
||||
LootTable::fillChest($inv->getInventory(), $event->getBlock());
|
||||
$event->setCancelled();
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if it's a Tesseract like namespace
|
||||
* @return bool
|
||||
*/
|
||||
public static function isOtherNS() {
|
||||
try {
|
||||
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
|
||||
} catch(\Exception $e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public function onBlockBreak(BlockBreakEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
// $event->setCancelled(); //i think nope. You want to break it with items
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,23 +7,24 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\block\Block;
|
||||
use Ad5001\BetterGen\populator\TemplePopulator;
|
||||
use Ad5001\BetterGen\populator\WellPopulator;
|
||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\populator\TemplePopulator;
|
||||
use Ad5001\BetterGen\populator\WellPopulator;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterDesert extends SandyBiome implements Mountainable {
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
$deadBush->setBaseAmount(1);
|
||||
$deadBush->setRandomAmount(2);
|
||||
|
|
|
@ -8,19 +8,19 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\normal\biome\ForestBiome;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use Ad5001\BetterGen\populator\BushPopulator;
|
||||
use Ad5001\BetterGen\populator\FallenTreePopulator;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\ForestBiome;
|
||||
|
||||
|
||||
class BetterForest extends ForestBiome implements Mountainable {
|
||||
|
@ -67,18 +67,17 @@ class BetterForest extends ForestBiome implements Mountainable {
|
|||
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the ID relativly.
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
* @return int
|
||||
*/
|
||||
public function getId() {
|
||||
return self::$ids [$this->type];
|
||||
}
|
||||
|
||||
/*
|
||||
* Registers a forest type. Don't use this method directly use the one from the main class.
|
||||
* @param $name string
|
||||
* @param $treeClass string
|
||||
* @param
|
||||
/**
|
||||
* @param string $name
|
||||
* @param string $treeClass
|
||||
* @param array $infos
|
||||
* @return bool
|
||||
*/
|
||||
public static function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||
|
@ -86,5 +85,6 @@ class BetterForest extends ForestBiome implements Mountainable {
|
|||
TreePopulator::$types [] = $treeClass;
|
||||
self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2);
|
||||
Main::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -7,18 +7,18 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\normal\biome\SnowyBiome;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\block\Block;
|
||||
use Ad5001\BetterGen\populator\IglooPopulator;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\IglooPopulator;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\SnowyBiome;
|
||||
|
||||
class BetterIcePlains extends SnowyBiome implements Mountainable {
|
||||
public function __construct() {
|
||||
|
@ -46,8 +46,9 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
|
|||
return "BetterIcePlains";
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns biome's id.
|
||||
/**
|
||||
* Returns the biomes' id.
|
||||
* @return int biome id
|
||||
*/
|
||||
public function getId() {
|
||||
return Biome::ICE_PLAINS;
|
||||
|
|
|
@ -7,27 +7,25 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
use pocketmine\level\generator\populator\Ore;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterMesa extends SandyBiome {
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
$deadBush->setBaseAmount(1);
|
||||
$deadBush->setRandomAmount(2);
|
||||
|
|
|
@ -7,25 +7,24 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterMesaPlains extends SandyBiome {
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
$deadBush->setBaseAmount(1);
|
||||
$deadBush->setRandomAmount(2);
|
||||
|
|
|
@ -7,15 +7,15 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
||||
class BetterRiver extends Biome {
|
||||
public function __construct() {
|
||||
|
@ -45,7 +45,7 @@ class BetterRiver extends Biome {
|
|||
}
|
||||
|
||||
/*
|
||||
* Returns the ID relativly.
|
||||
* Returns the ID relatively.
|
||||
*/
|
||||
public function getId() {
|
||||
return Biome::RIVER;
|
||||
|
|
|
@ -7,13 +7,13 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
// Class to iplement when the biome can be set as a mountain
|
||||
// Class to implement when the biome can be set as a mountain
|
||||
interface Mountainable {
|
||||
}
|
|
@ -7,16 +7,16 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
||||
use pocketmine\level\generator\biome\BiomeSelector;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\biome\BiomeSelector;
|
||||
use pocketmine\level\generator\noise\Simplex;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class BetterBiomeSelector extends BiomeSelector {
|
||||
|
||||
|
@ -30,9 +30,9 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
|
||||
/** @var Biome[] */
|
||||
private $biomes = [ ];
|
||||
private $map = [ ];
|
||||
private $lookup;
|
||||
public function __construct(Random $random, callable $lookup, Biome $fallback) {
|
||||
parent::__construct($random, $lookup, $fallback);
|
||||
$this->fallback = $fallback;
|
||||
$this->lookup = $lookup;
|
||||
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
|
|
|
@ -7,21 +7,25 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\Generator;
|
||||
use pocketmine\level\generator\noise\Simplex;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||
use pocketmine\level\generator\populator\Ore;
|
||||
use Ad5001\BetterGen\biome\BetterDesert;
|
||||
use Ad5001\BetterGen\biome\BetterForest;
|
||||
use Ad5001\BetterGen\biome\BetterIcePlains;
|
||||
use Ad5001\BetterGen\biome\BetterMesa;
|
||||
use Ad5001\BetterGen\biome\BetterMesaPlains;
|
||||
use Ad5001\BetterGen\biome\BetterRiver;
|
||||
use Ad5001\BetterGen\biome\Mountainable;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\CavePopulator;
|
||||
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
|
||||
use Ad5001\BetterGen\populator\MineshaftPopulator;
|
||||
use Ad5001\BetterGen\populator\RavinePopulator;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\CoalOre;
|
||||
use pocketmine\block\DiamondOre;
|
||||
|
@ -31,20 +35,15 @@ use pocketmine\block\Gravel;
|
|||
use pocketmine\block\IronOre;
|
||||
use pocketmine\block\LapisOre;
|
||||
use pocketmine\block\RedstoneOre;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\Generator;
|
||||
use pocketmine\level\generator\noise\Simplex;
|
||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\Level;
|
||||
use Ad5001\BetterGen\biome\BetterForest;
|
||||
use Ad5001\BetterGen\biome\BetterDesert;
|
||||
use Ad5001\BetterGen\biome\BetterIcePlains;
|
||||
use Ad5001\BetterGen\biome\BetterMesa;
|
||||
use Ad5001\BetterGen\biome\BetterMesaPlains;
|
||||
use Ad5001\BetterGen\biome\BetterRiver;
|
||||
use Ad5001\BetterGen\biome\Mountainable;
|
||||
use Ad5001\BetterGen\populator\CavePopulator;
|
||||
use Ad5001\BetterGen\populator\RavinePopulator;
|
||||
use Ad5001\BetterGen\populator\LakePopulator;
|
||||
use Ad5001\BetterGen\populator\MineshaftPopulator;
|
||||
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class BetterNormal extends Generator {
|
||||
const NOT_OVERWRITABLE = [
|
||||
|
@ -60,12 +59,16 @@ class BetterNormal extends Generator {
|
|||
Block::WATER,
|
||||
Block::STILL_WATER
|
||||
];
|
||||
/** @var BetterBiomeSelector */
|
||||
protected $selector;
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
/** @var Random */
|
||||
protected $random;
|
||||
protected $populators = [ ];
|
||||
protected $generationPopulators = [ ];
|
||||
public static $biomes = [ ];
|
||||
/** @var Biome[] */
|
||||
public static $biomeById = [ ];
|
||||
public static $levels = [ ];
|
||||
protected static $GAUSSIAN_KERNEL = null; // From main class
|
||||
|
@ -75,6 +78,7 @@ class BetterNormal extends Generator {
|
|||
]
|
||||
];
|
||||
protected $waterHeight = 63;
|
||||
private $noiseBase;
|
||||
|
||||
/*
|
||||
* Picks a biome by X and Z
|
||||
|
@ -231,6 +235,7 @@ class BetterNormal extends Generator {
|
|||
* @param $rainfall float
|
||||
*/
|
||||
public static function getBiome($temperature, $rainfall) {
|
||||
$ret = null;
|
||||
if (! isset(self::$biomes [( string ) round($rainfall, 1 )] )) {
|
||||
while(! isset(self::$biomes [( string ) round($rainfall, 1 )] ) ) {
|
||||
if (abs($rainfall - round($rainfall, 1 ) ) >= 0.05)
|
||||
|
@ -252,9 +257,8 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
if (is_string($ret )) {
|
||||
$ret = new $ret ();
|
||||
} else {
|
||||
return $ret;
|
||||
}
|
||||
return $ret;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -263,7 +267,7 @@ class BetterNormal extends Generator {
|
|||
* @return Biome
|
||||
*/
|
||||
public function getBiomeById(int $id): Biome {
|
||||
return self::$biomeById[$id] ?? self::$biomeById(Biome::OCEAN);
|
||||
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -386,7 +390,7 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
|
||||
/*
|
||||
* Generates the genration kernel based on smooth size (here 2)
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
private static function generateKernel() {
|
||||
self::$GAUSSIAN_KERNEL = [ ];
|
||||
|
@ -434,7 +438,7 @@ class BetterNormal extends Generator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
|
@ -443,6 +447,6 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,23 +7,23 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\loot;
|
||||
|
||||
use pocketmine\inventory\BaseInventory;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\utils\Config;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\inventory\BaseInventory;
|
||||
use pocketmine\nbt\NBT;
|
||||
|
||||
/*
|
||||
* This class is used for loot setting.
|
||||
* Please note that they AREN'T as powerfull as PC ones due to some implementations limitations.
|
||||
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
|
||||
* Loot table format:
|
||||
* {
|
||||
* "max": Max number of loots (storable amount)
|
||||
|
@ -33,9 +33,9 @@ use pocketmine\nbt\NBT;
|
|||
* "maxCount": Maximal count
|
||||
* "id": Id of the item
|
||||
* "data": Item damage
|
||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optionnal
|
||||
* "minStacks": If choosen, the minimum amount of stacks that can be found
|
||||
* "maxStacks": If choosen the maximum number of stacks that can be choosen
|
||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
|
||||
* "minStacks": If chosen, the minimum amount of stacks that can be found
|
||||
* "maxStacks": If chosen the maximum number of stacks that can be chosen
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
@ -55,7 +55,7 @@ class LootTable {
|
|||
const LOOT_MINESHAFT = 2;
|
||||
|
||||
/*
|
||||
* Asyncronous loot table choosing
|
||||
* Asynchronous loot table choosing
|
||||
* @param $place pocketmine\math\Vector3
|
||||
* @param $type int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
@ -80,7 +80,7 @@ class LootTable {
|
|||
}
|
||||
|
||||
/*
|
||||
* Syncronous inventory filling with loot table.
|
||||
* Synchronous inventory filling with loot table.
|
||||
* @param $inv pocketmine\inventory\BaseInventory
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @return void
|
||||
|
@ -96,7 +96,7 @@ class LootTable {
|
|||
for($i = 0; $i <= $randCount; $i++) {
|
||||
$rand = rand(0, count($loots));
|
||||
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::fromJSON($loot["tags"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
|
||||
}
|
||||
}
|
||||
$inv->setContents($items);
|
||||
|
|
|
@ -7,15 +7,15 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\populator\Populator;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
abstract class AmountPopulator extends Populator {
|
||||
protected $baseAmount = 0;
|
||||
|
|
|
@ -7,21 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\Bush;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use Ad5001\BetterGen\structure\Bush;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class BushPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
|
||||
|
@ -62,7 +62,7 @@ class BushPopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
|
@ -71,6 +71,6 @@ class BushPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -15,13 +15,14 @@
|
|||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\structure\Cactus;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\Cactus;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
|
||||
class CactusPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/*
|
||||
* Constructs the class
|
||||
|
@ -58,12 +59,12 @@ class CactusPopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y >= 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -7,21 +7,22 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\math\Vector3;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class CavePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const STOP = false;
|
||||
const CONTINUE = true;
|
||||
|
@ -65,7 +66,7 @@ class CavePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
|
@ -74,7 +75,7 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -91,7 +92,7 @@ class CavePopulator extends AmountPopulator {
|
|||
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) {
|
||||
$generatedBranches --;
|
||||
if ($generatedBranches <= 0) {
|
||||
$gen->send(self::STOP);
|
||||
$gen->send(self::STOP); // send not found.. @Ad5001 what is that
|
||||
} else {
|
||||
$gen->send(self::CONTINUE);
|
||||
}
|
||||
|
@ -121,7 +122,7 @@ class CavePopulator extends AmountPopulator {
|
|||
$y --;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1));
|
||||
return [ ];
|
||||
return;
|
||||
}
|
||||
}
|
||||
$repeat = $random->nextBoundedInt(25 ) + 15;
|
||||
|
|
|
@ -7,19 +7,22 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\generator\BetterBiomeSelector;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
|
||||
class DeadbushPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
|
@ -35,26 +38,31 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z ) == Block::SAND) {
|
||||
$level->setBlockIdAt($x, $y + 1, $z, Block::DEAD_BUSH);
|
||||
$level->setBlockDataAt($x, $y + 1, $z, 1);
|
||||
if ($y !== -1) {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
|
||||
$level->setBlockDataAt($x, $y, $z, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param $x
|
||||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y >= 0; -- $y) {
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
|
||||
break;
|
||||
}elseif($b !== Block::AIR){
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,21 +7,22 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\structure\FallenTree;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\FallenTree;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
|
||||
|
||||
class FallenTreePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
/*
|
||||
|
@ -45,29 +46,35 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$tree = TreePopulator::$types[$this->type];
|
||||
$fallenTree = new FallenTree(new $tree());
|
||||
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
|
||||
new $tree()
|
||||
);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
|
||||
$fallenTree->placeObject($level, $x, $y + 1, $z, $random);
|
||||
$fallenTree->placeObject($level, $x, $y + 1, $z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param $x
|
||||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y >= 0; -- $y) {
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
if($b === Block::DIRT or $b === Block::GRASS){
|
||||
break;
|
||||
}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,27 +7,28 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\block\CoalOre;
|
||||
use pocketmine\block\IronOre;
|
||||
use pocketmine\block\RedstoneOre;
|
||||
use pocketmine\block\LapisOre;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\block\DiamondOre;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\CoalOre;
|
||||
use pocketmine\block\DiamondOre;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\block\IronOre;
|
||||
use pocketmine\block\LapisOre;
|
||||
use pocketmine\block\RedstoneOre;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||
use pocketmine\level\generator\object\OreType;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class FloatingIslandPopulator extends AmountPopulator {
|
||||
|
@ -39,6 +40,9 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
if($this->getAmount($random) > 130) {
|
||||
|
@ -49,7 +53,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$height = $this->buildIslandBottomShape($level, new Vector3($x, $y, $z), $radius, $random);
|
||||
$this->populateOres($level, new Vector3($x, $y - 1, $z), $radius * 2, $height, $random);
|
||||
$chunk = $level->getChunk($chunkX, $chunkZ);
|
||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$populators = $biome->getPopulators();
|
||||
foreach($populators as $populator) {
|
||||
$populator->populate($level, $chunkX, $chunkZ, $random);
|
||||
|
@ -65,7 +69,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
|
||||
break;
|
||||
|
@ -74,7 +78,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
|
||||
|
||||
|
@ -85,14 +89,11 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $radius int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return void
|
||||
* @return int lowest ore point
|
||||
*/
|
||||
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
||||
$pos = $pos->round();
|
||||
$xx = $pos->x;
|
||||
$zz = $z;
|
||||
$currentLen = 1;
|
||||
$isEdge = false;
|
||||
$hBound = 0;
|
||||
$current = 0;
|
||||
for($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
|
@ -105,7 +106,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
||||
$block = $block->getId();
|
||||
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
|
@ -121,7 +122,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$oldHB = $hBound;
|
||||
$hBound = $random->nextFloat();
|
||||
if($current >= $currentLen + $hBound) {
|
||||
if($radius == 0) return;
|
||||
if($radius == 0) return $pos->y;
|
||||
$current = 0;
|
||||
$currentLen += 0.3 * ($random->nextFloat() + 0.5);
|
||||
$radius--;
|
||||
|
@ -160,6 +161,6 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
|
||||
]);
|
||||
$ores->populate($level, $x >> 4, $z >> 4, $random);
|
||||
$ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined
|
||||
}
|
||||
}
|
|
@ -7,20 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\Igloo;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use Ad5001\BetterGen\structure\Igloo;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class IglooPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
|
@ -48,7 +49,7 @@ class IglooPopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
|
@ -57,6 +58,6 @@ class IglooPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,21 +7,22 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\math\Vector3;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class LakePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
|
@ -57,7 +58,7 @@ class LakePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
|
@ -66,6 +67,6 @@ class LakePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,22 +7,23 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\block\Block;
|
||||
use Ad5001\BetterGen\loot\LootTable;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class MineshaftPopulator extends AmountPopulator {
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const DIR_XPLUS = 0;
|
||||
const DIR_XMIN = 1;
|
||||
|
@ -70,14 +71,13 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Builds a mineshaft part and return applicable directions
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $dir int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $deepneth int
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $dir
|
||||
* @param Random $random
|
||||
*/
|
||||
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
||||
if ($this->maxPath -- < 1)
|
||||
|
@ -91,18 +91,18 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x + 4, $y + 2, $z + 1 ), Block::get(Block::AIR ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
|
@ -131,19 +131,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x - 4, $y + 2, $z + 1 ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x - 4, $y - 1, $z + 1 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x - 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
|
@ -162,7 +162,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
$direction2 =
|
||||
$direction2 = 4;
|
||||
LootTable::buildLootTable(new Vector3($x - $direction2, $y, $z + $direction ), LootTable::LOOT_MINESHAFT, $random);
|
||||
}
|
||||
if ($random->nextBoundedInt(30 ) !== 0)
|
||||
|
@ -172,19 +172,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z + 4 ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
|
@ -213,19 +213,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z - 4 ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z - 4 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z - 4 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z - 4 ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z - 4 ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
|
@ -288,7 +288,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
|
@ -310,12 +310,12 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
self::DIR_ZMIN
|
||||
] : [ ])
|
||||
];
|
||||
for($i = 7; $i > $newfloor; $i --) {
|
||||
for($i = 7; $i > $newFloor; $i --) {
|
||||
$chooseNew =(int ) $newFloor && $random->nextBoolean ();
|
||||
$choose = $random->nextBoundedInt(4);
|
||||
unset($possiblePathes [$chooseNew] [$choose]);
|
||||
}
|
||||
// Buidling pathes
|
||||
// Building pathes
|
||||
foreach($possiblePathes [0] as $path ) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
|
@ -366,17 +366,17 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
// Building stairs
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
switch ($path) {
|
||||
switch ($i) {
|
||||
case self::DIR_XPLUS :
|
||||
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2 ), new Vector3($x + $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2 ), new Vector3($x + $i, $y - $i - 2, $z + 2 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2 ), new Vector3($x + $i, $y - $i - 2, $z + 2 ), function ($v3, ChunkManager $level) {
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
break;
|
||||
case self::DIR_XMIN :
|
||||
BuildingUtils::fill($this->level, new Vector3($x - $i, $y - $i - 1, $z - 2 ), new Vector3($x - $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2 ), new Vector3($x - $i, $y - $i - 2, $z + 2 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2 ), new Vector3($x - $i, $y - $i - 2, $z + 2 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
|
@ -384,7 +384,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
case self::DIR_ZPLUS :
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z + $i ), new Vector3($x + 2, $y - $i + 3, $z + $i ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i ), new Vector3($x + 2, $y - $i - 2, $z + $i ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i ), new Vector3($x + 2, $y - $i - 2, $z + $i ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
|
@ -392,7 +392,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
case self::DIR_ZMIN :
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z - $i ), new Vector3($x + 2, $y - $i + 3, $z - $i ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i ), new Vector3($x + 2, $y - $i - 2, $z - $i ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i ), new Vector3($x + 2, $y - $i - 2, $z - $i ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
|
@ -402,7 +402,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
// Next one
|
||||
switch ($path) {
|
||||
switch ($i) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 4, $y - 4, $z, self::DIR_XPLUS, $random);
|
||||
break;
|
||||
|
|
|
@ -7,20 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class RavinePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const NOISE = 250;
|
||||
|
||||
|
@ -74,7 +75,7 @@ class RavinePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
|
@ -83,7 +84,7 @@ class RavinePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -7,20 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\structure\SugarCane;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\SugarCane;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
|
||||
class SugarCanePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/*
|
||||
* Constructs the class
|
||||
|
@ -57,12 +58,12 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y >= 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -7,20 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\Temple;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\structure\Temple;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class TemplePopulator extends AmountPopulator {
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
|
@ -48,13 +49,13 @@ class TemplePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,27 +7,29 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\structure\SakuraTree;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\level\generator\object\Tree;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class TreePopulator extends AmountPopulator {
|
||||
/** @var Tree[] */
|
||||
static $types = [
|
||||
"pocketmine\\level\\generator\\object\\OakTree",
|
||||
"pocketmine\\level\\generator\\object\\BirchTree",
|
||||
"Ad5001\\BetterGen\\structure\\SakuraTree"
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
|
||||
|
@ -63,6 +65,7 @@ class TreePopulator extends AmountPopulator {
|
|||
continue;
|
||||
}
|
||||
$treeC = self::$types [$this->type];
|
||||
/** @var Tree $tree */
|
||||
$tree = new $treeC();
|
||||
$tree->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
|
@ -74,7 +77,7 @@ class TreePopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
|
@ -83,6 +86,6 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,20 +7,21 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\Well;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use Ad5001\BetterGen\structure\Well;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class WellPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
|
@ -48,13 +49,13 @@ class WellPopulator extends AmountPopulator {
|
|||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y > 0; -- $y) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return $y++;
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -7,19 +7,18 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Leaves;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Bush extends Object {
|
||||
public $overridable = [
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -15,9 +15,9 @@
|
|||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Cactus extends Object {
|
||||
|
||||
|
@ -29,10 +29,12 @@ class Cactus extends Object {
|
|||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
private $totalHeight;
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
for($yy = $y; $yy <= $y + $totalHeight; $yy ++) {
|
||||
for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) {
|
||||
if ($level->getBlockIdAt($x, $yy, $z ) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1 ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1 ) !== Block::AIR)) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -7,20 +7,20 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Leaves;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\level\generator\object\Tree as ObjectTree;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class FallenTree extends Object {
|
||||
|
@ -39,13 +39,14 @@ class FallenTree extends Object {
|
|||
protected $tree;
|
||||
protected $direction;
|
||||
protected $random;
|
||||
private $length = 0;
|
||||
|
||||
/*
|
||||
* Constructs the class
|
||||
* @param $tree Tree
|
||||
* @param $tree ObjectTree
|
||||
* @throws Exeption
|
||||
*/
|
||||
public function __construct(Tree $tree) {
|
||||
public function __construct(ObjectTree $tree) {
|
||||
$this->tree = $tree;
|
||||
}
|
||||
|
||||
|
@ -60,10 +61,10 @@ class FallenTree extends Object {
|
|||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
echo "Checking at $x $y $z FallenTree\n";
|
||||
$randomHeight = round($random->nextBoundedInt(6) - 3);
|
||||
$this->length = $this->tree->trunkHeight + $randomHeight;
|
||||
$this->length = ($this->tree->trunkHeight??5) + $randomHeight;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
$this->random = $random;
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
case 1:// Z+
|
||||
$return = BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
||||
|
@ -101,11 +102,12 @@ class FallenTree extends Object {
|
|||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
||||
echo "Placing at $x $y $z FallenTree\n";
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$z += 2;
|
||||
break;
|
||||
case 1:// Z+
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||
|
@ -115,6 +117,7 @@ class FallenTree extends Object {
|
|||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$x += 2;
|
||||
break;
|
||||
case 3: // X+
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||
|
@ -122,7 +125,7 @@ class FallenTree extends Object {
|
|||
break;
|
||||
}
|
||||
// Second call to build the last wood block
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 1:
|
||||
$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
|
||||
break;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -16,8 +16,8 @@ namespace Ad5001\BetterGen\structure;
|
|||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Igloo extends Object {
|
||||
public $overridable = [
|
||||
|
@ -59,7 +59,7 @@ class Igloo extends Object {
|
|||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrence is z+
|
||||
case 2 : // Entrance is z+
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
|
@ -84,6 +84,7 @@ class Igloo extends Object {
|
|||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool placed
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
if (! isset($this->direction ) && ! $this->canPlaceObject($level, $x, $y, $z, $random ))
|
||||
|
@ -150,7 +151,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
|
@ -225,7 +226,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
|
@ -238,7 +239,7 @@ class Igloo extends Object {
|
|||
break;
|
||||
|
||||
// Third direction
|
||||
case 2 : // Entrence is z+
|
||||
case 2 : // Entrance is z+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
|
@ -299,7 +300,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||
|
@ -373,7 +374,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||
|
@ -385,5 +386,6 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x - 2, $y + 1, $z + 1, Block::FURNACE);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -7,26 +7,28 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\Wood;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\Tree;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\Main;
|
||||
if(Main::isOtherNS()) {
|
||||
|
||||
if (Main::isOtherNS()) {
|
||||
class_alias("pocketmine\\level\\generator\\normal\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
|
||||
} else {
|
||||
class_alias("pocketmine\\level\\generator\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
|
||||
}
|
||||
|
||||
class SakuraTree extends Tree {
|
||||
const TRUNK_POS = [ // Checks for trees trunks. Not automaticly generated but there is no point of making more or less
|
||||
const TRUNK_POS = [ // Checks for trees trunks. Not automatically generated but there is no point of making more or less
|
||||
7 => [
|
||||
0,
|
||||
1
|
||||
|
@ -63,16 +65,16 @@ class SakuraTree extends Tree {
|
|||
4
|
||||
],
|
||||
[
|
||||
- 4,
|
||||
-4,
|
||||
4
|
||||
],
|
||||
[
|
||||
4,
|
||||
- 4
|
||||
-4
|
||||
],
|
||||
[
|
||||
- 4,
|
||||
- 4
|
||||
-4,
|
||||
-4
|
||||
]
|
||||
],
|
||||
8 => [
|
||||
|
@ -81,16 +83,16 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
]
|
||||
],
|
||||
9 => [
|
||||
|
@ -99,16 +101,16 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
]
|
||||
],
|
||||
10 => [
|
||||
|
@ -117,16 +119,16 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
]
|
||||
],
|
||||
11 => [
|
||||
|
@ -143,40 +145,40 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
-8,
|
||||
6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 8
|
||||
-8
|
||||
],
|
||||
[
|
||||
8,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 7
|
||||
-7,
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 8
|
||||
-6,
|
||||
-8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
- 6
|
||||
-8,
|
||||
-6
|
||||
]
|
||||
],
|
||||
12 => [
|
||||
|
@ -193,40 +195,40 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
-8,
|
||||
6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 8
|
||||
-8
|
||||
],
|
||||
[
|
||||
8,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 7
|
||||
-7,
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 8
|
||||
-6,
|
||||
-8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
- 6
|
||||
-8,
|
||||
-6
|
||||
]
|
||||
],
|
||||
13 => [
|
||||
|
@ -243,48 +245,48 @@ class SakuraTree extends Tree {
|
|||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
-8,
|
||||
6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 8
|
||||
-8
|
||||
],
|
||||
[
|
||||
8,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 7
|
||||
-7,
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 8
|
||||
-6,
|
||||
-8
|
||||
],
|
||||
[
|
||||
- 8,
|
||||
- 6
|
||||
-8,
|
||||
-6
|
||||
]
|
||||
]
|
||||
];
|
||||
const ADDITIONAL_BLOCKS = [ // Blocks who aren't set to fully fill the tree. X relative to $lastX and Z from $lastZ
|
||||
7 => [ ],
|
||||
8 => [ ],
|
||||
9 => [ ],
|
||||
10 => [ ],
|
||||
7 => [],
|
||||
8 => [],
|
||||
9 => [],
|
||||
10 => [],
|
||||
11 => [
|
||||
[
|
||||
6,
|
||||
|
@ -299,40 +301,40 @@ class SakuraTree extends Tree {
|
|||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 6
|
||||
-7,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 7
|
||||
-6,
|
||||
-7
|
||||
]
|
||||
],
|
||||
12 => [
|
||||
|
@ -349,40 +351,40 @@ class SakuraTree extends Tree {
|
|||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 6
|
||||
-7,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 7
|
||||
-6,
|
||||
-7
|
||||
]
|
||||
],
|
||||
13 => [
|
||||
|
@ -399,40 +401,40 @@ class SakuraTree extends Tree {
|
|||
7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
-7,
|
||||
6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
-6,
|
||||
7
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
7,
|
||||
- 6
|
||||
-6
|
||||
],
|
||||
[
|
||||
6,
|
||||
- 7
|
||||
-7
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 6
|
||||
-6,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 7,
|
||||
- 6
|
||||
-7,
|
||||
-6
|
||||
],
|
||||
[
|
||||
- 6,
|
||||
- 7
|
||||
-6,
|
||||
-7
|
||||
]
|
||||
]
|
||||
];
|
||||
|
@ -440,6 +442,8 @@ class SakuraTree extends Tree {
|
|||
|
||||
|
||||
public $trunkHeight = 11;
|
||||
public $leafType;
|
||||
public $leaf2Type;
|
||||
|
||||
/*
|
||||
* Constructs the class
|
||||
|
@ -468,6 +472,8 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
$trunkHeight = 7 + $random->nextBoundedInt(7);
|
||||
|
||||
$xDiff = $zDiff = 0;
|
||||
|
||||
$direction = $random->nextBoundedInt(3); // Choosing building north east west south
|
||||
switch ($direction) {
|
||||
case 0 :
|
||||
|
@ -487,20 +493,20 @@ class SakuraTree extends Tree {
|
|||
$zDiff = 0;
|
||||
break;
|
||||
}
|
||||
list($vParts, $hParts ) = self::TRUNK_POS [$trunkHeight];
|
||||
list($vParts, $hParts) = self::TRUNK_POS [$trunkHeight];
|
||||
|
||||
$this->setLog($level, $x, $y, $z);
|
||||
list($lastX, $lastY, $lastZ ) = [
|
||||
list($lastX, $lastY, $lastZ) = [
|
||||
$x,
|
||||
$y,
|
||||
$z
|
||||
];
|
||||
|
||||
// Filling horisontally
|
||||
// Filling horizontally
|
||||
if ($hParts > 0) {
|
||||
for($i = 0; $i < $hParts; $i ++) {
|
||||
for ($i = 0; $i < $hParts; $i++) {
|
||||
$lastX += $xDiff * 2;
|
||||
$lastY ++;
|
||||
$lastY++;
|
||||
$lastZ += $zDiff * 2;
|
||||
$this->setLog($level, $lastX - $xDiff, $lastY, $lastZ - $zDiff);
|
||||
$this->setLog($level, $lastX, $lastY, $lastZ);
|
||||
|
@ -509,13 +515,13 @@ class SakuraTree extends Tree {
|
|||
|
||||
// The middle block
|
||||
$lastX += $xDiff;
|
||||
$lastY ++;
|
||||
$lastY++;
|
||||
$lastZ += $zDiff;
|
||||
$this->setLog($level, $lastX, $lastY, $lastZ);
|
||||
|
||||
// Filling verticaly
|
||||
// Filling vertically
|
||||
if ($vParts > 0) {
|
||||
for($i = 0; $i < $vParts; $i ++) {
|
||||
for ($i = 0; $i < $vParts; $i++) {
|
||||
$lastX += $xDiff;
|
||||
$lastY += 2;
|
||||
$lastZ += $zDiff;
|
||||
|
@ -525,18 +531,20 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
// Filling the top trunk.
|
||||
$lastX += $xDiff;
|
||||
$lastY ++;
|
||||
$lastY++;
|
||||
$lastZ += $zDiff;
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
for ($i = 0; $i < 4; $i++) {
|
||||
$this->setLog($level, $lastX, $lastY + $i, $lastZ);
|
||||
}
|
||||
$lastY ++;
|
||||
// FIlling the branches.
|
||||
$lastY++;
|
||||
// Filling the branches.
|
||||
$branchLen2 = function ($base) {
|
||||
return ceil($base / 2);
|
||||
};
|
||||
|
||||
for($dir = 0; $dir < 4; $dir ++) {
|
||||
$xd = $zd = 0;
|
||||
|
||||
for ($dir = 0; $dir < 4; $dir++) {
|
||||
switch ($dir) {
|
||||
case 0 :
|
||||
$xd = 0;
|
||||
|
@ -561,32 +569,36 @@ class SakuraTree extends Tree {
|
|||
$totalLength = $stickLen + $stickLen2; // Length of the stick
|
||||
$sideLen = $totalLength ** 2; // Side length
|
||||
|
||||
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
|
||||
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
||||
//TODO END
|
||||
$lX1 = $lZ1 = $lX = $lZ = 0;
|
||||
|
||||
// First branch part + first leave part
|
||||
for($i = 1; $i < $stickLen + 1; $i ++) {
|
||||
for ($i = 1; $i < $stickLen + 1; $i++) {
|
||||
$lX1 = $lastX + ($xd * $i);
|
||||
$lZ1 = $lastZ + ($zd * $i);
|
||||
if ($zd !== 0)
|
||||
for($x = $lX1 - $numForward; $x !== $lX1 + $numForward + 1; $x ++) {
|
||||
for ($x = $lX1 - $numForward; $x !== $lX1 + $numForward + 1; $x++) {
|
||||
$this->setLeave($level, $x, $lastY + 3, $lZ1, $random);
|
||||
}
|
||||
if ($xd !== 0)
|
||||
for($z = $lZ1 - $numForward; $z !== $lZ1 + $numForward + 1; $z ++) {
|
||||
for ($z = $lZ1 - $numForward; $z !== $lZ1 + $numForward + 1; $z++) {
|
||||
$this->setLeave($level, $lX1, $lastY + 3, $z, $random);
|
||||
}
|
||||
$this->setLog($level, $lX1, $lastY, $lZ1);
|
||||
}
|
||||
|
||||
// Second branch part. + second leave part
|
||||
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
||||
for($i = 1; $i < $stickLen + 1; $i ++) {
|
||||
for ($i = 1; $i < $stickLen + 1; $i++) {
|
||||
$lX = $lX1 + ($xd * $i);
|
||||
$lZ = $lZ1 + ($zd * $i);
|
||||
if ($zd !== 0)
|
||||
for($x = $lX - $numForward; $x !== $lX + $numForward + 1; $x ++) {
|
||||
for ($x = $lX - $numForward; $x !== $lX + $numForward + 1; $x++) {
|
||||
$this->setLeave($level, $x, $lastY + 2, $lZ, $random);
|
||||
}
|
||||
if ($xd !== 0)
|
||||
for($z = $lZ - $numForward; $z !== $lZ + $numForward + 1; $z ++) {
|
||||
for ($z = $lZ - $numForward; $z !== $lZ + $numForward + 1; $z++) {
|
||||
$this->setLeave($level, $lX, $lastY + 2, $z, $random);
|
||||
}
|
||||
$this->setLog($level, $lX, $lastY + 1, $lZ);
|
||||
|
@ -596,15 +608,15 @@ class SakuraTree extends Tree {
|
|||
$lZ += $zd;
|
||||
// Leaves falling from the tree forward
|
||||
if ($lastZ !== $lZ) { // Z has changed, using X for setting
|
||||
for($x = $lX - $numForward; $x <= $lX + $numForward; $x ++) {
|
||||
$numDown = $random->nextBoundedInt(3 ) + 1;
|
||||
for($y = $lastY + 1; $y > $lastY - $numDown; $y --)
|
||||
for ($x = $lX - $numForward; $x <= $lX + $numForward; $x++) {
|
||||
$numDown = $random->nextBoundedInt(3) + 1;
|
||||
for ($y = $lastY + 1; $y > $lastY - $numDown; $y--)
|
||||
$this->setLeave($level, $x, $y, $lZ, $random);
|
||||
}
|
||||
} else { // Z have stayed, X has changed
|
||||
for($z = $lZ - $numForward; $z <= $lZ + $numForward; $z ++) {
|
||||
$numDown = $random->nextBoundedInt(3 ) + 1;
|
||||
for($y = $lastY + 1; $y > $lastY + 1 - $numDown; $y --)
|
||||
for ($z = $lZ - $numForward; $z <= $lZ + $numForward; $z++) {
|
||||
$numDown = $random->nextBoundedInt(3) + 1;
|
||||
for ($y = $lastY + 1; $y > $lastY + 1 - $numDown; $y--)
|
||||
$this->setLeave($level, $lX, $y, $z, $random);
|
||||
}
|
||||
}
|
||||
|
@ -630,15 +642,15 @@ class SakuraTree extends Tree {
|
|||
break;
|
||||
}
|
||||
|
||||
// Leaves falling from the tree diagonaly
|
||||
foreach(self::DIAG_LEAVES [$trunkHeight] as $pos ) {
|
||||
$numDown = $random->nextBoundedInt(3 ) + 1;
|
||||
for($y = $lastY + 1; $y > $lastY - $numDown; $y --)
|
||||
// Leaves falling from the tree diagonally
|
||||
foreach (self::DIAG_LEAVES [$trunkHeight] as $pos) {
|
||||
$numDown = $random->nextBoundedInt(3) + 1;
|
||||
for ($y = $lastY + 1; $y > $lastY - $numDown; $y--)
|
||||
$this->setLeave($level, $lastX + $pos [0], $y, $lastZ + $pos [1], $random);
|
||||
}
|
||||
|
||||
// Additional leaves
|
||||
foreach(self::ADDITIONAL_BLOCKS [$trunkHeight] as $pos ) {
|
||||
foreach (self::ADDITIONAL_BLOCKS [$trunkHeight] as $pos) {
|
||||
$this->setLeave($level, $lastX + $pos [0], $lastY + 2, $lastZ + $pos [1], $random);
|
||||
}
|
||||
}
|
||||
|
@ -668,7 +680,7 @@ class SakuraTree extends Tree {
|
|||
$data = [
|
||||
$this->leafType,
|
||||
$this->leaf2Type
|
||||
] [( int ) $random->nextBoolean ()];
|
||||
] [( int )$random->nextBoolean()];
|
||||
$level->setBlockIdAt($x, $y, $z, $this->realLeafBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $data);
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -16,9 +16,9 @@
|
|||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class SugarCane extends Object {
|
||||
|
||||
|
@ -30,6 +30,8 @@ class SugarCane extends Object {
|
|||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
private $totalHeight;
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
|
|
|
@ -7,20 +7,19 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use Ad5001\BetterGen\loot\LootTable;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Temple extends Object {
|
||||
const DIRECTION_PLUSX = 0;
|
||||
|
@ -45,43 +44,44 @@ class Temple extends Object {
|
|||
2
|
||||
],
|
||||
[
|
||||
- 3,
|
||||
-3,
|
||||
0
|
||||
],
|
||||
[
|
||||
- 2,
|
||||
-2,
|
||||
1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
-1,
|
||||
2
|
||||
],
|
||||
[
|
||||
0,
|
||||
- 3
|
||||
-3
|
||||
],
|
||||
[
|
||||
2,
|
||||
- 1
|
||||
-1
|
||||
],
|
||||
[
|
||||
1,
|
||||
- 2
|
||||
-2
|
||||
],
|
||||
[
|
||||
- 2,
|
||||
- 1
|
||||
-2,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 2
|
||||
-1,
|
||||
-2
|
||||
]
|
||||
];
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
17 => true,
|
||||
18 => true,
|
||||
Block::SAPLING => true,
|
||||
Block::LOG => true,
|
||||
Block::LEAVES => true,
|
||||
Block::STONE => true,
|
||||
Block::DANDELION => true,
|
||||
Block::POPPY => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
|
@ -96,17 +96,20 @@ class Temple extends Object {
|
|||
],
|
||||
[
|
||||
1,
|
||||
- 1
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 1
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
-1,
|
||||
1
|
||||
]
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
private $direction = 0;
|
||||
|
||||
/*
|
||||
* Checks if a temple is placeable
|
||||
|
@ -117,12 +120,14 @@ class Temple extends Object {
|
|||
* @param $random pocketmine\utils\Random
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
for($xx = $x - 10; $xx <= $x + 10; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 11; $yy ++)
|
||||
for($zz = $z - 10; $zz <= $z + 10; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
||||
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
|
||||
for ($zz = $z - 10; $zz <= $z + 10; $zz++)
|
||||
if (!isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -137,87 +142,94 @@ class Temple extends Object {
|
|||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
// Clearing space...
|
||||
BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10 ), new Vector3($x - 10, $y + 2, $z - 10 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10), new Vector3($x - 10, $y + 2, $z - 10), Block::get(Block::AIR));
|
||||
// First, build a pyramid.
|
||||
$this->level = $level;
|
||||
$firstPos = new Vector3($x + 10, $y, $z + 10);
|
||||
$sndPos = new Vector3($x - 10, $y, $z - 10);
|
||||
for($i = 0; $i <= 9; $i ++) {
|
||||
// Building sides
|
||||
BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE ));
|
||||
|
||||
// Next floor
|
||||
$firstPos->x --;
|
||||
$firstPos->z --;
|
||||
$firstPos->y = $y + $i;
|
||||
$sndPos->x ++;
|
||||
$sndPos->z ++;
|
||||
$sndPos->y = $y + $i;
|
||||
for ($i = 0; $i <= 9; $i++) {
|
||||
// Building diagonal sides
|
||||
BuildingUtils::walls($level, $firstPos->add(-$i, $i, -$i), $sndPos->add($i, $i, $i), Block::get(Block::SANDSTONE));
|
||||
}
|
||||
// Floors
|
||||
for($xx = $x + 9; $xx >= $x - 9; $xx --)
|
||||
for($zz = $z + 9; $zz >= $z - 9; $zz --)
|
||||
$this->placeBlock($xx, $y, $zz);
|
||||
for($xx = $x + 5; $xx >= $x - 5; $xx --)
|
||||
for($zz = $z + 5; $zz >= $z - 5; $zz --)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
|
||||
// Floor top
|
||||
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
|
||||
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
|
||||
# $this->placeBlock($xx, $y + 4, $zz);
|
||||
|
||||
// Creating hole
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($yy = $y - 11; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
|
||||
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
|
||||
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
|
||||
|
||||
// Floor patern
|
||||
foreach($this->directions as $dir ) {
|
||||
// Building pillar
|
||||
for($yy = $y + 1; $yy <= $y + 3; $yy ++)
|
||||
$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1] * 2), Block::SANDSTONE, 2);
|
||||
// Hole walls
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
//Floor bottom
|
||||
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
|
||||
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
|
||||
# $this->placeBlock($xx, $y, $zz);
|
||||
|
||||
// Floor pattern
|
||||
for ($i = -2; $i <= 1; $i++) {//straight
|
||||
$xextra = ($i + 1) % 2;
|
||||
$zextra = ($i) % 2;
|
||||
// Orange hardened clay
|
||||
$this->placeBlock($x + $dir [0], $y, $z + $dir [1], Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + ($dir [0] * 2), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + ($dir [0] * 3), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y, $z + ($dir [1] * 3), Block::STAINED_HARDENED_CLAY, 1);
|
||||
|
||||
// Sandstone
|
||||
$this->placeBlock($x + $dir [0], $y, $z);
|
||||
$this->placeBlock($x, $y, $z + $dir [1]);
|
||||
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
|
||||
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
|
||||
}
|
||||
foreach ($this->directions as $direction) {//Diagonals
|
||||
// Building pillar
|
||||
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
||||
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + $direction[0], $y, $z + $direction[1], Block::STAINED_HARDENED_CLAY, 1);//Diagonal
|
||||
}
|
||||
// Blue hardened clay (center)
|
||||
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
|
||||
// Hole walls
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2 ), new Vector3($x + 2, $y - 8, $z + 2 ), Block::get(Block::SANDSTONE ));
|
||||
// Floor pattern end
|
||||
|
||||
// Last step like this
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++) {
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
|
||||
$this->placeBlock($xx, $y - 9, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($xx, $y - 9, $z + 2, Block::SANDSTONE, 2);
|
||||
}
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++) {
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++) {
|
||||
$this->placeBlock($x - 2, $y - 9, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y - 9, $zz, Block::SANDSTONE, 2);
|
||||
}
|
||||
|
||||
foreach(self::THREE_DIAGS as $diagPos ) {
|
||||
foreach (self::THREE_DIAGS as $diagPos) {
|
||||
$this->placeBlock($x + $diagPos [0], $y - 10, $z + $diagPos [1], Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + $diagPos [0], $y - 11, $z + $diagPos [1], Block::SANDSTONE, 2);
|
||||
}
|
||||
|
||||
// Floor + TNT
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y - 12, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||
|
||||
//TODO TILES
|
||||
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
|
||||
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
|
||||
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
|
||||
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
|
||||
// Chests
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
|
||||
|
||||
// Entrance is a rectangular parallelepiped
|
||||
switch ($this->direction) {
|
||||
|
@ -226,15 +238,15 @@ class Temple extends Object {
|
|||
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSX, self::DIRECTION_PLUSZ);
|
||||
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_PLUSX, self::DIRECTION_MINZ);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6 ), new Vector3($x + 9, $y + 4, $z + 6 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1 ), new Vector3($x + 9, $y + 4, $z + 1 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR));//this clears the entrance
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($x + 8, $yy, $zz, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x + 6, $yy, $z - 2);
|
||||
$this->placeBlock($x + 6, $yy, $z + 2);
|
||||
// Polished entrance
|
||||
|
@ -246,17 +258,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x + 9, $y + 3, $z, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($x + 10, $y + 4, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 10, $y + 5, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($x + 10, $y + 6, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x + 6; $xx <= $x + 9; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x + 6; $xx <= $x + 9; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
|
@ -265,21 +277,21 @@ class Temple extends Object {
|
|||
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_MINX, self::DIRECTION_PLUSZ);
|
||||
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINX, self::DIRECTION_MINZ);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz);
|
||||
// Creating a path to the entrance
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($x - 8, $yy, $zz, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 6, $yy, $z - 2);
|
||||
$this->placeBlock($x - 6, $yy, $z + 2);
|
||||
// Polished entrance
|
||||
|
@ -291,35 +303,36 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x - 9, $y + 3, $z, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($x - 10, $y + 4, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 10, $y + 5, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($x - 10, $y + 6, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
case self::DIRECTION_PLUSZ : // z+ (2)
|
||||
//TODO: Build pillars inside
|
||||
// Building towers.
|
||||
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
|
||||
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6 ), new Vector3($x + 6, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6), new Vector3($x + 6, $y + 4, $z + 9), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z + 6; $zz <= $z + 9; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
// Creating path to towers.
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6 ), new Vector3($x + 1, $y + 4, $z + 9 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6), new Vector3($x + 1, $y + 4, $z + 9), Block::get(Block::AIR));
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 2, $yy, $z + 6);
|
||||
$this->placeBlock($x + 2, $yy, $z + 6);
|
||||
// Polished entrance
|
||||
|
@ -331,17 +344,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x, $y + 3, $z + 9, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $z + 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + 5, $z + 10, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
$this->placeBlock($xx, $y + 6, $z + 10, Block::SANDSTONE, 2);
|
||||
for($zz = $z + 6; $zz <= $z + 9; $zz ++)
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
|
@ -350,15 +363,15 @@ class Temple extends Object {
|
|||
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_PLUSX);
|
||||
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_MINX);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6 ), new Vector3($x + 6, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6), new Vector3($x + 6, $y + 4, $z - 9), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6 ), new Vector3($x + 1, $y + 4, $z - 9 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6), new Vector3($x + 1, $y + 4, $z - 9), Block::get(Block::AIR));
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($xx = $x - 6; $xx <= $x + 6; $xx ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($xx = $x - 6; $xx <= $x + 6; $xx++)
|
||||
$this->placeBlock($xx, $yy, $z - 8, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 2, $yy, $z - 6);
|
||||
$this->placeBlock($x + 2, $yy, $z - 6);
|
||||
// Polished entrance
|
||||
|
@ -370,49 +383,37 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x, $y + 3, $z - 9, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $z - 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + 5, $z - 10, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
$this->placeBlock($xx, $y + 6, $z - 10, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 6; $zz >= $z - 9; $zz --)
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($zz = $z - 6; $zz >= $z - 9; $zz--)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a slab
|
||||
/**
|
||||
* Places a block
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @return void
|
||||
*/
|
||||
protected function placeSlab($x, $y, $z) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $id int
|
||||
* @param $meta int
|
||||
* @return void
|
||||
* @param int $id
|
||||
* @param int $meta
|
||||
*/
|
||||
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
/**
|
||||
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -422,13 +423,15 @@ class Temple extends Object {
|
|||
* @return void
|
||||
*/
|
||||
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
|
||||
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2 ), new Vector3($x - 2, $y + 8, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
|
||||
//Clear insides
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 1, $y + 1, $z + 1), new Vector3($x - 1, $y + 7, $z - 1), Block::get(Block::AIR));
|
||||
switch ($direction1) {
|
||||
case self::DIRECTION_PLUSX : // x+ (0)
|
||||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSZ :
|
||||
for($zz = $z + 1; $zz >= $z; $zz --) {
|
||||
for ($zz = $z + 1; $zz >= $z; $zz--) {
|
||||
$this->placeBlock($x - 1, $y + 1, $zz);
|
||||
$this->placeBlock($x - 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -436,19 +439,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z + 1);
|
||||
$this->placeSlab($x, $y + 2, $z + 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -460,12 +463,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4 ), new Vector3($x - 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4 ), new Vector3($x - 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINZ :
|
||||
for($zz = $z - 1; $zz <= $z; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z; $zz++) {
|
||||
$this->placeBlock($x - 1, $y + 1, $zz);
|
||||
$this->placeBlock($x - 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -473,19 +476,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z - 1);
|
||||
$this->placeSlab($x, $y + 2, $z - 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -497,12 +500,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||
break;
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
}
|
||||
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||
|
||||
// Finishing stairs system
|
||||
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
$this->placeBlock($x - 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
|
@ -510,22 +513,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
|
||||
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2 ), new Vector3($x - 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x - 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -542,7 +545,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSZ :
|
||||
for($zz = $z + 1; $zz >= $z; $zz --) {
|
||||
for ($zz = $z + 1; $zz >= $z; $zz--) {
|
||||
$this->placeBlock($x + 1, $y + 1, $zz);
|
||||
$this->placeBlock($x + 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -550,19 +553,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z + 1);
|
||||
$this->placeSlab($x, $y + 2, $z + 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -574,12 +577,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4 ), new Vector3($x + 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4 ), new Vector3($x + 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINZ :
|
||||
for($zz = $z - 1; $zz <= $z; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z; $zz++) {
|
||||
$this->placeBlock($x + 1, $y + 1, $zz);
|
||||
$this->placeBlock($x + 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -587,19 +590,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z - 1);
|
||||
$this->placeSlab($x, $y + 2, $z - 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -611,9 +614,9 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4 ), new Vector3($x + 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4 ), new Vector3($x + 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -624,22 +627,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
|
||||
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2 ), new Vector3($x + 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x + 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -656,7 +659,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSX :
|
||||
for($xx = $x + 1; $xx >= $x; $xx --) {
|
||||
for ($xx = $x + 1; $xx >= $x; $xx--) {
|
||||
$this->placeBlock($xx, $y + 1, $z - 1);
|
||||
$this->placeBlock($xx, $y + 2, $z - 1);
|
||||
}
|
||||
|
@ -664,19 +667,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 1, $z);
|
||||
$this->placeSlab($x + 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -687,12 +690,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9 ), new Vector3($x - 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8 ), new Vector3($x - 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINX :
|
||||
for($xx = $x - 1; $xx <= $x; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x; $xx++) {
|
||||
$this->placeBlock($xx, $y + 1, $z - 1);
|
||||
$this->placeBlock($xx, $y + 2, $z - 1);
|
||||
}
|
||||
|
@ -700,19 +703,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 1, $y + 1, $z);
|
||||
$this->placeSlab($x - 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -723,9 +726,9 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9 ), new Vector3($x + 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8 ), new Vector3($x + 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -736,22 +739,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
|
||||
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4 ), new Vector3($x - 2, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z - 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z - 8), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -768,7 +771,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSX :
|
||||
for($xx = $x + 1; $xx >= $x; $xx --) {
|
||||
for ($xx = $x + 1; $xx >= $x; $xx--) {
|
||||
$this->placeBlock($xx, $y + 1, $z + 1);
|
||||
$this->placeBlock($xx, $y + 2, $z + 1);
|
||||
}
|
||||
|
@ -776,19 +779,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 1, $z);
|
||||
$this->placeSlab($x + 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -799,12 +802,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9 ), new Vector3($x - 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8 ), new Vector3($x - 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINX :
|
||||
for($xx = $x - 1; $xx <= $x; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x; $xx++) {
|
||||
$this->placeBlock($xx, $y + 1, $z + 1);
|
||||
$this->placeBlock($xx, $y + 2, $z + 1);
|
||||
}
|
||||
|
@ -812,19 +815,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 1, $y + 1, $z);
|
||||
$this->placeSlab($x - 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -835,9 +838,9 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9 ), new Vector3($x + 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8 ), new Vector3($x + 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
|
||||
// Building entrance to second floor. //TODO
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -848,22 +851,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
||||
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4 ), new Vector3($x - 2, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -878,19 +881,34 @@ class Temple extends Object {
|
|||
}
|
||||
|
||||
// Making top
|
||||
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1 ), new Vector3($x + 1, $y, $z + 1 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1), new Vector3($x + 1, $y, $z + 1), Block::get(Block::SANDSTONE));
|
||||
$this->placeBlock($x - 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 0);
|
||||
$this->placeBlock($x + 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
$this->placeBlock($x, $y + 9, $z - 2, Block::SANDSTONE_STAIRS, 2);
|
||||
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
|
||||
}
|
||||
|
||||
/*
|
||||
* Inverses a direction
|
||||
|
||||
/**
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $id int
|
||||
* @param $meta int
|
||||
* @return void
|
||||
*/
|
||||
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
||||
if ($top) $meta &= 0x08;
|
||||
$this->placeBlock($x, $y, $z, $id, $meta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Inverts a direction
|
||||
* @param $direction int
|
||||
* @return int
|
||||
*/
|
||||
protected function getInversedDirection(int $direction): int {
|
||||
protected function getInvertedDirection(int $direction): int {
|
||||
switch ($direction) {
|
||||
case self::DIRECTION_PLUSX : // x+ (0)
|
||||
return self::DIRECTION_MINX;
|
||||
|
@ -905,7 +923,7 @@ class Temple extends Object {
|
|||
return self::DIRECTION_PLUSZ;
|
||||
break;
|
||||
default :
|
||||
return - 1;
|
||||
return -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -17,11 +17,13 @@ namespace Ad5001\BetterGen\structure;
|
|||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class Well extends Object {
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -55,14 +57,15 @@ class Well extends Object {
|
|||
|
||||
/*
|
||||
* Checks if a well is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $random Random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
|
@ -73,16 +76,16 @@ class Well extends Object {
|
|||
|
||||
/*
|
||||
* Places a well
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $random Random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
foreach($this->directions as $direction ) {
|
||||
// Building pillard
|
||||
// Building pillars
|
||||
for($yy = $y; $yy < $y + 3; $yy ++)
|
||||
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
||||
|
||||
|
@ -92,32 +95,20 @@ class Well extends Object {
|
|||
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
|
||||
|
||||
// Building slabs on the sides. Places two times due to all directions.
|
||||
$this->placeSlab($x + ($direction [0] * 2), $y, $z);
|
||||
$this->placeSlab($x, $y, $z + ($direction [1] * 2));
|
||||
$this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1);
|
||||
|
||||
// Placing water.Places two times due to all directions.
|
||||
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
|
||||
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
|
||||
}
|
||||
|
||||
// Finitions
|
||||
// Final things
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
$this->placeSlab($xx, $y + 3, $zz);
|
||||
$this->placeSlab($x, $y + 3, $z, Block::SANDSTONE);
|
||||
$this->placeSlab($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @return void
|
||||
*/
|
||||
public function placeSlab($x, $y, $z) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
||||
$this->placeBlock($xx, $y + 3, $zz);
|
||||
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -128,7 +119,8 @@ class Well extends Object {
|
|||
* @param $id int
|
||||
* @return void
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, $id) {
|
||||
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||
}
|
||||
}
|
|
@ -7,16 +7,16 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class BuildingUtils {
|
||||
|
|
|
@ -7,17 +7,17 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
# Communs utils under no namespace made for a specific usage
|
||||
# Common utils under no namespace made for a specific usage
|
||||
|
||||
class CommonUtils {
|
||||
/**
|
||||
* Searches case insensitivly array $haystack for $needle.
|
||||
* Searches case insensitively array $haystack for $needle.
|
||||
* src: http://php.net/manual/en/function.in-array.php#89256
|
||||
* @param mixed $needle
|
||||
* @param array $haystack
|
||||
|
|
Loading…
Reference in a new issue